
Roue
Privateers Privateer Alliance
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Posted - 2007.02.03 17:52:00 -
[1]
I don't like NOS the way it is and I am a major user of it.
The problem as I see it, and I know many agree and disagree. Is that unlike every other weapon in this game, NOS lose 0 effectiveness when use against smaller class ships. In fact because their cap damage remains 100% they become even more dramatically affective.
I agree that Battleships shouldn't be easily killed, but I disagree that a significant number of frigs shouldn't be able to do that. Especially if the battleship has no equipment fitted that is designed to engage frigates.
To me I think that 2-3 frigates should require an inane amount of time to destroy a BS, but they should be damn well effective at keeping it from moving or warping away. Which means that it should be a tactical stalemate. Frigates can tackle battleships but not kill them, but get killed by cruisers which get killed by battleships which get tackled effectively by frigates. A nice circle so that the ideal fleet is a composite.
Kind of like real life, you have a nice diversity of ships, not just 5 battleships. Unless some of the battleships were rigged with special weaponry to specifically deal with certain threats.
So for NOS I feel that they should all have the same range. They should all use 20km range. This will even the playing field on usage. Then make it sig based just like any other weapon. No tracking. But for simplicity sake, say average ship radius are 50, 100, 200. frig/cruis/BS. Then the sig of the nos should be 50,100,200 sm/md/hvy and should do 25,50,100 points of nos respectfully (t2/named vary)
This would produce the following: Frigate nos Frigate 25cap exchange (threatening to frigate) Frigate nos Cruiser 25cap exchange (not very threatening) Frigate nos BattleS 25cap exchange (hardly a threat)
Cruiser nos frigaet 25cap exchange (threatening to frigate) Cruiser nos Cruiser 50cap exchange (threatening to cruiser) Cruiser nos BattleS 50cap exchange (Not too concerning)
BattleS nos Frigate 25cap exchange (threatening to frigate) BattleS nos Cruiser 50cap exchange (threatening to cruiser) BattleS nos BattleS 100cap exchange (threatening to BattleS)
So battleships would with their heavy nos would have an upperhand, doing max nos affect but limited to the size of it's target. SO always effective, but never over effective.
So now tell me how a Battleship with 1 heavy Nos can now not break the tackle of a frigate. If you are concerned about multiple frigates, then use multiple NOS and a combination of light drones to kill the frigates as they NOS out. You should be able to tank them.
If the frigates decide to give up a slot for their own nos, then they can counter 1to1 your heavy nos. Unless they have a larger then average sig radius, if they are smaller they even have an advantage.
Curse/Pilgrim ships like that could be given bonuses to range, bonuses to amount, or even given bonuses to the sig precision of their NOS. You could add in modules for nos defense/enhancement. Modules that reduce sig radius would also affect NOS.
But ultimately it comes down to the argument. Should a Battleship be a solo pwnmobile. I say no, Oveur has said no, alot of people say no. Some people want to be able to counter teamwork with a large ship. To them I ask, What is the difference between a battleship being caught by 3 frigates and a battleship being caught by 2 frigates and another battleship. A change in DPS? What's the difference between 1BS 2 frigs vs 1BS 1Cruiser? it's called tactics. 1 person can't perform tactics really. Neither should 1 ship be able to counter tactics. If you fear frigs, fly a cruiser, or bring a cruiser escort.
But that's just my opinion This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |