|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.19 22:13:00 -
[1]
Edited by: Riley Craven on 19/02/2007 22:14:33 Edited by: Riley Craven on 19/02/2007 22:14:00 Here is a good all around fit.
High 1x Seige Warefare gang mod 1x Cap shield transfer array 1x Cloak 2x Drone Control Unites
Mids 2x Gist x Sheild boost amps 2x DG Invul Fields 2x DB Cap rechargers 1x Cap sheild booster
Lows 4x DB PDU
RIGS 3x Cap Control rigs
Resist at carrier 4 EM: 66.3 EXPLO: 86.52 KIN 79.78 THERM 73.04 Total Cap Booster Sheild regen: 12,593
You can run the invuls the cap boost and the gang mod at the same time and have about 4-5 hvy dim nos on you and still hold cap forever
Also this setup seems to allow the best balance between total dmg repaired and resists. With this setup the tanking spreadsheet says you can rep 5300 raw dps vs 4800 of 3 dg invuls and 1 boost amp
I would also advise a siege warefare gang mod
Not only this but this setup allows you to maintain the sheild transfer array indef for pos repping under combat conditions, you can switch the transfer array to the cap sheild booster
With good skills under non hostile conditions the following fit will work well for pos repping
Highs 4x Cap sheild transfer array
Meds 7x Cap charger t2
Lows Either 4x db cpr or 4x cpr t2 if you can find them (only through invention)
Rigs 3x Cap control
This will allow you to maintain the 4 reps forever will lots of cap to spare. You could also switch one cap recharger out for a cap sheild booster and still maintain the 4 transfer arrays and shut them off to use your cap sheild booster if hostiles came in, though best only to use this fit with proper support.
|

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.19 22:20:00 -
[2]
Originally by: Deathbarrage
Originally by: Di Jiensai
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
/me points to my sig.
learn math
Extra cap means absolutely nothing in this case. The best fit would dictate that you would need to have the best cap recharge. the lower the better as you will be able to maintain tank and nos indef.
|

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.19 22:51:00 -
[3]
Originally by: Tunajuice I wouldn't think 1 officer smartbomb in the highs would be a bad idea, think of it as part of your tank. if you are under attack, much of the damage on you will be drones and fighters.. why not have a way to kill them?
Well this also has the chance of nuking your own fighters drones and support around you, Only case to use it again would be solo pwn mobile which again is not the point of a carrier.
|

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.20 01:22:00 -
[4]
Originally by: Tunajuice
Originally by: Riley Craven
Well this also has the chance of nuking your own fighters drones and support around you, Only case to use it again would be solo pwn mobile which again is not the point of a carrier.
Well there are two situations in which you would use a carrier.
1) Your carrier is always safe. Always warps from POS to POS, then docks safely. Is never ever shot at. In this case, why even waste slots on a tank? It's not a solopwnmobile, so it doesn't need to tank
2) Your carrier is going to get involved in combat. May be to warp in and fight against enemy dreads. May be to warp in POS fight. In either case, you realize that you MAY be primary, and you MAY take damage. Hence, you have a tank fit. Hence, a smartbomb would be a good choice as part of your fit. If you have 300 drones on you, you will safe a LOT of dps if you kill them off. Yes you may kill 1 friendly drone, but who cares. The idea is to stay alive as long as you can, so your fleet can do it's fighting.. for the SAME reason it's smart to fit a tank, it's smart to fight a smartbomb.
Trying to simple go *this is how you fit a chimera, if you don't, you are wrong*, is frankly wrong. There are many different ways to fit a chimera, and some of them would indeed involve such thing as "smartbombs"
meh ok, I will admit you have a point.... but when people start calling you a noob cuse you nuked a support frigate near you dont come crying to me :P (a la arguements of calling cvoyk and dian noobs cuse they nuked their own guys with the DD)
|

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.20 04:19:00 -
[5]
Originally by: Vmir Gallahasen Anyway, food for thought on why a couple capital reps might be a better choice than nos, neuts, or even DCU's  /V
I like your thinking. Sound plan. One comment on DCU's though, they are useless period. with the tank people fit on cap ships they add a VERY minor percentage to your tank. Add this to the fact that it wont save if your tank fails and you are into struct, because chances are if you are in struct in a cap ship you are def not getting away and they are putting a **** load of dps on you anyway.
|
|
|
|