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Fa Xian
Furious Timewasters
45
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Posted - 2016.02.15 19:55:07 -
[61] - Quote
SurrenderMonkey wrote:That gun is the epitome of useless (And, really, a faction blaster?).
Meh. Junk you have laying around the hangar.
Quote:Problem #1: You warped directly to the gate.
Nope. I jumped. They weren't on the side you warp to. They were on the blind side.
Quote:A scout is obviously better.
Its easy to solve every problem by adding more people.
Quote:I'm betting you jumped through as soon as you landed.
Nope. Told you I waited.
Quote:There's a VERY good chance you could have escaped if you had fit a cloak and MWD.
I could have gone cov ops. I could have gone through wh space.
All this is academic and not the point. |
Annemariela Antonela
Kill'em all. Let Bob sort'em out.
346
|
Posted - 2016.02.15 19:58:27 -
[62] - Quote
Bro you just got some of the most rock-solid advice you are ever gonna get. Maybe you should heed it, instead of wishing the game was changed for your sake.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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SurrenderMonkey
Space Llama Industries
1952
|
Posted - 2016.02.15 19:58:53 -
[63] - Quote
Fa Xian wrote:
I could have gone cov ops. I could have gone through wh space.
All this is academic and not the point.
Well, no, a cov-ops isn't really a replacement good for a Nereus. Additionally, my solution gives you a means to escape - not avoid, but actually escape - the bad situation you landed in.
You just claimed your fit was fine. Your fit was not fine, because it left you with no tactical options once you blundered into a bad situation.
You can't completely fail to employ any degree of strategic or tactical thinking and then complain that there aren't any tactical options. There are. You're not good at taking advantage of them.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Fa Xian
Furious Timewasters
45
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Posted - 2016.02.15 20:04:24 -
[64] - Quote
Annemariela Antonela wrote:Bro you just got some of the most rock-solid advice you are ever gonna get. Maybe you should heed it, instead of wishing the game was changed for your sake.
Thanks for the tip. I had no idea. |
Fa Xian
Furious Timewasters
45
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Posted - 2016.02.15 20:11:07 -
[65] - Quote
SurrenderMonkey wrote:Well, no, a cov-ops isn't really a replacement good for a Nereus.
Different ship of course.
Quote:You can't completely fail to employ any degree of strategic or tactical thinking and then complain that there aren't any tactical options. There are. You're not good at taking advantage of them.
I give up. I'm not getting my message across and this is turning into a silly thread about telling me things I already knew. I don't need fitting advice; I have MWD cloak ships in hangars now. I was set up for a different kind of engagement. I'm not complaining about my loss... I'm not interested in even preventing it. Wasn't then. Still don't care now.
If you think this is about one encounter, you're sadly mistaken and I've failed to be clear.
Enjoy the game. |
SurrenderMonkey
Space Llama Industries
1952
|
Posted - 2016.02.15 20:18:25 -
[66] - Quote
Fa Xian wrote: If you think this is about one encounter, you're sadly mistaken and I've failed to be clear.
Enjoy the game.
The one encounter is merely an example being used to illustrate the fact that your statement about the lack of tactical options was demonstrably false.
As we've established, now, that there are numerous tactical options, the rest of your thoughts seem to be proceeding from false assumptions.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Dracvlad
Taishi Combine Second-Dawn
1314
|
Posted - 2016.02.15 20:43:25 -
[67] - Quote
Bumblefck wrote:Dracvlad wrote:[You will be told you are useless, I see they did that above. You will be ridiculed, you be told that you are on meds or something else like that, then some lame twit will come along and war dec you to be cheered on by other ladies, its how Eve is.
...also, welcome to the forums, where a small subset of the player-base are tiny-brained misogynists like Dracvlad. What a barleyjack.
I presume you reported my post hence the highlight., one can use turns of phrase without people getting all offended, its what adults do, when I was working in Lloyds of London I used to get a broker come up and say hello ladies, it was affectionate you know, he was a real sweetie too, used to have two pairs of glasses hanging on a chain.
What pray tell is a barleyjack?
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
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Poddington Bare
Angur Therapy
241
|
Posted - 2016.02.15 21:13:02 -
[68] - Quote
Dracvlad wrote:when I was working in Lloyds of London
Dracvlad wrote:What pray tell is a barleyjack?
When I was...
...CEO of a Fortune 500 company*... ...secretly cured cancer and witheld it so big Pharma could cash in*... ...negotiated an interstellar peace treaty with secret Chinese colony on Mars*... ...invented the United Nations*...
*delete as applicable
...I learned to use the internet.
http://www.urbandictionary.com/define.php?term=barleyjack |
Bumblefck
Kerensky Initiatives
10843
|
Posted - 2016.02.15 21:21:59 -
[69] - Quote
Dracvlad wrote:Bumblefck wrote: I presume you reported my post hence the highlight., one can use turns of phrase without people getting all offended, its what adults do, when I was working in Lloyds of London I used to get a broker come up and say hello ladies, it was affectionate you know, he was a real sweetie too, used to have two pairs of glasses hanging on a chain.
What pray tell is a barleyjack?
Sorry, you presume wrong Quote:one can use turns of phrase without people getting all offended Really? So language is a completely objective artefact, that has one meaning (in this case, the situation you outlined), and no other? You do realise that the context in which you used it originally was completely different to that which you just outlined now - basically, that of ladies somehow being twittering idiots running around mindlessly. Shall I refresh your memory? [quote]then some lame twit will come along and war dec you to be cheered on by other ladies
It's really obvious what you're insinuating with this phrase.
By the way, you've proven my initial point about language being completely subjective and meaning different things to different people.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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SurrenderMonkey
Space Llama Industries
1954
|
Posted - 2016.02.15 21:48:21 -
[70] - Quote
Also, upon further reflection, you're already "always able to run".
If you're scrammed and burning away from the other guy, you're running. If you can't outrun him, you're still running... you're just being outrun.
Entering warp isn't just running - you are nigh invincible in a warp tunnel.
So, your suggestion is more accurately read as either..."Always able to run faster than the other guym" or, alternatively, "Always able to achieve temporary invulnerability."
The former is clearly nonsensical. We clearly can't have a situation where two people are always capable of outrunning each other.
The latter is even worse, from a gameplay perspective.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Annemariela Antonela
Kill'em all. Let Bob sort'em out.
348
|
Posted - 2016.02.15 22:05:14 -
[71] - Quote
SurrenderMonkey wrote:Also, upon further reflection, you're already "always able to run".
If you're scrammed and burning away from the other guy, you're running. If you can't outrun him, you're still running... you're just being outrun.
Entering warp isn't just running - you are nigh invincible in a warp tunnel.
So, your suggestion is more accurately read as either..."Always able to run faster than the other guym" or, alternatively, "Always able to achieve temporary invulnerability."
The former is clearly nonsensical. We clearly can't have a situation where two people are always capable of outrunning each other.
The latter is even worse, from a gameplay perspective.
How about a big blue button that instantly heals your ship and breaks lock, linked to your credit card. Say two bucks a pop.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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Poddington Bare
Angur Therapy
246
|
Posted - 2016.02.15 22:17:30 -
[72] - Quote
Annemariela Antonela wrote:How about a big blue button that instantly heals your ship and breaks lock, linked to your credit card. Say two bucks a pop.
May as well.
We are >< this close to buying magic ammo directly anyway.
Does anyone else view the CCP quote along the lines of "you guys are so happy with SP injectors we're going to change even more stuff" with anything other than total dread?
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Bumblefck
Kerensky Initiatives
10844
|
Posted - 2016.02.15 22:23:41 -
[73] - Quote
Go for it
Can we have also just have a 'doomsday' button that pops your targeted opponent and invents some flimsy lore as to why you suddenly and mysteriously get a billion ISK every time you do that? Might as well, just cut the PLEX out and go straight to the source
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Memphis Baas
1123
|
Posted - 2016.02.15 22:24:15 -
[74] - Quote
A few opinions:
1. You want to change a chess / strategy game into a DnD session. EVE is ultimately a strategy game; large alliances conquer the map with their "units" much like a strategy game. Units are rock/paper/scissors in chess and in strategy games; you don't see the queen suddenly developing magic attacks or the bishops starting to cast healing spells. The standard attacks that they have are it. The game of chess isn't about the valiant fight between the knight and the pawn when the knight takes the pawn; it's about winning the overall strategy / game. Basically, this is not the sci-fi dogfighting game you're looking for.
