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Thread Statistics | Show CCP posts - 7 post(s) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2351
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Posted - 2016.02.11 20:16:48 -
[1] - Quote
Phlazar Quentoz wrote:TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks?  Yes, can someone explain the connection to me? Am I missing something? It means that freighter ganking was recently buffed by making it a lot harder to deny loot to the gankers. Now, freighters are going to be harder to kill.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2351
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Posted - 2016.02.11 20:54:04 -
[2] - Quote
Mai Khumm wrote:Hendrink Collie wrote:Mai Khumm wrote:Berry Nice wrote:So let me get this straight:
Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.
But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.
Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?
edit: let me say this
A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it. Good... Yeah, I'm not seeing the issue here. You Should need 4-5 Billion to pop a ship in Highsec that's worth 8-9 Billion. Risk vs. Reward Freighters are only worth 1.something billion. JFs are less than 7.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2351
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Posted - 2016.02.11 21:04:09 -
[3] - Quote
Mai Khumm wrote:Querns wrote:Freighters are only worth 1.something billion. JFs are less than 7. Did you ask permission to post in this thread? It's more buttons then "F1" I have a special posting dispensation -- I no longer have to post form 1488-GBS to be allowed permission to post in a thread.
I will, however, take your inability to form a coherent argument as an admission of defeat.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2352
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Posted - 2016.02.11 21:07:50 -
[4] - Quote
Mark Marketson wrote: yep, and how many T1 catalyst you need to pop a freighter in .5 system? About 300 M ISK worth?
A lot less than you'd need to pop the same freighter that actually fit for running through the known highsec chokepoints in the game. If you're unwilling to use the tools the game provides you to safeguard yourself, CCP shouldn't have to hold your hand.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2352
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Posted - 2016.02.11 21:14:06 -
[5] - Quote
Agent Known wrote: You're forgetting that many ganked freighters have a bunch of loot which is the whole point of the gank to begin with (unless you're bored and gank an empty JF).
Yes, more manpower will be required and it will increase the floor of when it's profitable to gank based on cargo contents (so, more than 1b in a freighter to maybe 1.5b before profitability? Not sure how many extra ships). Suicide ganking is a zero-risk exercise, so there should be more of a cost to essentially get billions in loot that's still quite an amount even if split between more people.
Far be it for you to exercise a modicum of restraint in your cargo value when transiting known dangerous areas, or *gasp* not transiting them at all.
Limiting your loot value not only reduces the likelihood that you'll be targeted, but it also reduces the potential payout to the gankers. You can also use the humble Jump Freighter's built-in jump drive to transit past the choke points to reduce your risk further.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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