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Goose99
Republic Military School Minmatar Republic
315
|
Posted - 2011.12.16 20:46:00 -
[1] - Quote
Emperor Salazar wrote:You seriously think missiles are useless in pvp. I honestly don't know how you can be so ignorant.
Perhaps he wanted to fly something other than drake, which does well despite missiles. |

Goose99
Republic Military School Minmatar Republic
317
|
Posted - 2011.12.17 16:43:00 -
[2] - Quote
Balance = pvp, not pve. Winmatar wins both pvp and pve, but that's something else. |

Goose99
Republic Military School Minmatar Republic
320
|
Posted - 2011.12.18 18:22:00 -
[3] - Quote
Emperor Salazar wrote:Youre essentially trying to make missiles more like turrets, in that their alpha would matter a bit more (faster damage to target). However, the fact that they are different currently forces FCs to prepare differently and use different tactics. Diversity in combat is good. This is working as intended.
The way to make missiles less fail is making them more like turrets? Interesting.
Diversity! Winmatar must win and Caldari/Gallante shall fail, it is thus "diverse." If everyone wins, it's not diverse. FOTM should be permanent and balancing shouldn't exist, because of "diversity." |

Goose99
Republic Military School Minmatar Republic
320
|
Posted - 2011.12.18 18:51:00 -
[4] - Quote
Emperor Salazar wrote:Joe Risalo wrote:Emperor Salazar wrote:Youre essentially trying to make missiles more like turrets, in that their alpha would matter a bit more (faster damage to target). However, the fact that they are different currently forces FCs to prepare differently and use different tactics. Diversity in combat is good. This is working as intended. You're correct. It is forcing FCs to use different tactics. However, those tactics are either bring a solid missile fleet, or don't bring missile boats. You are correct though that I am trying to make missiles a little more like turrets in that they'll have more effective alpha, but also that they'll fit better into mixed fleets. I think we can both agree that missiles are effective in some slight situations, and that a solid missile fleet is also quite effect. However, we both also know that finding a corp/alliance that is pure missiles is quite unlikely, so finding a solid missile fleet is also quite difficult. So instead of keeping missiles behind the curve in mixed fleets, I would like to see them have a fast alpha (though still not instant) so that they'll better fit into both mixed pve and pvp fleets. The way missiles are now, they're only effective when solo or when in a solid missile fleet. So again, it's a matter of making them more effective in mixed fleets.  Missiles are effective in small mixed fleets. In large fleets, you don't want mixed combinations, you want a solid fleet doctrine of ships (drake fleet, armorhacs, sniperhacs, alphafleet). you need more pvp experience Joe before you start commenting on this stuff.
There's the drake blob, and then there's the... drake blob. "Solid fleet doctrine" for missile is limited to the drake blob. Wait, did you mention "tactics?" Why yes you did.
Emperor Salazar wrote:FCs to prepare differently and use different tactics.
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Goose99
Republic Military School Minmatar Republic
320
|
Posted - 2011.12.18 18:58:00 -
[5] - Quote
Emperor Salazar wrote:Confirming that fleets of maels or hurricanes or ahacs or rokhs or abbadons are actually drakes in disguise.
Confirming they all use missiles. Also confirming creating huge blobs of the exactly same ship with same fit wins Eve.
Oh wait, one of them is true. |

Goose99
Republic Military School Minmatar Republic
320
|
Posted - 2011.12.18 19:25:00 -
[6] - Quote
Joe Risalo wrote: I fly only missile boats.
My condolences. |

Goose99
Republic Military School Minmatar Republic
322
|
Posted - 2011.12.19 03:32:00 -
[7] - Quote
Emperor Salazar wrote:I don't know why you guys are still arguing with him. No offense meant, but you simply don't have enough experience to be taken seriously in this discussion Joe. Its pretty clear you have a very deluded understanding of pvp in general, let alone how missiles fit into it.
Like how does drake blob fits into blobbing? What is there for him to understand?
Anyway, instead of that, guns shouldn't hit instantly, and volley should do its dmg over time... you know, as ship scuttle under the dmg or something. |

Goose99
Republic Military School Minmatar Republic
326
|
Posted - 2011.12.19 14:49:00 -
[8] - Quote
Gypsio III wrote:Gypsio III wrote:Joe Risalo wrote:I would at least like to see each missile spead up enoguh to where at max range one volley will hit before the next volley is fired.
For example, lets say you have a drake a max skill, both your range skills at lvl 5, and t2 range rigs with a max range of 90km, then I would like to see the missile velocity increased so that volley 1 hits before volley 2 is fired at max range. What you would like to see is not important. What is important is balance. Why are faster HMs from a Drake necessary? Are you arguing that HM Drakes are underpowered and need to be boosted? Please provide supporting evidence. Well, Joe?
Drakes (in blob form) works despite missiles, therefore missiles are fine and Caldari is fine. Because missiles = drake and Caldari = drake.
Your beef = nerf drake =/= nerf Caldari or nerf missile |

Goose99
Republic Military School Minmatar Republic
328
|
Posted - 2011.12.19 15:37:00 -
[9] - Quote
Emperor Salazar wrote:How about you get a bit more pvp experience under your belt before trying to "fix" the game?
TEST love their drake blobs. |

Goose99
Republic Military School Minmatar Republic
382
|
Posted - 2011.12.24 17:01:00 -
[10] - Quote
Imrik86 wrote:Sobaan Tali wrote:The issue I have is the fact that realistically missiles in Eve already go preaty fast when you think about it. Dude, ships in EVE travel faster than light. I expect they would have some pretty badass missiles in a future like this. Actually, it surprises me that missiles aren't simply warheads propelled by MWDs. Talk about realism. This is a game.
You know what else travels faster than light? Winmatar bullets. That's why they win. |
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