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Novo DuPont
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Posted - 2003.12.10 10:54:00 -
[1]
Yea you reading it right been testing, and testing, and testing and with the current changes to speed boosting and agility even if you are 20 km away blasters can not do enough damage before a blaster equiped BS is killed by another BS.
Since they lowered the speed boost yet kept the Web stasis at the same amount a BS with large hybrid neutron blasters has a hard time getting into range. When you add the fact that MWD now takes up ALOT more capacitor energy, is half as fast and takes up alot more powergrid blasters will go the way of the dinosaur.
Tried every setup and the ones that can get you to within optimal , oor close to it, range will drain so much power that you have nothing left for shield booster or weapons. Even with Cap power relays on all lower slots of a Megathron it don;t help.
SO again don't bother investing into blaster weapons since CCP is set on the current test server changes, with some minor tweaking, but not reverting to anywhere close to old values.
"To succeed greatly one must sacrifice greatly"
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Discorporation
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Posted - 2003.12.10 10:57:00 -
[2]
Haven't you got oodles of drone space
I can see Dominixes' drones synergise rather well with the blasters.
[Heterocephalus glaber]
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Novo DuPont
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Posted - 2003.12.10 11:05:00 -
[3]
2 Blasts from a single large smart bomb kills the drones pretty much. That or a couple or torps :/
Even with 10 hvy drones they only equal the damage of 1 good large turret weapon :O
"To succeed greatly one must sacrifice greatly"
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Discorporation
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Posted - 2003.12.10 11:09:00 -
[4]
Yeah, but up close, they're absolutely devastating. Especially with that yellow screen exploits that's going around (lol lol omg omg).
I do see your point about not getting into close range to get the full blaster experience. Have you tried low slot overdrives?
[Heterocephalus glaber]
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Khar'du
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Posted - 2003.12.10 11:15:00 -
[5]
I guess they can only be used together with an EW scorp in fleet action then
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Novo DuPont
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Posted - 2003.12.10 11:17:00 -
[6]
I even put 7 local hull conversions, that gave me a agility of 90% better AND 21 m/s speed boost up to 268 m/s. Then had a 100 Meganewton, the BS MWD now, added as well and only got up to 710 m/s and drained half my capacitor just to get to close that speed.
The thing is agilty of BS less now so you fly by for many KM's until you ship can turn around. In the meantime you getting blown to bits and using a shiedl booster kills you cap after using the MWD to get to speed.
"To succeed greatly one must sacrifice greatly"
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j0sephine
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Posted - 2003.12.10 11:22:00 -
[7]
Edited by: j0sephine on 10/12/2003 11:25:37
Heh.
100 MegaNewton Microwarpdrive performance with the Scorpion, at the moment:
Max velocity: 696.8 m/sec Distance traveled: 20 km before the capacitor is sucked dry and the MWD turns off.
(if you are hit by missiles, they send you flying back at ~600 m/sec. meaning, if you try MWD to approach the ship firing at you it'll wind up with your own vessel pretty much sitting still)
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Raven DeBlade
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Posted - 2003.12.10 11:23:00 -
[8]
yes its known that Blasters and "regular" Hybrids suck.. They will prob stay that way for ALONG time!
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