2. The way you fit your ship is important. People don't toss in "a few random items lying around", they min/max their ship fittings after long hours of reading, and careful consideration of each module. Those warp core stabs allow you to run away, but you can't target worth ****, which makes the guns redundant. You're playing the game wrong and then complaining that you lose.
3. Game is 13 years old... kinda late to be suggesting changes to the core gameplay, don't you think? |
Memphis Baas
1127
|
Posted - 2016.02.15 22:26:32 -
[75] - Quote
Bumblefck wrote:Go for it
Can we have also just have a 'doomsday' button that pops your targeted opponent and invents some flimsy lore as to why you suddenly and mysteriously get a billion ISK every time you do that? Might as well, just cut the PLEX out and go straight to the source
Better idea (for CCP): you shoot the doomsday, and you and everyone in the area of effect gets to push X repeatedly as fast as possible in order to either push the damage through or block the damage. Like in a console game. Only instead of X it's the "pay" button. |
Poddington Bare
Angur Therapy
250
|
Posted - 2016.02.15 22:31:08 -
[76] - Quote
Memphis Baas wrote:Better idea (for CCP): you shoot the doomsday, and you and everyone in the area of effect gets to push X repeatedly as fast as possible in order to either push the damage through or block the damage. Like in a console game. Only instead of X it's the "pay" button.
No no, how about this?
Before you undock, you input your credit card details and an amount you are willing to put on deposit...say $100.
Then, when you get in a fight your amount is compared against your opponent - if yours is higher, you either win or get away and the amount is paid - if yours is lower, you get a limited timer to raise the amount to a level that would let you win or get away - if you are higher but are then outbid by your opponent, it goes to a full auction and everyone in local can bid amounts to add to one pool or the other until a winner is declared |
Annemariela Antonela
Kill'em all. Let Bob sort'em out.
349
|
Posted - 2016.02.15 22:33:18 -
[77] - Quote
Memphis Baas wrote:Bumblefck wrote:Go for it
Can we have also just have a 'doomsday' button that pops your targeted opponent and invents some flimsy lore as to why you suddenly and mysteriously get a billion ISK every time you do that? Might as well, just cut the PLEX out and go straight to the source Better idea (for CCP): you shoot the doomsday, and you and everyone in the area of effect gets to push X repeatedly as fast as possible in order to either push the damage through or block the damage. Like in a console game. Only instead of X it's the "pay" button.
We are finally getting somewhere. Financial transaction network latency worz will be the next meta. "Heh, what are u using noob, paypal?"
I feel I should also be treated to a motion-picture quality CGI cutscene any time I get a killmail. You know, for cinematics.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
|
Fa Xian
Furious Timewasters
46
|
Posted - 2016.02.15 22:42:56 -
[78] - Quote
Memphis Baas wrote:3. Game is 13 years old... kinda late to be suggesting changes to the core gameplay, don't you think?
Read the last section, first post. |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
202
|
Posted - 2016.02.15 23:42:09 -
[79] - Quote
Op has no pvp experience.
Come back and lecture us after you have at least tried to pvp |
Herzog Wolfhammer
Sigma Special Tactics Group
7277
|
Posted - 2016.02.15 23:51:49 -
[80] - Quote
Dracvlad wrote:When I started playing Eve I thought the same as the OP, still have a feeling that these modules are just too final, which is what I like about Elite Dangerous and the system suggested for Star Citizen, you can flee. Eve nope you are locked in unless you clear the attacker with the point.
I would like points to have the same chance percentage as ECM, would make the game more interesting for the prey, but of course most people who play this game don't care about their challenge they just want sure and easy kills so they would go up the wall at this suggestion.
