Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Rowells
ANZAC ALLIANCE Fidelas Constans
2929
|
Posted - 2016.02.12 14:59:52 -
[1] - Quote
You gotta stop guys, I'm still hard from the module rebalances yesterday. ITS BEEN 18 HOURS AND IM NOT EVEN ON DRUGS MY DOCTOR FEARS THE WORST.
Please, think of the little guy. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2930
|
Posted - 2016.02.12 15:42:31 -
[2] - Quote
Soldarius wrote:lord xavier wrote:Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus. No one would ever use them while a Command Ship would overthrow it, or with a titans natural bonus ontop of CS. The only time these would ever get used is blops drop if you dont have a CS vessel of some kind giving bonuses. Even then you are looking at one; the bonus to remote shield/armor. Because if you have to use the resist, you're in ****. Agreed. I was using the provided stats to make a suggestion I thought was in-line with the devs' intent. [hr] I'm a little confused about the fighter(-bomber) skill changes. Quote:
- You will only require the Fighters skill to use Light, Support and Heavy Fighters.
- The Fighter-Bombers skill will be renamed to Heavy Fighters, and give bonuses to heavy fighter squadrons. Heavy Fighter squadrons will only be launch-able by Supercarriers.
Effectively, fighter-bombers are becoming heavy fighters. The above says only the fighters skill is required to use them. Then it goes on to say the fighter-bombers skill will be renamed to heavy fighters. Does this mean the heavy fighters skill will only give an optional bonus to heavy fighters? Also, I agree that disallowing refitting while one has a combat timer is an elegant solution to combat refitting. Think of it like current racial drone specialization. That extra 2% bonus skill. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2932
|
Posted - 2016.02.12 16:34:46 -
[3] - Quote
Confirming that triple/double CASB fits will be cancer? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2932
|
Posted - 2016.02.12 16:50:11 -
[4] - Quote
Skia Aumer wrote:Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. I think once a module is burnt out, you need to refit it with services. And if you have a weapons timer, you can't do that. If you're job is to literally DD troll Titans, then maybe. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2932
|
Posted - 2016.02.12 17:23:55 -
[5] - Quote
Skia Aumer wrote:Rowells wrote:Skia Aumer wrote:Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. I think once a module is burnt out, you need to refit it with services. And if you have a weapons timer, you can't do that. If you're job is to literally DD troll Titans, then maybe. Alright, it makes my ship invulnerable if I manage to de-agress. Still sounds like BS. Edit: Last time my supercarrier died, it lasted a lot longer than 60 second under focus fire. And its loss I could predict maybe 15 minutes (!) in advance. So de-agressing is not that hard. Don't forget, it's a capital mod. So how many you can burn through could be limited by size. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2934
|
Posted - 2016.02.12 20:39:41 -
[6] - Quote
Lugh Crow-Slave wrote:So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps? Supposedly a versatile support platform. Can switch between (or run simultaneously) fighters and ewar squads. There's also the benefit of being able to position the support as needed, they mentioned at Vegas that they would be able to pre-position fighters and target locks would not be needed. So j could send fighters over to a fight while remaining a relatively safe distance away. Also don't know how capital ewar will pan out. It has potential to be a carrier specialty. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2936
|
Posted - 2016.02.12 20:59:53 -
[7] - Quote
Lugh Crow-Slave wrote:Rowells wrote:Lugh Crow-Slave wrote:So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps? Supposedly a versatile support platform. Can switch between (or run simultaneously) fighters and ewar squads. There's also the benefit of being able to position the support as needed, they mentioned at Vegas that they would be able to pre-position fighters and target locks would not be needed. So j could send fighters over to a fight while remaining a relatively safe distance away. Also don't know how capital ewar will pan out. It has potential to be a carrier specialty. i guess my confusion was when they announced it carriers were only going to be able to have so many of one type of fighter type if this is still the same i feel it will just make it so that they are gimped in doing dps or are gimped in doing e-war. it made seance when there were 3 types to chose from but with two there is much less choice and it just comes down to slightly more e-war or slightly more dps has that changed? Not as I'm aware. Think of it this way: look at all the drones a carrier can have. Small/med/heavy, EWAR (webs/damps/neuts/etc), and remote repair. While doubt RR will make it on that list, there is plenty of potential for the new groups to be effective. So, slightly more would be a premature assumption. With as many changes as they've done recently, the phrase "CCP won't..." Is less of a worry to me. Take that as you will. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2936
|
Posted - 2016.02.12 21:02:47 -
[8] - Quote
Jack Roulette wrote:Lugh Crow-Slave wrote:Jack Roulette wrote:Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship? you have always had to train them to fly a capital logi ship soo nothing has really changed If "because it's always been that way" is the only answer you have you might as well just drool on yourself and tell me how much you like turtles. Because that's the most ******** answer to ANY question. What benefit does training fighter skills provide for a logi ship that can't field fighters? None. It would be the most nonsensical prereq in the game. It would be the equivalent of requiring gunnery V to use a mining barge. Are you asking for more relevant skills or a shorter training time. Because I can tell you which one you're likely not getting. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2947
|
Posted - 2016.02.16 00:08:49 -
[9] - Quote
RaSpBeRrY PlUsH wrote:Lugh Crow-Slave wrote:RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics Well a Rorqual can defend itself on it's own; why shouldn't a FAX machine. They are not getting fighters like the current carriers which is losing it's drones. So I still think the FAX should at least get some drone bonuses. It's getting a drone bay. Why does it need bonuses? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2947
|
Posted - 2016.02.16 01:41:56 -
[10] - Quote
RaSpBeRrY PlUsH wrote:Rowells wrote:RaSpBeRrY PlUsH wrote:Lugh Crow-Slave wrote:RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics Well a Rorqual can defend itself on it's own; why shouldn't a FAX machine. They are not getting fighters like the current carriers which is losing it's drones. So I still think the FAX should at least get some drone bonuses. It's getting a drone bay. Why does it need bonuses? It's simple to kill drones without any boosts. A T1 tanky frig can kill off the drones; then this ship is nothing but a blown up wreck waiting to happen. ok, thats an issue for all non-bonused ships. Why does this ship need such large bonuses for? Dreads dont have drones, Rorquals still die in fire with drones. Only capital with drones is carrier, which will soon be its own set of fighters. Why do we need to be introducing bonuses that a carrier doesnt even have? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2963
|
Posted - 2016.02.17 00:05:59 -
[11] - Quote
Estella Osoka wrote:Didn't some guy use skill injectors to max out a character? Now he's gonna have a lot of extra skill points. He already does. |
|
|