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Captain IQ
Innocent Traders Ltd
79
|
Posted - 2016.02.16 22:42:18 -
[1] - Quote
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? |

helana Tsero
Science and Trade Institute Caldari State
360
|
Posted - 2016.02.16 22:45:48 -
[2] - Quote
Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?
Want ! 
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Indahmawar Fazmarai
4759
|
Posted - 2016.02.16 23:20:59 -
[3] - Quote
Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?
Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

DaReaper
Net 7
2761
|
Posted - 2016.02.16 23:22:41 -
[4] - Quote
no CQ in cits at this time. but yes i want
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

SurrenderMonkey
Space Llama Industries
1976
|
Posted - 2016.02.16 23:27:22 -
[5] - Quote
At this point, I'm almost ready to get on board with the WiS whingers, but only if they were to promise to work on that in lieu of any more UI changes.
Dear lord, this D-Scan...
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

Avvy
Republic University Minmatar Republic
329
|
Posted - 2016.02.16 23:28:37 -
[6] - Quote
What's all this preoccupation with walking?
Bet you're sat at a computer. |

Sonja Fury
Imperial Academy Amarr Empire
4
|
Posted - 2016.02.16 23:30:37 -
[7] - Quote
Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer.
LOL exactly what I was thinking, if you want to walk get off your ass and go for a walk. Personally I want to fly spaceships.
Thanks. |

SurrenderMonkey
Space Llama Industries
1976
|
Posted - 2016.02.16 23:33:47 -
[8] - Quote
Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer.
I've been waiting for one of them to snap and remodel their home nerd-cave as a CQ with a door that opens.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

TigerXtrm
KarmaFleet Goonswarm Federation
1392
|
Posted - 2016.02.16 23:39:03 -
[9] - Quote
Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?
Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.
Yeah, I don't know what they were thinking either.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

helana Tsero
Science and Trade Institute Caldari State
360
|
Posted - 2016.02.16 23:46:10 -
[10] - Quote
Sonja Fury wrote:Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer. LOL exactly what I was thinking, if you want to walk get off your ass and go for a walk. Personally I want to fly spaceships. Thanks.
Join NASA ?
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Droidster
Center for Advanced Studies Gallente Federation
182
|
Posted - 2016.02.17 00:06:31 -
[11] - Quote
The Citadel has not yet been decontaminated. |

Vincent Athena
V.I.C.E.
3768
|
Posted - 2016.02.17 00:43:58 -
[12] - Quote
I want to walk about one too. There is so much potential stuff in there, and we cannot see it and interact with it, except via a spreadsheet.
No more spreadsheets in stations!
Know a Frozen fan? Check this out
Frozen fanfiction
|

Cixi
29
|
Posted - 2016.02.17 00:55:30 -
[13] - Quote
Vincent Athena wrote:I want to walk about one too. There is so much potential stuff in there, and we cannot see it and interact with it, except via a spreadsheet.
No more spreadsheets in stations!
So much room for activities  |

Aiwha
Infinite Point Northern Army
988
|
Posted - 2016.02.17 01:03:21 -
[14] - Quote
Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer.
I want running in stations.
Sanity is fun leaving the body.
Aiwha for CSM XI
|

Mr Epeen
It's All About Me
9905
|
Posted - 2016.02.17 01:57:21 -
[15] - Quote
I'm walking in Canada.
Best walking ever!
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|

Khergit Deserters
Crom's Angels
4386
|
Posted - 2016.02.17 02:21:42 -
[16] - Quote
Where there's walking, there's slip and fall accidents. Space Attorney, Esq.-- here's my card.
Joen: "If everthing is imperfect in this world, love is perfect in its imperfection."
Drunken blacksmith: "You're lucky. You believe in your own twaddle."
Joen: "Who says I believe it? I just like giving advice."
-The Seventh Seal
|

Ibutho Inkosi
Irubo Kovu
160
|
Posted - 2016.02.17 11:37:33 -
[17] - Quote
ROFLWalking in citadels ROFL
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
|

Pandora Bokks
Caldari Provisions Caldari State
36
|
Posted - 2016.02.17 15:02:10 -
[18] - Quote
Please not - all the complaints that the monocle guy gets all the chicks ... |

Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
513
|
Posted - 2016.02.17 15:11:50 -
[19] - Quote
Sonja Fury wrote:Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer. LOL exactly what I was thinking, if you want to walk get off your ass and go for a walk. Personally I want to fly spaceships. Thanks.
Plot Twist: You're not actually flying a spaceship. |

Neuntausend
GoonWaffe Goonswarm Federation
645
|
Posted - 2016.02.17 18:39:10 -
[20] - Quote
For cripes sake!
Yes, give us WiS already. I still don't want it, but as long as they are working on that, chances are they don't have any more ideas that are far worse. |

Nana Skalski
Poseidaon
5367
|
Posted - 2016.02.17 19:08:44 -
[21] - Quote
Neuntausend wrote:For cripes sake!
Yes, give us WiS already. I still don't want it, but as long as they are working on that, chances are they don't have any more ideas that are far worse. After they repair everything what they have repaired. 
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Varro Octavius
Octavian Basilicus
4
|
Posted - 2016.02.17 19:55:14 -
[22] - Quote
My take on this WiS/WiC/walk in EVE matter is that it's 2 or 3 separate things being muddled together.
The part I'm interested in is the opportunity for an FPS/action game or content that would be integrated into the EVE universe like being able to board an enemies station or citadel and having a team deathmatch style game where the objective is to attack or defend our current EVE online characters hangers or even take control of the entire station/citadel itself. All this of course can take place on the planets and moons bases and over resources there.
Another take on it I entertain is having all that FPS stuff but in a persistent world just as EVE is, where it's got more of that mmorpg feel like what I believe planetside and eternal crusade are doing(never played these so may be wrong and have just basic understanding of mechanics) but in the EVE universe where actions of our clones or whatever have direct real time consequences in the EVE universe, so if the defender isn't online to defend, then chances are in the attackers favour.
Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers! |

Jarsoom Blade
Blade's Legion
34
|
Posted - 2016.02.17 19:56:51 -
[23] - Quote
Walking in citadels? Host a running marathon event, one lap only. Will probably take a week to do one lap in a medium citadel. EVE-bet and others as sponsors please!
"Two things I've learned lately. One: don't get jammed. And two: stationary ships don't react well to 1400's" - John Rourke, Clear Skies 2
|

Neuntausend
GoonWaffe Goonswarm Federation
646
|
Posted - 2016.02.17 20:13:25 -
[24] - Quote
Varro Octavius wrote:My take on this WiS/WiC/walk in EVE matter is that it's 2 or 3 separate things being muddled together.
The part I'm interested in is the opportunity for an FPS/action game or content that would be integrated into the EVE universe like being able to board an enemies station or citadel and having a team deathmatch style game where the objective is to attack or defend our current EVE online characters hangers or even take control of the entire station/citadel itself. All this of course can take place on the planets and moons bases and over resources there.
Another take on it I entertain is having all that FPS stuff but in a persistent world just as EVE is, where it's got more of that mmorpg feel like what I believe planetside and eternal crusade are doing(never played these so may be wrong and have just basic understanding of mechanics) but in the EVE universe where actions of our clones or whatever have direct real time consequences in the EVE universe, so if the defender isn't online to defend, then chances are in the attackers favour.
Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!
"Walking" in Eve, should it ever get implemented wouldn't ever be more than a pretty chatroom. Role playing stuff (/dance), maybe a few minigames, maybe some strategic exploration or hacking stuff (they had a demo featuring the exploration of some talocan ruins or whatever) - nothing time-critical or fast-paced anyway - certainly no FPS. TQ doesn't do fast-paced. That would be a different game that could then get connected to Eve in some way. Now, Dust, before it was released was kind of supposed to be that game. But it turned out to be just one of those grand dreams (player made stargates, like they are ever going to happen) that turn up every so often in Eve but never actually get made. And it's probably for the best, because there are so many things that could go wrong.
Just imagine if Dust had been connected to Eve in any meaningful way. That would kind of suck right now, wouldn't it?
|

J'Poll
Perkone Caldari State
6314
|
Posted - 2016.02.17 22:02:40 -
[25] - Quote
Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer.
Avvy,
You do know they invented 2 things called smartphones and 4G networks.
So, who says he wasn't walking around with his phone while making this thread
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|

Avvy
Republic University Minmatar Republic
336
|
Posted - 2016.02.17 22:25:10 -
[26] - Quote
J'Poll wrote:Avvy wrote:What's all this preoccupation with walking?
Bet you're sat at a computer. Avvy, You do know they invented 2 things called smartphones and 4G networks. So, who says he wasn't walking around with his phone while making this thread 
Yes, but people usually complain that their typing isn't up to standard when they use those. |

