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Crassus Silverwolf
Caldari
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Posted - 2007.01.31 18:52:00 -
[1]
This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
HI Drone Control Unit Drone Control Unit E500 Heavy NOS Cloaking Device Smart Bomb 2
MED Ballistic Deflection 2 Heat Dissipation 2 Photon Scattering 2 Stasis Webifier 2 Invulnerability Field Sensor Booster 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
LOW Damage Control Unit 2 3x Power Diagnostic 2
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
Thoughts please.........
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.31 19:00:00 -
[2]
Originally by: Crassus Silverwolf
RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
Why not three cap rigs?
Originally by: Crassus Silverwolf HI Drone Control Unit Drone Control Unit E500 Heavy NOS Cloaking Device Smart Bomb 2
Faction smartbomb and diminishing nos. Why E500? To save a few million ISK? 
Originally by: Crassus Silverwolf MED Ballistic Deflection 2 Heat Dissipation 2 Photon Scattering 2 Stasis Webifier 2 Invulnerability Field Sensor Booster 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
Don't fly a shield tanking capital ship until you can use the capital shield booster. And the statis webifier II isn't out and is totally useless; if you want a web, use the fleeting web.
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.31 19:01:00 -
[3]
Drop the xl shield booster for a capital,drop the webber for another invul,drop the nos for another drone control,drop all the rigs for cap recharge. __________________________________________ Yes it is great being amarr. |

Alyth
Gallente Decisive Outcomes
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Posted - 2007.01.31 19:04:00 -
[4]
Edited by: Alyth on 31/01/2007 19:02:08 First thought: don't get into a ship you cannot fit appropriately. Wait until you have the skills for capital boosters, can't stress that enough otherwise you are flying a billion isk worth of liability.
Second up, aim for a faction tank although officer is preferable.
Third. Highs, rethink them a bit imho. Cloaking a carrier is slightly pointless. For a start it already has a painfully slow locking time. Adding a cloak only hurts that further. Also MORE NOS. You are going to need them for anti tackler work and to suppliment your own tank.
Besides that its fine :P
Edit: To Monsieur Shikari, aren't web II's an invention thing?
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.01.31 20:05:00 -
[5]
All good points chaps and thanks for thoughts so far.
I looked at the Rigs to provide greater resist and reduce the amount of damage received, but, if the general feeling is to use Cap recharge Rigs, that would make sense to speed up time to be able to jump again.
Point taken on the Faction mods will do some research into prices on those and sourcing those.......
Beginning to hear & understand the need to get that Capital Shield Booster skills sorted before flying my shinny new ship, so I am going to have to resist the temptation ........ 
The Webber was because I have been told that fighters have a problem with fast moving ships etc and this would allow the fighters to bring their guns to bear on those ships....... However, if a 2nd Invul field would be better then would loose the webber.
The Cloak was a precaution to allow the ship to disappear if the poo was to hit the fan and allow for the ship to give them the slip...... 
Damn expensive and time consuming these Capital ships .........  
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DiuxDium
Casting Shadows
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Posted - 2007.01.31 20:10:00 -
[6]
Originally by: Crassus Silverwolf
RIGS 3x CCC
HI Cloaking Device Remote Reps (You'll be camped at a POS forever)
MED Replace all this crap with officer\faction hardners 2x SB II (It's worth the slots. See high-slots about pos sitting) Cap Shield Booster (Don't fly until you can)
LOW DCU II 3x Faction PDU
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
Thoughts please.........
--------------- PvP in EvE is not consentual.
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 20:24:00 -
[7]
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
HI Drone Control Unit Drone Control Unit E500 Heavy NOS Cloaking Device Smart Bomb 2
MED Ballistic Deflection 2 Heat Dissipation 2 Photon Scattering 2 Stasis Webifier 2 Invulnerability Field Sensor Booster 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
LOW Damage Control Unit 2 3x Power Diagnostic 2
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
Thoughts please.........
I was once in your position. Not being able to use a capital shield booster etc. So my way to stay useful whilst i trained for it was - Train up for it before going into heavy situations. And also, to be effective still, heres what id do:
Set your ship up for POS based activities - its lame, but 10 fighters is better than no fighters. You wont need to take if within a POS.
So : as many drone control units as possible. You wont need the cloak - and deffinately not the nos.
Med slots i suggest to be cap rechargers. Tanking isnt a priority inside a POS shield. But theres another use for you. Remote repping. It may take alot to train for capital reps, but large ones dont. Train up for them, and repair your corpies and buddies. When theres a lack of repair stations, its vital. Use logistics drones too.
Low slots i suggest to be pdu. You may not need the fitting reqs, but they'll do good for you cap and IF nessesary, your shield. (Cap relays may be better).
But seriously. Even when you can use a capital rep...one large NAMED nos wont do a thing. You need either many large nos...or none. 1 wont do jack. Fit another smartbomb, or another drone unit. Failing that a gang module. Just dont waste it on a module which wont prove useful.
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Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.01.31 21:01:00 -
[8]
Edited by: Cerwyn Taraman on 31/01/2007 20:58:24
Originally by: Crassus Silverwolf All good points chaps and thanks for thoughts so far.
I looked at the Rigs to provide greater resist and reduce the amount of damage received, but, if the general feeling is to use Cap recharge Rigs, that would make sense to speed up time to be able to jump again.
Point taken on the Faction mods will do some research into prices on those and sourcing those.......
Beginning to hear & understand the need to get that Capital Shield Booster skills sorted before flying my shinny new ship, so I am going to have to resist the temptation ........ 
The Webber was because I have been told that fighters have a problem with fast moving ships etc and this would allow the fighters to bring their guns to bear on those ships....... However, if a 2nd Invul field would be better then would loose the webber.
The Cloak was a precaution to allow the ship to disappear if the poo was to hit the fan and allow for the ship to give them the slip...... 
Damn expensive and time consuming these Capital ships .........  
Maybe i'm not remembering correctly but the last time I used a cloak, you cannot cloak if you are targeted (so useless to get out of a fight you are already in) and also if you cloak a huge (ok, you did say Chimera, I guess I should say tiny) slow moving ship if you get within like 2.5km or 5km (cant remember which) of ANY thing (other ship, gate, collidable object) it will decloak you. For such a slow ship it wouldn't be hard to either have someone near you already or fly toward you to uncloak you.
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:24:00 -
[9]
The cloak wouldnt be used for general combat. It would be used to cloak in a safespot.
Many use this tactic...to hide a carrier in a hostile system....then uncloaking to provide ships, ammo, and logistics. Not so much the killing side of things.
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:24:00 -
[10]
The cloak wouldnt be used for general combat. It would be used to cloak in a safespot.
Many use this tactic...to hide a carrier in a hostile system....then uncloaking to provide ships, ammo, and logistics. Not so much the killing side of things.
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.01.31 21:26:00 -
[11]
Ok roger that loose the NOS ......... done ........ cheers ...... 
Cloak was more a case of concealing the ship if necessary and just hide ...... not very . If in a fight know the cloak is no use what so ever, but, if jumping into system then gives me the ability to conceal the carrier from hostiles while the cap recharges. I have seen Mothership's decloak off the starboard side of ship in 0.0 and that was a very scarry thing to see......
I am still wondering what happened with the planners when they made the Caldari Chimera Carrier ...... small or what ....     but I am so looking forward to getting in one.....
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.01.31 21:26:00 -
[12]
Ok roger that loose the NOS ......... done ........ cheers ...... 
Cloak was more a case of concealing the ship if necessary and just hide ...... not very . If in a fight know the cloak is no use what so ever, but, if jumping into system then gives me the ability to conceal the carrier from hostiles while the cap recharges. I have seen Mothership's decloak off the starboard side of ship in 0.0 and that was a very scarry thing to see......
I am still wondering what happened with the planners when they made the Caldari Chimera Carrier ...... small or what ....     but I am so looking forward to getting in one.....
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:31:00 -
[13]
I believe the size is a bug, and is intended to be fixed - not sure entirely. However the 'backend' centre point is being changed.
However - I highly reccomend that you fit for logistics. When i was in your position, i had several roles.
Jump into a hostile system (without stations) and provide a logistical base (ammo, cap boosters, remote repping, resupplying). Then in POs shields, id sit there with the same setup, but sending out fighters with drone control units. Then when my skills got better, i went to the frontlines and spammed fighters, drones, and remote reppers everywhere ^^
Get a capital shield booster as a priority - thats the fun part ^^
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.01.31 21:31:00 -
[14]
I believe the size is a bug, and is intended to be fixed - not sure entirely. However the 'backend' centre point is being changed.
However - I highly reccomend that you fit for logistics. When i was in your position, i had several roles.
Jump into a hostile system (without stations) and provide a logistical base (ammo, cap boosters, remote repping, resupplying). Then in POs shields, id sit there with the same setup, but sending out fighters with drone control units. Then when my skills got better, i went to the frontlines and spammed fighters, drones, and remote reppers everywhere ^^
Get a capital shield booster as a priority - thats the fun part ^^
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Marcus Alkhaar
Celestial Apocalypse Insurgency
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Posted - 2007.01.31 23:04:00 -
[15]
Edited by: Marcus Alkhaar on 31/01/2007 23:05:08 try...
4x Heavy nos 1x Large smarty
1x capital booster 3x invul fields II 3x Boost amps II
4x PDS II
2x Cap rigs 1x em shield rig
Boosts 13730 shield per cycle! Yarrr away
Originally by: darth solo I dont blame XS, tbh if i was in there shoes i wouldnt fight us either, its like bringing a caldari mountain sheep to fight a gallante war wolf(u like how i kept that in character
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.31 23:32:00 -
[16]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 31/01/2007 23:05:08 try...
4x Heavy nos 1x Large smarty
1x capital booster 3x invul fields II 3x Boost amps II
4x PDS II
2x Cap rigs 1x em shield rig
Boosts 13730 shield per cycle! Yarrr away
If you feel you must use cap-killers in the highs, at least use Heavy neuts  -----
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.01.31 23:34:00 -
[17]
Originally by: Chronus26
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 31/01/2007 23:05:08 try...
4x Heavy nos 1x Large smarty
1x capital booster 3x invul fields II 3x Boost amps II
4x PDS II
2x Cap rigs 1x em shield rig
Boosts 13730 shield per cycle! Yarrr away
If you feel you must use cap-killers in the highs, at least use Heavy neuts 
He needs nosfs with only 4 pdus... -------- ..... |

DrLogan
New Age Solutions
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Posted - 2007.02.01 00:21:00 -
[18]
I have tried tons of setups, I find this the best.
Rigs: 3x cap recharge rigs (pretty much standard on any cap ship..)
Hi: A mix of Drone Control Units and nos/neut.
Med: Capital shield booster Gist b-type (37.5%, no skills for t2) EM hardner II Thermal hardner II Invul II Cap rech II Shadow Serp Sensor booster
Low: 1x beta Cap power relay 3x Power diag II
The main parts of this, 8000 shield a cycle, so 800 shield every second. And mainly, the tank can be SUSTAINED FOREVER unless you are neut/nos'd or neut someone else. And with carrier IV you get around 75% res all round.
Very good setup imo.
--------------------------
FYI, a dev has responded finally, but the bug has yet to be fixed. |

Wrayeth
The Black Rabbits Fatal Persuasion
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Posted - 2007.02.01 00:54:00 -
[19]
Ignore the other people posting in this thread - this is how you make a capital shield tank that doesn't instantly die to nos:
1 capital shield booster 2 35%+ faction or T2 boost amplifiers 1 active EM hardener II (or faction 1 active thermal hardener II (or faction) 1 active kinetic hardener II (or faction) 1 invulnerability field II (or faction)
4 beta cap power relays (or faction)
3 cap recharge or cap max rigs
The dual boost amps will more than offset the shield boost penalty from cap power relays, and with rigs this setup can run its shield booster indefinitely. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

