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Kerdrak
Amarr 3B Legio IX Freelancer Alliance
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Posted - 2007.02.03 11:55:00 -
[1]
Whats shield skills would benefit to armor tankers? What I think:
Shield management: gives you more HP to the shield, so more free time until you put online your armor repairer.
Shield operation: if you are not using capacitor power relays it gives you more HP on time.
Tactical shield manipulation: reading the description (make harder to reach the armor) make sense have it trained for armor tanking, right?
But, it worth to train this skills? ________________________________________ First atheist amarr on EVE
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Cenelia
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Posted - 2007.02.03 14:11:00 -
[2]
depends a bit on who/what you ar fighting. Against amar with EM/thermal damage your shields wont last long anyway. against minmatar t2 ammo you'll do better cause of high exp resists on shields.
anyway if you dont have anything mroe important to train you could trian them, but payoff will be marginal anyway.
also a note on tactical shield manipulation, skill is bugged. if you trian it to lvl4 it works, but at level5 it stops working so it has same effect as if you havent trained it at all. lot of wasted trainingtime if you trian it only to stop damage leeking trough shields(and seeing theres no modules or skills that need it at 5 theres no other reason to train it to 5)
Research alt off: Mudkest |

Caldorous
Gallente
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Posted - 2007.02.03 15:59:00 -
[3]
I think that having those skills at lvl 2-3 won't hurt anyone -----------------------------
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CrayC
Gallente CrayC Inc.
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Posted - 2007.02.03 17:46:00 -
[4]
I fly both shield and armor-tanking ships, so I have all the needed skills at 5 (TSM is only 4, will get to it someday).
When flying with my alt, that only does armor-tanking and thus only has armor skills, I find that the extra shield is just a tiny bit better than just hitting armor straight away. So for me it certainly IS worth it training shield skills as well.
There have been people reporting that training Tactical Shield Manipulation to 5 is a bad idea, because of the regen rate (if the shield does not absorb all damage, it will stay around the 30% mark and regen at its fastest). I don't care about that, even on my shield tanking ships, as the shield almost never gets that low. So that one is more so than the others a matter of choice. I choose to have it...
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Abiel Mordecai
Gallente Wings of Redemption
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Posted - 2007.02.04 00:35:00 -
[5]
I'm not 100% sure about this, but I have a theory... Damage to your armor is calculated by taking the true amount the weapon hit for, and then subtracting a percentage of that true damage because of resists. Without tactical shield manipulation, more true damage is applied to the armor because it goes through the shield faster, and if you're armor tanking then your armor resists will be higher than shields. So you'll actually be taking less damage by not training tac shield manip because more true damage will hit your amrmor which has higher resists, making it less damage which actualy affects you after the armor resists counter the damage. I suppose it depends whether resistances are taken into account before or after an amount of true damage is applied to the armor through the shield. Thinking about this makes my head hurt a little actually, so... /discuss...
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Ennis Metara
Gallente JASDIP
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Posted - 2007.02.04 02:53:00 -
[6]
You're thinking too hard. There are three possibilities:
100 points of explosive damage hit shields that have 60% exp resists: 40 points of damage affect the shields, which, being low, allow 10 points of damage to slip through to the armor, which is hardened to 42% resist. Shields drop by 30 points. The armor's resistance cuts the remaining damage to only 5.8 points. This one makes the most sense to me, but that means very little.
The second option is that only the shield resist matters, and armor resist is discarded, which means that a full 10 points are deducted from your ship's armor. I find this scenario fairly unlikely.
The third is that the 100 points hit the shield, and 25% leak through, sending 25 to the armor. Then resists kick in, reducing shield damage to 75 * (1 - .60) = 30 points (same as before), and 25 * (1 - .42) = 14.5 damage deducted from armor. This seems reasonable from a game design perspective, but isn't the most intuitive mechanic.
In any case, in answer to the OP's question, I think that the shield skills are not worth much for armor tankers. They do help, but since your ship is not equipped to take advantage of the bonuses, they will have a minimal effect on combat. +5% to 10,000 is worth a lot more than +5% to 1,000. If both bonuses cost the same number of skill points, it should be evident which one should be trained first.
That said, training most shield skills up to level 2 takes almost no time, and if you are looking for a quick way of eeking out just a little bit more performance, then go for it.
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Viktoria Maher
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Posted - 2007.02.04 12:19:00 -
[7]
I don't see the point in training Tactical shield manipulation. As an armour tanker, your shields are just an added buffer before your armour is used to absorb damage. It gives you a few minutes (seconds) extra before your armour takes the heat. So who really cares if your armour gets a bit of paint scratched before the shields have fully failed? As an armour tanker, you are geared to take armour damage and to repair it. The other two certainly do look useful to give you some extra seconds.
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James Lyrus
Lyrus Associates
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Posted - 2007.02.04 14:07:00 -
[8]
Getting 'em to 3 or 4 certainly won't hurt. More damage absorbed by your shield is just that bit less to be absorbed by your armour.
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Dahak2150
Chaos Monkeys
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Posted - 2007.02.05 02:33:00 -
[9]
Maybe not level 5, but they provide a nice buffer as you're making your approach. Every little bit of HP helps. ----------------
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Sphynix
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Posted - 2007.02.05 12:38:00 -
[10]
As most of the others have said, it doesn't make much difference. For most ships.
Because its a percentage based addition you won't get much without boosting your shields, which indicates shield tanking. If it was a flat addition then it would either be overpowered for small ships or underpowered for large ones.
The only time you would really see a difference is on Cap Ships, because 10% of 150,000 is quite nice for a "small buffer" :)
Wouldn't bother with TSM at all though. In theory it looks nice but in practice it doesn't really do anything. The only reason to train it to 5 is so you can learn the cap shield skills.
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Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.02.05 15:19:00 -
[11]
i find em useful and im useing t2 dcu on most of my ships and it makes the shield resists even better and buffer better :)
its worth it if u have nothing more important to train :)
Great being Gallente... aint it ? |
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