Mister Ripley
Ministry of War Amarr Empire
162
|
Posted - 2016.02.18 01:06:01 -
[27] - Quote
TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either. That's not true.
CCP Ytterbium wrote:Hello there, do you have time to talk about our lord and savior, the Station Interior? You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels. One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep. Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage. So, based on all of that, here is how it's going to work:
- If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
- If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
- When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
- If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
- No captain quarters in the new structures.
Hope that helps! link |

Ibutho Inkosi
Irubo Kovu
162
|
Posted - 2016.02.18 07:34:20 -
[28] - Quote
ROFLWalking in citadels ROFL
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
|

Indahmawar Fazmarai
4770
|
Posted - 2016.02.18 07:39:35 -
[29] - Quote
Mister Ripley wrote:TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either. That's not true. CCP Ytterbium wrote:Hello there, do you have time to talk about our lord and savior, the Station Interior? You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels. One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep. Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage. So, based on all of that, here is how it's going to work:
- If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
- If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
- When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
- If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
- No captain quarters in the new structures.
Hope that helps! link
So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. 
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Arkoth 24
Phayder
52
|
Posted - 2016.02.18 08:46:12 -
[30] - Quote
Blackjack, pocker, pool and some exotic dancers - that's the world needs. And some nice enviroment for all of these.
Yes, we'd like to see WiS / WiC in our lifetime. |

Nana Skalski
Poseidaon
5431
|
Posted - 2016.02.18 10:25:08 -
[31] - Quote
Indahmawar Fazmarai wrote:Mister Ripley wrote:TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either. That's not true. CCP Ytterbium wrote:Hello there, do you have time to talk about our lord and savior, the Station Interior? You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels. One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep. Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage. So, based on all of that, here is how it's going to work:
- If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
- If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
- When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
- If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
- No captain quarters in the new structures.
Hope that helps! link So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. 
I dont see how it made it just now. I personally made some posts about how CCP will be ridiculed for "being a citadel" in this game. So they listened?
Too bad they dont give us CQ.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Indahmawar Fazmarai
4771
|
Posted - 2016.02.18 14:03:00 -
[32] - Quote
Nana Skalski wrote:Indahmawar Fazmarai wrote:So there's a reddit message about Citadel Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising.  I dont see how it made it just now. I personally made some posts about how CCP will be ridiculed for "being a citadel" in this game. So they listened? Too bad they dont give us CQ.
I was refering that Ytterbium's message was posted on reddit but hasn't reached the offical forums (as far as I know) until now. I read several sources, but reddit is not one of them (my apologies for calling reddit a "source").
The issue with "being a citadel" is one I already raised months ago. But the news that Citadels will have some interiors after all, are new to the forums and 13 days old at reddit.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Mister Ripley
Ministry of War Amarr Empire
162
|
Posted - 2016.02.18 15:54:14 -
[33] - Quote
Indahmawar Fazmarai wrote:Mister Ripley wrote:... So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising.  I still can't find it here on the forums... Sadly it's not the first time. |

Khergit Deserters
Crom's Angels
4388
|
Posted - 2016.02.18 16:39:54 -
[34] - Quote
Varro Octavius wrote: ... Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!
Of course you'll be able to shoot them in the face. But then CONCORD foot cops will beat you down. But not kill you. That's assuming you're in a high sec station/citadel, of course.
Joen: "If everthing is imperfect in this world, love is perfect in its imperfection."
Drunken blacksmith: "You're lucky. You believe in your own twaddle."
Joen: "Who says I believe it? I just like giving advice."
-The Seventh Seal
|

Herzog Wolfhammer
Sigma Special Tactics Group
7280
|
Posted - 2016.02.18 17:25:07 -
[35] - Quote
Khergit Deserters wrote:Where there's walking in citadels, there's slip and fall accidents in citadels. Space Attorney, Esq.-- here's my card.
Astero chaser
Bring back DEEEEP Space!
|

Nana Skalski
Poseidaon
5436
|
Posted - 2016.02.18 18:15:23 -
[36] - Quote
Khergit Deserters wrote:Varro Octavius wrote: ... Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!
Of course you'll be able to shoot them in the face. But then CONCORD foot cops will beat you down. But not kill you. That's assuming you're in a high sec station/citadel, of course. If I would do the judging, I would just throw them down the sewage duct. There they could create an alternative society, undisturbed, in fitting environment.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

SurrenderMonkey
Space Llama Industries
2005
|
Posted - 2016.02.18 19:01:13 -
[37] - Quote
Indahmawar Fazmarai wrote:Mister Ripley wrote:TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either. That's not true. CCP Ytterbium wrote:Hello there, do you have time to talk about our lord and savior, the Station Interior? You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels. One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep. Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage. So, based on all of that, here is how it's going to work:
- If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
- If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
- When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
- If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
- No captain quarters in the new structures.
Hope that helps! link So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. 
Wait, I had something for this.
https://forums.eveonline.com/default.aspx?g=posts&m=6312055#post6312055
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

Ginnie
School of Applied Knowledge Caldari State
131
|
Posted - 2016.02.18 20:03:51 -
[38] - Quote
We should be able to vacuum our captain courts mine is filthy...all the wild parties, beer stains, etc., etc.
I wish I could clean it but I've looked all over and there's no vacuum...CCP WTH?
I shouldn't have to party in filth...
It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.
|

Terrorfrodo
Renegade Hobbits for Mordor
717
|
Posted - 2016.02.19 09:02:43 -
[39] - Quote
Probably CCP looked at how many players actually use CQ... I haven't once activated CQ in at least 3 years. It's totally useless and only makes the computer spin into overdrive and overheat. Good that they are making something else for Citadels.
.
|

Infinity Ziona
Cloakers
2390
|
Posted - 2016.02.19 11:22:26 -
[40] - Quote
Neuntausend wrote:Varro Octavius wrote:My take on this WiS/WiC/walk in EVE matter is that it's 2 or 3 separate things being muddled together.
The part I'm interested in is the opportunity for an FPS/action game or content that would be integrated into the EVE universe like being able to board an enemies station or citadel and having a team deathmatch style game where the objective is to attack or defend our current EVE online characters hangers or even take control of the entire station/citadel itself. All this of course can take place on the planets and moons bases and over resources there.
Another take on it I entertain is having all that FPS stuff but in a persistent world just as EVE is, where it's got more of that mmorpg feel like what I believe planetside and eternal crusade are doing(never played these so may be wrong and have just basic understanding of mechanics) but in the EVE universe where actions of our clones or whatever have direct real time consequences in the EVE universe, so if the defender isn't online to defend, then chances are in the attackers favour.
Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers! "Walking" in Eve, should it ever get implemented wouldn't ever be more than a pretty chatroom. Role playing stuff (/dance), maybe a few minigames, maybe some strategic exploration or hacking stuff (they had a demo featuring the exploration of some talocan ruins or whatever) - nothing time-critical or fast-paced anyway - certainly no FPS. TQ doesn't do fast-paced. That would be a different game that could then get connected to Eve in some way. Now, Dust, before it was released was kind of supposed to be that game. But it turned out to be just one of those grand dreams (player made stargates, like they are ever going to happen) that turn up every so often in Eve but never actually get made. And it's probably for the best, because there are so many things that could go wrong. Just imagine if Dust had been connected to Eve in any meaningful way. That would kind of suck right now, wouldn't it? You dont quite understand programming and its flexibility. Dust is an FPS, its connected to tranquility isnt it but its not running at the same speed is it. WIS likewise doesnt need to run at tranquilities tick speed.
Everything you see in EvE is an illusion, there are no shis, no npcs, no missiles. theyre only on youre client as an interpretation of whats occuring on the server. Case in point the code that predicts your ships pathwhen theres a hiccup in the network and then corrects it once the lag ends.
While its not even necessary to code the WIS system into the EvE client the servers could be coded to run two sets of ticks with distinct intervals, or however many you wantee. Windows does it all the time with its multithreading. I was doing it in DOS 6 years ago with viruses, hookng int 21 and setting up a timer off the system clock.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|

Iria Ahrens
Space Perverts and Forum Pirates
745
|
Posted - 2016.02.19 15:35:40 -
[41] - Quote
Yes, I want Walking in Citadels.
I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
|