DiuxDium
Casting Shadows
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Posted - 2007.02.01 00:59:00 -
[20]
Originally by: DrLogan I have tried tons of setups, I find this the best.
Rigs: 3x cap recharge rigs (pretty much standard on any cap ship..)
Hi: A mix of Drone Control Units and nos/neut.
Med: Capital shield booster Gist b-type (37.5%, no skills for t2) EM hardner II Thermal hardner II Invul II Cap rech II Shadow Serp Sensor booster
Low: 1x beta Cap power relay 3x Power diag II
The main parts of this, 8000 shield a cycle, so 800 shield every second. And mainly, the tank can be SUSTAINED FOREVER unless you are neut/nos'd or neut someone else. And with carrier IV you get around 75% res all round.
Very good setup imo.
Resists are crap, sustained tank is cool though. --------------- PvP in EvE is not consentual.
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DiuxDium
Casting Shadows
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Posted - 2007.02.01 00:59:00 -
[21]
Edited by: DiuxDium on 01/02/2007 00:57:06
 --------------- PvP in EvE is not consentual.
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Denrace
Amarr JEM Industries
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Posted - 2007.02.01 01:22:00 -
[22]
How many Miner II's will it fit?
Id put some cargo rigs on, then you can put as many mining drones in your bay as you like.
Try named WCS too, they stop pie-rats from catching you in a belt too.
Den ________________________________________
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.02.01 10:06:00 -
[23]
Thanks again to everyone who has contributed to this Thread so far.... been intresting and had me scratching my head just a little........ It certainly has opened my eyes to the numerous ways that you can setup a Chimera Carrier....
All points taken on board and being thoroughly digested.
I had an last night relating to implants and hardwiring. I have heard that Crystal Implants have no effect in Carriers is that the case Also if that is true are the hard wiring ones useless as well 
I have ISK to buy these BUT i am damned well not going too if they do nothing to enhance the Carriers attributes ...... 
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.01 10:19:00 -
[24]
Originally by: Crassus Silverwolf I have ISK to buy these BUT i am damned well not going too if they do nothing to enhance the Carriers attributes ...... 
It depends on which hardwirings you are thinking of buying. Implants that affect stats of modules (ie. shield boost amount, shield booster cap useage) will not have an affect on the Capital Sheild booster, while implants that affect the ship (ie. shield HP, Shield Recharge time) will take affect. -----
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.02.01 10:23:00 -
[25]
Originally by: Crassus Silverwolf Thanks again to everyone who has contributed to this Thread so far.... been intresting and had me scratching my head just a little........ It certainly has opened my eyes to the numerous ways that you can setup a Chimera Carrier....
All points taken on board and being thoroughly digested.
I had an last night relating to implants and hardwiring. I have heard that Crystal Implants have no effect in Carriers is that the case Also if that is true are the hard wiring ones useless as well 
I have ISK to buy these BUT i am damned well not going too if they do nothing to enhance the Carriers attributes ...... 
In short, Crystals wont work with the booster. Other rigs, such as structure hp bonus ones will.
To lay it out simply : Implants which affect the SHIP ( speed, locking time, etc) will make improvements, but implants which affect modules (namely modules which you use 'capital versions' of, such as boosters, remote reps, etc WONT have an effect.
Capital modules are in a different catagory than normal ones.
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Rinaldo Titano
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Posted - 2007.02.01 13:40:00 -
[26]
High: 3x NOS 2x Drone
Med: Gist x-type heat Gist x-type EM DG invul Gist x-type SB Amp Capital SB 2x Cap Rech II or better
Low: 4x PDS II
Rigs 3x CCC I (if u have the money than 2 CCC II + 1 Semiconductor memory cell I)
The Cap is enough almost infinity, even with CCC I rigs and Cap rech II's can run over 5h the booster and the hardener. (Without NOS)
Res: 80/81/71/84-EM/EXP/Kin/Th Shield Boost: 916/s + 45 pas rech. That means u can tank over 3200 DPS
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.02.05 09:43:00 -
[27]
Anyone have any ideas of which Hard Wiring implants are worth buying for the Chimera
How do you chaps who fly the Carriers, group your fighters together Do you mix up the damage types or stick to one type of damage.
Chimera can hold 16 fighter, would actually store 15 fighter, therefore, do you group the EM dealers together etc.....
What other drones would be essential to the operations of the ship in that last 5000m3 of space in the drone bay assuming only 15 fighters in there.
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.05 10:30:00 -
[28]
Edited by: Chronus26 on 05/02/2007 10:27:02 Edited by: Chronus26 on 05/02/2007 10:26:51
Originally by: Crassus Silverwolf Anyone have any ideas of which Hard Wiring implants are worth buying for the Chimera
How do you chaps who fly the Carriers, group your fighters together Do you mix up the damage types or stick to one type of damage. Chimera can hold 16 fighter, would actually store 15 fighter, therefore, do you group the EM dealers together etc.....
What other drones would be essential to the operations of the ship in that last 5000m3 of space in the drone bay assuming only 15 fighters in there.
I carry something like 310 assorted non-fighter drones in total, including:
-Ogres/Berzerkers/Wasps/Preators -Hammerheads/Valkyries/Vespas -Hornets/Hobgoblins/Warriors -Heavy Web drones -Heavy Armor Repair Bots/Light Armor Repair Bots -Add some ECM and Cap Neut drones maybe too, you never know when you might need some.
The only Hardwiring I can think of off the top of my head is the Shield HP one. -----
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Deathbarrage
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Posted - 2007.02.05 11:02:00 -
[29]
Originally by: Rinaldo Titano High: 3x NOS 2x Drone
Med: Gist x-type heat Gist x-type EM DG invul Gist x-type SB Amp Capital SB 2x Cap Rech II or better
Low: 4x PDS II
Rigs 3x CCC I (if u have the money than 2 CCC II + 1 Semiconductor memory cell I)
The Cap is enough almost infinity, even with CCC I rigs and Cap rech II's can run over 5h the booster and the hardener. (Without NOS)
Res: 80/81/71/84-EM/EXP/Kin/Th Shield Boost: 916/s + 45 pas rech. That means u can tank over 3200 DPS
I'd fit this except change a nos to gangmod that gives shield resistances, and I'd probably change the thermal hardener to another DG invul: Maybe upgrade the PDU's to officer (I don't really mind spending isk on capital ships) and fit a DCU II
Should tank well over 3200 DPS tbh
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Di Jiensai
Gallente Rage of Angels Morsus Mihi
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Posted - 2007.02.05 12:44:00 -
[30]
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
/me points to my sig.
--- [AUCTION] Semiconductor Memory Cell II (built) |
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Deathbarrage
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Posted - 2007.02.05 12:47:00 -
[31]
Originally by: Di Jiensai
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
/me points to my sig.
learn math
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Di Jiensai
Gallente Rage of Angels Morsus Mihi
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Posted - 2007.02.05 12:53:00 -
[32]
Originally by: Deathbarrage
Originally by: Di Jiensai
I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
/me points to my sig.
learn math
example: 600 cap total 100 seconds recharge time cap regen: 600/100 = 6 cap per second
600 cap total 100 - 20% = 600 / 80 = 7.5
600 + 20% = 720 720/100 = 7.2
so, cap recharge 20% bonus means 25% cap regen 20% cap amount bonus means 20% cap regen you are right, i was off by 5%
--- [AUCTION] Semiconductor Memory Cell II (built) |

Jon Hawkes
Dark Angel Security
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Posted - 2007.02.08 09:38:00 -
[33]
Originally by: Di Jiensai I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
I was thinking about this too. More capacitor would also mean more for enemy NOS-ships to have to chew through before your cap fails.
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
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Posted - 2007.02.08 13:36:00 -
[34]
How about 1 of each.....
Any ideas on the grouping of the fighters chaps......
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Riley Craven
Caldari Black Eclipse Corp Band of Brothers
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Posted - 2007.02.19 22:13:00 -
[35]
Edited by: Riley Craven on 19/02/2007 22:14:33 Edited by: Riley Craven on 19/02/2007 22:14:00 Here is a good all around fit.
High 1x Seige Warefare gang mod 1x Cap shield transfer array 1x Cloak 2x Drone Control Unites
Mids 2x Gist x Sheild boost amps 2x DG Invul Fields 2x DB Cap rechargers 1x Cap sheild booster
Lows 4x DB PDU
RIGS 3x Cap Control rigs
Resist at carrier 4 EM: 66.3 EXPLO: 86.52 KIN 79.78 THERM 73.04 Total Cap Booster Sheild regen: 12,593
You can run the invuls the cap boost and the gang mod at the same time and have about 4-5 hvy dim nos on you and still hold cap forever
Also this setup seems to allow the best balance between total dmg repaired and resists. With this setup the tanking spreadsheet says you can rep 5300 raw dps vs 4800 of 3 dg invuls and 1 boost amp
I would also advise a siege warefare gang mod
Not only this but this setup allows you to maintain the sheild transfer array indef for pos repping under combat conditions, you can switch the transfer array to the cap sheild booster
With good skills under non hostile conditions the following fit will work well for pos repping
Highs 4x Cap sheild transfer array
Meds 7x Cap charger t2
Lows Either 4x db cpr or 4x cpr t2 if you can find them (only through invention)
Rigs 3x Cap control
This will allow you to maintain the 4 reps forever will lots of cap to spare. You could also switch one cap recharger out for a cap sheild booster and still maintain the 4 transfer arrays and shut them off to use your cap sheild booster if hostiles came in, though best only to use this fit with proper support.
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Riley Craven
Caldari Black Eclipse Corp Band of Brothers
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Posted - 2007.02.19 22:20:00 -
[36]
Originally by: Deathbarrage
Originally by: Di Jiensai
Originally by: Crassus Silverwolf This is an initial setup for a Chimera, that I would be looking to use on my 1st Carrier I will have in game...........
Obviously I know that there are the transfer arrays to be used but at this stage I am not in a position to use them so will bring those on eventually, this is to be a setup for everyday rather than full on fleet ops or POS take downs. RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
I would prefer a Semiconductor memory cell over Cap control circ. 20% recharge time bonus, gives 20% cap regeneration, but a cap capacity bonus rig also gives 20% cap amount which means 20% more cap at the same recharge rat which is equal to 20% cap regeneration.
/me points to my sig.
learn math
Extra cap means absolutely nothing in this case. The best fit would dictate that you would need to have the best cap recharge. the lower the better as you will be able to maintain tank and nos indef.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.02.19 22:48:00 -
[37]
I wouldn't think 1 officer smartbomb in the highs would be a bad idea, think of it as part of your tank. if you are under attack, much of the damage on you will be drones and fighters.. why not have a way to kill them?
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Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.19 22:51:00 -
[38]
Originally by: Tunajuice I wouldn't think 1 officer smartbomb in the highs would be a bad idea, think of it as part of your tank. if you are under attack, much of the damage on you will be drones and fighters.. why not have a way to kill them?
Well this also has the chance of nuking your own fighters drones and support around you, Only case to use it again would be solo pwn mobile which again is not the point of a carrier.
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Tunajuice
Convergent Firmus Ixion
|
Posted - 2007.02.19 23:56:00 -
[39]
Originally by: Riley Craven
Well this also has the chance of nuking your own fighters drones and support around you, Only case to use it again would be solo pwn mobile which again is not the point of a carrier.
Well there are two situations in which you would use a carrier.
1) Your carrier is always safe. Always warps from POS to POS, then docks safely. Is never ever shot at. In this case, why even waste slots on a tank? It's not a solopwnmobile, so it doesn't need to tank
2) Your carrier is going to get involved in combat. May be to warp in and fight against enemy dreads. May be to warp in POS fight. In either case, you realize that you MAY be primary, and you MAY take damage. Hence, you have a tank fit. Hence, a smartbomb would be a good choice as part of your fit. If you have 300 drones on you, you will safe a LOT of dps if you kill them off. Yes you may kill 1 friendly drone, but who cares. The idea is to stay alive as long as you can, so your fleet can do it's fighting.. for the SAME reason it's smart to fit a tank, it's smart to fight a smartbomb.
Trying to simple go *this is how you fit a chimera, if you don't, you are wrong*, is frankly wrong. There are many different ways to fit a chimera, and some of them would indeed involve such thing as "smartbombs"
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king jks
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.02.20 00:17:00 -
[40]
..............................................._,,,,-------,,,__ ........................................,,;:#ggg@@g;,..........æ`=-, .................................,,;$#^`````*#@@@g;,.............Æ=-, ...............................,/$`................``#@@@#g,...............æ\, ........................._,;f`......................,$@@@@#g,..............ô\, ....................,/*&gp..+,_..................%*#@@@@g;,............Æ\, ................,./_`ö>Æ.....`#$$#x;,............,%@@@@@#g;,..........`\ ..............,/ (............`\....`\ö*=,``\.......*&*%@@@@@g;,..........\ ...........,/...,^=*#q,_,/`\.......`~..`-.......g$@@@@@@@#g,........| ........../,;p8jq;,_..........;.........................`%@@@@@@@#g;....| ........,/.f,,,,_..`*8r-,.....;......................,&@@@@@@@@@#./ ......./.,$ `\,...`.-...&..../........................`%@@@@@@@@$#/ .....,/,$--__........`\..../............................#$@@@##@@@@/ ...,/\...`Æt-,__,;>`..../.........................................;`=öö=.`;@#* .,/....`ö~--~`ÆÆ....-`...................................,--ö,~#-,.._*ö` (..........................................................,....`öö......,;` .`\,_.....................................................&`*-,,_-ö` .......`-,_............................................../`.../ .............\..................................................| ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |
|

king jks
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.02.20 00:17:00 -
[41]
..............................................._,,,,-------,,,__ ........................................,,;:#ggg@@g;,..........æ`=-, .................................,,;$#^`````*#@@@g;,.............Æ=-, ...............................,/$`................``#@@@#g,...............æ\, ........................._,;f`......................,$@@@@#g,..............ô\, ....................,/*&gp..+,_..................%*#@@@@g;,............Æ\, ................,./_`ö>Æ.....`#$$#x;,............,%@@@@@#g;,..........`\ ..............,/ (............`\....`\ö*=,``\.......*&*%@@@@@g;,..........\ ...........,/...,^=*#q,_,/`\.......`~..`-.......g$@@@@@@@#g,........| ........../,;p8jq;,_..........;.........................`%@@@@@@@#g;....| ........,/.f,,,,_..`*8r-,.....;......................,&@@@@@@@@@#./ ......./.,$ `\,...`.-...&..../........................`%@@@@@@@@$#/ .....,/,$--__........`\..../............................#$@@@##@@@@/ ...,/\...`Æt-,__,;>`..../.........................................;`=öö=.`;@#* .,/....`ö~--~`ÆÆ....-`...................................,--ö,~#-,.._*ö` (..........................................................,....`öö......,;` .`\,_.....................................................&`*-,,_-ö` .......`-,_............................................../`.../ .............\..................................................| ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |

DrLogan
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.02.20 00:27:00 -
[42]
Originally by: king jks ..............................................._,,,,-------,,,__ ........................................,,;:#ggg@@g;,..........æ`=-, .................................,,;$#^`````*#@@@g;,.............Æ=-, ...............................,/$`................``#@@@#g,...............æ\, ........................._,;f`......................,$@@@@#g,..............ô\, ....................,/*&gp..+,_..................%*#@@@@g;,............Æ\, ................,./_`ö>Æ.....`#$$#x;,............,%@@@@@#g;,..........`\ ..............,/ (............`\....`\ö*=,``\.......*&*%@@@@@g;,..........\ ...........,/...,^=*#q,_,/`\.......`~..`-.......g$@@@@@@@#g,........| ........../,;p8jq;,_..........;.........................`%@@@@@@@#g;....| ........,/.f,,,,_..`*8r-,.....;......................,&@@@@@@@@@#./ ......./.,$ `\,...`.-...&..../........................`%@@@@@@@@$#/ .....,/,$--__........`\..../............................#$@@@##@@@@/ ...,/\...`Æt-,__,;>`..../.........................................;`=öö=.`;@#* .,/....`ö~--~`ÆÆ....-`...................................,--ö,~#-,.._*ö` (..........................................................,....`öö......,;` .`\,_.....................................................&`*-,,_-ö` .......`-,_............................................../`.../ .............\..................................................|
ban imo --------------------------
FYI, a dev has responded finally, but the bug has yet to be fixed. |

DrLogan
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.02.20 00:27:00 -
[43]
Originally by: king jks ..............................................._,,,,-------,,,__ ........................................,,;:#ggg@@g;,..........æ`=-, .................................,,;$#^`````*#@@@g;,.............Æ=-, ...............................,/$`................``#@@@#g,...............æ\, ........................._,;f`......................,$@@@@#g,..............ô\, ....................,/*&gp..+,_..................%*#@@@@g;,............Æ\, ................,./_`ö>Æ.....`#$$#x;,............,%@@@@@#g;,..........`\ ..............,/ (............`\....`\ö*=,``\.......*&*%@@@@@g;,..........\ ...........,/...,^=*#q,_,/`\.......`~..`-.......g$@@@@@@@#g,........| ........../,;p8jq;,_..........;.........................`%@@@@@@@#g;....| ........,/.f,,,,_..`*8r-,.....;......................,&@@@@@@@@@#./ ......./.,$ `\,...`.-...&..../........................`%@@@@@@@@$#/ .....,/,$--__........`\..../............................#$@@@##@@@@/ ...,/\...`Æt-,__,;>`..../.........................................;`=öö=.`;@#* .,/....`ö~--~`ÆÆ....-`...................................,--ö,~#-,.._*ö` (..........................................................,....`öö......,;` .`\,_.....................................................&`*-,,_-ö` .......`-,_............................................../`.../ .............\..................................................|
ban imo --------------------------
FYI, a dev has responded finally, but the bug has yet to be fixed. |

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.20 01:22:00 -
[44]
Originally by: Tunajuice
Originally by: Riley Craven
Well this also has the chance of nuking your own fighters drones and support around you, Only case to use it again would be solo pwn mobile which again is not the point of a carrier.
Well there are two situations in which you would use a carrier.
1) Your carrier is always safe. Always warps from POS to POS, then docks safely. Is never ever shot at. In this case, why even waste slots on a tank? It's not a solopwnmobile, so it doesn't need to tank
2) Your carrier is going to get involved in combat. May be to warp in and fight against enemy dreads. May be to warp in POS fight. In either case, you realize that you MAY be primary, and you MAY take damage. Hence, you have a tank fit. Hence, a smartbomb would be a good choice as part of your fit. If you have 300 drones on you, you will safe a LOT of dps if you kill them off. Yes you may kill 1 friendly drone, but who cares. The idea is to stay alive as long as you can, so your fleet can do it's fighting.. for the SAME reason it's smart to fit a tank, it's smart to fight a smartbomb.
Trying to simple go *this is how you fit a chimera, if you don't, you are wrong*, is frankly wrong. There are many different ways to fit a chimera, and some of them would indeed involve such thing as "smartbombs"
meh ok, I will admit you have a point.... but when people start calling you a noob cuse you nuked a support frigate near you dont come crying to me :P (a la arguements of calling cvoyk and dian noobs cuse they nuked their own guys with the DD)
|

AngryCanuk
TribalWar Inc EVE Animal Control
|
Posted - 2007.02.20 01:31:00 -
[45]
Edited by: AngryCanuk on 20/02/2007 01:28:17 Might not be a chimera, however with my thanatos im planning this:
3 drone controls 1 cloak 1 Officer therm smartbomb
4 Cap recharger IIs 1 Officer sensor booster
2 cap armor reppers 2 dark blood kin/therm hardeners 2 darkblood EANMs
3 Cap rigs
Having it all on would require 226cap/s, with that i would be producing 235cap/s. Also with teh 85% resists on kin and therm i would be able to tank 5000+ DPS
Also id be able to take out the extra drone control units or smartie and cloak and fit remote reppers, and still be able to tank 2500 DPS
Honor does not have to be defended. - Robert J. Sawyer
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JITA MARKETWATCHER
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Posted - 2007.02.20 03:20:00 -
[46]
er wouldnt it be better to have a damage control 2 on your thanatos as they arent stacking nerfed and your exp resist would probably be really low :S
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Vmir Gallahasen
Gallente Omniscient Order
|
Posted - 2007.02.20 04:02:00 -
[47]
I have come to preach my carrier ways 
In my opinion, the mistake most people make with carriers (read: frontline carriers) is focusing too much on tank. Example:
Quote: The idea is to stay alive as long as you can, so your fleet can do it's fighting...
Once you've had your first frontline fleet fight (against a small fleet, if you warp in against a bunch of dreads the result is foregone anyway ...) you're going to realize that your carefully planned tank will play no role whatsoever. The hostile fleet isn't going to primary the hardest, most massive-hp ship in your fleet. It won't. Don't imagine yourself tanking enemy fleets while yours pwns them, it doesn't happen. Instead, they're going to try to kill off your fleet, and save you for last.
And when you're the last one, you're going to realize that there really isn't anything you can do to kill anything by yourself. You're going to sit there, held down helpless. You'll beg your friends to come save you, but they're all dead. The ending will come in one of three ways:
- You cannot tank them, and die
- You can tank them, but they get reinforcements and you die
- You can tank them, but your reinforcements arrive in time to save you
In other words, your large ship is nothing but a liability for everybody else. What have you brought to help your fleet, other than painful cyno jumps and an occasional refit? Your fighters, which don't do much DPS, are relatively slow, and will disappear for minutes at a time when your target warps away unscrambled? Why didn't you bring a BS instead?
Enter the capital remote logistic modules. 1500 HP in 5s for both shields and armor, and 2000 energy in 10s for the capacitor. Good use of these will allow you to keep your fleet alive and kicking, pwning away. After the fight, your allies can't thank you enough for saving their ship against what seemed a certain loss.
Recently-ish, OMNOR was lucky enough to get a fight and field a carrier doing exactly this. See All Aboard the Pain Train to see it in action. It's the last fight. I believe I was told that the frapsing pilot (who was in a myrmidon) was tanking more than 22 ships with carrier assistance.
Anyway, food for thought on why a couple capital reps might be a better choice than nos, neuts, or even DCU's  /V
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Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.02.20 04:19:00 -
[48]
Originally by: Vmir Gallahasen Anyway, food for thought on why a couple capital reps might be a better choice than nos, neuts, or even DCU's  /V
I like your thinking. Sound plan. One comment on DCU's though, they are useless period. with the tank people fit on cap ships they add a VERY minor percentage to your tank. Add this to the fact that it wont save if your tank fails and you are into struct, because chances are if you are in struct in a cap ship you are def not getting away and they are putting a **** load of dps on you anyway.
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Tunajuice
Convergent Firmus Ixion
|
Posted - 2007.02.20 04:20:00 -
[49]
Originally by: Vmir Gallahasen I have come to preach my carrier ways 
In my opinion, the mistake most people make with carriers (read: frontline carriers) is focusing too much on tank. Example:
Quote: The idea is to stay alive as long as you can, so your fleet can do it's fighting...
Once you've had your first frontline fleet fight (against a small fleet, if you warp in against a bunch of dreads the result is foregone anyway ...) you're going to realize that your carefully planned tank will play no role whatsoever. The hostile fleet isn't going to primary the hardest, most massive-hp ship in your fleet. It won't. Don't imagine yourself tanking enemy fleets while yours pwns them, it doesn't happen. Instead, they're going to try to kill off your fleet, and save you for last.
And when you're the last one, you're going to realize that there really isn't anything you can do to kill anything by yourself. You're going to sit there, held down helpless. You'll beg your friends to come save you, but they're all dead. The ending will come in one of three ways:
- You cannot tank them, and die
- You can tank them, but they get reinforcements and you die
- You can tank them, but your reinforcements arrive in time to save you
In other words, your large ship is nothing but a liability for everybody else. What have you brought to help your fleet, other than painful cyno jumps and an occasional refit? Your fighters, which don't do much DPS, are relatively slow, and will disappear for minutes at a time when your target warps away unscrambled? Why didn't you bring a BS instead?
Enter the capital remote logistic modules. 1500 HP in 5s for both shields and armor, and 2000 energy in 10s for the capacitor. Good use of these will allow you to keep your fleet alive and kicking, pwning away. After the fight, your allies can't thank you enough for saving their ship against what seemed a certain loss.
Recently-ish, OMNOR was lucky enough to get a fight and field a carrier doing exactly this. See All Aboard the Pain Train to see it in action. It's the last fight. I believe I was told that the frapsing pilot (who was in a myrmidon) was tanking more than 22 ships with carrier assistance.
Anyway, food for thought on why a couple capital reps might be a better choice than nos, neuts, or even DCU's  /V
What you say can vary from sitaution to sitaution.. but what you said certainly does not apply to who I would use a carrier, in my current alliance. In any case, trying to use a carrier to boost a myrm is simply silly, and means you were fighting an inexperienced enemy. Normally a carrier has 5-6 dampners on it, and is unable to target beyond a few KM... you aren't EW immune like a MOM, and have to realize you can't be doing a lot of fancy stuff if you are under attack.
To say fighters add nothing to a fight, means you have never flow with a carrier, or you have never flown with/against a carrier used properly. A thanatos with 13-14 drones has the firepower of multiple battleships, and is really nice for a few things.
|

Vmir Gallahasen
Gallente Omniscient Order
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Posted - 2007.02.20 04:39:00 -
[50]
Quote:
In any case, trying to use a carrier to boost a myrm is simply silly,
Why? You discriminate against who needs help? "Sorry m8, you're just a bc I'm not going to help keep you alive" If the frapser was in a battleship, or cruiser --or anything I can lock and repair for that matter-- they would receive my help as needed.
Quote:
and means you were fighting an inexperienced enemy.
I fail to understand how repairing those who need it relates in any way whatsoever to the skill of the enemy?
Quote: Normally a carrier has 5-6 dampners on it, and is unable to target beyond a few KM... you aren't EW immune like a MOM, and have to realize you can't be doing a lot of fancy stuff if you are under attack.
After the third dampener, the others have little effect on it. If you see the video I posted a link to, you would see that in order to combat this we had everybody approach the gate and stay as close as possible. An arazu dampened the carrier right from the start, and that is why we lost the interceptor.
Quote:
To say fighters add nothing to a fight, means you have never flow with a carrier, or you have never flown with/against a carrier used properly. A thanatos with 13-14 drones has the firepower of multiple battleships, and is really nice for a few things.
The fighters do roughly 100 DPS each. However, when fighters warp away for several minutes because your target warped out, they do 0 DPS each. You would understand how frustrating this is, if you flew a carrier. They're also relatively easy to kill.
You don't really believe that the extra dps the fighters deal over one bs is worth billions of isk, do you?
Quote: [a carrier with 13-14 drones] is really nice for a few things.
If you mean sitting behind a pos shield, then I suppose you might call that nice. But that's only one thing, and hardly something a main character would be happy to do.
I would suggest you take a look at the video I posted before flaming me with your "facts"
/V
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Jebba IV
Caldari League of Gentlemen
|
Posted - 2007.02.20 04:46:00 -
[51]
Originally by: Crassus Silverwolf
Stasis Webifier 2
WTB Stasis Webifier 2
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Vmir Gallahasen
Gallente Omniscient Order
|
Posted - 2007.02.20 04:53:00 -
[52]
Originally by: Jebba IV
Originally by: Crassus Silverwolf
Stasis Webifier 2
WTB Stasis Webifier 2
They're out, having been invented Same with some other mods, like warp disruptors, nanofibers, etc
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Tunajuice
Convergent Firmus Ixion
|
Posted - 2007.02.20 05:53:00 -
[53]
Edited by: Tunajuice on 20/02/2007 05:54:12 Edited by: Tunajuice on 20/02/2007 05:50:36 Edited by: Tunajuice on 20/02/2007 05:49:59
Originally by: Vmir Gallahasen
Why? You discriminate against who needs help? "Sorry m8, you're just a bc I'm not going to help keep you alive" If the frapser was in a battleship, or cruiser --or anything I can lock and repair for that matter-- they would receive my help as needed.
Um.. because a fleet battle the scale I fight would be 100 + vs 100+. At most I can target 5 of my support ships (well a few more, but much much less than 100). 1) with a full rack of boosters, I can't save them vs 100 ships 2) Even if I saved 5 ships, the other 95 ally ships would die... and it would be 100 vs 6. Then all they have to do is focus on the carrier.. You are totally thinking of small 10 vs 10 fights, which isn't how it ends up out in Q.
Quote:
I fail to understand how repairing those who need it relates in any way whatsoever to the skill of the enemy?
An experienced enemy will focus fire. If they have even 15 battleship, they can easily break a tank, no matter how much you are remote repping. Experienced players focus fire, so cute little tricks like this do not work.
Quote: After the third dampener, the others have little effect on it. If you see the video I posted a link to, you would see that in order to combat this we had everybody approach the gate and stay as close as possible. An arazu dampened the carrier right from the start, and that is why we lost the interceptor.
Yah and everybody sits on top of the carrier, what happens if they drop in a geddon with 8 smartbombs and starts blasting? Or *gasp* sat at 200 KM and sniped you down. Most battleships will snipe at 150km+, and your little carrier sitting there with remote reps will be doing jack squad.
Quote:
The fighters do roughly 100 DPS each. However, when fighters warp away for several minutes because your target warped out, they do 0 DPS each. You would understand how frustrating this is, if you flew a carrier. They're also relatively easy to kill.
You don't really believe that the extra dps the fighters deal over one bs is worth billions of isk, do you?
Again, you make it sound like you are flying with the newbfleet. You tackle the guy you fighterbomb, or he would warp out. And if a guy with fighters on him warps out, you reassign them to someone closer. You don't sick 300 fighters on a guy and let him warp in circles, you have half a brain and use them intelligently.
Quote:
If you mean sitting behind a pos shield, then I suppose you might call that nice. But that's only one thing, and hardly something a main character would be happy to do.
I would suggest you take a look at the video I posted before flaming me with your "facts"
I have at least 4 accounts, can't play them all at once, but if 3 of them had carriers.. that's 3000 some dps I can add to a fight with very little effort. Not that I would actually take the time to train up 4 accounts... but still ;)
I know quite a few "main" characters who are able to be very effective with a carrier as a main, and they don't spend battles trying to remote rep battlecruisers. Maybe your "facts" are based on fighting newbs in lowsec... but they don't strike me as intelligent.
I am not trying downplay remote rep or cap transfers as "the suck", because that is not true. You can do some useful stuff with a small pack of carriers, all remote repping the one under attack. However, to try and apply these tactics to battleships in any kind of serious fight is foolish. In a smaller fight, who cares who you remote rep, your carrier and a few support can prolly win the fight with fighter DPS alone...
|

Renox
Gallente Celestial Apocalypse Insurgency
|
Posted - 2007.02.20 10:35:00 -
[54]
Originally by: Tunajuice ...
So basicly in your "real fights" carriers stay at pos and fit only drone modules and gang mods? No tank as if it takes damage it dies anyway... While it might be true for the lag fest you refere to as real fights there are plenty of other ways to fight where a properly used carrier can swing an otherwise impossible fight your way. A carrier that if fitted like you want would contribute little to the actual fight.
TheJay > grrr slow stupid garlic eating surrender monkeys |

Anatolli Korenchken
AUS Corporation CORE.
|
Posted - 2007.02.20 11:43:00 -
[55]
Originally by: Tunajuice
Um.. because a fleet battle the scale I fight would be 100 + vs 100+. At most I can target 5 of my support ships (well a few more, but much much less than 100). 1) with a full rack of boosters, I can't save them vs 100 ships 2) Even if I saved 5 ships, the other 95 ally ships would die... and it would be 100 vs 6. Then all they have to do is focus on the carrier.. You are totally thinking of small 10 vs 10 fights, which isn't how it ends up out in Q.
mate your entire post is a waste of time since in Vmir's first post he says that his setup is only for small gangs .. and here you are talking about 100 vs 100 ?? lol no wonder you are disagreeing dude.. learn to read pls. 
oh and i remind you again to please watch the awesome video he linked to so that you may further grasp what he is trying to say.
kthxbye ---------------
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Anatolli Korenchken
AUS Corporation CORE.
|
Posted - 2007.02.20 11:43:00 -
[56]
Originally by: Tunajuice
Um.. because a fleet battle the scale I fight would be 100 + vs 100+. At most I can target 5 of my support ships (well a few more, but much much less than 100). 1) with a full rack of boosters, I can't save them vs 100 ships 2) Even if I saved 5 ships, the other 95 ally ships would die... and it would be 100 vs 6. Then all they have to do is focus on the carrier.. You are totally thinking of small 10 vs 10 fights, which isn't how it ends up out in Q.
mate your entire post is a waste of time since in Vmir's first post he says that his setup is only for small gangs .. and here you are talking about 100 vs 100 ?? lol no wonder you are disagreeing dude.. learn to read pls. 
oh and i remind you again to please watch the awesome video he linked to so that you may further grasp what he is trying to say.
kthxbye ---------------
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Anatolli Korenchken
AUS Corporation CORE.
|
Posted - 2007.02.20 11:43:00 -
[57]
Originally by: Tunajuice
Um.. because a fleet battle the scale I fight would be 100 + vs 100+. At most I can target 5 of my support ships (well a few more, but much much less than 100). 1) with a full rack of boosters, I can't save them vs 100 ships 2) Even if I saved 5 ships, the other 95 ally ships would die... and it would be 100 vs 6. Then all they have to do is focus on the carrier.. You are totally thinking of small 10 vs 10 fights, which isn't how it ends up out in Q.
mate your entire post is a waste of time since in Vmir's first post he says that his setup is only for small gangs .. and here you are talking about 100 vs 100 ?? lol no wonder you are disagreeing dude.. learn to read pls. 
oh and i remind you again to please watch the awesome video he linked to so that you may further grasp what he is trying to say.
kthxbye ---------------
|

insulubria
|
Posted - 2007.02.20 12:24:00 -
[58]
Originally by: Tunajuice I have at least 4 accounts, can't play them all at once
I do, and I can, and I mine veldspar with them. I win.
3x widescreens ftw
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insulubria
|
Posted - 2007.02.20 12:24:00 -
[59]
Originally by: Tunajuice I have at least 4 accounts, can't play them all at once
I do, and I can, and I mine veldspar with them. I win.
3x widescreens ftw
|

Adrian Kerensky
Caldari STK Scientific INVICTUS.
|
Posted - 2007.02.20 13:07:00 -
[60]
Originally by: Crassus Silverwolf RIGS Anti-EM Screen Reinforcer 1 Capacitor Control Circuit 1 Core Defence Field Extender1 OR Anti-Explosive Screen Reinforcer 1
You want 3x CCCs
Originally by: Crassus Silverwolf
HI E500 Heavy NOS Smart Bomb 2
Diminishing at least. Officer smartbomb or not really much point tbh.
Originally by: Crassus Silverwolf
MED Stasis Webifier 2 XL Shield Booster (until I have skill set for Capital Sheild Booster)
Officer web or no point. Your fighters aren't going to hit a frigate even if it is webbed anyway, and cruisers are the last of your worries. Don't get into the ship until you can use a capital booster for the love of God.
Originally by: Crassus Silverwolf
DRONES Fighters of all types ..... I will be able to fly 10 Drones at a time with the Control Units and Carrier Skills
You need to carry heavy drones too, preferably T2. Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil
258 bytes over!  |
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AngryCanuk
TribalWar Inc EVE Animal Control
|
Posted - 2007.02.20 13:44:00 -
[61]
Originally by: JITA MARKE****CHER er wouldnt it be better to have a damage control 2 on your thanatos as they arent stacking nerfed and your exp resist would probably be really low :S
No actually because of the armor compensations kills, 2 darkblood EANMs still give a better boost then 1 and a damage control II
Honor does not have to be defended. - Robert J. Sawyer
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Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
|
Posted - 2007.03.08 15:09:00 -
[62]
Is it my imagination or are Typhoon's invulnerable to the fighters with their speed...... ! I had 10 fighters on a Typhoon and they had seriuos issues catching it....
Apart from using a slot in the mids for a Webber to counter this issue, are the webber drones any good
My latest thinking is to set up fighter groups to match the quantity you can deploy. So if you can launch 12 drones at a time, have 2 groups of 6 set up. Each group contains 4 fighter, 0/1x Target Painting drone & 2/1x Webber Drone. Would this work or help
Rather disappointed with the Carrier at the moment but I think that is because I have not been thinking more carefully with regards other drones to use alongside the fighters......
|

Jan Riksma
Appetite 4 Destruction
|
Posted - 2007.03.08 15:21:00 -
[63]
Originally by: Crassus Silverwolf Is it my imagination or are Typhoon's invulnerable to the fighters with their speed...... ! I had 10 fighters on a Typhoon and they had seriuos issues catching it....
Apart from using a slot in the mids for a Webber to counter this issue, are the webber drones any good
My latest thinking is to set up fighter groups to match the quantity you can deploy. So if you can launch 12 drones at a time, have 2 groups of 6 set up. Each group contains 4 fighter, 0/1x Target Painting drone & 2/1x Webber Drone. Would this work or help
Rather disappointed with the Carrier at the moment but I think that is because I have not been thinking more carefully with regards other drones to use alongside the fighters......
Hi,
Sorry to bring the bad news but webber drones can't catch a nano ship you need an officer webber fitted to catch them.
Cheers,
Jan
|

Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
|
Posted - 2007.03.08 15:47:00 -
[64]
Are you saying that the use of the webber, painter, energy drain or ecm drones or any of the others are not any good so not worth even considering in general or that in this particular case.
Is the idea of mixing up the drones a sound one or waste of time.......
I realise that if the fighters warp off then the other standard drones are no use but was thinking more of combat around the Carrier itself.
|

zwerg
Caldari OctoberSnow Corp
|
Posted - 2007.03.08 16:15:00 -
[65]
we tried around a bit and that setup was cool:
2x Drone Control Units. 2x Smarties, ( i think we used 7.5 or sthg, great to pop those frickn heavy neut , ecm , sensor damp drones. 1x Cap Rem. SB. 1x Cap Shield Boost. 2x Pith X-Type SBA ( 45% are worth the bil !!! -> imo <- ) 2x Dreat Guristas Invul Field 1x Invul Field II. 1x Shadow Serpentis Sensor Booster
DCU II. 3x Power Diagnostic II
FighterZ of your choice.
|

Hydraxian
Gallente Infinitus Odium
|
Posted - 2007.03.08 16:17:00 -
[66]
Personally i use 3x CCC , although i wonder if using resistance rigs might be a good idea, see as i can run 2x cap reps with 5xcap recharger IIs
As for the for the high slots, i personally currently use:
1X remote cap rep 2x Drone control units 1x TS Neut (28km range) 1x Officer Nos (33km range!)
I Change out the Neut/Nos for a cloak/Smartbomb/DCU depending on the situtation
|

Crassus Silverwolf
Caldari Liberty Forces Ratel Alliance
|
Posted - 2007.03.08 17:18:00 -
[67]
Being thick here but what is TS Neut 
|

Vily
Eternity INC. Mercenary Coalition
|
Posted - 2007.03.08 18:11:00 -
[68]
Edited by: Vily on 08/03/2007 18:10:55 Having used the Chimera in some big battles now and in other types of situations as well i will basically go over my setup(s)! and what is important.
NOTE. ALL setups are 3 CCC's fitted. if you dont have 3 CCC's fitted your an idiot and should not be in a capital ship.
FRONTLINE
1 cap sheild transfer 3 DCU 1 Smartbomb 1 cap shield booster 1 dg boost amp 3 dg invulns 2 SS sensor boosters 3 PDU II's 1 CPU (cry)
Points about fitting. 1) if you cant use a capital transfer yo probably shouldn't be on the frontline. its damn simple as that. if you ARE needed there pack as many DCU's as you can + 1 smartbomb 2) smartbombs are dangerous to your drones = correct. they are however incredibly useful for removing alot of dps against you. I would not go without one. especially when there is 7 or 8 ships worth of drones on you it is ubelievable useful. be careful with it and It IS a godsend. When i was getting shot in the big E-0 cap fight, i dont know how many drones i killed with it but it would be ALOT. 3) sustainabilty. this setup is not sustainable. I am either dead or will be fine, there is no inbetween. I cannot think of a sitatuion where a sustainable tank is going to save me versus see me dead. So i go with what works. 4) Sensor boosters. Frontline it's not an option. 1 lachesis and your useless without them, Simple as that. Anybody that thinks otherwise has never been damped to hell out if live fire.
VMIR summed it up well tbh. Although you cannot run capital reps as long as you would like no matter the setup.
Otherwise non-frontline. go to POS. pack Drone controls. assign fighters. your setup does not matter one bit.
edit: regarding NOS... WHY?
i have tried it and found no useful reason to pack nos. to help sustain tank its no worth the high-slot, to hurt your opponent through nos, just use nuet drones. its range is problematic. Only reason to pack nos is a reason to pack nuets. and that is for capital GANKING (5 nuets plz). not capital fighting. -
 |

Deathbarrage
|
Posted - 2007.03.09 06:39:00 -
[69]
Originally by: Vily Edited by: Vily on 08/03/2007 18:10:55 Having used the Chimera in some big battles now and in other types of situations as well i will basically go over my setup(s)! and what is important.
NOTE. ALL setups are 3 CCC's fitted. if you dont have 3 CCC's fitted your an idiot and should not be in a capital ship.
This line caught my attention. I have to say since we're talking about idiots you're the idiot for not fitting 2x cap size 1x cap recharge, which dramatically raises your cap amount and the area where your recharge is highest, while only lowering your max recharge by the tiniest bit
But that's just me
As a matter of fact I don't like your setup at all.
|

Vily
Eternity INC. Mercenary Coalition
|
Posted - 2007.03.09 06:59:00 -
[70]
Originally by: Deathbarrage
Originally by: Vily Edited by: Vily on 08/03/2007 18:10:55 Having used the Chimera in some big battles now and in other types of situations as well i will basically go over my setup(s)! and what is important.
NOTE. ALL setups are 3 CCC's fitted. if you dont have 3 CCC's fitted your an idiot and should not be in a capital ship.
This line caught my attention. I have to say since we're talking about idiots you're the idiot for not fitting 2x cap size 1x cap recharge, which dramatically raises your cap amount and the area where your recharge is highest, while only lowering your max recharge by the tiniest bit
But that's just me
As a matter of fact I don't like your setup at all.
you dont have to.
it works, its got field experience behind it. no comment on HOW it's wrong?
as to the rigs. cap recahrge vs. cap size i could care less. as lnog as they are ALL cap rigs. -
 |
|

