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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725

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Posted - 2016.02.11 17:42:53 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Target Painters.
This is a class of modules that I've been especially nervous about touching for a fairly unusual reason: names. Their current names are one of my favorite old EVE easter eggs, and I know many of you share that opinion. We do plan to change the names of the modules to more closely match other "named" modules in the new system, but rest assured that their old names will live on in special descriptions for the modules.
As for the actual numbers, the biggest change is that we're giving the Target Painters a significant range buff (mostly in falloff, but with optimal increases as well). This should help emphasize the main distinguishing advantage that these modules have over stasis webifiers for amplifying damage application.
We're also buffing the Republic Fleet TPs to match their Domination counterparts, and giving the standard buff to the storyline 'Inception' painter.
Here's the most recent iteration of the numbers:

We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725

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Posted - 2016.02.11 17:43:17 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Mike Azariah
The Scope Gallente Federation
3376
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Posted - 2016.02.11 19:58:19 -
[3] - Quote
Is reserved justy so nobody gets first?
I am happy that the names will stay.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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HarlyQ
Amok. Goonswarm Federation
111
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Posted - 2016.02.11 20:01:46 -
[4] - Quote
I am sad you are getting rid of pwnage target painter. LONG LIVE PWNAGE! |

Asher Elias
GoonWaffe Goonswarm Federation
18
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Posted - 2016.02.11 20:03:09 -
[5] - Quote
Why no officer target painters? It's a fun module that people would like to find/purchase. I don't think a 34-39% bonus would be game breaking. |

Annia Aurel
Wildly Inappropriate Goonswarm Federation
12
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Posted - 2016.02.11 20:06:45 -
[6] - Quote
Any chance we'll see that high slot target painter that was once in the data files of a patch but never made it in game?
https://forums.eveonline.com/default.aspx?g=posts&t=126016
There are many ships with a free high slots after weapons, and there would be nice fitting alternatives and tradeoffs ... |

Current Habit
Rusty Pricks
67
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Posted - 2016.02.11 20:08:01 -
[7] - Quote
Sadly the days of PWNAGE are over :((( |

Tyr Dolorem
Reikoku Pandemic Legion
170
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Posted - 2016.02.11 20:25:09 -
[8] - Quote
Yo where the purp tps at? |

Jordanna Bauer
Taylor Swift Fanclub
75
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Posted - 2016.02.11 21:03:25 -
[9] - Quote
RIP PWNAGE TP. :( |

Ki Yaung
Faithfully Executed Testing
0
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Posted - 2016.02.11 21:09:30 -
[10] - Quote
It looks like you're also reducing the Signature Radius Modifier. The "Phased" version, for example, currently gives 30% mod to sig radius. In your table, it will be reduced to 27.5?
While, that's fine, I can go T2 to get the 30+%... you made no mention of this in your sales pitch as you did in your other tiericide posts.
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Arthur Aihaken
CODE.d
4956
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Posted - 2016.02.11 21:10:44 -
[11] - Quote
Grrrrr... Domination TPs are going to take a serious price hit. And another vote for Officer variants (long overdue). Maybe as a high slot option only?
I am currently away, traveling through time and will be returning last week.
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Anthar Thebess
1452
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Posted - 2016.02.11 21:27:05 -
[12] - Quote
Sansha target painter ( not true sansha ) you know one you get from pirate LP store.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Yockerbow
Aliastra Gallente Federation
61
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Posted - 2016.02.11 21:30:25 -
[13] - Quote
CCP Fozzie wrote: but rest assured that their old names will live on in special descriptions for the modules.
Just like the old region descriptions? |

unidenify
Plundering Penguins Solyaris Chtonium
175
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Posted - 2016.02.11 21:41:01 -
[14] - Quote
MFW I read Republic Fleet TP get buff in fit cost and sig bonus
https://www.youtube.com/watch?v=P3ALwKeSEYs |

Harkin Issier
Negative-Impact Violence of Action.
64
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Posted - 2016.02.11 22:18:42 -
[15] - Quote
Fozziepls
When making these posts, you need to include what the change in values will be.
Example Module II PG: 150 (+5) CPU: 12 (-1)
That or include a second picture showing what the values currently are.
It makes it much harder to give easy feedback when we're tabbing back and forth between Osmium type comparison pages.
Also RIP PWNAGE. You shall be sorely missed. |