Where it up to me, I would have copied the real world effect of too many targeting systems lighting up one target would cause disruption in tracking. Having once maintained and repaired such systems on fighter jets, I've seen many cases of this along with other "jam" situations real and imagined (by the flight suit insert , also known as the pilot).
A frigate could be locked by several frigates, but degradation occurs beyond that. A plurality of larger ships attempting to lock up a smaller one would even have less positive results, maybe even none of them being able to or suffering enough signal corruption to be worthless.
On the opposite end, smaller ship lighting up larger ones would be better. You can get a half dozen frigates on a cruiser for example.
But I'm thinking of fleets actually. No more F1 monkeys. Imagine these fleet battles if the fighting had to be squad versus squad, wing versus wing... instead of "Primary.... *SPLAT*... Primary.... *SPLAT*"
But those jams... since we can steer ships with controls and get a first person view, it would be a real boon to the game if, once jammed up to all hell, you could still fire your turrets and missiles in a "dummy mode" - like the bomb launcher: Straight ahead where you are pointing". This would make strafing runs possible. Not a sure bet for anybody but it's better than sitting there waiting to get killed because you can't do a thing.
Bring back DEEEEP Space!
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
204
|
Posted - 2016.02.16 00:28:18 -
[81] - Quote
I'm fine with the way it is and I'm a solo pilot
As someone that only does pvp I can tell you that the number of times I'm in a fight that is faggoty is far outweighed by the number of fights I get in that I have options to manuver or otherwise out think my opponent to secure some margin of success.
That being said, I'm quite **** at it so the number of times I have maintained my composure to exploit these chances are marginal. That don't mean they aren't there though.
Realizing these flaws in my piloting, and constantly learning and growing are a big part of what keeps me undocking for more.
Suggestions here would make my life as a solo pvp artist easier, yes. But I do this because it is hard. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
639
|
Posted - 2016.02.16 01:07:00 -
[82] - Quote
The only solution Id come up with is this.... simply a chance to fail on new disruptors and scrams.
New skill Advanced Propulsion Jamming maybe a 5% bonus per level to success
New disruptors with +2 scram strength but DONT act like scrams do now so no shutting off MWDs but a range reduction. Say 15kms for T2, meta and T1 are lower and faction/DED/officer are more up to about 20kms Id say.
New scrams with +3 natural but range is 7.5kms for T2 with same spread.
The newness is that like ECM there is a chance to fail on every cycle and a failing cycle shuts the module off. This means that you have to reengage it after each failure providing not only RNG limits but human error in combat as well on top of it. Cycle times would be shortened to say 5s each so it would just simply be a module youd have to micromanage in combat.
Downsides: Why use it at all? All combat or PVE ships for the most part dont carry warp stabs anyways. A single point will usually hold them and it will never fail as long as you can keep range.
Who wants to micromanage more modules?
Failure rates means L5 for the new skill is mandatory, not optional really. Everyone whines they MUST train this like the learning skills to compete.
Bring friends and youll likely never have multiple cycle failures or having a mix of these and regular points would mean youd always capture and hold a target.
Upside: It is now a bit more of a chance for a target to get away 1v1.
So not really much upside for a lot of downsides. Having regular points/scrams work in such a way would cause a shitstorm for sure from the player base but would still be an interesting idea none the less. But I think itd be more a though experiment than a practical solution. People will hate the RNG/skill issues the most just like with ECM. But mah experience skillz!! Will be the cry refrain.
Because Eve is about set ups I think itd be more of the setup should be the thing to be made harder rather than the capture. Most fights are won or lost long before you get on grid imo. And that part of the game would be the thing that would be most interesting to change. That being said allowing some sort of chance issues in ALL areas of combat would be neat. Guns that jam and dont fire, random issues with shields, armor, or hull not just in ehp but in resist levels, random boosts like WH effects but limited to ships, mods, etc. Again the balance and coding of it would be intense and the trade off might not be worth it in the long run.
