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Crassus Silverwolf
Caldari
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Posted - 2007.01.31 18:52:00 -
[1]
This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
HI Drone Control Unit Drone Control Unit E500 Heavy NOS Cloaking Device Smart Bomb 2
MED Ballistic Deflection 2 Heat Dissipation 2 Photon Scattering 2 Stasis Webifier 2 Invulnerability Field Sensor Booster 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
LOW Damage Control Unit 2 3x Power Diagnostic 2
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
Thoughts please.........
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.31 19:00:00 -
[2]
Originally by: Crassus Silverwolf
RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
Why not three cap rigs?
Originally by: Crassus Silverwolf HI Drone Control Unit Drone Control Unit E500 Heavy NOS Cloaking Device Smart Bomb 2
Faction smartbomb and diminishing nos. Why E500? To save a few million ISK? 
Originally by: Crassus Silverwolf MED Ballistic Deflection 2 Heat Dissipation 2 Photon Scattering 2 Stasis Webifier 2 Invulnerability Field Sensor Booster 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
Don't fly a shield tanking capital ship until you can use the capital shield booster. And the statis webifier II isn't out and is totally useless; if you want a web, use the fleeting web.
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.31 19:01:00 -
[3]
Drop the xl shield booster for a capital,drop the webber for another invul,drop the nos for another drone control,drop all the rigs for cap recharge. __________________________________________ Yes it is great being amarr. |

Alyth
Gallente Decisive Outcomes
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Posted - 2007.01.31 19:04:00 -
[4]
Edited by: Alyth on 31/01/2007 19:02:08 First thought: don't get into a ship you cannot fit appropriately. Wait until you have the skills for capital boosters, can't stress that enough otherwise you are flying a billion isk worth of liability.
Second up, aim for a faction tank although officer is preferable.
Third. Highs, rethink them a bit imho. Cloaking a carrier is slightly pointless. For a start it already has a painfully slow locking time. Adding a cloak only hurts that further. Also MORE NOS. You are going to need them for anti tackler work and to suppliment your own tank.
Besides that its fine :P
Edit: To Monsieur Shikari, aren't web II's an invention thing?
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.01.31 20:05:00 -
[5]
All good points chaps and thanks for thoughts so far.
I looked at the Rigs to provide greater resist and reduce the amount of damage received, but, if the general feeling is to use Cap recharge Rigs, that would make sense to speed up time to be able to jump again.
Point taken on the Faction mods will do some research into prices on those and sourcing those.......
Beginning to hear & understand the need to get that Capital Shield Booster skills sorted before flying my shinny new ship, so I am going to have to resist the temptation ........ 
The Webber was because I have been told that fighters have a problem with fast moving ships etc and this would allow the fighters to bring their guns to bear on those ships....... However, if a 2nd Invul field would be better then would loose the webber.
The Cloak was a precaution to allow the ship to disappear if the poo was to hit the fan and allow for the ship to give them the slip...... 
Damn expensive and time consuming these Capital ships .........  
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DiuxDium
Casting Shadows
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Posted - 2007.01.31 20:10:00 -
[6]
Originally by: Crassus Silverwolf
RIGS 3x CCC
HI Cloaking Device Remote Reps (You'll be camped at a POS forever)
MED Replace all this crap with officer\faction hardners 2x SB II (It's worth the slots. See high-slots about pos sitting) Cap Shield Booster (Don't fly until you can)
LOW DCU II 3x Faction PDU
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
Thoughts please.........
--------------- PvP in EvE is not consentual.
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 20:24:00 -
[7]
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
HI Drone Control Unit Drone Control Unit E500 Heavy NOS Cloaking Device Smart Bomb 2
MED Ballistic Deflection 2 Heat Dissipation 2 Photon Scattering 2 Stasis Webifier 2 Invulnerability Field Sensor Booster 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
LOW Damage Control Unit 2 3x Power Diagnostic 2
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
Thoughts please.........
I was once in your position. Not being able to use a capital shield booster etc. So my way to stay useful whilst i trained for it was - Train up for it before going into heavy situations. And also, to be effective still, heres what id do:
Set your ship up for POS based activities - its lame, but 10 fighters is better than no fighters. You wont need to take if within a POS.
So : as many drone control units as possible. You wont need the cloak - and deffinately not the nos.
Med slots i suggest to be cap rechargers. Tanking isnt a priority inside a POS shield. But theres another use for you. Remote repping. It may take alot to train for capital reps, but large ones dont. Train up for them, and repair your corpies and buddies. When theres a lack of repair stations, its vital. Use logistics drones too.
Low slots i suggest to be pdu. You may not need the fitting reqs, but they'll do good for you cap and IF nessesary, your shield. (Cap relays may be better).
