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DutchGunner
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Posted - 2007.01.28 12:25:00 -
[1]
Hey everyone,
I made a post about this before, but i have changed my fitting a lot so i thought i would just start a new topic, especially with all that whining about how crap a Maelstrom is.
IT IS A GREAT SHIP    
My fitting:
Highs: 8x 800mm autocannon II
Meds: Xlarge shield booster II, faction 100MN MWD (uses 600 cap each cycly), 1 em hardner II, 2 Invuln. field II, electrochemical cap booster with 800 charges.
Lows: 3 Gyro II, 1 cpu enhancer (to make it fit), 1 damage control II
Rigs: None yet but i think i will go for 1 thermal res. 1 cap reduction for shield boost and 1 cycle time reduction.
Drones: either 10 medium explosive II or 4 heavy webber
This ship and setup is good for tanking (res. is lowest on thermal with 64%) and damage dealing and in a small group. I intend to use a full low-grade crystal set to make it tank even better.
Overall market price for this setup: less then 700M (alot, but it is a good ship). I had a friendly fight against a domi and mega. They would have died and my shield never dropped below 50%. I did run out of cap booster charges but at that time they would have died anyway 
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Deathbarrage
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Posted - 2007.01.28 12:41:00 -
[2]
to make it viable for pvp i say drop the photon II for a 20km and change your thermal rig for a thermic one, might aswell do both for that matter since your sig is already huge it won't matter
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.28 12:46:00 -
[3]
yeah looks good to me.
i think the main problem with the ship is the same as the rokh which is that it's very hard to solo in it as with any shield tanking bs.
The main reason ppl slate it i think is because they compare it to the rokh which can do the same job but with 8 neutron II's which drastically out dps the maelstrom
DE
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DutchGunner
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Posted - 2007.01.28 13:31:00 -
[4]
Thank's for the replies.
I don't quite understand the thermal, thermic change for rigs though, what do you mean with it?
And for pvp: as much as I would like to, this ship is not that good for it, as you have a very limited tankability. But then again in a small gang you will kick ass with it!
This setup is not for solo pvp, it is for a small gang where other people scramble.
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Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.29 01:20:00 -
[5]
Maelstrom needs about eleventy billion pounds shaved off
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Gavin Darklighter
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Posted - 2007.01.29 05:11:00 -
[6]
Try 2-3 weapon falloff rigs, they go for less than 20m each and with three of them you should get something like 40km falloff when using barrage. With that kind of range and other people tackling, you might even be able to ditch the MWD for more tank.
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Elenor
Tri Optimum Dusk and Dawn
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Posted - 2007.01.29 10:55:00 -
[7]
PVE whise it seems to be ok, with the npcs being close it should be not much of a deal. But personal i still thing that the pest is the better ac boat.
OFC u have the fitting, with the ac thing, its close range, so u need a web, a scrambler, a mwd, and last but not least a cap injector. Just to get u going. Wich will burn down ur med slots to 2 left. one will probally a shield booster and amp or hardner due to the fact to benefit from the bonus. So u have a crappy shield tank with neither good resitances and a cap problem. Lows then will probally be rcu, pdu and gyors.
So u have a ac boat, which isnt that fast nor agil with a better dps output then the pest, but with the hp changes ur facing quiet long fight against ppl, which will put u in the postion that fights have to be over sson. But normaly even with using t2 high damage ammo u need quiet a while as acs are not blasters the hard hitters, which wont put u in such a great position. A tempest therefore has 2 guns less, one rof bonus, but overall deals less damage. But has a more flexible fitting layout, but u can have heavy nosx2 or a heavy neut. With 5 meds u can easily have a 2nd web/scram/sb or whatnot. Even a damp could be helpful as it should be a bit of defense, with 5 low slots, u can have a dual LAR tank with hardners and dc/gyro. Personaly i tend to use a dual 650II fitting or a 800 rawk full damage setup, but soloing mostly the 650II, with a omni tank. Which served me quiet good. As i, when i hunt, normaly hunt guristats, which are long range, i use 1400II for pve.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.01.29 11:19:00 -
[8]
Originally by: Gavin Darklighter Try 2-3 weapon falloff rigs, they go for less than 20m each and with three of them you should get something like 40km falloff when using barrage. With that kind of range and other people tackling, you might even be able to ditch the MWD for more tank.
Do what this man says. Turn your malestrom into a gankageddon with a tank. ---------------------------------------- Thou Shalt "Pew Pew" |

nabort
Total Mayhem. Aftermath Alliance
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Posted - 2007.01.29 20:09:00 -
[9]
I run this for gang pvp atm: 8x 800mm AC II
XL Shield Booster II Copasetic Boost Amp EM Hardener II Therm Hardener II Invul Field II Heavy Cap Injector II
2x PDU II 2x Gyrostab II 1x DCU II
Rigs: Falloff Rig - needed because of lack of speed - gives me about 30km falloff IIRC. ROF Rig or Cap Recharge - always useful to counter Hails recharge hit. Kinetic Shield Hardener Rig.
But i agree with you, this ship is sexeh. Sweet tank (1100 boost per cycle ) and decent resists. Nasty damage too. Viable for pve aswell, swap the 800s for 1200s and alter the hardeners/cap booster.
Now lets have t2 BS with HAC resists 
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2007.01.30 08:40:00 -
[10]
Originally by: nabort I run this for gang pvp atm: 8x 800mm AC II
XL Shield Booster II Copasetic Boost Amp EM Hardener II Therm Hardener II Invul Field II Heavy Cap Injector II
2x PDU II 2x Gyrostab II 1x DCU II
Rigs: Falloff Rig - needed because of lack of speed - gives me about 30km falloff IIRC. ROF Rig or Cap Recharge - always useful to counter Hails recharge hit. Kinetic Shield Hardener Rig.
But i agree with you, this ship is sexeh. Sweet tank (1100 boost per cycle ) and decent resists. Nasty damage too. Viable for pve aswell, swap the 800s for 1200s and alter the hardeners/cap booster.
Now lets have t2 BS with HAC resists 
i still dont get the "tank my ship @ pvp point" 1100@5 secs seems quiet nice for complex tanking or sentries but with 5 other ppl shootin u what is the point u will probally survie a few moments longer, but before that, u couldnt lock/fire that far, ur damage output is totaly gimped, and with a sphere around ur ship u can start buying new stuff with an alt in jita. In the end, when talking about a 10 vs 10 situation with 6 ppl trying to kill u, u end up dead anyway. So personaly i think the maelstrom is more pve/priate thing the 7.5% more damage are not worth 50mil+
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.01.30 09:18:00 -
[11]
Originally by: nabort I run this for gang pvp atm: 8x 800mm AC II
XL Shield Booster II Copasetic Boost Amp EM Hardener II Therm Hardener II Invul Field II Heavy Cap Injector II
2x PDU II 2x Gyrostab II 1x DCU II
Rigs: Falloff Rig - needed because of lack of speed - gives me about 30km falloff IIRC. ROF Rig or Cap Recharge - always useful to counter Hails recharge hit. Kinetic Shield Hardener Rig.
But i agree with you, this ship is sexeh. Sweet tank (1100 boost per cycle ) and decent resists. Nasty damage too. Viable for pve aswell, swap the 800s for 1200s and alter the hardeners/cap booster.
Now lets have t2 BS with HAC resists 
1) Dont use hail, use barrage.
2) Dont use PDU's this is an active tank, you can find something more usefull to stick in that low im sure. 3 gyros, 1 DC and maybe an ECCM ladar in there[Minmatar are LADAR right?]
3) The kin rig is handy with this tank... But its about as strong as an inv II. Change the therm hardener to an inv II and then change the kinetic rig for another falloff rig.
4) ROF < Falloff if you arent moving. the Falloff rig will increase your damage more, especialy with 3 gyrostabalizers.
5) 4 sentry drones.[or 1 sets of med ECM drones and 1 set of hammerheads]
The tank is a tad bit weaker, but you will do loads more damage at a lot longer range. 40-50km falloff with barrage. ---------------------------------------- Thou Shalt "Pew Pew" |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.30 09:47:00 -
[12]
People say maelstrom is bad becaus its inconistent.
It has calssical arty boat characteristics, like longer lock range and huge PG and not good speed. But 1 of its bonuses is zero value at fleet battle..
CCp should make it be really good at 1 role! Like reduce mass OR change the boost bonus to Shield HP bonus. OR give it a 5% damage and.. another 5% damage for 10% damage total.
If brute force doesn't solve your problem.. then you are not using enough!! |

Ryysa
North Face Force
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Posted - 2007.01.30 12:27:00 -
[13]
acpest does everything better except pve complex farming, and at a cheaper price.
N.F.F. Recruitment |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.01.30 19:33:00 -
[14]
Originally by: Ryysa acpest does everything better except pve complex farming, and at a cheaper price.
AC'pest cannot subsitute as an Armageddon. ---------------------------------------- Thou Shalt "Pew Pew" |

nabort
Total Mayhem. Aftermath Alliance
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Posted - 2007.01.30 20:28:00 -
[15]
Edited by: nabort on 30/01/2007 20:24:48
Originally by: Goumindong
1) Dont use hail, use barrage.
2) Dont use PDU's this is an active tank, you can find something more usefull to stick in that low im sure. 3 gyros, 1 DC and maybe an ECCM ladar in there[Minmatar are LADAR right?]
3) The kin rig is handy with this tank... But its about as strong as an inv II. Change the therm hardener to an inv II and then change the kinetic rig for another falloff rig.
The problem is my CPU is short (Electronics and WU 5) so I can't fit modules which use anything more than 15 or so CPU in my lows, so i could only see PDUs as an option 
Barrage has rubbish tracking so when i'm being orbited close I might be in the soft and brown without a web Hail gives me that extra damage and allows me to track better.
The 2nd falloff rig instead of the ROF might be a good idea. I'll ponder over that one.
Swapping a therm hardener for another invul uses more cap and gives me worse thermal resistance for a limited kin, em and explo boost (explo and kin were already high anyway). Also, i'm not made of money, that's 40mil in 2 hardeners 
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nabort
Total Mayhem. Aftermath Alliance
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Posted - 2007.01.30 20:35:00 -
[16]
Originally by: Ryysa acpest does everything better except pve complex farming, and at a cheaper price.
it doesn't tank better, or rat better, and with a tank it doesn't do as much damage
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