Joe Risalo
State War Academy Caldari State
1237
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Posted - 2016.02.11 22:23:50 -
[16] - Quote
This is the complete opposite of what I was hoping with TPs.
RIP TPs. Thinking this is intentional to make MGCs more viable. Really should have gone another direction with TPs.. |

Arthur Aihaken
CODE.d
4960
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Posted - 2016.02.11 23:22:20 -
[17] - Quote
Joe Risalo wrote:This is the complete opposite of what I was hoping with TPs.
RIP TPs. Thinking this is intentional to make MGCs more viable. Really should have gone another direction with TPs.. Well... "Go Golem"...
I am currently away, traveling through time and will be returning last week.
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Harvey James
The Sengoku Legacy
1256
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Posted - 2016.02.11 23:27:03 -
[18] - Quote
i think the 90km falloff and 36km optimal is excessive here, especially as the main motivation is power creep so people use them over webs, kind of suggests webs need a nerf ( especially recon range bonuses).
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Arthur Aihaken
CODE.d
4962
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Posted - 2016.02.11 23:33:21 -
[19] - Quote
Harvey James wrote:i think the 90km falloff and 36km optimal is excessive here, especially as the main motivation is power creep so people use them over webs, kind of suggests webs need a nerf ( especially recon range bonuses). It's only a 6k boost to optimal (20%). The change to falloff is more dramatic, but there really wasn't a long-range option for boosting damage application. So I like the changes (just waiting for the purple variants).
I am currently away, traveling through time and will be returning last week.
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Moac Tor
Cyber Core Stain Confederation
425
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Posted - 2016.02.11 23:36:40 -
[20] - Quote
CCP Fozzie wrote:Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Target Painters.
This is a class of modules that I've been especially nervous about touching for a fairly unusual reason: names. Yet you renamed the "phased weapon navigation array generation extron" which was the best one.
But in its essence very nice changes once again. Fozzie you've been doing well lately (alongside the rest of your team). It is almost making up for the terrible skill trading.
Modulated ECM Effects
An Alternative to Skill Trading
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Goldensaver
Lom Corporation Just let it happen
428
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Posted - 2016.02.11 23:42:27 -
[21] - Quote
RIP PWNAGE, PWNT, PWND, and PWN.
PWNAGE OR RIOT! |

Joe Risalo
State War Academy Caldari State
1239
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Posted - 2016.02.12 01:03:44 -
[22] - Quote
Arthur Aihaken wrote:Joe Risalo wrote:This is the complete opposite of what I was hoping with TPs.
RIP TPs. Thinking this is intentional to make MGCs more viable. Really should have gone another direction with TPs.. Well... "Go Golem". Combined with the new hull resists the Golem got a nice buff. I like the new optimal and falloff values for Faction TPs. Not a fan of the Domination TP losing its edge, however. And I'm still less than thrilled about the stealth BCS nerf.
Well.. Having flown the Golem for quite a while now, I don't think this TP effects it at all.
Sure, TPs would likely perform better for torps, but if you're using torps on a Golem, you're doing it wrong. With cruise missiles, you can hit for over 1k dps using fury, with basically no range limitation, as well as having more application to start.
The best you can do with Torps is around 80km range, and that's if you give up on application. Not to mention, you're outside of optimal for TPs at that range.
On my Golem, I use 3x MGC with precision scripts, 4 x BCU T2, and a t2 damage rig. With 5% implants cruise missiles and rapid fire, I hit 1015 dps, and 1056 if i use 3x Caldari BCU and 1 t2.
Yes, a torp Golem can pull out over 1250 DPS, but that is limited to 45 km or so, and has crap application.. Javelin torps only have 850 dps, and can only reach 106km, and that's with 3 MGCs using range, as well as t2 range rigs, which means you have no application. You'd get around 80km to get good application. Not to mention, torps are quite a high fitting cost, leaving fitting capability quite limited.
Basically, the only time a TP out performs MGCs is when your targets are within 50km, which might be good, but this limits you on engagement range. MGCs allow you to engage at any range with no problem.
The whole point of this is to say, regardless of whether your ship is even bonused to TPs, that bonus is negated by the range limitations. The only time that I would suggest taking a TP over a MGC, even on a TP bonused hull, is when you're in a fleet.
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Joe Risalo
State War Academy Caldari State
1239
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Posted - 2016.02.12 01:05:13 -
[23] - Quote
Moac Tor wrote:CCP Fozzie wrote:Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Target Painters.
This is a class of modules that I've been especially nervous about touching for a fairly unusual reason: names. Yet you renamed the "phased weapon navigation array generation extron" which was the best one. But in its essence very nice changes once again. Fozzie you've been doing well lately (alongside the rest of your team). It is almost making up for the terrible skill trading.
They renamed all of them. Used to be:
PWN PWNT PWND PWNAGE
It's a sad day for TPs... |