Cephalus
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Posted - 2003.12.10 11:45:00 -
[9]
yes, never liked blasters, im going whit rails. whit their fire rate they can be equally devestating as projectile guns, only shorter range. however they still got better range than lasers.
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Baldour Ngarr
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Posted - 2003.12.10 14:14:00 -
[10]
Quote: Yea you reading it right been testing, and testing, and testing and with the current changes to speed boosting and agility even if you are 20 km away blasters can not do enough damage before a blaster equiped BS is killed by another BS.
Why are you fighting 1-on-1? It's not supposed to work like that.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |
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Valeria
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Posted - 2003.12.10 14:18:00 -
[11]
Last I checked, the best Stasis web had been reduced from -84% to -49%. That's pretty far from "the same" unless i'm missing something.
Incursus with Blasters rule btw.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Novo DuPont
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Posted - 2003.12.10 21:05:00 -
[12]
Edited by: Novo DuPont on 10/12/2003 21:13:10
First off Blasters DID NOT suck before the speed boost change. You could close the distance fast enough with MWD to get within range before your shields were taken down to 25% of normal.
Who said EVE was not suppose to be 1 on 1 !?!?! It can be anything the players want it to be, 1 on 1, group action, fleet actions etc.
Large Blasters are the one that suck atm, small and med blasters fitted on frigates and cruiser are still good weapon choices if fighting in groups.
Well look at it this way, taking 75% off 100 is 25. Reducing the base number of 100 to 50 and taking 50% of that is 25. Do you see any difference? There is no difference there BUT when you increase the capacitor power usage by 10 TIMES it most definately makes a difference.
Since web stasis doesn't have class sizes, uses same amount of power to slow down a BS as it does a frigate it makes MWD usless as a escape device. The amount of power needed to make a ship GO would be equal to the amount of power need to make it STOP. Basic law of pyhisics in a zero gravition/vaccum enviroment. So now web stasis devices are MANY time more powerful than they were before.
"To succeed greatly one must sacrifice greatly"
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Bobby Wilson
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Posted - 2003.12.10 21:11:00 -
[13]
Better post this input to weapons and modules, where TomB is actually listening.
AFAIK he WAS really trying to get Gallente to use blasters again. He really needs to hear this.
BTW, how are rails working? Are they still poor 2nd cousins to 1400 arty? I've got BPs for L Neutrons and 425s, hell I've got four of each turret in my hanger but it didn't take much playing around with them vs. a mate with beams to convince me to kit out my Domi with Megabeams and my Megathron with Tachs.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Novo DuPont
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Posted - 2003.12.10 21:17:00 -
[14]
The BH and others in test server WELL aware of this as I have been making it a point to let them know, and fighting agaisnt them as well to show them.
Right now 425 mm rails ROCK in the test server, special on Gallente BS's with tracking computers installed. They giving the Tach beams and 1400 mm a run for their money, but you need to install more of them than the other 2 to equal out the damage stats. Definately better than mega beams atm and with the ammo size reduction good for long farming missions as well.
"To succeed greatly one must sacrifice greatly"
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Ana Khouri
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Posted - 2003.12.10 21:33:00 -
[15]
Edited by: Ana Khouri on 10/12/2003 21:33:40 TomB DOES "know" about it. Better: our (valid) complains were noted and ignored. That we have 1-2 anti-mwd shouters like Mai'Lina there, who behave like experts but don't seem to have killed anything above frigate NPCs so far (read her posts in the "speed boosting modules" thread for a good laugh) doesn't helps.
And this isn't only above blasters alone - if you have *any* setup for BS or cruisers which relied on a MWD to get into range before you are killed you will find that it won't work anymore.
free speech not allowed here |

Cabadrin
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Posted - 2003.12.10 22:52:00 -
[16]
Oh no. The Battleships are losing all the massive benefits they have gotten since the day they were born. Frigates and cruisers will kill battleships much more easily. Oh no. Look, I'm crying. -----------------------------------------------
Coalition Kill Board |

Joshua Calvert
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Posted - 2003.12.10 22:56:00 -
[17]
I'll be on Chaos this weekend - expect some huge whining or huge CCP ass-kissing 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
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Posted - 2003.12.10 22:58:00 -
[18]
I really doubt mwd's were ever meant to be used in combat.
They're just fixing things up, really.
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Darodem
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Posted - 2003.12.10 23:10:00 -
[19]
I consider MWD's are only reasonably useful if you do not plan to fight or if you are working in groups.
It is fairly simple to realize that one on one slugfest fights between equal opponents in Battleships is not economical and is the territory of irresponsible pilots with too many resources.
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var'ulfur
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Posted - 2003.12.10 23:59:00 -
[20]
um battle ships by nature are long range figting platforms.in sea battles they never got within 20 or 30 miles of eachother. your trying to make a battle ship into cruiser or destroyer.
i cant understand about this if im in a ship that can mount weapons that do heavy damage at 60km why on earth do you want to get up close with an enemy?? its bad tatics and just plain aginst all real battle logic.
i understand now with jump point campers you have to do it. but with random jump in points comming battles will get to a real feel two large groups closeing on each other and knocking it out. not this sit and kill people before thier screen loads cowards we have working now.
im a one man corp and got a raven and a scorp just waiting for the changes i know are comming it will make it worth taking them out again.
on a side note to all the battle ship miners out thier you look so stupid minning in 0.5 space. i hope they make it so you cant mount miners on a battle ship it perverts the ship lowering it to such a meaningless task.
wolf
talk is cheap the cost of action is enormus
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Ana Khouri
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Posted - 2003.12.11 00:51:00 -
[21]
Who say that BS are meant to be long range plattforms? Certainly not the Devs. The gallente are traditionally meant to be closerange fighters, TomB himself was saying that (and you can see it in several PotWs).
And nevermind that this isn't only for BS, it's for cruisers as well. Try using a MWD thorax against a maller with HBs or a rupture with cruise and howis - with the right fitting and tactics you can beat them on tranq - no chance at all on chaos.
free speech not allowed here |

Majin Buu
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Posted - 2003.12.11 00:53:00 -
[22]
u can 90% of the time chose the distance u want to fight at on chaos atm. U dont have to fight verytime u see an enemy, u can warp out and warp back in from a diff direction giving you a better fighting range
BoB KillBoard |