Toille
|
Posted - 2007.03.10 16:12:00 -
[71]
Does anyone find much use in gang assist mods or do you think there are better uses for your high slots. Thanks
Toille
|

Waxau
Liberty Rogues Coalition of Carebear Killers
|
Posted - 2007.03.10 21:31:00 -
[72]
Depends on how you're using the ship, but 9 times out of 10, theres better uses. For example, on the front line, logistics modules are better. Or DCU.
Gang mods are great and all, if you're on POS duty.
I remember when i couldnt use a cap shield booster, i sat at SS and POS, with a gang mods and DCU.
|

Alexandra
The Littlest Hobos
|
Posted - 2007.03.27 03:31:00 -
[73]
I believe a combination of both siege warfare mods (shield resist) and the capital shield transfer array would be best.
At the highest level, the siege mod would give 22.5% resist bonus (with implant) to both you and your fleet that is under you. Therefore, when you shield rep them, it will be that much more effective and can even give armor tankers in your fleet some shield resist.
The other thing with logistical support, is that in larger engagements, while you may not be able to save a ship, you can cause the enemy to waste time killing it. I assume your fleet is also focus firing on the enemy, therefore if you kill 2 of their ships in the time span it takes to kill one of yours, then the enemy fleet size will be reduced that much faster. Also, as the enemy fleet size is reduced so will their DPS, at which point it will cross a threshold where you can sustain a remote shield rep to keep a ship alive. At that point, the fight is essentially finished.
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SteelePunk
Cybot Galactica
|
Posted - 2007.03.27 04:13:00 -
[74]
Originally by: Crassus Silverwolf XL Shield Booster (until I have skill set for Capital Sheild Booster)
Thoughts please.........
"How about u don't fly it ****face..." is what a corp mate of mine said on TS.
|

chispita
|
Posted - 2007.03.27 08:47:00 -
[75]
a carrier can jump drive out of system when is scrambled, webber, dampener etc...?
|

Waxau
Liberty Rogues Coalition of Carebear Killers
|
Posted - 2007.03.27 08:51:00 -
[76]
Originally by: chispita a carrier can jump drive out of system when is scrambled, webber, dampener etc...?
Nope - It cannot jump out when scrambled by a warp scrambler/disruptor - It can only jump when in a bubble/not being scrambled. AND if it has enough cap.
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Waxau
Liberty Rogues Coalition of Carebear Killers
|
Posted - 2007.03.27 08:53:00 -
[77]
Originally by: SteelePunk
Originally by: Crassus Silverwolf XL Shield Booster (until I have skill set for Capital Sheild Booster)
Thoughts please.........
"How about u don't fly it ****face..." is what a corp mate of mine said on TS.
How about you dont post here? Please, tell me what your comment achieves? You looking like a total tit? Yes. You helping the OP? No. You giving your corp a bad name? Yes
Think before posting dumbass
|

amego
Caldari Fury Corporation
|
Posted - 2007.05.07 14:10:00 -
[78]
Originally by: Deathbarrage
Originally by: Vily Edited by: Vily on 08/03/2007 18:10:55 Having used the Chimera in some big battles now and in other types of situations as well i will basically go over my setup(s)! and what is important.
NOTE. ALL setups are 3 CCC's fitted. if you dont have 3 CCC's fitted your an idiot and should not be in a capital ship.
This line caught my attention. I have to say since we're talking about idiots you're the idiot for not fitting 2x cap size 1x cap recharge, which dramatically raises your cap amount and the area where your recharge is highest, while only lowering your max recharge by the tiniest bit
But that's just me
As a matter of fact I don't like your setup at all.
i ran some simulations on this and the best cap regen set up i found is as follows.
rigs: 2x memory cell (cap size) 1x ccc (cap charge) lows slots: 2x pdu II 2x cap flux II [the memory cells off-set the cap penalty from flux] mid slots: em/ther/kin/invun hardeners, capital shield boost, boost amp, cap II high slots: smartbomb and what ever else you like
it ends up with same cap size as thanatos around 816secs full regen, 74000 cap storage max cap regen 222 nrg per sec max cap need 212 nrg per sec capital shield booster will run forever there is no boost penalty from flux the recharge rate is better than with 3x ccc and 4x pdu resistances are very good simulation based upon lvl 4 skill on carrier and capital shield operation max capacitor skill.
i probably wouldnt fit this as i dont thinkn id ever need tht much recharge some sensor boost might be better, which means dropping a cap II it sounds prolly daft to folk to fit n rig this way but the numbers dont lie and personally i will keep a few spare rigs in hangars to chop n change after all it is well worth it now rig prices have stabilised but to hopefully settle this "debate", there is so little difference in it, tht is between the two set ups, cccx3 versus 2x mem cell 1x ccc, that it aint worth falling out over :)
|

Tanaka Nari
|
Posted - 2007.05.21 12:10:00 -
[79]
I was wondering, what do you guys do in a small/medium gang scenario, where remote repping makes a difference:
Adjust the tanks of the gang to the Carrier, or pack shield/energy/armor transfers on the carrier and thus use 3 slots? I personally was going with the second option, since the main point of the carrier is fleet support in that scenario, and gangs are usually too heterogeneous, concerning tanks.
|

DirtySnipe
|
Posted - 2007.05.29 09:29:00 -
[80]
Thoughts
Rigs : 3 CCC's Lows : 4 PDU's Mids : Capital shield booster + Gisti X Boost Amp + Sensor Booster II + Gravmetric sensor Booster + The rest Gisti X hardners Highs : 2 DCU + DB Nos + Large Smartbomb.. (looking for officer any suggestions?)+ cloak for travelling. or cap shield transfer if involved in ****...
Drone Bay : 15 small,med,large tech II's differing damage types and 12 fighters. any thoughts on what if any ecm drones to use?
thanks
|
|

Sokratesz
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.29 09:44:00 -
[81]
Highs:
1x Cloak 2x Dread Guristas large graviton smartbomb 1x Capital shield transfer 1x Capital armour repairer
Mids:
1x Capital shield booster 2x Dread Guristas Shield Boost Amplifier 2x Dread Guristas invulerability Field 1x Cap recharger 1x Sensor booster
Lows:
3x PDU (named) 1x Damage control (named)
Rigs:
3x CCC
Originally by: Marquis Dean Yeah I know. But I was in the shower.
|

Liam Fremen
Gallente Global Isk Network NBSI Alliance
|
Posted - 2007.05.29 10:57:00 -
[82]
Edited by: Liam Fremen on 29/05/2007 10:58:02
Remember one thing for capital fights:
When you engage directly enemy fleet you will notice that you will end up totaly unscratched (or nearly) or you will be ******* beated to hell and back wtfpwned.
Is VERY hard that your 3-4 billions of officer ****s save your ass, if you already have the focused fire of the enemy fleet on you can mean only 3 things:
1) Your support fleet is dead, if you don't have reinforce beafore or leate you will die, whatever tank or fitting you fit beafore or leate you will die.
2) Your support is ******* wtfpwning the enemy fleet while beign at full dps without losses and you are doing your job perfectly focusing the fire on you while ur mates wtfpwn everything (happens very rarely...)
3) You made something of realy stupid, like messing with a fleet undocking ur carrier for testing ur tank and got bumped away by something, or was mining in ur ******* ship with 12 harverster or whatever of dumbass you have made.
If you think about it the ship worth 1b, you HAVE to spend the following for sure:
Drone Control Unit x 3 = 180m Fighters x 15 = 300m Capital Repper/SB = 40m Remote Capital Repper/Shield transfer x 2 = 80m
More or less is 600m of capital fitting that you have to buy at same, so the ship reach 1.5b....
Now, is realy worth to follow the MASS of people that suggest to fit carriers with officer stuff that cost the SAME of the ship and blow up 90% when you explode? is it LOGIC?
Yes it can be logic for showing off your E-Peen while having your corp/ally mate shooting you for testing your supa uber tank, but in real fight if i have a carrier Scrambled outside dock range i will find the people for killing it, without problem and everywhere you are :)
There is one last consideration: If your ship worth 5b of fitting for having it's SUPA UBAAAAA tank obviously you will not "risk it" beacause would be stupid, but if you don't risk it means you will use it only on sure (or nearly) engagements for your carrier in this way your tank will be NOT USEFUL AT ALL if not for having people saying "ooohhhh" to your mighty e-peen, in the other way if you will engage not for your choice but beign caught it means you don't have support and beafore or leate you will die at same.
Fit these carriers t2 with some true sansha and similar stuff that have a decent cost and don't be scared as hell to lose them :)
Check me out! I'm so badass that i scare off myself! |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.29 11:10:00 -
[83]
Edited by: Sokratesz on 29/05/2007 11:10:10
The fit i posted just above here is worth about 800mil - reasonable i say, for a total of 2B. (ship + mods + fighters)
Originally by: Marquis Dean Yeah I know. But I was in the shower.
|

Liam Fremen
Gallente Global Isk Network NBSI Alliance
|
Posted - 2007.05.29 11:20:00 -
[84]
Originally by: Sokratesz Edited by: Sokratesz on 29/05/2007 11:10:10
The fit i posted just above here is worth about 800mil - reasonable i say, for a total of 2B. (ship + mods + fighters)
Yes :) but who suggest to use OFFICER modules on this kind of ship is just an e-peen seeker, and not someone brave enought to use a cyno-kamikaze-frig and jump in middle of the battle while your mates are dieing :)
Check me out! I'm so badass that i scare off myself! |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.29 11:21:00 -
[85]
Originally by: Liam Fremen
Yes :) but who suggest to use OFFICER modules on this kind of ship is just an e-peen seeker, and not someone brave enought to use a cyno-kamikaze-frig and jump in middle of the battle while your mates are dieing :)
True and thats the one thing i love carriers for. To jump into a giant mess and mop it up 
Originally by: Marquis Dean Yeah I know. But I was in the shower.
|

DirtySnipe
|
Posted - 2007.05.30 07:18:00 -
[86]
Hey Sok its yimmy... like your set up...
|

Constantinee
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.06.07 01:07:00 -
[87]
hrm nice pimp setup mine goes a little like this
Chimera
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Capital Shield Transporter I Capital Remote Armor Repair System I Drone Control unit I
Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Dread Guristas Invulnerability Field Pith B-Type Shield Boost Amplifier Gist B-Type Shield Boost Amplifier Capital Shield Booster I Dread Guristas Invulnerability Field
Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
151938 shield, 29.17/s, E/T/K/Ex=81/85/76/84 125000 armor, E/T/K/Ex=65/53/36/23 65116.39737859409 cap, +91.49/s, -840.45/s 78.0 m/s
My actual tq fitting btw.
Omerta Syndicate |

Super Twinkey69
Murder-Death-Kill
|
Posted - 2007.06.07 03:13:00 -
[88]
I have to be honest after I read the setup I didnt bother reading any other posts....I cant wait to kill it-drone region capital pilots will learn the hard way,THEY ARNT IWIN BUTTONS-some all ready have  yeah |

Ryysa
Caldari
|
Posted - 2007.06.07 03:15:00 -
[89]
Originally by: Super Twinkey69 I have to be honest after I read the setup I didnt bother reading any other posts....I cant wait to kill it-drone region capital pilots will learn the hard way,THEY ARNT IWIN BUTTONS-some all ready have 
I think I recall the death of certain two carriers and you people cursing my nano nightmare :P
EW Guide - KB Tool - PVP Event |

Super Twinkey69
Murder-Death-Kill
|
Posted - 2007.06.07 03:18:00 -
[90]
Originally by: Ryysa
Originally by: Super Twinkey69 I have to be honest after I read the setup I didnt bother reading any other posts....I cant wait to kill it-drone region capital pilots will learn the hard way,THEY ARNT IWIN BUTTONS-some all ready have 
I think I recall the death of certain two carriers and you people cursing my nano nightmare :P
haha fair enough wasnt my caps that died that day,however lost all my ships i had in the hangar depseratly trying to do anything to save them but was a result of bad intel,and nanos got nerfed-hurray! no more of that crap :) yeah |
|

Zandramus
Murder-Death-Kill
|
Posted - 2007.06.07 03:29:00 -
[91]
Edited by: Zandramus on 07/06/2007 03:31:54
Originally by: Ryysa I think I recall the death of certain two carriers and you people cursing my nano nightmare :P
My carrier setup is so much better now
of course it wasint that bad then kinda glad i took off the core x and swapped for t2 before warpn into that fight
o to help the post along sell the chim and get an archon/thanatos
|

Ryysa
Caldari
|
Posted - 2007.06.07 03:33:00 -
[92]
hehe, yeah, I remember.
You kept coming back with new ships to try to save your friends, much respect to you for that :)
Tbh setup wouldn't have mattered so much, you got uber blobed in the end, but the real hard and fun fight was at the start, when we were fighting you guys with our small initial gang.
Anyway, I won't derail this thread further, it was gf back then :)
EW Guide - KB Tool - PVP Event |