Nana Skalski
Poseidaon
5448
|
Posted - 2016.02.19 19:31:39 -
[42] - Quote
Its not home if I cant lie on couch, eating protein delicacies and watching SCOPE news. Or some holoreels.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13699
|
Posted - 2016.02.19 19:40:14 -
[43] - Quote
Iria Ahrens wrote:Yes, I want Walking in Citadels.
I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP.
Providing such content is a tall order. You think a company that has so much trouble making a functioning UI, Camera and Inventory system can deliver a good avatar based experience? Personally, I don't. |

SurrenderMonkey
Space Llama Industries
2013
|
Posted - 2016.02.19 19:42:26 -
[44] - Quote
Jenn aSide wrote:Iria Ahrens wrote:Yes, I want Walking in Citadels.
I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP. Providing such content is a tall order. You think a company that has so much trouble making a functioning UI, Camera and Inventory system can deliver a good avatar based experience? Personally, I don't.
And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

Iria Ahrens
Space Perverts and Forum Pirates
747
|
Posted - 2016.02.19 23:45:47 -
[45] - Quote
SurrenderMonkey wrote:
And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.
I think you're being a bit overly pessimistic. If it works well, of course there will be clamoring for more ambulation development. But we've been clamoring for WiS forever and CCP has been pretty much ignoring us. And if the new content were monetized, then they could afford to add new team-members to concentrate on Interior content.
Seriously, if WiS happened, then CCP could go nutty creating outfits etc, and people will buy like crazy. It's one of the main income generators for Ftp games.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
|

Infinity Ziona
Cloakers
2390
|
Posted - 2016.02.19 23:55:15 -
[46] - Quote
SurrenderMonkey wrote:Jenn aSide wrote:Iria Ahrens wrote:Yes, I want Walking in Citadels.
I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP. Providing such content is a tall order. You think a company that has so much trouble making a functioning UI, Camera and Inventory system can deliver a good avatar based experience? Personally, I don't. And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that. Yes they could. They created EvE. In its original inception it was a beautiful game. In an extremely competitive market it not only survived but went from 2k CUO when I started to 40k thats impressive.
CCP doesnt have to create the content they need to create the venue for us to create the content. We dont need shinies in station we need somewhere avatars can congregate after or before events in space.
Things like this:
1: Gambling booths that players can run 2: Shop booths that players can set up 3: Suicide booths where you can have your avatar destroyed to clone jump 4: Module upgrading booths to upgrade meta modules and skills to learn to do that. 5: Possibly a clone transfer facility that allows clones to be reset to Jita Rens Amarr etc for a fee 6: Holodeck for simulated ship fights where you can fit any ship, any module, without needing skills so players can try out a titan, carrier, T3 first day they play.
All for isk fee. Creating ISK sink. Formalizing gambling. Adding useful skills. Removing need to eject and self destruct. Adding a new profession (Engineer), adding WiS specific benefits - removing need to pilot shuttle between trade hubs, removing the requirement to wait 2 years to try ships out.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|

StonerPhReaK
Best Kept Frozen. Bad Intention
354
|
Posted - 2016.02.20 00:07:56 -
[47] - Quote
Walking is such a fast word compared to what actually takes place when in ones CQ. I like to call it meander or stroll. Add the ability to Run and lazor punch necks then we can talk. Space bars, Tattoo's, clothing stores and the like can get all the game time they want in Sims. Eve is a game about flying spaceships and shooting other spaceships.
Unless
If it was possible to mess with SOV/system indexes (even hisec) via station invasions Dust FPS style i would be game. Always wondered why they hadn't offered us the ability to invade sleeper enclaves and raid the melted nanoribbon stashes inside for added gameplay goodness. Or even disrupt the planetary interaction of active planets with npc/player invasions. Players would still be needed to guard the invasion force while the action is happening in station/on a planet/in a poco so as to not stray to far away from the spaceship shooting. It isnt like this isnt possible on a massive scale, since everything in eve is sharded anyway. The FPS gameplay could take place on shards that wouldnt effect the grid ships are flying in, even if on the same operation. This would prevent FPS TiDi from effecting Ship explosion TiDi.
Signature Removal in Progress, Estimated time of completion? Neva
|

Herzog Wolfhammer
Sigma Special Tactics Group
7285
|
Posted - 2016.02.20 00:12:05 -
[48] - Quote
There is much that can be done without trying to be Star Citizen.
Derek Smart is right when he talks about the difficulty of having "one big universe" all together with the kind of tall order that SC made claims to deliver. Smart tried it himself.
Considering Eve, that you can load up tactical ammo in a destroyer and have some effect on a DUST map is pretty darned impressive all by itself. But there are many layers of separation between the Eve environment and the DUST environment. This is why we should not expect to be able to walk around in station and then see out a window at a friends ship making a flyby.
It could be possible, but it is worth that trouble?
What if we wanted to shoot it? Can two engines be combined? Can we run ship boarding parties with UDK perhaps? Or would that be a statistical matter, with a DUST-like server registering checkpoint/achievement activity of a boarding party and the resistance and how that effects a ship or station?
Not a task I would want. Interesting to see that though.
Many other things might not possibly require such a "mesh" of engines. Gambling? Corp bars/pubs? Lots of data to push around still. But I imagine WiS to be closer to "instanced" than flying in space and the whole "grid" thing. Would Jita need a second server just for the station environment? And what would station lag look like?
If CCP every pulled off high level interaction as proposed for SC, I would not be surprised.
You never know with these Vikings. They already built a civilization (the one you are sitting in right now).
Bring back DEEEEP Space!
|

Infinity Ziona
Cloakers
2391
|
Posted - 2016.02.20 00:38:17 -
[49] - Quote
Herzog Wolfhammer wrote:There is much that can be done without trying to be Star Citizen.
Derek Smart is right when he talks about the difficulty of having "one big universe" all together with the kind of tall order that SC made claims to deliver. Smart tried it himself.
Considering Eve, that you can load up tactical ammo in a destroyer and have some effect on a DUST map is pretty darned impressive all by itself. But there are many layers of separation between the Eve environment and the DUST environment. This is why we should not expect to be able to walk around in station and then see out a window at a friends ship making a flyby.
It could be possible, but it is worth that trouble?
What if we wanted to shoot it? Can two engines be combined? Can we run ship boarding parties with UDK perhaps? Or would that be a statistical matter, with a DUST-like server registering checkpoint/achievement activity of a boarding party and the resistance and how that effects a ship or station?
Not a task I would want. Interesting to see that though.
Many other things might not possibly require such a "mesh" of engines. Gambling? Corp bars/pubs? Lots of data to push around still. But I imagine WiS to be closer to "instanced" than flying in space and the whole "grid" thing. Would Jita need a second server just for the station environment? And what would station lag look like?
If CCP every pulled off high level interaction as proposed for SC, I would not be surprised.
You never know with these Vikings. They already built a civilization (the one you are sitting in right now). The spaceship game vs the WIS game are two very different things. When youre dealing with ships youre dealing with a constant flow of high flow data, collision modelling, missiles, guns, tracking, drones, cap, cooldowns, (each with its own set of variables) and so on. With Avatars youre dealing with sporadic bursts of very small data. typing, an emote, sitting, walking. a very small amount of data thats not constant
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|

Khergit Deserters
Crom's Angels
4393
|
Posted - 2016.02.20 01:16:54 -
[50] - Quote
Neuntausend wrote:For cripes sake!
Yes, give us WiS already. I still don't want it, but as long as they are working on that, chances are they don't have any more ideas that are far worse. X days later, and still larfing about this one! 
Joen: "If everthing is imperfect in this world, love is perfect in its imperfection."
Drunken blacksmith: "You're lucky. You believe in your own twaddle."
Joen: "Who says I believe it? I just like giving advice."
-The Seventh Seal
|