But seriously. Even when you can use a capital rep...one large NAMED nos wont do a thing. You need either many large nos...or none. 1 wont do jack. Fit another smartbomb, or another drone unit. Failing that a gang module. Just dont waste it on a module which wont prove useful.
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Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.01.31 21:01:00 -
[8]
Edited by: Cerwyn Taraman on 31/01/2007 20:58:24
Originally by: Crassus Silverwolf All good points chaps and thanks for thoughts so far.
I looked at the Rigs to provide greater resist and reduce the amount of damage received, but, if the general feeling is to use Cap recharge Rigs, that would make sense to speed up time to be able to jump again.
Point taken on the Faction mods will do some research into prices on those and sourcing those.......
Beginning to hear & understand the need to get that Capital Shield Booster skills sorted before flying my shinny new ship, so I am going to have to resist the temptation ........ 
The Webber was because I have been told that fighters have a problem with fast moving ships etc and this would allow the fighters to bring their guns to bear on those ships....... However, if a 2nd Invul field would be better then would loose the webber.
The Cloak was a precaution to allow the ship to disappear if the poo was to hit the fan and allow for the ship to give them the slip...... 
Damn expensive and time consuming these Capital ships .........  
Maybe i'm not remembering correctly but the last time I used a cloak, you cannot cloak if you are targeted (so useless to get out of a fight you are already in) and also if you cloak a huge (ok, you did say Chimera, I guess I should say tiny) slow moving ship if you get within like 2.5km or 5km (cant remember which) of ANY thing (other ship, gate, collidable object) it will decloak you. For such a slow ship it wouldn't be hard to either have someone near you already or fly toward you to uncloak you.
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:24:00 -
[9]
The cloak wouldnt be used for general combat. It would be used to cloak in a safespot.
Many use this tactic...to hide a carrier in a hostile system....then uncloaking to provide ships, ammo, and logistics. Not so much the killing side of things.
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:24:00 -
[10]
The cloak wouldnt be used for general combat. It would be used to cloak in a safespot.
Many use this tactic...to hide a carrier in a hostile system....then uncloaking to provide ships, ammo, and logistics. Not so much the killing side of things.
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.01.31 21:26:00 -
[11]
Ok roger that loose the NOS ......... done ........ cheers ...... 
Cloak was more a case of concealing the ship if necessary and just hide ...... not very . If in a fight know the cloak is no use what so ever, but, if jumping into system then gives me the ability to conceal the carrier from hostiles while the cap recharges. I have seen Mothership's decloak off the starboard side of ship in 0.0 and that was a very scarry thing to see......
I am still wondering what happened with the planners when they made the Caldari Chimera Carrier ...... small or what ....     but I am so looking forward to getting in one.....
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.01.31 21:26:00 -
[12]
Ok roger that loose the NOS ......... done ........ cheers ...... 
Cloak was more a case of concealing the ship if necessary and just hide ...... not very . If in a fight know the cloak is no use what so ever, but, if jumping into system then gives me the ability to conceal the carrier from hostiles while the cap recharges. I have seen Mothership's decloak off the starboard side of ship in 0.0 and that was a very scarry thing to see......
I am still wondering what happened with the planners when they made the Caldari Chimera Carrier ...... small or what ....     but I am so looking forward to getting in one.....
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:31:00 -
[13]
I believe the size is a bug, and is intended to be fixed - not sure entirely. However the 'backend' centre point is being changed.
However - I highly reccomend that you fit for logistics. When i was in your position, i had several roles.
Jump into a hostile system (without stations) and provide a logistical base (ammo, cap boosters, remote repping, resupplying). Then in POs shields, id sit there with the same setup, but sending out fighters with drone control units. Then when my skills got better, i went to the frontlines and spammed fighters, drones, and remote reppers everywhere ^^
Get a capital shield booster as a priority - thats the fun part ^^
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:31:00 -
[14]
I believe the size is a bug, and is intended to be fixed - not sure entirely. However the 'backend' centre point is being changed.
However - I highly reccomend that you fit for logistics. When i was in your position, i had several roles.
Jump into a hostile system (without stations) and provide a logistical base (ammo, cap boosters, remote repping, resupplying). Then in POs shields, id sit there with the same setup, but sending out fighters with drone control units. Then when my skills got better, i went to the frontlines and spammed fighters, drones, and remote reppers everywhere ^^
Get a capital shield booster as a priority - thats the fun part ^^
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Marcus Alkhaar
Celestial Apocalypse Insurgency
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Posted - 2007.01.31 23:04:00 -
[15]
Edited by: Marcus Alkhaar on 31/01/2007 23:05:08 try...
