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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Masao Kurata
Perkone Caldari State
313
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Posted - 2016.01.28 18:57:41 -
[31] - Quote
gascanu wrote:that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap...
I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if they were over 9000. |
Astrid Farnsworth
Broke and Famous
4
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Posted - 2016.01.28 18:57:46 -
[32] - Quote
In teresthing. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
306
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Posted - 2016.01.28 19:02:50 -
[33] - Quote
Awesome change. Skill inject/extract is nice to have but the tweaks around being able to inject skills without prereqs and similar are just the icing on the cake. :)
As for people using /copyskills and these extracters to get level 5 skills on sisi? How on earth is this an issue :p |
Jimy F
Aliastra Gallente Federation
1
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Posted - 2016.01.28 19:03:55 -
[34] - Quote
it is possible to extract not used skillbook after skill extractor use? |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 19:09:01 -
[35] - Quote
Masao Kurata wrote:gascanu wrote:that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap... I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if they were over 9000. what? 1950AUR=10 euros; a 10 euro implant is ********, add to this the price of SP and they will cost around one PLEX ... |
Melzy
Di-Tron Heavy Industries Test Alliance Please Ignore
26
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Posted - 2016.01.28 19:12:19 -
[36] - Quote
Feature request: Ability to create multiple injectors in one go. Removing 50m sp, 500ksp at a time is toxic..... |
Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
46
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Posted - 2016.01.28 19:48:48 -
[37] - Quote
CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late. |
Mike Thalos
Di-Tron Heavy Industries Test Alliance Please Ignore
2
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Posted - 2016.01.28 19:53:05 -
[38] - Quote
Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil. |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 19:53:06 -
[39] - Quote
Daide Vondrichnov wrote:CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late. it's been responded elsewhere that as long as you have the skill in training and don't stop/pause your training the skill will train as normal even after the patch |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 19:54:55 -
[40] - Quote
Mike Thalos wrote:Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil. this way it will be too easy for ppl to recycle alts; |
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Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
46
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Posted - 2016.01.28 19:55:27 -
[41] - Quote
gascanu wrote:Daide Vondrichnov wrote:CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late. it's been responded elsewhere that as long as you have the skill in training and don't stop/pause your training the skill will train as normal even after the patch
Ay |
Masao Kurata
Perkone Caldari State
313
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Posted - 2016.01.28 19:57:43 -
[42] - Quote
Mike Thalos wrote:Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil.
No, it makes sense. A character can be subbed for 51 days for effectively no cost through the referral system and can get 2.9M SP without any implants in that time. |
xWOMB RAIDERx
Federal Navy Academy Gallente Federation
1
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Posted - 2016.01.28 19:58:13 -
[43] - Quote
- Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted
Could someone clarify this?
If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?
Or does it get reduced to 400k a pop once you're above 5m SP? |
Mister Ripley
Ministry of War Amarr Empire
140
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Posted - 2016.01.28 20:03:18 -
[44] - Quote
Can't use it on linux since the launcher doesn't work and I have to start EVE trough the server list. Why do I need launcher??? |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 20:31:54 -
[45] - Quote
xWOMB RAIDERx wrote:- Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted
Could someone clarify this?
If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?
Or does it get reduced to 400k a pop once you're above 5m SP? no, it's say 5 mil sps not 5 million allocated sp; so after you reach 5 mil you will inject only 400k |
xWOMB RAIDERx
Federal Navy Academy Gallente Federation
1
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Posted - 2016.01.28 20:32:50 -
[46] - Quote
gascanu wrote:xWOMB RAIDERx wrote:- Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted
Could someone clarify this?
If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?
Or does it get reduced to 400k a pop once you're above 5m SP? no, it's say 5 mil sps not 5 million allocated sp; so after you reach 5 mil you will inject only 400k
Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. |
Heat
Pator Tech School Minmatar Republic
0
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Posted - 2016.01.28 20:38:24 -
[47] - Quote
xWOMB RAIDERx wrote:Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. I've tested it.
Once your character has over 5 million SP (including unallocated), you start getting diminishing returns. |
Volster
Backwater Redux Tactical Narcotics Team
9
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Posted - 2016.01.28 20:59:29 -
[48] - Quote
CCP Rise wrote:
You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training
Neato!