Indahmawar Fazmarai
4780
|
Posted - 2016.02.20 07:57:31 -
[51] - Quote
Iria Ahrens wrote:SurrenderMonkey wrote:
And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.
I think you're being a bit overly pessimistic. If it works well, of course there will be clamoring for more ambulation development. But we've been clamoring for WiS forever and CCP has been pretty much ignoring us. And if the new content were monetized, then they could afford to add new team-members to concentrate on Interior content. Seriously, if WiS happened, then CCP could go nutty creating outfits etc, and people will buy like crazy. It's one of the main income generators for Ftp games.
CCP could make tons of money by selling actual housing with the same attributes as NPC stations and with fully customizable interiors...
(Suggestions mode On)
Welcome to my space kasbah! Where I can dock safely (as in a station), stroll around and watch the stars through a window (unlike in a station). I can only own one per account and it will despawn and be stored for a modest fee if I don't log in longer than 6 months... but otherwise it's pemanent and indestructable -which should be for the hefty price tag!
Here is my scale model room! Each one of the LARGE scale models you see here costed me 50 to 500 AUR, but what the hell! My Nightmare scale model is 2.5 meters tall! And look at the details (hint: it's the game model, rendered in a interior rather than in space). I can only buy scale models of ships I actually own in my hangars, though.
Here, my dressing room! Look at my collection of clothies! Each one costed me hundreds of AUR but what the hell! I feel so pretty in them! (and you can see how fine is my taste to pick them).
Here's the living room! Look out of the window and see the pretty nebula/planet/moon/starscape outside!
Here, my bedroom! Only furniture, and they cost hundreds of AUR, but hey, what nice furniture! (Plans to make the bed usable, you ask? No, this is CCP... they're modest on behalf of all the asploding brains of PvPrs!)
And a kitchen.
And robo-aides (domestic robots)
And a water pool (with swimsuits! Think of the PeeVeePeers)
Et cetera.
(Suggestions mode Off)
Obviously it's preferable to drive a stake through the heart of the skilling system rather than let girls, nancy boys and PvErs spend their money to be cosmethiclaly gorgeous for no gain rather than harvest Tearz and pump up KBs like True Manly EVE players.
CCP. Reinventing the wheel as a irregular polygon since 1997... as in "this is your space home, it can be burned to the ground and its only reason to exist is to be burned to the ground and shoot those attempting to burn it".
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

IbanezLaney
The Church of Awesome
1533
|
Posted - 2016.02.20 09:51:50 -
[52] - Quote
If CCP are smart - the new Dust/Legion game will be all about fighting in Citadels and be a way of extending vulnerability/capturing/stealing them. (Using your existing Eve toons)
But I seriously doubt CCP have the foresight to kill two birds with one stone by doing something that epic.
https://soundcloud.com/ibanezlaney
|

Arkoth 24
Phayder
52
|
Posted - 2016.02.20 10:04:05 -
[53] - Quote
Terrorfrodo wrote:I haven't once activated CQ in at least 3 years. It's totally useless That's the point.
I'm totally for WiS, WiC, WiWhatever, but i don't use CQ because there's nothing to do there: no communication with others, no intertament, nothing.
WiC would need all of these things badly - or it would be just useless as CQ now.
Infinity Ziona wrote:6: Holodeck for simulated ship fights where you can fit any ship, any module, without needing skills so players can try out a titan, carrier, T3 first day they play. +1 to this. |

Sell Aideron
Xanticorp
3
|
Posted - 2016.04.07 11:03:48 -
[54] - Quote
WIS/C:
Reduce size of (/distance away from) characters to minimise detail rendering. 3rd person stealthy gameplay. Make station owners able to hire guards to protect if no-one is online to defend. Each station/citadel can be boarded where you then have the possibility to find the shield operation room or something. Disable/weaken shields/armor makes it easier for ships on the outside to take down the station. Possibility to destroy clones in med bay? - give some sort of penalty at next clone activation if clone is destroyed? idk
There must be so much going on in all the stations. I want to see it. Even if the interface is pixelated 2D it would be awesome. Eve universe is the coolest sci fi universe to date imo, I want to see more of it :) |

PAPULA
Black Aces I N F A M O U S
86
|
Posted - 2016.04.07 12:40:37 -
[55] - Quote
I don't think we will ever see walking in stations / citadels. It was an idea very long time ago and until today it has been done nothing, 0% into that direction.
I'd love to see walking in stations and citadels and planets ? but i don't think we'll get this feature.

|

Demica Diaz
SE-1
287
|
Posted - 2016.04.07 12:51:53 -
[56] - Quote
Terrorfrodo wrote:Probably CCP looked at how many players actually use CQ... I haven't once activated CQ in at least 3 years. It's totally useless and only makes the computer spin into overdrive and overheat. Good that they are making something else for Citadels.
Do you run EVE on Pentium 4?  |

Sustrai Aditua
Irubo Kovu
70
|
Posted - 2016.04.07 12:52:16 -
[57] - Quote
Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? *sprays anti-stupidity aerosol all over the OP while shouting, "POST CONSTRUCTIVELY!"* |

Jade Blackwind
1086
|
Posted - 2016.04.07 15:59:46 -
[58] - Quote
Walking in anything outside of CQ would be nice, but it's unlikely to happen within the game's lifetime.
Though, who knows. Maybe CCP will finally find the courage to get over the trauma of 2011.
Or maybe not. |

Lathael
Inner Ring Conglomerate
26
|
Posted - 2016.04.07 16:03:48 -
[59] - Quote
Walking? SHOOTING!
EVE INFANTRY (or Legion or Dust or whatever) |

Salt Foambreaker
Greedy Pirates
19
|
Posted - 2016.04.07 16:04:30 -
[60] - Quote
I'd much rather see crewed ships than WiS. |

Rinai Vero
Moira. Villore Accords
737
|
Posted - 2016.04.07 17:19:17 -
[61] - Quote
I'll be pretty excited on the day that my EVE character can be integrated into a Legion style game. Exploration of stations / ruins / asteroids / planets / moons and such would also be cool.
Mechanics wise, you could have DUST clones on your ship that can be launched in pods to explore content. When you launch the pod your ship warps off to a safespot, cloaks (if it has cloaking device), and waits for recall. Meanwhile, you run around in your DUST clone exploring, hacking, killing, finding artifacts. Other players could potentially launch their own DUST clones to follow you down to kill you and steal your loot. If you die, wake up in your ship. If you survive, load back into the pod with your loot and launch to be picked up.
When the return pod launches, you transfer back to your Capsule clone and must pick up the cargo pod in order to get loot. Other players could scan you down at that point, leading to EVE pvp.
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2181
|
Posted - 2016.04.08 08:50:03 -
[62] - Quote
Would prefer waling in missions or exploration sites!
The ability to get out of your ship and explore the environments we can only read about in chronicles, shoot or talk to pirate npc and customise your character in a more meaningful way, would do a lot to modernise the game and broaden its appeal.
The wishlist is pretty much complete...
|

Demica Diaz
SE-1
287
|
Posted - 2016.04.08 11:08:57 -
[63] - Quote
If they ever do this then I hope they start small and have long term plan and not start big and have no plan like happened before. But yes, I would love to see WiS or moreso explore ruines and wrecks in character (not in ship).  |

Flamespar
WarRavens Imperium Eden
1345
|
Posted - 2016.04.08 11:16:54 -
[64] - Quote
CCP will never do this because they are "laser focussed" and "EVE is about spaceships" and "unannounced project that we will develop for 6 years then cancel"
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
|

Maia Kundoshi
School of Applied Knowledge Caldari State
1
|
Posted - 2016.04.08 19:10:24 -
[65] - Quote
And in a surprise twist we learn of a partnership between CCP and EA(Bioware) - and Andromeda multiplayer will actually have thousands of players mess things up on planets and stations alike. As an EVE player and not a ME player, you will not be able to spawn your toon to defend and partake in battle BUT you will be able to defend through station defenses (turret game a - la - space invaders) or hurry to attacked planets to BOMB the hell out of invasion points... and and
I'm sorry, too much sugar. |

Malcanis
Vanishing Point. The Initiative.
17626
|
Posted - 2016.04.09 08:13:26 -
[66] - Quote
Maia Kundoshi wrote:And in a surprise twist we learn of a partnership between CCP and EA(Bioware) - and Andromeda multiplayer will actually have thousands of players mess things up on planets and stations alike. As an EVE player and not a ME player, you will not be able to spawn your toon to defend and partake in battle BUT you will be able to defend through station defenses (turret game a - la - space invaders) or hurry to attacked planets to BOMB the hell out of invasion points... and and
I'm sorry, too much sugar.
Partnering with another developer to develop a seperate EVE "ground" game could actually work pretty well.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Cypherous
Liberty Rogues Aprilon Dynasty
176
|
Posted - 2016.04.10 10:01:20 -
[67] - Quote
SurrenderMonkey wrote:At this point, I'm almost ready to get on board with the WiS whingers, but only if they were to promise to work on that in lieu of any more UI changes. Dear lord, this D-Scan... 
Amen brother, the new probe UI makes me cry |

Tiberius Seraph
Jiangshi Corporation Warped Intentions
29
|
Posted - 2016.04.10 13:51:11 -
[68] - Quote
Indahmawar Fazmarai wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect.
Why would anyone compare games so blatantly different in nature as Mass Effect and EVE is a mystery to me. By what criteria is ME considered a fail game? If you wanted it to be like EVE, of course it has failed, since it was never intended to be like that at all. |