Dansara
North Eastern Swat Pandemic Legion
2
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Posted - 2016.02.12 01:22:54 -
[24] - Quote
Please make the inception target painter a high slot mod, with reduced stats to T2 |

Arthur Aihaken
CODE.d
4965
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Posted - 2016.02.12 02:13:00 -
[25] - Quote
Joe Risalo wrote:Well.. Having flown the Golem for quite a while now, I don't think this TP effects it at all.
Sure, TPs would likely perform better for torps, but if you're using torps on a Golem, you're doing it wrong. With cruise missiles, you can hit for over 1k dps using fury, with basically no range limitation, as well as having more application to start.
The best you can do with Torps is around 80km range, and that's if you give up on application. Not to mention, you're outside of optimal for TPs at that range.
On my Golem, I use 3x MGC with precision scripts, 4 x BCU T2, and a t2 damage rig. With 5% implants cruise missiles and rapid fire, I hit 1015 dps, and 1056 if i use 3x Caldari BCU and 1 t2.
Yes, a torp Golem can pull out over 1250 DPS, but that is limited to 45 km or so, and has crap application.. Javelin torps only have 850 dps, and can only reach 106km, and that's with 3 MGCs using range, as well as t2 range rigs, which means you have no application. You'd get around 80km to get good application. Not to mention, torps are quite a high fitting cost, leaving fitting capability quite limited.
Basically, the only time a TP out performs MGCs is when your targets are within 50km, which might be good, but this limits you on engagement range. MGCs allow you to engage at any range with no problem.
The whole point of this is to say, regardless of whether your ship is even bonused to TPs, that bonus is negated by the range limitations. The only time that I would suggest taking a TP over a MGC, even on a TP bonused hull, is when you're in a fleet.
A pair of target painters on a Golem still outperforms a pair of missile guidance computers. Extending target painter range just allows target painters to be more effective at longer distances. I agree that cruise missiles are the way to go (range, damage, application and cost). Torpedoes are really only useful in a handful of missions (Damsel, Enemy). I like the ROF with torpedoes but abhor the costs of running Faction ammunition.
A Polarized fit probably offers the most interesting potential, but again - it's really limited in scope.
I am currently away, traveling through time and will be returning last week.
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Alexis Nightwish
406
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Posted - 2016.02.12 02:19:58 -
[26] - Quote
Mike Azariah wrote:Is reserved justy so nobody gets first?
I am happy that the names will stay.
m But they're not!
Farewell sweet prince, you were too good for this world!
*shoots flaming arrow at PWNAGE's casket boat*
*plays bagpipes*
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Eija-Riitta Veitonen
Ixian Machines TOG - The Older Gamers Alliance
214
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Posted - 2016.02.12 05:13:43 -
[27] - Quote
Any chance for target painters to also get the decreasing effectiveness over fallof rather than current dice roll mechanic, like it's being done to Sensor Dampeners and done to neuts/nos? |

Cyrek Ohaya
Blazing Sun Group
21
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Posted - 2016.02.12 06:23:34 -
[28] - Quote
My Vigil feels happy, thank you. |

Bienator II
madmen of the skies
3497
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Posted - 2016.02.12 08:06:56 -
[29] - Quote
Eija-Riitta Veitonen wrote:Any chance for target painters to also get the decreasing effectiveness over fallof rather than current dice roll mechanic, like it's being done to Sensor Dampeners and done to neuts/nos?
fully supported. the less RNG the better
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Khan Wrenth
Ore Oppression Prevention and Salvation
429
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Posted - 2016.02.12 15:15:02 -
[30] - Quote
The stats on the Inception target painter are just dreamy
Let's discuss overhauling the way we get intel in EvE.
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Helsinki Atruin
Assisted Suicide Services Epicenter.
2
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Posted - 2016.02.12 16:12:31 -
[31] - Quote
Eija-Riitta Veitonen wrote:Any chance for target painters to also get the decreasing effectiveness over fallof rather than current dice roll mechanic, like it's being done to Sensor Dampeners and done to neuts/nos?
i believe that is a reason for all the ewar tiericide they are doing, make effectiveness change with range rather than rng |