I've got two feature requests for this though (...it might well already do it, but i'm too lazy to check)
- Please give us an option to auto-add prerequisites to the queue when they're injected but untrained rather than just throwing an error
- Please add an icon in the market to essentially be the opposite of "you have fully trained all of the required skills to train this skill" (i.e "You have injected skills which require this skill before they can be trained")
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Mister Ripley
Ministry of War Amarr Empire
140
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Posted - 2016.01.28 21:03:33 -
[49] - Quote
Heat wrote:xWOMB RAIDERx wrote:Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. I've tested it. Once your character has over 5 million SP (including unallocated), you start getting diminishing returns. Then they should change the description. |
xWOMB RAIDERx
Federal Navy Academy Gallente Federation
2
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Posted - 2016.01.28 21:08:33 -
[50] - Quote
Heat wrote:xWOMB RAIDERx wrote:Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. I've tested it. Once your character has over 5 million SP (including unallocated), you start getting diminishing returns.
Unless it's cheap enough to not worry about the 20% lost, it seems of a harsh dropoff. Guess we don't know anything until the prices start appearing.
Thanks for testing it BTW! |
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Ravcharas
Infinite Point Northern Army
434
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Posted - 2016.01.28 21:13:34 -
[51] - Quote
Masao Kurata wrote:Now think how bad it is for people who started after the prereq changes, want to fly a command ship but like you have no interest in those skills and additionally didn't get millions of free SP in racial battlecruiser and destroyer skills. I already did the prereqs once. That's how I injected the book to begin with. Three cheers for double-dipping, eh?
(And we didn't get free sp, they were locked into racial skills and made our clones more expensive.)
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Rivr Luzade
Kenshin. DARKNESS.
2267
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Posted - 2016.01.28 21:29:08 -
[52] - Quote
Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Ptyler
Tech III Bone Cancer
0
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Posted - 2016.01.28 21:46:53 -
[53] - Quote
Rivr Luzade wrote:Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch? it would be safe to assume you should still be able to train command ships afterwards. since they've always said you can keep training skills after it's prereqs have changed if you've already injected that skill. |
Erika Tsurpalen
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
15
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Posted - 2016.01.28 22:20:33 -
[54] - Quote
Rivr Luzade wrote:Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?
It will continue training until it is finished, however DO NOT touch your skill queue, do not pause, jump clone, remap ETC, or it will rescan and fail the training. |
Masao Kurata
Perkone Caldari State
315
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Posted - 2016.01.28 22:21:11 -
[55] - Quote
Now this is just being greedy but... now that skills can be injected ahead of finishing their prereqs and queued after their prereqs... can we have skill queue importing from files or the clipboard? I dream of just quick buying a list of skills, injecting them all and pasting a skill queue in, done. The import could trigger a quick buy dialog for everything you haven't injected too. |
Huttan Funaila
GoonWaffe Goonswarm Federation
379
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Posted - 2016.01.29 02:44:07 -
[56] - Quote
Rowells wrote:Is it possible to rip out a skill that doesn't have the prereqs trained, and then apply it to the prereqs? None of my characters are in a position to test this, but if you have one on Test and can actually check it out and report back what happens (my guess is that with the ability to inject skills you don't have the pre-req for, that it will do nothing), that would actually be helpful. |
Sgt Ocker
Kenshin. DARKNESS.
806
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Posted - 2016.01.29 03:15:33 -
[57] - Quote
CCP Cognac wrote:Scotsman Howard wrote:Querns wrote:
Who cares? It's a test server.
That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause. They have only ever allowed unlimited skills a few times to test things such as titans, etc. While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded. We know of this but still needed to get the feature tested. Please don't abuse this as it will only end up with us disabling /copyskills and getting me into a bad mood. No need to disable anything.. Someone fixed it for you
lil bit under priced Don't think there will be too many testing the feature - in 6-CZ49 at least
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Masao Kurata
Perkone Caldari State
317
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Posted - 2016.01.29 03:54:54 -
[58] - Quote
Just extract some of your own SP.
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Cixi
19
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Posted - 2016.01.29 05:56:59 -
[59] - Quote
I tested it and the system is great
small bug (not sure if its a bug actually) if you have more than 5mil unallocated SP; you can extract SP until you have no more SP on your character (only unallocated remain) |
KIller Wabbit
Unleashed' Fury Imminent Threat
922
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Posted - 2016.01.29 06:01:37 -
[60] - Quote
CCP Rise wrote:Hi everyone!
This afternoon we are going to begin seeding Skill Extractors on Singularity to test the new Skill Trading feature. Hopefully extractors will be seeded in all markets but they will be seeded in 6-CZ49 at least. We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature.
Can we get an account status updated to Sisi, or at least get someone to go through the expired account add-me lists? The latter for all servers....
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