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Tippia
Sunshine and Lollipops
26843
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Posted - 2016.02.06 14:32:23 -
[1] - Quote
ArmyOfMe wrote:As i said in the first dev blog about this, trust CCP to **** it up for themselfs anyhow with taking to much money for it  Personally i hate this feature, so im quite happy with the price. And it will deffo not **** up normal char sales. Yup. The amount of whinging that has come out of this so far only suggests that they almost turned this travesty into a good thing. I mean, the idea is still idiotic and the reasons for implementing it were (predictably) complete bunk, but at least it has come to generate some comedy. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Tippia
Sunshine and Lollipops
26856
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Posted - 2016.02.07 12:34:42 -
[2] - Quote
Thorian Baalnorn wrote:My issue is, i dont really feed its fair to penalize the most loyal customers. You're not being penalised, and loyalty is not a factor.
You choose to pay an age-scaled price that is set so that all comers will be disincentivised from using it en masse. A higher price per SP is needed to provide the same disincentive for a highly skilled character as it does for a low-skilled one.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Tippia
Sunshine and Lollipops
26862
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Posted - 2016.02.07 13:25:37 -
[3] - Quote
Lugh Crow-Slave wrote:No it was set so ccp could use the "it's for the new player" angle Well, yeah. Ok. Fair enough. The outcome is the same anyway.  It's still not a way to penalise loyalty regardless.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Tippia
Sunshine and Lollipops
26865
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Posted - 2016.02.07 15:12:25 -
[4] - Quote
Thorian Baalnorn wrote:Loyalty is a factor to me and many others. GǪbut has absolutely no bearing on game mechanics, and for good reason. It certainly doesn't affect how GǣpenalisedGǥ you are (mainly because you're not penalised at all). The difference you're seeing between the low-SP and the high-SP yields are a matter of balance, with a very specific end-state in mind: one of diminishing returns, which is how everything in EVE works.
Quote:While i could afford to inject several times a month, the price is simply to high for the return i would get. Good. Then it's working as it should.
Quote:Everyone should get the same amount of SP per injector whether you have 200k SP or 200 million sp and extractors should be 100-300 AUR. Why? The whole point of the thing is to give new characters an extraordinarily stupid and expensive way to skip time. Why should old characters benefit from it at all, much less at equal rates?
Quote:At the current price CCP is basically double dipping in our pockets since new subs will be created to gain SP and you basically pay another subs fee for extracting. GǪand?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Tippia
Sunshine and Lollipops
26865
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Posted - 2016.02.07 16:54:41 -
[5] - Quote
Indahmawar Fazmarai wrote:For some reason, that same argument didn't worked well for those who wanted more avatar content in EVE.  Mainly because creating that additional content would take away developer resources from more critical features and because CCP's first attempt didn't leave the option open.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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