4x Heavy nos 1x Large smarty
1x capital booster 3x invul fields II 3x Boost amps II
4x PDS II
2x Cap rigs 1x em shield rig
Boosts 13730 shield per cycle! Yarrr away
Originally by: darth solo I dont blame XS, tbh if i was in there shoes i wouldnt fight us either, its like bringing a caldari mountain sheep to fight a gallante war wolf(u like how i kept that in character
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.31 23:32:00 -
[16]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 31/01/2007 23:05:08 try...
4x Heavy nos 1x Large smarty
1x capital booster 3x invul fields II 3x Boost amps II
4x PDS II
2x Cap rigs 1x em shield rig
Boosts 13730 shield per cycle! Yarrr away
If you feel you must use cap-killers in the highs, at least use Heavy neuts  -----
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.01.31 23:34:00 -
[17]
Originally by: Chronus26
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 31/01/2007 23:05:08 try...
4x Heavy nos 1x Large smarty
1x capital booster 3x invul fields II 3x Boost amps II
4x PDS II
2x Cap rigs 1x em shield rig
Boosts 13730 shield per cycle! Yarrr away
If you feel you must use cap-killers in the highs, at least use Heavy neuts 
He needs nosfs with only 4 pdus... -------- ..... |

DrLogan
New Age Solutions
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Posted - 2007.02.01 00:21:00 -
[18]
I have tried tons of setups, I find this the best.
Rigs: 3x cap recharge rigs (pretty much standard on any cap ship..)
Hi: A mix of Drone Control Units and nos/neut.
Med: Capital shield booster Gist b-type (37.5%, no skills for t2) EM hardner II Thermal hardner II Invul II Cap rech II Shadow Serp Sensor booster
Low: 1x beta Cap power relay 3x Power diag II
The main parts of this, 8000 shield a cycle, so 800 shield every second. And mainly, the tank can be SUSTAINED FOREVER unless you are neut/nos'd or neut someone else. And with carrier IV you get around 75% res all round.
Very good setup imo.
--------------------------
FYI, a dev has responded finally, but the bug has yet to be fixed. |

Wrayeth
The Black Rabbits Fatal Persuasion
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Posted - 2007.02.01 00:54:00 -
[19]
Ignore the other people posting in this thread - this is how you make a capital shield tank that doesn't instantly die to nos:
1 capital shield booster 2 35%+ faction or T2 boost amplifiers 1 active EM hardener II (or faction 1 active thermal hardener II (or faction) 1 active kinetic hardener II (or faction) 1 invulnerability field II (or faction)
4 beta cap power relays (or faction)
3 cap recharge or cap max rigs
The dual boost amps will more than offset the shield boost penalty from cap power relays, and with rigs this setup can run its shield booster indefinitely. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

DiuxDium
Casting Shadows
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Posted - 2007.02.01 00:59:00 -
[20]
Originally by: DrLogan I have tried tons of setups, I find this the best.
Rigs: 3x cap recharge rigs (pretty much standard on any cap ship..)
Hi: A mix of Drone Control Units and nos/neut.
Med: Capital shield booster Gist b-type (37.5%, no skills for t2) EM hardner II Thermal hardner II Invul II Cap rech II Shadow Serp Sensor booster
Low: 1x beta Cap power relay 3x Power diag II
The main parts of this, 8000 shield a cycle, so 800 shield every second. And mainly, the tank can be SUSTAINED FOREVER unless you are neut/nos'd or neut someone else. And with carrier IV you get around 75% res all round.
Very good setup imo.
Resists are crap, sustained tank is cool though. --------------- PvP in EvE is not consentual.
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DiuxDium
Casting Shadows
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Posted - 2007.02.01 00:59:00 -
[21]
Edited by: DiuxDium on 01/02/2007 00:57:06
 --------------- PvP in EvE is not consentual.
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Denrace
Amarr JEM Industries
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Posted - 2007.02.01 01:22:00 -
[22]
How many Miner II's will it fit?
Id put some cargo rigs on, then you can put as many mining drones in your bay as you like.
Try named WCS too, they stop pie-rats from catching you in a belt too.
Den ________________________________________
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.02.01 10:06:00 -
[23]
Thanks again to everyone who has contributed to this Thread so far.... been intresting and had me scratching my head just a little........ It certainly has opened my eyes to the numerous ways that you can setup a Chimera Carrier....
All points taken on board and being thoroughly digested.
I had an last night relating to implants and hardwiring. I have heard that Crystal Implants have no effect in Carriers is that the case Also if that is true are the hard wiring ones useless as well 
I have ISK to buy these BUT i am damned well not going too if they do nothing to enhance the Carriers attributes ...... 