The randomness that makes life what it is, a random walk if you will, is an intriguing prospect but what do you gain with such issues? Now that we have unlimited skills maybe true randomness in gaming might be a thing. Procedurally generated worlds, coupled with fractal based growth patterns coupled with true RNG in all areas even at SUPER low levels for random time frames would present a very unique environment. But pity to the coders and balancers would be needed as they would need sympathy I think.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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SurrenderMonkey
Space Llama Industries
1959
|
Posted - 2016.02.16 01:10:31 -
[83] - Quote
Eternus8lux8lucis wrote:The only solution Id come up with
Solution to what problem?
This is all predicated on the OP believing that there's just no way to escape a point, which is clearly false.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
204
|
Posted - 2016.02.16 03:27:42 -
[84] - Quote
Eturnus you clearly have no idea what pvp is actually like.
Your shorter disrupter range will give rise to kite only ships.
Your chance to fail a scram/point every 5 seconds means your target can flee at any time and there is nothing you can do to stop him.. Align out and spam warp = instant/eventual evasion with no risk taken. Without reliance on skill to break your enemies tackle as well.
Your shorter scram range also would back kiting. It would also destroy scram range kiting
In your eve world, everyone flies tornados or groups of arty svipuls. There would be no other way to ensure victory other than high alpha damage.
Go back to your asteroid of your lvl4s |
Chopper Rollins
Lantean Empire
1233
|
Posted - 2016.02.16 07:04:06 -
[85] - Quote
Fa Xian wrote:SurrenderMonkey wrote:Should I assume that your KB tells the full story of your experience, then? It can't. It doesn't show my wins. I win by avoiding and escaping. Your precious metric for judging doesn't define me or my playstyle. But you think it does. If I'm not exactly like you, I'm worthless. That attitude has done a lot of good in the world.
OH PLEASE. You get wrecked in this game and want it to change because it's uhhhhhhh 'boring'. Tens of thousands of people disagree but whatever. Then you tell a guy what he's saying makes him wrong and a bad person and extend it to all the world's problems. Your last loss is an industrial with 700m worth of stuff and a single faction gun in one of the highslots. Use a scout and stop being ridiculously bad. Do away with points indeed.
Goggles. Making me look good. Making you look good.
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Dracvlad
Taishi Combine Second-Dawn
1318
|
Posted - 2016.02.16 07:07:15 -
[86] - Quote
Poddington Bare wrote:Dracvlad wrote:when I was working in Lloyds of London Dracvlad wrote:What pray tell is a barleyjack? When I was... ...CEO of a Fortune 500 company*... ...secretly cured cancer and witheld it so big Pharma could cash in*... ...negotiated an interstellar peace treaty with secret Chinese colony on Mars*... ...invented the United Nations*... *delete as applicable ...I learned to use the internet. http://www.urbandictionary.com/define.php?term=barleyjack
My word you are a total loon, Lloyds of London is not a Fortune 500 company, it was at the time small entities Syndicates of wealthy people investing in insurance, I was an entry boy, interesting term that always got a giggle out of me, basically I was recording the data from slips onto our paper record system. Internet did not exist then either and we used punch cards, when I started working there it was a place of character with colourful characters who were normally the less intelligent upper class in the UK, I loved the place to bits, worked there for 6 years.
Saw the LMX death spiral in action which reminds me of credit default swaps, but I guess your too stupid to understand that, go and look that up on the Internet...
So you can look up a word on the internet, big deal I wanted bumble to say what it meant
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
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Chopper Rollins
Lantean Empire
1233
|
Posted - 2016.02.16 07:09:03 -
[87] - Quote
Fa Xian wrote:I don't need fitting advice; I have MWD cloak ships in hangars now. I was set up for a different kind of engagement.
No. Three stabs, an ecm mid and a faction turret is not a fit for any engagement. Also it was a lowsec gate. Personally i scout through in a noobship. But i'm wrong, yeah yeah i know. Dude, it was a lowsec gate.
Goggles. Making me look good. Making you look good.
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Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
512
|
Posted - 2016.02.16 07:12:36 -
[88] - Quote
Personally I think it'd be a more interesting concept if a ship had a spool-up time for the warp drive similar to how aligning works now. But if you happened to take a certain degree of damage, the spool-up would malfunction and reset to a much longer timer.