Celgar Thurn
Department 10
185
|
Posted - 2016.04.10 14:06:43 -
[69] - Quote
TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either.
That's interesting. I didn't know 'ship spinning' was being removed from the game again.   Is there a link available for CCP stating that is going to happen ? |

Indahmawar Fazmarai
5026
|
Posted - 2016.04.10 14:20:22 -
[70] - Quote
Tiberius Seraph wrote:Indahmawar Fazmarai wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect. Why would anyone compare games so blatantly different in nature as Mass Effect and EVE is a mystery to me. By what criteria is ME considered a fail game? If you wanted it to be like EVE, of course it has failed, since it was never intended to be like that at all.
That's called sarcasm, a form of irony aimed at harming its target by using harsh words meaning the opposite of the literal meaning.
Actually it's a complex case since the first sentence is ironic (being a screensaver is not praiseworthy) and the second sentence is sarcastic as it implies that Citadel is a failure because it does not feature 3D station interiors, unlike the succesful Mass Effect franchise which features them. The sarcasm can be detected since it follows the ironic appreciation of Citadel graphics as screensavers.
|

Indahmawar Fazmarai
5026
|
Posted - 2016.04.10 14:28:07 -
[71] - Quote
Celgar Thurn wrote:TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either. That's interesting. I didn't know 'ship spinning' was being removed from the game again.    Is there a link available for CCP stating that is going to happen ?
Apparently only affects Citadels, NPC stations will still have the same features as now. Probably one of the reasons is the impossibility to "spin Titans" in the 3D environment used for spinning smaller ships.
Also the outside view of Citadels is intended to provide limited feedback on what's outside of the station while being docked at it.
Last, CCP Ytterbium mentioned in some tweet or Reddit or some other unofficial source that they're planning to add some interiors to Citadels. Yet take this with a lot of salt since a) Ytterbium will be gone after June, b) that was a developer ocmment on social networks and not a devblog or forum statement and c) it's the first and last time that interiors for Citadels have been mentioned. |

Aszreal
Nobilis Excudo Industria
4
|
Posted - 2016.04.11 21:18:12 -
[72] - Quote
I am surprised no one mentioned that Walking in Citadels would help compete with Star Citizen (Eve's better... just sayin'). I know they are two different types of games but still, a space geek with try it all.
<3 Azzy |

Anyura
Dark-Rising
193
|
Posted - 2016.04.12 12:37:13 -
[73] - Quote
Khergit Deserters wrote:Where there's walking in citadels, there's slip and fall accidents in citadels. Space Attorney, Esq.-- here's my card.
Where there's walking in citadels, there's other sorts of "accidents" in citadels. It's quite surprising how often an airlock malfunctions around someone with a high bounty on them. |

Mortania
Sebiestor Tribe Minmatar Republic
118
|
Posted - 2016.04.16 23:58:23 -
[74] - Quote
It's been FIVE YEARS, can't this die already?
I think it's well proven that:
1) CCP can't do this. 2) It sucks 3) It's a distraction from internet spaceships |

MidnightWyvern
Night Theifs
201
|
Posted - 2016.04.17 00:33:06 -
[75] - Quote
TigerXtrm wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station. Yeah, I don't know what they were thinking either. I JUST watched DaOpa dock in one on Twitch and there was most definitely an interior.
The exterior view is an option you can switch to.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

pushdogg
Tribal Liberation Force Minmatar Republic
194
|
Posted - 2016.04.17 02:52:11 -
[76] - Quote
The game is a spaceship game, all of you will get WiS and then complain that that isn't enough.
Can we please lay this walking in stations thing to rest?
GD makes me want to go read Reddit ffs. |

MidnightWyvern
Night Theifs
201
|
Posted - 2016.04.17 02:56:17 -
[77] - Quote
pushdogg wrote:The game is a spaceship game, all of you will get WiS and then complain that that isn't enough.
Can we please lay this walking in stations thing to rest?
GD makes me want to go read Reddit ffs. Well I've personally never seen people try and demand anything further than what was presented in 2009, but whatever.
Far more fun to just act elitist because you find a feature to be beneath you.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

DeMichael Crimson
Republic University Minmatar Republic
54065
|
Posted - 2016.04.17 06:24:54 -
[78] - Quote
Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? The very same people who complained when WiS was being worked on ....... both the original attempt (WiS) and the second effort (Exploration Sites).
I think WiS could be much more than just emote / dance / walk around / look at pretty graphics. It could be set up more like a RTS exploration / FPS dungeon crawler with 3rd person camera view options available. You'd have a Fog Of War aspect until after you explored the interior or remembered to buy that map from the shady NPC character hanging round the Elevator to the Captains Quarters.
Years ago CCP asked in a couple of threads for suggestions / ideas for WiS gameplay content, a lot of stuff was suggested and ideas were expanded upon. I'm talking about everything from new skills and implants to station interior deck layouts. Even talk of creating an endless maze in the lowest level of the stations. There's plenty of WiS threads available with the info.
Unfortunately, it's all a pipe dream. CCP even promised to showcase a working model during the second effort (Exploration Sites) that would be better than the Ambulation Demo. All we got was a CGI trailer showing Avatars exploring an alien outpost.
Guess what I'm saying is don't hold your breath. CCP has a bad habit of making lot's of promises which usually end up being abandoned.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Herr Eismann
Lonetrek Blacksoul Federation The Methodical Alliance
5
|
Posted - 2016.04.17 07:56:54 -
[79] - Quote
Salt Foambreaker wrote:I'd much rather see crewed ships than WiS.
While a part of me agrees, I'm afraid we're MUCH too deep in the capsuleer lore for it.
As to non-space content in general, I was very surprised to discover that CCP had actually gone through with Captain's Quarters when I returned to the game for the second time a few years ago. I've been the dude who pushes such "superfluous" content in space game forums for over a decade now, but I don't think it's quite the right time for it yet.
We are at the apogee of mechanical polish, yes - which would make it the perfect time to explore such things. However, considering the less-than-ideal TQ population at the moment, I highly doubt it to be economically viable from CCP's perspective. (I've heard it said that the number "doesn't actually matter," but considering the upcoming release of "daily opportunities," I think it's safe to say that it does to CCP.)
For better or worse, Eve is not the sort of product that can depend on quick-turnover customers who are more apt to consume the less-functional decorative content, despite how pretty it is. (Star Trek Online is Eve's opposite in this regard.)
Lt. Col. Ret. Caldari State Protectorate
Enemy to Enemies of Selves
The Colonel's Journal
Bother me // Buy my book
|

Indahmawar Fazmarai
5056
|
Posted - 2016.04.17 08:07:45 -
[80] - Quote
Mortania wrote:It's been FIVE YEARS, can't this die already?
I think it's well proven that:
1) CCP can't do this. 2) It sucks 3) It's a distraction from internet spaceships
I want WiS. Now give me a single reason why I should not say it openly when I lose nothing for saying it and can't gain nothing by not saying it.
Silence is consent. And I don't consent that CCP doesn't adds avatar gameplay to EVE. |

pushdogg
Tribal Liberation Force Minmatar Republic
197
|
Posted - 2016.04.17 08:15:21 -
[81] - Quote
MidnightWyvern wrote:pushdogg wrote:The game is a spaceship game, all of you will get WiS and then complain that that isn't enough.
Can we please lay this walking in stations thing to rest?
GD makes me want to go read Reddit ffs. Well I've personally never seen people try and demand anything further than what was presented in 2009, but whatever. Far more fun to just act elitist because you find a feature to be beneath you.
A feature that belongs in a game where you walk around. If that came off elitist, its because it was.
|

MidnightWyvern
Night Theifs
207
|
Posted - 2016.04.17 13:53:56 -
[82] - Quote
DeMichael Crimson wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? The very same people who complained when WiS was being worked on ....... both the original attempt (WiS) and the second effort (Exploration Sites).I think WiS could be much more than just emote / dance / walk around / look at pretty graphics. It could be set up more like a RTS exploration / FPS dungeon crawler with 3rd person camera view options available. You'd have a Fog Of War aspect until after you explored the interior or remembered to buy that map from the shady NPC character hanging round the Elevator to the Captains Quarters. Years ago CCP asked in a couple of threads for suggestions / ideas for WiS gameplay content, a lot of stuff was suggested and ideas were expanded upon. I'm talking about everything from new skills and implants to station interior deck layouts. Even talk of creating an endless maze in the lowest level of the stations. There's plenty of WiS threads available with the info. Unfortunately, it's all a pipe dream. CCP even promised to showcase a working model during the second effort (Exploration Sites) that would be better than the Ambulation Demo. All we got was a CGI trailer showing Avatars exploring an alien outpost. Guess what I'm saying is don't hold your breath. CCP has a bad habit of making lot's of promises which usually end up being abandoned. DMC See, what I think would be neat is if WiS social spaces were the bridge between the New Eden games.
Obviously Valkyrie is a standalone, but even if EVE Online and Dust 2.0/NotLegion have no gameplay link until they figure out a balanced way to add it in, they could have shared social space that let players of both games interact directly. That would go a long way toward reinforcing that the games really are part of the same universe, which was an issue we've had with virtually all new adopters of Dust 514.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