Kyria Stenory
Flying Blacksmiths
9
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Posted - 2016.02.13 12:51:57 -
[32] - Quote
Changes are maybe interesting, but not the name.
RIP great TP names. #ccpfailoncemore. |

Sugilite
Pandemic Horde Inc. Pandemic Horde
29
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Posted - 2016.02.17 17:17:40 -
[33] - Quote
How am I suppose to pwn my enemies now that I'm stuck with a some "TP" and "petp."
Gross. |

ColdCutz
Frigonometry
125
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Posted - 2016.02.21 10:12:29 -
[34] - Quote
CCP taking all of the flavor out of the game. |

Amak Boma
Dragon Factory
169
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Posted - 2016.02.22 11:46:14 -
[35] - Quote
changing the module statistics dont require the name change for module. CCP's solid-concrete logic makes no sense over renaming modules since theres no apparent reason to rename just to change the module effects there is much easier way than that , releasing second-line of target painters so players can choose between the old ones and better new ones this module tiercide makes no sense with the name change. either keep it and release second line of target painters or keep the names and just do module effect changes on exsisting ones |

Darkwing Fiftytwo
GoonWaffe Goonswarm Federation
2
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Posted - 2016.03.02 17:49:10 -
[36] - Quote
Nooo Phased Weapon Array Semenation Megatron!!! JK'ing all the upcoming changes are exciting, although some of the other modules you tiericided have such high drops rates the prices have gone to zero. Small Neut/Nos's ex.
Can we at least keep the Exitron TPer? Everyone loves that one. |

Cyrek Ohaya
Blazing Sun Group
22
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Posted - 2016.03.05 21:36:05 -
[37] - Quote
Could we have the targeting range of the Bellicose looked at?, these buffs are meaningless if the ship can't make full use of the new ranges, should be more on par with the Celestis and the Blackbird. Also look into the implants related to these, saving 5% capacitor use on painters is literally worthless at the cost of approximately 150,000,000 isk. |

Harvey James
The Sengoku Legacy
1263
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Posted - 2016.03.05 21:52:13 -
[38] - Quote
Cyrek Ohaya wrote:Could we have the targeting range of the Bellicose looked at?, these buffs are meaningless if the ship can't make full use of the new ranges, should be more on par with the Celestis and the Blackbird. Also look into the implants related to these, saving 5% capacitor use on painters is literally worthless at the cost of approximately 150,000,000 isk.
or its a bad attempt at making them less lame compared too webs instead of actually nerfing webs.. as the range is stupidly long
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Opertone
Deep Core Mining Inc. Caldari State
336
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Posted - 2016.03.06 10:37:01 -
[39] - Quote
yes, revision to target paining implants and rigs
right now the implementation of 5% capacitor is useless, long as target painters cost 30 cap charge over 60 seconds or so...
boost its effectiveness please, or an implant that removes the stacking penalty
This post sums up why the 'best' work with DCM inc.
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The Desktop
The Art of Ninja
0
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Posted - 2016.03.09 11:10:21 -
[40] - Quote
ZOMG CCP NOOOOOOOOOOOOOOOOOOOOOOES!!!!!!!. You MUST (note the caps) keep the name of the pwnage target painter! This is a sad sad day forget the buffs lol we want the NAMMMMMMMMMMME! *cries to sleep at night* :'( |
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Saltpeter Taffy
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.03.09 16:22:36 -
[41] - Quote
CCP Fozzie wrote:This is a class of modules that I've been especially nervous about touching for a fairly unusual reason: names. Their current names are one of my favorite old EVE easter eggs, and I know many of you share that opinion. We do plan to change the names of the modules to more closely match other "named" modules in the new system, but rest assured that their old names will live on in special descriptions for the modules.
I think I speak for everyone when I say: Awww. :( |

MajorEvan
The Scope Gallente Federation
0
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Posted - 2016.03.10 08:40:46 -
[42] - Quote
I am disappointed that you guys got rid of my favorite target painter "PWNAGE". From a stealth bomber pilot point of view, a large signature radius is crucial to killing smaller ships with bombs. I'm very upset that you guys nerfed the signature radius bonus. |

Darkwing Fiftytwo
GoonWaffe Goonswarm Federation
4
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Posted - 2016.04.27 14:02:48 -
[43] - Quote
+1 to Target Painter for the Highslot, although I dont know how that doesnt open up a can of worms to fit all ewar in highs. |
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