Not a clue how one makes that fair without targetable subsystems, or some kind of special ammo though. |
Dracvlad
Taishi Combine Second-Dawn
1318
|
Posted - 2016.02.16 07:15:13 -
[89] - Quote
Bumblefck wrote:Dracvlad wrote:Bumblefck wrote: I presume you reported my post hence the highlight., one can use turns of phrase without people getting all offended, its what adults do, when I was working in Lloyds of London I used to get a broker come up and say hello ladies, it was affectionate you know, he was a real sweetie too, used to have two pairs of glasses hanging on a chain.
What pray tell is a barleyjack?
Sorry, you presume wrong Quote:one can use turns of phrase without people getting all offended Really? So language is a completely objective artefact, that has one meaning (in this case, the situation you outlined), and no other? You do realise that the context in which you used it originally was completely different to that which you just outlined now - basically, that of ladies somehow being twittering idiots running around mindlessly. Shall I refresh your memory? [quote]then some lame twit will come along and war dec you to be cheered on by other ladies It's really obvious what you're insinuating with this phrase. By the way, you've proven my initial point about language being completely subjective and meaning different things to different people.
I was being affectionate in a role playing way using this wonderful man's use of the English language. Personally I find the HTFU group rather quaint in a pit bull terrier kinda way. I can't help it if you take it differently to what i intended and get all offended. How you detailed it which I underlined for effect sounds like you have a problem not me.
Seriously you need to grow up you are my dear sir a cracking bore of the first order.
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
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Dracvlad
Taishi Combine Second-Dawn
1318
|
Posted - 2016.02.16 07:21:04 -
[90] - Quote
Eternus8lux8lucis wrote:The only solution Id come up with is this.... simply a chance to fail on new disruptors and scrams. New skill Advanced Propulsion Jamming maybe a 5% bonus per level to success New disruptors with +2 scram strength but DONT act like scrams do now so no shutting off MWDs but a range reduction. Say 15kms for T2, meta and T1 are lower and faction/DED/officer are more up to about 20kms Id say. New scrams with +3 natural but range is 7.5kms for T2 with same spread. The newness is that like ECM there is a chance to fail on every cycle and a failing cycle shuts the module off. This means that you have to reengage it after each failure providing not only RNG limits but human error in combat as well on top of it. Cycle times would be shortened to say 5s each so it would just simply be a module youd have to micromanage in combat. Downsides: Why use it at all? All combat or PVE ships for the most part dont carry warp stabs anyways. A single point will usually hold them and it will never fail as long as you can keep range. Who wants to micromanage more modules? Failure rates means L5 for the new skill is mandatory, not optional really. Everyone whines they MUST train this like the learning skills to compete. Bring friends and youll likely never have multiple cycle failures or having a mix of these and regular points would mean youd always capture and hold a target. Upside: It is now a bit more of a chance for a target to get away 1v1. So not really much upside for a lot of downsides. Having regular points/scrams work in such a way would cause a shitstorm for sure from the player base but would still be an interesting idea none the less. But I think itd be more a though experiment than a practical solution. People will hate the RNG/skill issues the most just like with ECM. But mah experience skillz!! Will be the cry refrain. Because Eve is about set ups I think itd be more of the setup should be the thing to be made harder rather than the capture. Most fights are won or lost long before you get on grid imo. And that part of the game would be the thing that would be most interesting to change. That being said allowing some sort of chance issues in ALL areas of combat would be neat. Guns that jam and dont fire, random issues with shields, armor, or hull not just in ehp but in resist levels, random boosts like WH effects but limited to ships, mods, etc. Again the balance and coding of it would be intense and the trade off might not be worth it in the long run. The randomness that makes life what it is, a random walk if you will, is an intriguing prospect but what do you gain with such issues? Now that we have unlimited skills maybe true randomness in gaming might be a thing. Procedurally generated worlds, coupled with fractal based growth patterns coupled with true RNG in all areas even at SUPER low levels for random time frames would present a very unique environment. But pity to the coders and balancers would be needed as they would need sympathy I think.
A man of intelligence, I did not have the will power to further explain the ECM suggestion to the Pit Bull group but you sir did so and have my utter respect. Nicely explained.
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
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