Sustrai Aditua
Irubo Kovu
92
|
Posted - 2016.04.17 13:54:14 -
[83] - Quote
It's a stupid idea. Anyway. No citadel will be up long enough for it to make a difference. Why spend all that time developing something that'll never be used?
LOL. You future citadel owners are sure optimistic. |

Debora Tsung
Die Woge des Wahnsinns
1486
|
Posted - 2016.04.17 15:50:04 -
[84] - Quote
My Golem hasn't grown legs, how would it be able to walk in a space station?
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
|

Mortania
Sebiestor Tribe Minmatar Republic
119
|
Posted - 2016.04.17 18:31:25 -
[85] - Quote
Indahmawar Fazmarai wrote: I want WiS. Now give me a single reason why I should not say it openly when I lose nothing for saying it and can't gain nothing by not saying it.
Silence is consent. And I don't consent that CCP doesn't adds avatar gameplay to EVE.
You only think you do, you might be wrong, don't believe everything you think. How much time do you spend in CQ right now?
Also, the team/office that mostly made WiS is gone, they let em all go and White Wolf is dead. CCP Atlanta essentially doesn't exist any more.
They likely spent on the order of 3 million buck to get us CQ, maybe more, maybe a LOT more. |

Nana Skalski
Poseidaon
8974
|
Posted - 2016.04.17 18:44:12 -
[86] - Quote
3 milion? You got that from my older post? From walking is Stations thread? That figure was an aproximation for expansion of CQ, modularity and such. Hmm... Isnt really so big when you think about it.
I spend there all the time I am docked. Its because its more fun to have actual legs and walk on them to see the familiar face in the mirror. It is almost like you would not be a spaceship anymore. 
Having humane needs, what devil would even think about that?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Mortania
Sebiestor Tribe Minmatar Republic
119
|
Posted - 2016.04.18 00:23:31 -
[87] - Quote
Nah, I figure using standard MMR of 10k that they easily spent 300 man months working on it. They had a LOT of artists working on it. The Atlanta studio was close to 100 people at one point, and while they were working on many other things, there was a large portion of them working on what was the base of WiS. 100 people burn through $1MM in a month. $3MM was me trying to find the right balance.
If you want to be by the books, you have to account all of the time Atlanta was open against something, if WiS is the only thing salvageable that came out of that, then the figure for the cost of WiS more like $10-20MM.
I think I've walked 3 times. Once when they first launched and it defaulted to it. Once a few years later because a friend said that they had done some cool stuff with it, and once last week because I hit the wrong button somehow. I literally don't know how to do it on purpose. |

Sentry 10
Escape Velocity
43
|
Posted - 2016.04.18 09:07:14 -
[88] - Quote
I think WiS should be an important addition to this game.
A lot of times MMO players log onto their favorite MMO just to chill and be immersed in the game world. Yes, Eve is a game about spaceships, but that's talking about gameplay. Sometimes people log on not necessarily to go out and grind or pvp for several hours, but simply to just be in the world they love after a long day of work, school, or whatever. They log on just to unwind and relax and look at pretty moving pictures of their characters.
Think of the other classic MMOs you've played, and how many people you see just chilling in towns chatting, marketing, or just plain doing nothing. WiS is to give it that "town" feel with other people doing the same.
And before you say "we need to not give people more reasons to not undock", no, just no. If a person's intent is to simply chill in station, they're not going to undock anyway, be it WiS or a boring ship spin interior.
In short WiS is to breathe more life to a game world that people love to be in. Yes I do unwind in my CQ and sit down on the couch. Yes I would love to be able to have WiS as a glorified chat room. I'm sure others have the same sentiment.
|

Gimme Sake
State War Academy Caldari State
280
|
Posted - 2016.04.18 10:42:02 -
[89] - Quote
LOL this thread...
"Never not blob!" ~ Plato
|

Indahmawar Fazmarai
5062
|
Posted - 2016.04.18 13:32:25 -
[90] - Quote
Mortania wrote:Indahmawar Fazmarai wrote: I want WiS. Now give me a single reason why I should not say it openly when I lose nothing for saying it and can't gain nothing by not saying it.
Silence is consent. And I don't consent that CCP doesn't adds avatar gameplay to EVE.
You only think you do, you might be wrong, don't believe everything you think. How much time do you spend in CQ right now? Also, the team/office that mostly made WiS is gone, they let em all go and White Wolf is dead. CCP Atlanta essentially doesn't exist any more. They likely spent on the order of 3 million buck to get us CQ, maybe more, maybe a LOT more.
See, the battle for WiS will not be done until either CCP or EVE are gone. Adn when that happens, the failure to implement WiS will be one of the causes of their eventual demise. We are, and have been for nearly 5 years, in the "or else" side of deal that was "WiS or else".
EVE in 2016 is literally a game that is not the EVE CCP wanted to develop in 2003. CCP is doing their best with what was left after Incarnageddon, but this is not how it should have gone. It's plan B time, with a idea that was not in the original inception. And good luck with it...
Of course CCP can't reverse the facts. Their plan to implement avatar content is gone forever. But as I said, I lose nothing to say I want it, and gain nothing to not say it.
You know? Maybe tomorrow someone buys out CCP and devotes 100 devs and 20 million $ to implement WiS in EVE so this old whore looks as if she never had had that ltitle affair with krokodil five years ago... |

Jenn aSide
Smokin Aces.
13918
|
Posted - 2016.04.18 14:08:30 -
[91] - Quote
There is no reasoning with the unreasonable. You can tell a WiS fanatic that EVE is fine without it, and that EVE with WiS might not be all that they hope it would be (because WiS is a 'game-life immersion' type feature and many EVE players tend to be non-immersion hobbyist types who don't actively RP, so WiS does nothing for those EVE players other than make them click a button in the ESC menu to get rid of it, just like the current captains quarters).
You can show them examples of "WiS-like" failures (like playstation home, which was meant to serve the same social function as WiS in EVE would have,and which went largely unused by the wider PS gaming community until the finally decided to kill it). You can show them other space games with walking around where it doesn't really do anything for the game experience other than distract from the actual spaceships (Star Trek Online comes to mind).
None of that matters to the fanatic. CCP restarting WiS and WiS being the thing that eventually made EVE fail (because CCP has historically proven it's not very good at splitting it's attention.. See DUST and WoD ) wouldn't even be enough, in their madness they;'d just say "CCP didn't make WiS early enough!!!!".
So let them have their nonsense dream since there is nothing to be done about it, while more pragmatic folks enjoy what EVE is now rather than hanging on to the idea that "one day it will be great"...
|

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7483
|
Posted - 2016.04.18 14:19:43 -
[92] - Quote
Using playstation home as an example is bad as being in playstation home is a completely separate experience to all of the games people play on their playstation, while WiS would be enjoyed within the same game while doing some shared activities in both sides of it.
And you say EVE players aren't immersed, but that's because immersive features are missing so it's very difficult to be immersed in EVE. That naturally leads to the existing players not being immersed, but certainly doesn't mean EVE is better by maintaining that status quo. There could be a whole load of players who really would enjoy EVE if it were more immersive.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|

MidnightWyvern
Night Theifs
209
|
Posted - 2016.04.18 15:53:35 -
[93] - Quote
Jenn aSide wrote:There is no reasoning with the unreasonable. You can tell a WiS fanatic that EVE is fine without it, and that EVE with WiS might not be all that they hope it would be (because WiS is a 'game-life immersion' type feature and many EVE players tend to be non-immersion hobbyist types who don't actively RP, so WiS does nothing for those EVE players other than make them click a button in the ESC menu to get rid of it, just like the current captains quarters). You can show them examples of "WiS-like" failures (like playstation home, which was meant to serve the same social function as WiS in EVE would have,and which went largely unused by the wider PS gaming community until the finally decided to kill it). You can show them other space games with walking around where it doesn't really do anything for the game experience other than distract from the actual spaceships (Star Trek Online comes to mind). None of that matters to the fanatic. CCP restarting WiS and WiS being the thing that eventually made EVE fail (because CCP has historically proven it's not very good at splitting it's attention.. See DUST and WoD ) wouldn't even be enough, in their madness they;'d just say "CCP didn't make WiS early enough!!!!". So let them have their nonsense dream since there is nothing to be done about it, while more pragmatic folks enjoy what EVE is now rather than hanging on to the idea that "one day it will be great"... This post is so edgy it gave me a chubby.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