Roland 99
Minmatar Battlestars GoonSwarm
|
Posted - 2007.06.07 05:26:00 -
[93]
Just dont fit one like this guy did
http://killboard.goonfleet.com/km/43172 ________
The only thing lower than a coward is a pet and I vow to eradicate every last one of you. |

tiller
kleptomaniacs
|
Posted - 2007.06.07 06:07:00 -
[94]
Edited by: tiller on 07/06/2007 06:07:04
I use a crazy cap recharge setup for max survivability under fire...lets face it, the amount of dps you can soak up rarely is a problem, it's just cap. (well with the way I use the ship)
Highs: whatever, drone link blah
Mid: Strong tank, at least 2 sensors though to combat damps, 1 or 2 boost amps to offset low slot penaltys
Low: 4 * Beta Reactor Control (better than t2)
Rigs: 3 * Cap recharge
Give cap recharge time of just 599 secs.....
I'm actually thinking of dropping a cap rig for one to increase scan res further.
Kleptomaniacs are recruiting evildoers. Join channel KLEPTO for info.
|

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
|
Posted - 2007.06.07 08:10:00 -
[95]
Edited by: Sokratesz on 07/06/2007 08:10:34
Originally by: Constantinee hrm nice pimp setup mine goes a little like this
Chimera
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Capital Shield Transporter I Capital Remote Armor Repair System I Drone Control unit I
Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Dread Guristas Invulnerability Field Pith B-Type Shield Boost Amplifier Gist B-Type Shield Boost Amplifier Capital Shield Booster I Dread Guristas Invulnerability Field
Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
151938 shield, 29.17/s, E/T/K/Ex=81/85/76/84 125000 armor, E/T/K/Ex=65/53/36/23 65116.39737859409 cap, +91.49/s, -840.45/s 78.0 m/s
My actual tq fitting btw.
/me ducks to avoid the epeen waving
Whoever opens that can will be very lucky, and you have a KIN resist hole and are very vulnerable to jamming and dampening, so if you use it the way a carrier is supposed to, that moment will come sooner rather then later.
|

Waxau
Amarr Liberty Rogues
|
Posted - 2007.06.07 10:34:00 -
[96]
Amen 
|

Gemmi Onyc
|
Posted - 2007.06.07 17:03:00 -
[97]
Originally by: Sokratesz Edited by: Sokratesz on 07/06/2007 08:10:34
Originally by: Constantinee hrm nice pimp setup mine goes a little like this
Chimera
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Capital Shield Transporter I Capital Remote Armor Repair System I Drone Control unit I
Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Dread Guristas Invulnerability Field Pith B-Type Shield Boost Amplifier Gist B-Type Shield Boost Amplifier Capital Shield Booster I Dread Guristas Invulnerability Field
Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
151938 shield, 29.17/s, E/T/K/Ex=81/85/76/84 125000 armor, E/T/K/Ex=65/53/36/23 65116.39737859409 cap, +91.49/s, -840.45/s 78.0 m/s
My actual tq fitting btw.
/me ducks to avoid the epeen waving
Whoever opens that can will be very lucky, and you have a KIN resist hole and are very vulnerable to jamming and dampening, so if you use it the way a carrier is supposed to, that moment will come sooner rather then later.
I wouldn't exactly call 76% resist a HOLE.
However no SB's is asking for trouble.
|

gordon cain
Minmatar x13 Anarchy Empire
|
Posted - 2007.06.07 17:47:00 -
[98]
Edited by: gordon cain on 07/06/2007 17:47:49 If you are working in hostile POS/Carrier area I would advise at least two faction smartbombs (not the insane onces, but like 6.5km once). They do wonders on enemy fighter, and I wouldnt go anywhere without warp disruptors and web.
Gordon Cain
|

Waxau
Amarr Liberty Rogues
|
Posted - 2007.06.08 00:57:00 -
[99]
Originally by: gordon cain Edited by: gordon cain on 07/06/2007 17:47:49 If you are working in hostile POS/Carrier area I would advise at least two faction smartbombs (not the insane onces, but like 6.5km once). They do wonders on enemy fighter, and I wouldnt go anywhere without warp disruptors and web.
Gordon Cain
.....Try fitting a scram, web, tank, and smartbombs to a chimera, and lemme know how your CPU holds out, let alone tank ^^
|

Constantinee
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.06.08 03:31:00 -
[100]
Originally by: Gemmi Onyc
Originally by: Sokratesz Edited by: Sokratesz on 07/06/2007 08:10:34
Originally by: Constantinee hrm nice pimp setup mine goes a little like this
Chimera
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Capital Shield Transporter I Capital Remote Armor Repair System I Drone Control unit I
Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Dread Guristas Invulnerability Field Pith B-Type Shield Boost Amplifier Gist B-Type Shield Boost Amplifier Capital Shield Booster I Dread Guristas Invulnerability Field
Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
151938 shield, 29.17/s, E/T/K/Ex=81/85/76/84 125000 armor, E/T/K/Ex=65/53/36/23 65116.39737859409 cap, +91.49/s, -840.45/s 78.0 m/s
My actual tq fitting btw.
/me ducks to avoid the epeen waving
Whoever opens that can will be very lucky, and you have a KIN resist hole and are very vulnerable to jamming and dampening, so if you use it the way a carrier is supposed to, that moment will come sooner rather then later.
I wouldn't exactly call 76% resist a HOLE.
However no SB's is asking for trouble.
tbh i havent uploaded my skils for quick fit for a while but with them updated my kin resist is 84 . and ive taken off aboost amp and have thrown on a sb instead. its still a rather godlike tank. but mainly used as defense or station bait in our system when in a pos raid or fleet i switch up to t2 :P
Omerta Syndicate |
|

Dragon Lord
Caldari Caldari Provisions
|
Posted - 2007.06.08 07:51:00 -
[101]
Originally by: Constantinee
Originally by: Gemmi Onyc
Originally by: Sokratesz Edited by: Sokratesz on 07/06/2007 08:10:34
Originally by: Constantinee hrm nice pimp setup mine goes a little like this
Chimera
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Capital Shield Transporter I Capital Remote Armor Repair System I Drone Control unit I
Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Dread Guristas Invulnerability Field Pith B-Type Shield Boost Amplifier Gist B-Type Shield Boost Amplifier Capital Shield Booster I Dread Guristas Invulnerability Field
Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
151938 shield, 29.17/s, E/T/K/Ex=81/85/76/84 125000 armor, E/T/K/Ex=65/53/36/23 65116.39737859409 cap, +91.49/s, -840.45/s 78.0 m/s
My actual tq fitting btw.
/me ducks to avoid the epeen waving
Whoever opens that can will be very lucky, and you have a KIN resist hole and are very vulnerable to jamming and dampening, so if you use it the way a carrier is supposed to, that moment will come sooner rather then later.
I wouldn't exactly call 76% resist a HOLE.
However no SB's is asking for trouble.
tbh i havent uploaded my skils for quick fit for a while but with them updated my kin resist is 84 . and ive taken off aboost amp and have thrown on a sb instead. its still a rather godlike tank. but mainly used as defense or station bait in our system when in a pos raid or fleet i switch up to t2 :P
swap all ur lows for t2 cap flux coils and add a t2 ccc in a rig slot and u with easily perma run that cap booster
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Feiko
FireTech Pure.
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Posted - 2007.06.19 20:08:00 -
[102]
I'm thinking of the following:
RIGS 3x Capacitor Control Circuit 1
HI Drone Control Unit Drone Control Unit Faction smart Bomb Capital shield transporter Capital remote armor rep
MED Heat Dissipation 2 Photon Scattering 2 Invulnerability Field 2 Cap rech 2 Cap rech 2 Capital Shield Booster Shield boost amp 2
LOW 3x Beta reactor control: Cap Power Relay 1x PDU 2
Will permarun the shield boost easily, and lots of nos on you shouldnt be too much of an issue. Should still boost around 600-650 shield per second. Cap recharge around 400/s max, with around 220/s usage (no remote reps counted). This is meant as a "capacitor safe" setup with a decent permarun tank.
Let me know your thoughts :)
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Kalek Astroth
Amarr A.N.A.R.C.H.I.C.A
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Posted - 2007.06.19 21:14:00 -
[103]
my only thought is dont waste faction or officer gear on a carrier : if you cant tank the dps with t2 res your are fu***d anyway even with faction gear , invest the extra money in another carrier to replace apossible loss Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Shufo ([email protected]) |

Robet Katrix
Eternity INC. Mercenary Coalition
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Posted - 2007.06.25 01:49:00 -
[104]
http://dl.eve-files.com/media/0706/Chimera_Fitting.jpg
my current fit.
i plan to upgrade the smartbombs and hardeners at some point. although because of CPU, pith b-types will likely be the limit
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Shpuntik
Minmatar Mining Bytes Inc. Mass Destruction.
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Posted - 2007.07.02 19:12:00 -
[105]
looks good setup not sure on the 2 smartbombs tho wouldn't the 1 be enough? Perhaps put a Remote armour rep on instead?
Also what drones would you advise all fighters or fighters with sum repair or webers etc?
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Waxau
Amarr Liberty Rogues Interstellar Alcohol Conglomerate
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Posted - 2007.07.02 19:56:00 -
[106]
Originally by: Shpuntik looks good setup not sure on the 2 smartbombs tho wouldn't the 1 be enough? Perhaps put a Remote armour rep on instead?
Also what drones would you advise all fighters or fighters with sum repair or webers etc?
EVERY carrier pilot i know of always goes with max fighters minus 1. That one fighter slot then enables several hundreds or so, of every other drone. I have every available type of drone with me. Usually being non-specialised costs you in pvp....but when you have the drone space available, you have nothing to lose.
Also, two smartbombs is fine. Sometimes logistics on carriers is pointless (100 vs 100 fleet battles). Simply because, you dont have time to lock and rep someone in time (inc lag) Then ontop of that, combining the fact that the dps is going to outweigh your repping, you arent helping anyone really.
And 1 smartbomb is usually good enoug (faction). Normal ones dont really do the dps sadly.
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.03 01:51:00 -
[107]
carrier 4 is a must for a start, along with fighters 4. This is a straight forward, but will need faction to fit it.
Triage, 2x Cap Shield Transporter, Cap remote Armor Rep, DCU/cloak (depends) Cap shield booster, Boost amp, kind hard, em hard, therm hard, 2x Invuln (dg is good for all of these) 3xCapacitor Flux Coil, Damage control
rigs: 3x CCC
A carrier used to remote rep is a deadly thing - whatever gets called primary get repped, and suddenly that ship wont die, or takes 10 times longer to go down - giving your fleet ALOT longer to bring down as many opposition targets as possible. If you Master remote repping, it wont be uncommon for your to never loose a BS in your gang if there are less than 20 people attacking it. Triage module is a long trainer, but so worth it.
Also, alot of people will diss the capacitor flux coils because they lower cap ammount while only slightly increasing cap recharge per second. But the added side effect is that your cap get to jump level faster, meaning you can move alot quicker - with that setup it usually takes me around 3-4 minutes to go from no cap to ready to jump - which can be life saving.
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Vily
Eternity INC. Mercenary Coalition
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Posted - 2007.07.03 17:05:00 -
[108]
Originally by: Shpuntik looks good setup not sure on the 2 smartbombs tho wouldn't the 1 be enough? Perhaps put a Remote armour rep on instead?
Also what drones would you advise all fighters or fighters with sum repair or webers etc?
No range bonus means a remote armor rep aint worth the time.
1 Smartbomb is fine for clearing regular drones, but you need 2 to defend effectively from fighters.
-
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Vily
Eternity INC. Mercenary Coalition
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Posted - 2007.07.03 17:06:00 -
[109]
Originally by: Maeltstome carrier 4 is a must for a start, along with fighters 4. This is a straight forward, but will need faction to fit it.
Triage, 2x Cap Shield Transporter, Cap remote Armor Rep, DCU/cloak (depends) Cap shield booster, Boost amp, kind hard, em hard, therm hard, 2x Invuln (dg is good for all of these) 3xCapacitor Flux Coil, Damage control
rigs: 3x CCC
A carrier used to remote rep is a deadly thing - whatever gets called primary get repped, and suddenly that ship wont die, or takes 10 times longer to go down - giving your fleet ALOT longer to bring down as many opposition targets as possible. If you Master remote repping, it wont be uncommon for your to never loose a BS in your gang if there are less than 20 people attacking it. Triage module is a long trainer, but so worth it.
Also, alot of people will diss the capacitor flux coils because they lower cap ammount while only slightly increasing cap recharge per second. But the added side effect is that your cap get to jump level faster, meaning you can move alot quicker - with that setup it usually takes me around 3-4 minutes to go from no cap to ready to jump - which can be life saving.
wont fit. 2 cap shield transporters is near impossible @ 175cpu EACH. -
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kidrob
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Posted - 2007.07.03 20:04:00 -
[110]
Edited by: kidrob on 03/07/2007 20:07:51 I thought about my med-slot fitting a really long time - here is my idea:
Med: -Capital SB -SB Amplifier (Faction) -Ivul II -Photon II -Heat II -Cap Recharger II -Sensor Booster (Faction or II)
High and lowslots are disscussed enough...
All modules incl. the SB run around 8 minutes with my actual skills. I think its OK -> The SB boosts insane with the Amplifier-I thinks thats the main advantage of shield tanked ships! ->If it has to run longer u are dead anyway!
-----
What do u think about it?
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 20:34:00 -
[111]
Edited by: Sokratesz on 03/07/2007 20:34:23
Originally by: kidrob Edited by: kidrob on 03/07/2007 20:07:51 I thought about my med-slot fitting a really long time - here is my idea:
Med: -Capital SB -SB Amplifier (Faction) -Ivul II -Photon II -Heat II -Cap Recharger II -Sensor Booster (Faction or II)
High and lowslots are disscussed enough...
All modules incl. the SB run around 8 minutes with my actual skills. I think its OK -> The SB boosts insane with the Amplifier-I thinks thats the main advantage of shield tanked ships! ->If it has to run longer u are dead anyway!
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What do u think about it?
Bad. Go for 2x invu fields & 2 SBA.
Alsom 2x cap shield transporters does fit, im looking at it right now, without any serious sacrifices to the rest of the fit.. (no co-procs either).
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kidrob
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Posted - 2007.07.04 19:50:00 -
[112]
Originally by: Sokratesz
Bad. Go for 2x invu fields & 2 SBA.
Alsom 2x cap shield transporters does fit, im looking at it right now, without any serious sacrifices to the rest of the fit.. (no co-procs either).
2x invu and 2x sba?
->And the other medslots?
Whats on te other (or your) med/lowslots fitted?
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 22:30:00 -
[113]
Capital Shield Booster 2x Shield Boost Amplifier (T2 or faction, as long as they use 55 CPU each) 2x Invulnerability Field (needs faction for the CPU reduction) 2x Sensor Booster-II
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Darth Labicus
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Posted - 2007.07.18 19:57:00 -
[114]
Please dont be mean!~
Anyhow i want to use my chimera as nothing more than a cargo hauler from empire to deep 0.0 with at times POS sitting in fleet OPS
thanks
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.18 20:48:00 -
[115]
Originally by: Darth Labicus Please dont be mean!~
Anyhow i want to use my chimera as nothing more than a cargo hauler from empire to deep 0.0 with at times POS sitting in fleet OPS
thanks
shame, she wasnt built for that.
sup /b/ |

Rylet VanDorn
Pastafarians
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Posted - 2007.07.18 21:24:00 -
[116]
Originally by: Darth Labicus Please dont be mean!~
Anyhow i want to use my chimera as nothing more than a cargo hauler from empire to deep 0.0 with at times POS sitting in fleet OPS
thanks
CCP put a stop to that with the last patch.
You can only haul around 50k in pure cargo nowadays, and only 10k in unpackaged POS structures.
If you want a cap ship to haul get a Revelation.
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Stahanov Iv
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Posted - 2007.08.08 15:32:00 -
[117]
Just found , Low grade Crystal set dont work with Chimera ... so i curious any useful imps for carrier pilot ?
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Waxau
Mortis Angelus
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Posted - 2007.08.08 16:46:00 -
[118]
Originally by: Stahanov Iv Just found , Low grade Crystal set dont work with Chimera ... so i curious any useful imps for carrier pilot ?
HP ones, lock time ones, speed ones, whatever floats your boat.
If ya want to get dramatic, +5's so you can train up a different race
^^ Sorry had to.
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king jks
Exanimo Inc Triumvirate.
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Posted - 2007.08.08 18:11:00 -
[119]
3 drone control 1 capital shield 1 faction heavy neutralizer (drop 1 drone control for a smartbomb if you wish)
capital booster 2x DG/T2 boost amp 2x DG invuln 1x DG photon field sensor booster (drop a boost amp for a TS/domi disruptor if you really need one)
4x TS cap relay
3x CCC
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Kokoshu
Caldari Dawn of a new Empire
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Posted - 2007.08.09 12:03:00 -
[120]
So with the new CPU added onthe Test server willit change peoples set up for it, possibly 2 Shield Transfers or maybe Triage any one good any new setups they would like to share.
I still think that
2x DCU 1x Capital Shield Transfer 2x Med Dread Gursitas Smart bombs
2x DG SBA 2x DG Invuls 1x Cap shield Booster 1x SS sensor Booster 1x Cap recharger 2
4x Beta Cap Relay
3x CCC
seems like the best fit
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speedphreak
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Posted - 2007.08.09 12:07:00 -
[121]
What has changed on the chimera - cpu boost would make my day :)
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ArtemisEntreri
0utbreak
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Posted - 2007.08.09 12:11:00 -
[122]
Originally by: speedphreak What has changed on the chimera - cpu boost would make my day :)
+50 cpu
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Kokoshu
Caldari Dawn of a new Empire
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Posted - 2007.08.09 12:14:00 -
[123]
beat me to it :) so has the phoenix but thats of topic, im just curious to see if people will change its tank as more CPU is avaliable or wheter it will simply be lose one high for another Shield transfer
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.08.09 13:56:00 -
[124]
Edited by: Vladimir Tinakin on 09/08/2007 14:04:27 You can now fit 3x DCU, 1x Shield Xfer array, and 1 large faction smartie in the highs, with a full permarun tank. Mid: 2x DG Invuln, 1x CR II, 1x Sensor booster, 2x Boost Amp, 1x Capital Shield Booster Low: 3x TS CPR, 1x Damage Control II Rigs: 2x CCC, 1x semiconductor memory cell (or another CCC)
And no coproc needed! \o/
Pretty much the same setup as someone had above; swap out the stuff in the mids with whatever faction floats your boat. :)
This setup allows for 70-80% resists across the board while permarunning and allowing you to tap the shield transfer array. Actually, you could permarun the array as long as your shield booster was turned off; I know lag makes doing that an iffy prospect but short of officer mods I don't think permarunning both is feasible.
Swapped out 1 CPR for a Damage Control II--it more than doubles your structure resists and adds to your shield and armor effective HP...in my head its more than worth the loss of the extra cap buffer. You're more vulnerable to nos/neuts, but they'll have to chew for a lot longer to take you down.
This setup requires over 3000 sustained raw EM DPS to ***** the tank.
Fitting 2x Shield Xfer Arrays gets very, very tight though. May have to get more creative with that setup. But running two of them puts a serious hurt on your cap, so your tank is limited from the start. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.08.09 20:11:00 -
[125]
Originally by: Waxau
Originally by: Stahanov Iv Just found , Low grade Crystal set dont work with Chimera ... so i curious any useful imps for carrier pilot ?
HP ones, lock time ones, speed ones, whatever floats your boat.
If ya want to get dramatic, +5's so you can train up a different race
^^ Sorry had to.
I assume you mean the hardwirings that increase shield HP and such.
I don't suppose there are any pirate implant sets that would help a Chimera? Why is it that Crystals don't work for capital shield tankers but Slaves work just fine for capital armor tankers? Is CCP ever going to fix/balance that?
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Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.17 17:07:00 -
[126]
Theres a -5% to cap recharge implant now and theres a +5 cap implant not sure if this is +5% to cap or 5 cap though, also theres a +5% to cpu implant. all the aboev would be very useful for a chimera pilot
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.17 17:09:00 -
[127]
Wait, they adding +50 base cpu?
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Kokoshu
Caldari Militaris
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Posted - 2007.08.17 18:29:00 -
[128]
indeed they are
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.17 18:35:00 -
[129]
Originally by: Kokoshu indeed they are
you're ****cking kidding me. When / where / officially released?
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Waxau
Mortis Angelus
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Posted - 2007.08.17 20:22:00 -
[130]
Originally by: Sokratesz
Originally by: Kokoshu indeed they are
you're ****cking kidding me. When / where / officially released?
SiSi i believe - Was also stated in the Game Development section.
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Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.17 23:24:00 -
[131]
Edited by: Dragon Lord on 17/08/2007 23:26:55 Edited by: Dragon Lord on 17/08/2007 23:25:42 Edited by: Dragon Lord on 17/08/2007 23:24:18 Ok i tried the two cap implants on the test server, the slot 6 one 'Squire' CR8 gives a 5% reduction to cap recharge time and u can get it from the lp store. The second slot 8 one 'Squire' CC8 gives a +5% cap bonus not the +5 cap that the description shows. Now with these two implants and the 50 extra cpu the chimera will get in the next patch the following fit is possible and can perma run its tank.
Highs: 2 DCU's, 1 dread SB, Cap shield transporter, 1 triage module.
Mids: 1 Capital shield booster, 2 dread boost amps, 2 dread invuls, 1 true sansha cap recharger and a shadow serp sensor booster.
Lows 4 x pdu's
Rigs 2 ccc's t2 and a anti-em screen reinforcer 2
This gives resistances of 73/86.5/79.8/73 The booster boosts 11668hp every 10 seconds Its cap per second is 220 and if the cap shield transporter and smarty is not in use the cap usage is 210 with capital shield op 4 and carrier 4
It will tank 4321dps in its lowest res forever over 4600dps in its lowest res with carrier lvl5
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Kokoshu
Caldari Militaris
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Posted - 2007.08.18 08:04:00 -
[132]
ure gonna need to rep more cap a second i believe.
I swear taht although PDU look nice on paper, beta car power relays seem to work better, gives you some room for getting nossed / Neuted, you can also get to perma run your tank and easily dip into your shield transfer.
I could be completely wrong tho
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Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.18 08:48:00 -
[133]
It will run the booster np but like u say the caps tight, u could use 4 true sansha cap power relays which will boost ur cap/s to over 400 and only reduce ur shield boost to around 8000 so we are still talking over 3000dps in em and with nearly a 200cap/s buffer u can run that capital repper as well for quite a while.
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Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.18 08:50:00 -
[134]
Originally by: Kokoshu ure gonna need to rep more cap a second i believe.
I swear taht although PDU look nice on paper, beta car power relays seem to work better, gives you some room for getting nossed / Neuted, you can also get to perma run your tank and easily dip into your shield transfer.
I could be completely wrong tho
220cap/s regen 210cap/s used from running mid slot rack
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Kokoshu
Caldari Militaris
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Posted - 2007.08.18 09:07:00 -
[135]
what is the triage like then?
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Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.18 10:44:00 -
[136]
well i belive with capital shield op lvl5 and the 4 true sansha cap power relays i think u can run the booster in triage mode forever that will give you 4 times the tanking or just under 20k dps, any nos or neuts on you and ur tank will begin to fail though. Be interesting to see what a triaged wyvern will best officer mods could tank.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.18 10:49:00 -
[137]
These changes will only affect my highslot layout - mids and lows (dual DG invu tank + 4x TS CPR) will not change because i simply need all the cap i can get to permarun my own tank and permatank a gang mate.
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Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.18 10:54:00 -
[138]
well the two cap implants should help you there
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.18 11:53:00 -
[139]
Originally by: Dragon Lord well the two cap implants should help you there
I've got the -5% recharge and +3% amount ones already :) 74k cap recharging in 430s, generating 430 cap/s, enough for the tank, smartbombs and one transporter to run indefinite.
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Hermosa Diosas
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Posted - 2007.09.17 15:33:00 -
[140]
is there a reason no one seems to fit citadels for pvp or are these setups baed mainly on fleet battles?
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.09.17 15:55:00 -
[141]
Originally by: Hermosa Diosas is there a reason no one seems to fit citadels for pvp or are these setups baed mainly on fleet battles?
Chimera thread, not phoenix 
Citadels, while possessing of a nice alpha on paper, need siege to out DPS regular torpedoes. And in siege, if you're not painted and motionless, citadels don't hurt you that much.
If you are webbed with a painter on you, hellooo pod! ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Crassus Silverwolf
Caldari The Knighthawks FREGE Alliance
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Posted - 2007.09.17 17:10:00 -
[142]
I have a question to all of you Battle hardened Chimera pilots, from a novice Chimera pilot.
Whilst the setups have been thoroughly discussed here, part of a Chimera's setup is its ability to deal damage with its drones.....
What has been puzzling me is how to use them effectively and for this case lets assume we are not in a huge fleet battle. I know to leave 1 fighter out of the line up and use that free drone space to stock up with all the other types of drone.
However, what is not clear is whether to mixup the drones for example does sending out 12 drones which consist of 8 fighters and then a mix of Webber drones, Targetpainting Drones, Warp Scramble or ECM drones. Therefore does having 3 webber medium drones give me 3pts on a target and effectively hold him down
I know that these drones will not warp away if the fighters fly away but I am trying to see if mixing these things up will do me any good or should i just send out the fighters to deal with most targets..........
8 Fighters 3 Warp Scramble Drones - Light, Medium & Heavy 1 Target Painting Drone
Will this have any effect on the ships I tell the drones to kill
Help me understand if i am barking up the wrong tree here before I buy BPO's for all these drone types......
Cheers everyone for your thoughts
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.09.17 17:28:00 -
[143]
No such animal as Warp Scramble Drones. Or at least, not on TQ.
There are Webber drones, but these only come in the "heavy" variety.
Adding painter/webber drones to the mix can make your fighters more effective...however this role is usually handled best by your escorts.
Carriers are NOT solopwnmobiles, as its been oft stated. You're very susceptible to being jammed/damped to all hell, and having your drones/figs orbit you clueless while you desperately try to get away or into lock range.
If you do want to try soloing in a carrier, pack 2 sensor boosters and maybe an ECCM...you'll need it.
Oh, and insurance. You'll need that too. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Malarki X
Caldari Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.09.27 09:39:00 -
[144]
Here is Chimera setup that I have been looking at. Doesnt have SB because - in case I need them my fleet is dead and so am I . Also cap shield transfer should be droped in favour of XL if a SB is to be fitted ....
Chimera current setup:
Drone Control Unit I Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Empty Slot
Capital Shield Booster I Invulnerability Field II Heat Dissipation Field II Sensor Booster I Photon Scattering Field II Dread Guritas Shield boost Amplifier Cap Recharger II
Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
150000 shield, 25.0/s, E/T/K/Ex=75/80/70/80 115000 armor, E/T/K/Ex=65/53/36/23 67500.0 cap, +218.36/s, -475.201/s 81.0 m/s 0.0 DPS
Cap is stable at 40%, untill transporter kicks in.
Discuss ...
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Sokratesz
Paradox v2.0
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Posted - 2007.09.27 09:53:00 -
[145]
Edited by: Sokratesz on 27/09/2007 09:54:11
Originally by: Malarki X Here is Chimera setup that I have been looking at. Doesnt have SB because - in case I need them my fleet is dead and so am I . Also cap shield transfer should be droped in favour of XL if a SB is to be fitted ....
Chimera current setup:
Drone Control Unit I Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Empty Slot
Capital Shield Booster I Invulnerability Field II Heat Dissipation Field II Sensor Booster I Photon Scattering Field II Dread Guritas Shield boost Amplifier Cap Recharger II
Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
150000 shield, 25.0/s, E/T/K/Ex=75/80/70/80 115000 armor, E/T/K/Ex=65/53/36/23 67500.0 cap, +218.36/s, -475.201/s 81.0 m/s 0.0 DPS
Cap is stable at 40%, untill transporter kicks in.
Discuss ...
Ditch that Briefcase T2 and fit a fourth cap relay, and swap them all for faction. I would definetly fit at least 1 smartbomb and go with a 2 slot resist tank to save another mid for a sensorbooster or warp disruptor.
My setup holds at 65% cap with tank and smartbombs running.
i suck |

