
CCP Fozzie
C C P C C P Alliance
13725

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Posted - 2016.02.11 19:41:21 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to ECCM, Sensor Boosters, Remote ECCM, Remote Sensor Boosters, Sensor Backup Arrays and Signal Amplifiers.
These changes are pretty huge, and include a complete merger of all ECCM into their respective Sensor Booster modules.
One of the worst things about the ECCM, Remote ECCM, and Sensor Backup Array modules is that they feel terrible for the user when nobody tries to jam you (or when you get jammed anyways since there are no guarantees with randomness). To solve this problem we are adding Omni ECCM effects to Sensor Boosters, Remote Sensor Boosters and Signal Amplifier modules, and adding a new ECCM script for the active modules. Existing ECCM modules and blueprints will be converted on patch day into their closest sensor boosting equivalent.
These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay.
This change also has the added benefit of reducing the number of modules a new player needs to learn about by over 100 (we actually had 72 kinds of Sensor Backup Arrays in the game alone, it blew my mind).
As for the non-ECCM part of the Sensor Booster tiericide, we are increasing fitting costs a bit and adding new Rogue Drone faction and officer varieties. The new faction RSBs intentionally provide a very small benefit for scan resolution over T2, as we don't want to significantly buff instalock camps at this time. They provide some great targeting range and sensor strength however.
Here's the most recent iteration of the numbers: http://content.eveonline.com/www/newssystem/media/67557/1/SensorBoosters.jpg
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13740

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Posted - 2016.02.11 20:27:18 -
[3] - Quote
Albrecht Patrouette wrote:CCP Fozzie wrote:H
These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay.
Thanks! So . . . does that mean that having to choose the right ECM for the target ship is an "interesting choice or valuable gameplay"? By the way, I really hate having to choose the right hardeners based upon the weapons I think might be used against me. It sucks so much having thermal used when I planned on kinetic. So . . . gonna lump those together now, too?
Those both depend on collecting or predicting information that may be unknown or may change (what race of ship you'll be facing and what damage type you're receiving (PVE is a known quantity but that's a different issue)). What ship you are currently flying is always information that is available to you.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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