Indigo Seqi
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Posted - 2003.12.11 01:38:00 -
[23]
Ana is right, TomB insists on making the megathron a close-range blaster-using pea shooter of death.
A.k.a. long range my ass.
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Stoop
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Posted - 2003.12.11 02:42:00 -
[24]
Warping away and warpign back after re-choosing your distance doesnt really help. In fleet battles you are then not in the fight for a good minute, making your group less effective. Why even have hybrid blasters if battleships are made for long range combat ??? Why did the implement them at all? -Because they wanted close range combat, just as an said.
Using a MWD on a combat **** to get close is a very legit tactic, and can be very powerful in the right hands, with the correct equip etc. I personally love to fight like that. It really scares your enemy when youare 2k away, and they cant hit you.
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Baldour Ngarr
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Posted - 2003.12.11 08:05:00 -
[25]
Quote:
Who said EVE was not suppose to be 1 on 1 !?!?! It can be anything the players want it to be, 1 on 1, group action, fleet actions etc.
Sure it can. That's the whole point. If you want to fight solo, find a combination that works well solo; stop trying to fit out your battleship as the close-range unit of a fleet and then complaining that the setup doesn't work when you fight solo. 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Thrak
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Posted - 2003.12.11 08:50:00 -
[26]
Quote: Sure it can. That's the whole point. If you want to fight solo, find a combination that works well solo; stop trying to fit out your battleship as the close-range unit of a fleet and then complaining that the setup doesn't work when you fight solo.
If a close range blaster setup doesn't work solo it will work even less in a fleet battle.
I've been there. You need the speed even more when 3 battleships target you.
I'm sure you had a good point tho.
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Drutort
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Posted - 2003.12.11 09:51:00 -
[27]
Quote:
Quote:
Who said EVE was not suppose to be 1 on 1 !?!?! It can be anything the players want it to be, 1 on 1, group action, fleet actions etc.
Sure it can. That's the whole point. If you want to fight solo, find a combination that works well solo; stop trying to fit out your battleship as the close-range unit of a fleet and then complaining that the setup doesn't work when you fight solo. 
lol like hte other guy said, if you got $hit load of BS's locking on to you and about to blow you up in 30sec-1min without a MWD working as it should be you will be dead and not even get in to range to use your guns LOL
you forget this is the 2nd MWD NERF... ya the first was needed but still this one really hit it hard... support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

MaiLina KaTar
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Posted - 2003.12.11 12:06:00 -
[28]
Quote: That we have 1-2 anti-mwd shouters like Mai'Lina there, who behave like experts but don't seem to have killed anything above frigate NPCs so far (read her posts in the "speed boosting modules" thread for a good laugh) doesn't helps.
Ana stop harrasing me all over the forums with your assumptions about how I play the game or who/what I have/havenŠt killed. You donŠt know squat about me so stop the bs'ing! You donŠt see me wandering everywhere whining about you for not sharing my opinion, do you?
Besides that you still donŠt seem to get the point. You are NOT supposed to cross the distance of 20/40/whatever km in the time you currently are able to on Tranq. It doesnŠt matter if this screws your config as your config is by definition of CCP not valid because of the MWD. Apart from that I still have the opinion that blaster battleships and cruisers do make a difference if used with proper teamwork and tactics... something you appearently love to ignore.
You can continue to whine about how changes to MWDs are wrong and make CR-combat impossible but that doesnŠt change the fact that the current implementation of MWDs is wrong and needs fixing.
Mai's Idealog |

Ana Khouri
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Posted - 2003.12.11 12:24:00 -
[29]
Sure, and I have the opinion that "a Virgil can easily kill a Tempest on TQ with proper tactics and teamwork" - but unless I have actually tested this this opinion is BS. Just like your "SR ships can still beat LR ships" opinion.
The only thing we get from you so far were "I tried the thorax against a caracval and some BS, but got destroyed. Which was expected vs missle spammers and/or BS" and the brilliant suggestion to warp to 20k to get within 20k of my targets (perhaps you should try it with other people than those in your gang).
Especially the last thing was showing me that you have no combat experience whatsoever - so, unless you redeem yourself with some posts which actually make sense I will continue to call you what you are.
free speech not allowed here |

MaiLina KaTar
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Posted - 2003.12.11 13:01:00 -
[30]
Edited by: MaiLina KaTar on 11/12/2003 13:07:05
Quote: The only thing we get from you so far were "I tried the thorax against a caracval and some BS, but got destroyed. Which was expected vs missle spammers and/or BS" and the brilliant suggestion to warp to 20k to get within 20k of my targets (perhaps you should try it with other people than those in your gang).
This is yet another demonstration of your tendency to draw facts out of thin air and harrass people with your assumptions and sublimnal insults. You donŠt know me, you donŠt know my gang/corp, you donŠt know all the tests I did. You donŠt know how many close range fighters I have in my corp, you donŠt know how many hours IŠve spent on chaos/fighting/whatever.
IŠm not even going to respond to the rest of your bs. Just stop harrasing me with your assumptions please. You have your opinion, I have mine. But that doesnŠt give you the right to come up with assumptions about how I play, who I am, what I have/havenŠt experienced or what my intention is. Again, STOP harrasing me! DO NOT mention my name in ANY of your posts again.
End of discussion.
Mai's Idealog |
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