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.01 10:19:00 -
[24]
Originally by: Crassus Silverwolf I have ISK to buy these BUT i am damned well not going too if they do nothing to enhance the Carriers attributes ...... 
It depends on which hardwirings you are thinking of buying. Implants that affect stats of modules (ie. shield boost amount, shield booster cap useage) will not have an affect on the Capital Sheild booster, while implants that affect the ship (ie. shield HP, Shield Recharge time) will take affect. -----
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.02.01 10:23:00 -
[25]
Originally by: Crassus Silverwolf Thanks again to everyone who has contributed to this Thread so far.... been intresting and had me scratching my head just a little........ It certainly has opened my eyes to the numerous ways that you can setup a Chimera Carrier....
All points taken on board and being thoroughly digested.
I had an last night relating to implants and hardwiring. I have heard that Crystal Implants have no effect in Carriers is that the case Also if that is true are the hard wiring ones useless as well 
I have ISK to buy these BUT i am damned well not going too if they do nothing to enhance the Carriers attributes ...... 
In short, Crystals wont work with the booster. Other rigs, such as structure hp bonus ones will.
To lay it out simply : Implants which affect the SHIP ( speed, locking time, etc) will make improvements, but implants which affect modules (namely modules which you use 'capital versions' of, such as boosters, remote reps, etc WONT have an effect.
Capital modules are in a different catagory than normal ones.
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Rinaldo Titano
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Posted - 2007.02.01 13:40:00 -
[26]
High: 3x NOS 2x Drone
Med: Gist x-type heat Gist x-type EM DG invul Gist x-type SB Amp Capital SB 2x Cap Rech II or better
Low: 4x PDS II
Rigs 3x CCC I (if u have the money than 2 CCC II + 1 Semiconductor memory cell I)
The Cap is enough almost infinity, even with CCC I rigs and Cap rech II's can run over 5h the booster and the hardener. (Without NOS)
Res: 80/81/71/84-EM/EXP/Kin/Th Shield Boost: 916/s + 45 pas rech. That means u can tank over 3200 DPS
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.02.05 09:43:00 -
[27]
Anyone have any ideas of which Hard Wiring implants are worth buying for the Chimera
How do you chaps who fly the Carriers, group your fighters together Do you mix up the damage types or stick to one type of damage.
Chimera can hold 16 fighter, would actually store 15 fighter, therefore, do you group the EM dealers together etc.....
What other drones would be essential to the operations of the ship in that last 5000m3 of space in the drone bay assuming only 15 fighters in there.
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.05 10:30:00 -
[28]
Edited by: Chronus26 on 05/02/2007 10:27:02 Edited by: Chronus26 on 05/02/2007 10:26:51
Originally by: Crassus Silverwolf Anyone have any ideas of which Hard Wiring implants are worth buying for the Chimera
How do you chaps who fly the Carriers, group your fighters together Do you mix up the damage types or stick to one type of damage. Chimera can hold 16 fighter, would actually store 15 fighter, therefore, do you group the EM dealers together etc.....
What other drones would be essential to the operations of the ship in that last 5000m3 of space in the drone bay assuming only 15 fighters in there.
I carry something like 310 assorted non-fighter drones in total, including:
-Ogres/Berzerkers/Wasps/Preators -Hammerheads/Valkyries/Vespas -Hornets/Hobgoblins/Warriors -Heavy Web drones -Heavy Armor Repair Bots/Light Armor Repair Bots -Add some ECM and Cap Neut drones maybe too, you never know when you might need some.
The only Hardwiring I can think of off the top of my head is the Shield HP one. -----
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Deathbarrage
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Posted - 2007.02.05 11:02:00 -
[29]
Originally by: Rinaldo Titano High: 3x NOS 2x Drone
Med: Gist x-type heat Gist x-type EM DG invul Gist x-type SB Amp Capital SB 2x Cap Rech II or better
Low: 4x PDS II
Rigs 3x CCC I (if u have the money than 2 CCC II + 1 Semiconductor memory cell I)
The Cap is enough almost infinity, even with CCC I rigs and Cap rech II's can run over 5h the booster and the hardener. (Without NOS)
Res: 80/81/71/84-EM/EXP/Kin/Th Shield Boost: 916/s + 45 pas rech. That means u can tank over 3200 DPS
I'd fit this except change a nos to gangmod that gives shield resistances, and I'd probably change the thermal hardener to another DG invul: Maybe upgrade the PDU's to officer (I don't really mind spending isk on capital ships) and fit a DCU II
Should tank well over 3200 DPS tbh
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Di Jiensai
Gallente Rage of Angels Morsus Mihi
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Posted - 2007.02.05 12:44:00 -
[30]
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
/me points to my sig.
--- [AUCTION] Semiconductor Memory Cell II (built) |
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