Jamwara DelCalicoe Ashley
SniggWaffe WAFFLES.
361
|
Posted - 2016.04.18 18:08:39 -
[94] - Quote
IbanezLaney wrote:If CCP are smart - the new Dust/Legion game will be all about fighting in Citadels and be a way of extending vulnerability/capturing/stealing them. (Using your existing Eve toons)
But I seriously doubt CCP have the foresight to kill two birds with one stone by doing something that epic.
Sometimes I wonder if CCP reads some of the great ideas here on the Forums (to be fair, there are some bad ones too) and then decides that since they're not up to the task they'd rather troll us with fail cameras and the like. I don't want to believe it's true but most other explanations have been ruled out at this point.
The incoming capital changes should be great, for capital pilots...
Citadels have so much potential...
... and yet, something as simple as a camera that worked just fine... NOPE.
Thank me later :D
|

Jamwara DelCalicoe Ashley
SniggWaffe WAFFLES.
363
|
Posted - 2016.04.18 18:28:04 -
[95] - Quote
Jenn aSide wrote:There is no reasoning with the unreasonable. You can tell a WiS fanatic that EVE is fine without it, and that EVE with WiS might not be all that they hope it would be (because WiS is a 'game-life immersion' type feature and many EVE players tend to be non-immersion hobbyist types who don't actively RP, so WiS does nothing for those EVE players other than make them click a button in the ESC menu to get rid of it, just like the current captains quarters). You can show them examples of "WiS-like" failures (like playstation home, which was meant to serve the same social function as WiS in EVE would have,and which went largely unused by the wider PS gaming community until the finally decided to kill it). You can show them other space games with walking around where it doesn't really do anything for the game experience other than distract from the actual spaceships (Star Trek Online comes to mind). None of that matters to the fanatic. CCP restarting WiS and WiS being the thing that eventually made EVE fail (because CCP has historically proven it's not very good at splitting it's attention.. See DUST and WoD ) wouldn't even be enough, in their madness they;'d just say "CCP didn't make WiS early enough!!!!". So let them have their nonsense dream since there is nothing to be done about it, while more pragmatic folks enjoy what EVE is now rather than hanging on to the idea that "one day it will be great"...
You make excellent points. I will only add that CCP creates these expectations and then fails to deliver. It may be time to let it go ... but can you blame players for wanting a more immersive virtual experience? Valkyrie delivers that in a different format - maybe that's enough.
Thank me later :D
|

Terranid Meester
Tactical Assault and Recon Unit
372
|
Posted - 2016.04.18 21:48:00 -
[96] - Quote
Indahmawar Fazmarai wrote: And when that happens, the failure to implement WiS will be one of the causes of their eventual demise. We are, and have been for nearly 5 years, in the "or else" side of a deal that was "WiS or else".
EVE in 2016 is literally a game that is not the EVE CCP wanted to develop in 2003. CCP is doing their best with what was left after Incarnageddon, but this is not how it should have gone. It's plan B time, with a idea that was not in the original inception. And good luck with it...
The only demise of eve is pandering to the lowest common denominator that will get distracted by the next shiny and be on their way. Then CCP will pick up the pieces, wonder went all went wrong when anyone with plain sight will look at CCP directly.
Oh I want WIS but CCP should really get its act together and work out how to do it properly. Of course them making a bunch of spin-offs in the hope for more dollars in lieu of their main product doesn't help but try telling them that. Bring back Unifex that's what I say. |

Ka Plaa
Raumfahrer Spiff Rakett Piloot Anslutning
92
|
Posted - 2016.04.19 02:21:54 -
[97] - Quote
Neuntausend wrote: Just imagine if Dust had been connected to Eve in any meaningful way. That would kind of suck right now, wouldn't it?
No, it wouldn't suck...because if DUST had been properly put out on PC and properly connected to EvE it wouldn't be dying a deserved console death but rather it would be prospering and EvE would have benefitted.. |

Malcanis
Vanishing Point. The Initiative.
17692
|
Posted - 2016.04.19 12:48:25 -
[98] - Quote
DeMichael Crimson wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? The very same people who complained when WiS was being worked on ....... both the original attempt (WiS) and the second effort (Exploration Sites).I think WiS could be much more than just emote / dance / walk around / look at pretty graphics. It could be set up more like a RTS exploration / FPS dungeon crawler with 3rd person camera view options available. You'd have a Fog Of War aspect until after you explored the interior or remembered to buy that map from the shady NPC character hanging round the Elevator to the Captains Quarters. Years ago CCP asked in a couple of threads for suggestions / ideas for WiS gameplay content, a lot of stuff was suggested and ideas were expanded upon. I'm talking about everything from new skills and implants to station interior deck layouts. Even talk of creating an endless maze in the lowest level of the stations. There's plenty of WiS threads available with the info. Unfortunately, it's all a pipe dream. CCP even promised to showcase a working model during the second effort (Exploration Sites) that would be better than the Ambulation Demo. All we got was a CGI trailer showing Avatars exploring an alien outpost. Guess what I'm saying is don't hold your breath. CCP has a bad habit of making lot's of promises which usually end up being abandoned. DMC
And players have an equally bad habit of taking concept videos as promises
And of stubbornly refusing to accept reality.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Malcanis
Vanishing Point. The Initiative.
17692
|
Posted - 2016.04.19 12:49:59 -
[99] - Quote
Jenn aSide wrote:There is no reasoning with the unreasonable. You can tell a WiS fanatic that EVE is fine without it, and that EVE with WiS might not be all that they hope it would be (because WiS is a 'game-life immersion' type feature and many EVE players tend to be non-immersion hobbyist types who don't actively RP, so WiS does nothing for those EVE players other than make them click a button in the ESC menu to get rid of it, just like the current captains quarters). You can show them examples of "WiS-like" failures (like playstation home, which was meant to serve the same social function as WiS in EVE would have,and which went largely unused by the wider PS gaming community until the finally decided to kill it). You can show them other space games with walking around where it doesn't really do anything for the game experience other than distract from the actual spaceships (Star Trek Online comes to mind). None of that matters to the fanatic. CCP restarting WiS and WiS being the thing that eventually made EVE fail (because CCP has historically proven it's not very good at splitting it's attention.. See DUST and WoD ) wouldn't even be enough, in their madness they;'d just say "CCP didn't make WiS early enough!!!!". So let them have their nonsense dream since there is nothing to be done about it, while more pragmatic folks enjoy what EVE is now rather than hanging on to the idea that "one day it will be great"...
"WIS cannot fail. It can only BE failed."
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Zet Soirn
Soirn Enterprises
10
|
Posted - 2016.04.19 15:21:25 -
[100] - Quote
Sentry 10 wrote:I think WiS should be an important addition to this game.
A lot of times MMO players log onto their favorite MMO just to chill and be immersed in the game world. Yes, Eve is a game about spaceships, but that's talking about gameplay. Sometimes people log on not necessarily to go out and grind or pvp for several hours, but simply to just be in the world they love after a long day of work, school, or whatever. They log on just to unwind and relax and look at pretty moving pictures of their characters.
Think of the other classic MMOs you've played, and how many people you see just chilling in towns chatting, marketing, or just plain doing nothing. WiS is to give it that "town" feel with other people doing the same.
And before you say "we need to not give people more reasons to not undock", no, just no. If a person's intent is to simply chill in station, they're not going to undock anyway, be it WiS or a boring ship spin interior.
In short WiS is to breathe more life to a game world that people love to be in. Yes I do unwind in my CQ and sit down on the couch. Yes I would love to be able to have WiS as a glorified chat room. I'm sure others have the same sentiment.
100% agreed. God, I would love to see WiS being revisited by CCP. The potential. It could also attract more new players. Would be a great step for CCP towards creating more vibrant and immersing experience. It would only increase the feeling of big and complex universe. Imagine bars, player run shops, dark alleys with booster dealers, actual agents you could talk to face to face, station missions. Maybe adding a close combat later. Now, that would bring even more players, more new items, more new industries. I believe then, the EvE would be truly one of a kind (it already is) and would propably solidify its place on the market for many more years to come. Yea, there still need to be a Devs to work on the space mechanics and bringing new things, yadda yadda. Doesn-¦t mean they can-¦t divert some people to work on WiS. God, I NEED DIS! I NEEED DIS!
tldr: I agree that in EvE, CCP needs to focus more on the Space aspect, but I also believe they could revisit WiS a lil bit. |