Groves111
Antares Fleet Yards SMASH Alliance
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Posted - 2007.09.27 16:08:00 -
[146]
Whilst I don't fly a chimera yet, this fitting looks promising and is one ill consider:
Highs: 2x Capital Shield Transfer Arrays 2x Drone Control Units 1x True Sansha EMP Smartbomb
Mids: 1x Capital Shield Booster 2x Dread Guristas Shield Boost Amplifiers 2x Dread Guristas Invulnerability Fields 1x Dread Guristas Photon Scattering Field 1x True Sansha Cap Recharger
Lows: 1x True Sansha Power Diagnostic Unit 2x True Sansha Capacitor Power Relays 1x Dread Guristas Co-Processor
Rigs: 2x Capacitor Control Circuit I's
Tanks 5000+ DPS. --- Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Sokratesz
Paradox v2.0
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Posted - 2007.09.27 18:53:00 -
[147]
Originally by: Groves111 Whilst I don't fly a chimera yet, this fitting looks promising and is one ill consider:
Highs: 2x Capital Shield Transfer Arrays 2x Drone Control Units 1x True Sansha EMP Smartbomb
Mids: 1x Capital Shield Booster 2x Dread Guristas Shield Boost Amplifiers 2x Dread Guristas Invulnerability Fields 1x Dread Guristas Photon Scattering Field 1x True Sansha Cap Recharger
Lows: 1x True Sansha Power Diagnostic Unit 2x True Sansha Capacitor Power Relays 1x Dread Guristas Co-Processor
Rigs: 2x Capacitor Control Circuit I's
Tanks 5000+ DPS.
Either go all out on the CPRs or dont fit any at all. The more you fit, the better the bonsu they give cause the penalty is stacking penalized. Also, the coproc is a waste of a slot either way around.
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Groves111
Antares Fleet Yards SMASH Alliance
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Posted - 2007.09.27 23:32:00 -
[148]
Originally by: Sokratesz
Either go all out on the CPRs or dont fit any at all. The more you fit, the better the bonsu they give cause the penalty is stacking penalized. Also, the coproc is a waste of a slot either way around.
3 Cap power relays would be nice, but im not seeing that theres enough cpu to do that. If there is, go for it, slap on the cap power relay. Also that should be 3x CCC rigs, I made a typo there. --- Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Sokratesz
Paradox v2.0
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Posted - 2007.09.28 16:20:00 -
[149]
Originally by: Groves111
Originally by: Sokratesz
Either go all out on the CPRs or dont fit any at all. The more you fit, the better the bonsu they give cause the penalty is stacking penalized. Also, the coproc is a waste of a slot either way around.
3 Cap power relays would be nice, but im not seeing that theres enough cpu to do that. If there is, go for it, slap on the cap power relay. Also that should be 3x CCC rigs, I made a typo there.
1) ditch DCU's 2) ?? 3) profit!
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.09.30 23:11:00 -
[150]
Edited by: Icome4u on 30/09/2007 23:15:27 Edited by: Icome4u on 30/09/2007 23:14:26 High: W/e you need Med: Invul II x2, Photon II, Heat II, SBA II X2, Capital Shield Booster Low: 3 TS CPR, DC II Rig: CCC I x3
Carrier lvl IV: 80/85/78/84
You shield boost around 8k. You can run that non-stop for 16 minutes. You will tank 2 experienced dreads in siege mode for 20 mins with 2 Neuts/NOS BS sucking on you. Ditch the 3 TS CPR for 3 PDS II for capital fleet fights.
Edit: If you want to run a low resistance, grab a Thanatos, at least you will be doing more damage... Ditching the DC II for a CPR *could* be useful. But the added resistance might be what you were looking for. It would depend of the situation i guess. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
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Sokratesz
Paradox v2.0
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Posted - 2007.10.01 05:54:00 -
[151]
Originally by: Icome4u Edited by: Icome4u on 30/09/2007 23:15:27 Edited by: Icome4u on 30/09/2007 23:14:26 High: W/e you need Med: Invul II x2, Photon II, Heat II, SBA II X2, Capital Shield Booster Low: 3 TS CPR, DC II Rig: CCC I x3
Carrier lvl IV: 80/85/78/84
You shield boost around 8k. You can run that non-stop for 16 minutes. You will tank 2 experienced dreads in siege mode for 20 mins with 2 Neuts/NOS BS sucking on you. Ditch the 3 TS CPR for 3 PDS II for capital fleet fights.
Edit: If you want to run a low resistance, grab a Thanatos, at least you will be doing more damage... Ditching the DC II for a CPR *could* be useful. But the added resistance might be what you were looking for. It would depend of the situation i guess.
Setup is cheap but lacks sensorboosters.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.01 09:27:00 -
[152]
Edited by: Icome4u on 01/10/2007 09:28:17
Originally by: Sokratesz
Originally by: Icome4u Edited by: Icome4u on 30/09/2007 23:15:27 Edited by: Icome4u on 30/09/2007 23:14:26 High: W/e you need Med: Invul II x2, Photon II, Heat II, SBA II X2, Capital Shield Booster Low: 3 TS CPR, DC II Rig: CCC I x3
Carrier lvl IV: 80/85/78/84
You shield boost around 8k. You can run that non-stop for 16 minutes. You will tank 2 experienced dreads in siege mode for 20 mins with 2 Neuts/NOS BS sucking on you. Ditch the 3 TS CPR for 3 PDS II for capital fleet fights.
Edit: If you want to run a low resistance, grab a Thanatos, at least you will be doing more damage... Ditching the DC II for a CPR *could* be useful. But the added resistance might be what you were looking for. It would depend of the situation i guess.
Setup is cheap but lacks sensorboosters.
No point in wasting isk on a carrier. True it lacks sensor boosters and its really annoying me. But a carrier job isn't to rep little frigs or cruisers. You can lock a BC in a decent amount of time, and something like 12 seconds for a BS. If your job is to spam rep, then triage module is your friend (and death).
I keep the expensive stuff for my MS. A carrier is just NOT worth spending the extra isk on... it's to easy to tackle and kill.
Edit: if you are more of the 'pew pew' type, grab a Thanatos, stick 2 sensor boosters on it and voila. Fast locking + real dps. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
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Sokratesz
Paradox v2.0
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Posted - 2007.10.01 09:44:00 -
[153]
Well the problem is mostly with dampeners, theyre so abundant that they will usually be the cause of you locking squat beyond 10km, and 2 sensorboosters extend that to just beyond 20 with good skills giving you and your gang alot more headroom. That, and the extra locking speed is really worth it. Nothing like tanking an assault frigate against an entire enemy gang =P
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Hoizon
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Posted - 2007.11.10 17:58:00 -
[154]
so I'm assuming the CPR penalty to shield boosting is worth the extra cap recharge on the phoenix?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.11.10 18:18:00 -
[155]
Originally by: Hoizon so I'm assuming the CPR penalty to shield boosting is worth the extra cap recharge on the phoenix?
You can make it permaurn in siege with them - so i'd say yes.
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Hoizon
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Posted - 2007.11.10 19:13:00 -
[156]
bah im an idiot I menat Chimera. I assume the point remains valid though
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Waxau
Mortis Angelus The Church.
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Posted - 2007.11.10 23:51:00 -
[157]
Edited by: Waxau on 10/11/2007 23:50:54
Originally by: Hoizon bah im an idiot I menat Chimera. I assume the point remains valid though
Indeed - Simply put..if you fancy ingame chats - Permatank = Sokky / ActiveTank = Waxau (me)

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Arlic0
Caldari Caldari Provisions
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Posted - 2007.12.13 21:23:00 -
[158]
Hey, any reason why people use hardeners rather than resistance amps? I was thinking of using amps since my skills will increase their effectiveness. any thoughts?
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goodby4u
Logistic Technologies Incorporated
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Posted - 2007.12.13 21:27:00 -
[159]
Originally by: Arlic0 Hey, any reason why people use hardeners rather than resistance amps? I was thinking of using amps since my skills will increase their effectiveness. any thoughts?
Because in the end hardeners still add more resistance...And cap for hardeners mean alot less on capital class ships. Signature removed. Contains no Eve content. Navigator ([email protected]) |

Seito
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Posted - 2008.01.02 09:13:00 -
[160]
Hi slot: 3 domi SB, 1 triage, 1 cap transfer shield Med slot: 1 cap shield boost, 2 shield amp t2 (or officer), 2 dread guristas invul, 2 cap recharger t2 Low slot: 1 damage control t2, 3 pwd t2
Rigs: 2 rigs cc t2, 1 rig cc t1
This fit is for remote carrier in triage mode so no need of sensor booster or warp disruptor.
Your shield booster in triage mode give you around 50 000 shield every 10 seconds. with em: 76 % and all other resists up than 80 %.
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Tecro Nashota
Inako Industries
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Posted - 2008.02.15 03:26:00 -
[161]
I got a few questions.
I've noticed in EFT that the shield transporter also gets a bonus from the normal shield emissions skill ? So does it need 900 or 1200 CAP at lvl4 ?
Can you use more than 5 normal drones, like 10 Ogre's ? I know you can only assign 5 fighters/drones to a gangmate. But to defend yourself ?
Is that recent graphics bug fixed with some broken shadow or dark spot or something ?
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Viryana
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.02.15 08:13:00 -
[162]
Originally by: Tecro Nashota Can you use more than 5 normal drones, like 10 Ogre's ? I know you can only assign 5 fighters/drones to a gangmate. But to defend yourself ?
Yes you can use as many drones as you can fighters, including control units and all. Good feature that, frigs and cruisers **** themselves when thy see 10-15 hob II's coming 
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.15 09:34:00 -
[163]
Originally by: Tecro Nashota
I've noticed in EFT that the shield transporter also gets a bonus from the normal shield emissions skill ? So does it need 900 or 1200 CAP at lvl4 ?
900, the normal skill affects it indeed
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Waxau
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.02.15 11:36:00 -
[164]
Originally by: Tecro Nashota I got a few questions.
I've noticed in EFT that the shield transporter also gets a bonus from the normal shield emissions skill ? So does it need 900 or 1200 CAP at lvl4 ?
Can you use more than 5 normal drones, like 10 Ogre's ? I know you can only assign 5 fighters/drones to a gangmate. But to defend yourself ?
Is that recent graphics bug fixed with some broken shadow or dark spot or something ?
Transporter answer has been given (thankfully, as i didnt know :P)
However the drones:
You can launch your max amount of drones, taking into account Drone control units, and Carrier skill level. You can assign ALL of those drones, however non-carriers can only be assigned a maximum of 5 each (depends on their drone skill). Assigning fighters acts as their OWN drones. As such they cannot launch their own, and can control your fighters (5 of them with Drones 5) more exact than 'assist'ing with normal drones.
As for the graphics, that was fixed before the new graphics were released onto tranq.
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Tecro Nashota
Inako Industries
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Posted - 2008.02.15 17:00:00 -
[165]
That's good news. Thanks.
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Buddy Mort
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Posted - 2008.04.12 00:56:00 -
[166]
I need a setup for Chimera, for Remote Repping, both armor and shield, and some tank, generally for POS killing gangs. Could you provide me with some suggestions? Thanks a lot
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Lyrien Vainen
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Posted - 2008.05.23 12:15:00 -
[167]
I am looking for a decent setup for small to medium gang suport. so drones for damge and good remote rep shield and armour. i got a few fittings yself but i would prefer how the veterans think of it. than gang is not for pos fights.
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Sokratesz
Rionnag Alba
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Posted - 2008.05.23 12:31:00 -
[168]
Originally by: Lyrien Vainen I am looking for a decent setup for small to medium gang suport. so drones for damge and good remote rep shield and armour. i got a few fittings yself but i would prefer how the veterans think of it. than gang is not for pos fights.
See here
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Velox Idolon
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Posted - 2008.05.23 12:39:00 -
[169]
why is the last high empty in that fit? Why not for example a warfare link?
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Sokratesz
Rionnag Alba
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Posted - 2008.05.23 13:16:00 -
[170]
Originally by: Velox Idolon why is the last high empty in that fit? Why not for example a warfare link?
Cloak or neut.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
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Velox Idolon
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Posted - 2008.05.23 13:23:00 -
[171]
kk cool :)
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Kurundo Garon
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Posted - 2008.05.26 13:33:00 -
[172]
Originally by: Sokratesz
Originally by: Lyrien Vainen I am looking for a decent setup for small to medium gang suport. so drones for damge and good remote rep shield and armour. i got a few fittings yself but i would prefer how the veterans think of it. than gang is not for pos fights.
See here
verry usefull seeing the fact in recently got my carrier toon.
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