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Raketenkaese
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Posted - 2007.02.05 06:48:00 -
[61]
Elements of simulation in games are cool because they give you a reality approximation of how stuff would look like, stuff you prolly never could get to see yourself in real life.
Admittedly there are game genres that are excluded from this context, but when playing a space mmorpg, atleast I would be expecting it to be present, to some extent.
In EVE, visuals are important. CCP prides themselves of the positive critique the game have received for it s fantastic graphics, but that is mostly directed towards the spectacular backgrounds and prop graphics rather than vessels and their interaction with the environment - wich is utterly generic.
EVE needs interaction graphics based on physical simulation. And yes, I know the computational needs are nitemarish and also the lag it potentialy would inflict, but it IS a niche into which some game generes will have to evolve eventually and EVE is one of them.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2007.02.05 06:54:00 -
[62]
Every enjoyable space based game I've ever played thumbed its nose at Newton..
Revelations.. The ****znit.. ( FFS ****znit is blocked?! Quit using Babelfish for a blocked word filter engine CCP.. :-p ) |

Loraen
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Posted - 2007.02.05 10:19:00 -
[63]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 05/02/2007 07:03:11 Every enjoyable space based game I've ever played thumbed its nose at Newton.. The one and only exception to this was Independance War.. Fekin awesome game that was.. Too bad the sequal sucked arse.. 
I couldn't get into the first I-War game that much, should probably give it another chance. For the sequel I had set my expectations correctly. Main problem for me with the first one was the mass of the ship and how you controlled it. I guess it's Warhead's fault. Earlier game by the same guy that made the I-Wars. You flew a small quite agile patrol ship (compared to I-War's sluggish cruiser), and the armament was realistic. Missile payload and a massdriver cannon (with very limited ammo) capable of only destroying missiles and very small drone vessel. No speed limits, but 10 autopilot modes that had a speed limit of 500m/s iirc.
Elite 2 was enjoyable except for the yoyo combat. Elite 4 might come out some day in the future, when Braben's new company gets around to applying their newly developed tools and stuff on it.. it's unclear if it'll be singleplayer or some sort of MMO experience to rival EVE.
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