Malcanis
Vanishing Point. The Initiative.
17695
|
Posted - 2016.04.19 15:29:41 -
[101] - Quote
They'll probably continue releasing a trickle of slightly different clothing items, but don't look for any substantial updates to the engine itself. It's been 5 years; Jake and Elwood ain't getting this band back together.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Ashlar Maidstone
MoonFyre StarBurst Pirateers
223
|
Posted - 2016.04.19 23:13:50 -
[102] - Quote
Do you even realize the potential? CCP, make it so! |

Johan Civire
Caldari Provisions Caldari State
1093
|
Posted - 2016.04.20 05:05:04 -
[103] - Quote
Ashlar Maidstone wrote:Do you even realize the potential? CCP, make it so!
Just to be honest here are we really want this? Sure i like the idea back then i supported WiS. But because they were hiding there real goal for us! Like making more games and waste or WiS project. And leave us with a (unfinished) mechanic. But still the are not going to do this because like everyone already say $$$ eve is slowly at his end. We know it the know it. Sure this project will save there asses but for how long and what will eve become after its release? Eve of War Space? Complete new game mechanic and not just a simple one but a major change in the mechanic of eve online.
So you`re going to break eve in 2 groups of game play. Or more. Depend on your game style in this very moment. I do not think it`s worth the effort in a dying game TBH. And no i love eve really but the are making mistake`s over mistakes and the best part it`s of that the keeping there month shut. Giving some new stuff and (fix here and there) is there counter to keep things calm.
Really have every one ask to remove the jukebox ? have we ask for a UI remapping ? Do we have for just 1 room for or avatar ? Do we ask for the plex system ? Do we ask for the SP injectors ?
Really do i need to clear more things up here? You get the point.
The answer is NO THE WILL NOT DO THIS BECAUSE OF THE WASTED MONEY. The have zero balls. To do this huge project. |

Nana Skalski
Poseidaon
9018
|
Posted - 2016.04.20 07:05:06 -
[104] - Quote
Johan Civire wrote:The have zero balls. The viking slipped on the wet road and hit a very sharp rock. Instant amputation.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Felix Judge
Regnum Ludorum
34
|
Posted - 2016.04.22 09:10:19 -
[105] - Quote
TigerXtrm wrote:[...] All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.
Yeah, I don't know what they were thinking either. Finally - we can use the windows!  |

Rek Seven
Art Of Explosions 404 Hole Not Found
2209
|
Posted - 2016.04.22 09:47:41 -
[106] - Quote
Indahmawar Fazmarai wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect.
Mass effect 3 sells 1.5 million copies and this chump thinks that's a fail 
The wishlist is pretty much complete...
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Chewytowel Haklar
Project RESET
144
|
Posted - 2016.04.22 10:29:24 -
[107] - Quote
I think I'd rather seeing Shooting in Citadels, or SiC! Just imagine if you can breach their security somehow and can enter their station you can then raid them for resources/items, kill a few defenders, and then get out. Could be the start of a new way to fight capital ships as well, breach the ship and then either fight those on the ship and possibly weaken it and steal items in its inventory.
But walking in stations? Meh, the only reason I can see to enable it is if casino's were added to Citadels. Other than that...why? |

Indahmawar Fazmarai
5089
|
Posted - 2016.04.22 13:08:41 -
[108] - Quote
Again? Let me quote myself...
Rek Seven wrote:Indahmawar Fazmarai wrote:Captain IQ wrote:After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea? Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect. Mass effect 3 sells 1.5 million copies and this chump thinks that's a fail 
Indahmawar Fazmarai wrote:That's called sarcasm, a form of irony aimed at harming its target by using harsh words meaning the opposite of the literal meaning.
Actually it's a complex case since the first sentence is ironic (being a screensaver is not praiseworthy) and the second sentence is sarcastic as it implies that Citadel is a failure because it does not feature 3D station interiors, unlike the succesful Mass Effect franchise which features them. The sarcasm can be detected since it follows the ironic appreciation of Citadel graphics as screensavers.
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Thea Jones
Republic University Minmatar Republic
4
|
Posted - 2016.04.22 13:13:49 -
[109] - Quote
Star trek, the next Generation, had something called Ten-Forward. A bar with chairs and windows towards the outside. So if we can get windows looking outside the citadel, that would be good.
TL:DR.
Walking in Space, with windows looking outside into the Eve Universe, and also windows inside so you can see your ship, and so others could also see your ships also.
(basically spend a few days to merge the systems so you get that "cool" effect). |

Xiahou Altiska
Center for Advanced Studies Gallente Federation
3
|
Posted - 2016.04.22 18:11:37 -
[110] - Quote
It has some possibilities. Imagine being able to set up your own shop as a station trader and have people come visit it, or having a corporate lounge to chat with your mates. It would also be a great opportunity for CCP to expand on the lore.
The level of interactivity would have to be fairly low though or it would just become a magnet for spammers and griefers. Oh sorry, you can't undock because 50 CODE members are blocking the doorway...
Also, it could be seen as just a big waste of time. Do you really want to spend time walking between shops to buy things when you can do it now by pressing a button? How much time are you really going to spend docked at a bar or casino when you can chat on the corp channel while you're doing other stuff?
Speaking of Mass Effect since it came up, that was a game that did a good job representing station life. But it was also a single-player RPG where those segments were used for story pacing and plot development. In an MMO where time is ISK, I don't see many players stopping to wander around. |

Lord Amaterasu
Golden Cross Visions
57
|
Posted - 2016.04.22 21:19:17 -
[111] - Quote
WIC for super faction citadel.
Long live the Empress Catiz of Amarr!!
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Gevlin
Fink Operations The Volition Cult
286
|
Posted - 2016.04.22 23:55:06 -
[112] - Quote
Due to the nature of graphical separation of Wis and Exterior space, in might be more economical and an interesting idea to let Dust Nova grow into an awesome shooter, then port that into the WIS slot, since it is now coming to the PC
This would allow sinergy between the 2 teams, allow CCP to continue with its current road map. And give Capsulers a run and gun situation when they open that door.
Dust will have numerous assets to simply re arrange, do a little database management and U I management, poof you are done.
Though Unreal engine 5 maybe out by that time, so the quality port of characters should be of similar quality.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Pix Severus
Empty You
3993
|
Posted - 2016.04.23 01:31:02 -
[113] - Quote
At least give us a bathroom, I'm getting tired of podding myself so I can wake up in a fresh clone with an empty bladder.
-ì-ä-à -£-à+¦-äGêâ-Ç
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Indahmawar Fazmarai
5090
|
Posted - 2016.04.23 06:30:34 -
[114] - Quote
Gevlin wrote:Due to the nature of graphical separation of Wis and Exterior space, in might be more economical and an interesting idea to let Dust Nova grow into an awesome shooter, then port that into the WIS slot, since it is now coming to the PC
This would allow sinergy between the 2 teams, allow CCP to continue with its current road map. And give Capsulers a run and gun situation when they open that door.
Dust will have numerous assets to simply re arrange, do a little database management and U I management, poof you are done.
Though Unreal engine 5 maybe out by that time, so the quality port of characters should be of similar quality.
Ideas like this are suggested each now and then, but they all hacve the same problem: EVE haves its own graphics engine and graphic engines are excludent. So in order to have WiS in Unreal Engine and EVE, they would be two different games and would require being synchronized to make them look as a single game. Maybe CCP are crazy enough to give a shot to it, but it's an enormous challenge and would require more time and effort than just make WiS on EVE engine or code a "EVE 2" to use Unreal Engine.
Or you know, just alt+tab between two games with some degree of interconnection. |

Kenrailae
Mind Games. Suddenly Spaceships.
552
|
Posted - 2016.04.23 06:42:00 -
[115] - Quote
T3 rebalance first. T3's and T3D's need done rather badly. But then yes, some WiS work could be appropriate.
The Law is a point of View
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Indahmawar Fazmarai
5090
|
Posted - 2016.04.23 06:56:35 -
[116] - Quote
Kenrailae wrote:T3 rebalance first. T3's and T3D's need done rather badly. But then yes, some WiS work could be appropriate.
...because rebalancing numbers from a table requires lots of 3D modeling, texturing and animation skills?  |
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