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Snacky Treets
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Posted - 2007.02.04 00:18:00 -
[1]
Hey kids. I recently moved from a 0.0 region with Sanshas to a new region with Angels. Imagine my delight when I discovered that instead of easily taking on 2x950k BS spawns, I now had to flee the field from 2x500k spawns.
I fly a Prophecy to rat and ratting is how I make my money. I fly Amarr ships and I use lasers. Is there even any point in my trying to make money off of Angel rats? Does anybody have a setup idea for the Prophecy that I can use to more effect against Angels? And for those of you who have already started typing 'Fly minmatarr!!1 Hurrr!' because you think you are clever, keep it to yourself. I don't want to commit to learning a whole new race's ships up to BC, plus a whole new weapon type up to Specialization V, to get back to where I was last week... at least not yet.
Thanks in advance for any help you can provide
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Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2007.02.04 00:23:00 -
[2]
Err, there really is no efficient way to rat Angel's in anything but Ravens. Minmatar can do it okish, Gallente same, Amarr just cant. It's not worth the hassle atall.
However, if you insist, try spending as little slots as possible on tanking, and focus on damage. Essentially, try to be able to tank as long as you need to kill atleast 1 battleship NPC. Warp out, repair, and kill another one. Like i said, not efficient and it might not even work (I did this in a Geddon, not Prophecy, and needed to warp out against heavy dual spawns and every triple spawn, whereas against Sanshas i could tank Officer spawns with a single Rep)
Stay out of my sig, it's not funny. Thanks for proving my point. |

korrey
Taurus Inc
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Posted - 2007.02.04 00:27:00 -
[3]
TBH your screwed mate. My Zealot has trouble doing enough damage/tanking to take out spawns. And it has 3 bonuses to lasers.
Best bet is to go back to sansha 0.0, more fun there anyways.
----------- 24.01.06 Small patch that addresses some minor balancing issues
1) All minmatar pilots have been deleted |

Marquis Dean
Repo Industries
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Posted - 2007.02.04 00:36:00 -
[4]
BC is about the worst class of ship you could be doing this in really, big enough to take full damage and small enough to not use BS sized weapons.
I don't know how many SP you have or what you're skilled for, but if you can fit projectiles instead of lasers you'll do alot better. Try an artillery maller or something. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.04 00:38:00 -
[5]
I rat Angels just fine as an amarran.
1) Get an Armageddon
2) Fit Warden Sentry Guns
3) Fit Artillery
4) Ignore the small stuff ---------------------------------------- Thou Shalt "Pew Pew" |

Gamae
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Posted - 2007.02.04 00:44:00 -
[6]
Originally by: Goumindong I rat Angels just fine as an amarran.
1) Get an Armageddon
2) Fit Warden Sentry Guns
3) Fit Artillery
4) Ignore the small stuff
Projectiles on a 'geddon? Burn the Heretic! --this sig is having technical difficulties. |

Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2007.02.04 00:48:00 -
[7]
No need to burn him, just let him train Caldari Battleship 2, Torpedoes 1 and burn right through those Angels, twice as fast as his Geddon, with no trouble atall tanking, no need for tech2 gear etc.
He's like the PIE guys that keep claiming Amarr work fine. They work fine, untill you try out other races and notice theres another ship performing the same role better, faster, easier and more efficient. And usually with less SP and ISK needed.
Stay out of my sig, it's not funny. Thanks for proving my point. |

Falcun
Gallente North Eastern Swat
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Posted - 2007.02.04 00:49:00 -
[8]
If your drone skills are not that bad, you could try flying around in an Arbitrator. It can tank O.K and can do the damage that Angels are weak to. You could also try flying an Armageddon since it has a rather large drone bay. If you really want to keep on flying around in your Prophecy, your best bet is to fit on explosive damage drones; fitting on projectiles isn't a bad idea either if you don't mind training that up.
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Snacky Treets
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Posted - 2007.02.04 00:52:00 -
[9]
Thanks for all the replies guys. I have an Arbitrator and I just finished training Gallente Drone Spec so maybe I'll give that a try. Would you recommend going for a speed / nano tank or armor tank? The Arbitrator might be pretty fragile taking on multi-BS spawns.
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6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.02.04 00:53:00 -
[10]
Fit ACs or Artys on any Amarr ship plan to seriously rat angels in. You could kill smaller npcs with an oversized ship (i.e. geddon to kill low- to mid-end cruiser rats) but otherwise its pointless to use lasers. If you have good drones skills the arbitrator is another feasible option
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Falcun
Gallente North Eastern Swat
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Posted - 2007.02.04 00:56:00 -
[11]
Originally by: Snacky Treets Thanks for all the replies guys. I have an Arbitrator and I just finished training Gallente Drone Spec so maybe I'll give that a try. Would you recommend going for a speed / nano tank or armor tank? The Arbitrator might be pretty fragile taking on multi-BS spawns.
I'd go with an armor tank. Worked against Serpentis rats, but Angels are a different story. I might just give it a go and see if it's doable.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.04 00:58:00 -
[12]
Originally by: Marquis Dean BC is about the worst class of ship you could be doing this in really, big enough to take full damage and small enough to not use BS sized weapons.
I don't know how many SP you have or what you're skilled for, but if you can fit projectiles instead of lasers you'll do alot better. Try an artillery maller or something.
A minnie BC can rat angels quite nicely actually. When I was in immensea I could kill 3 * 1.55 mil angel spawns (biggest I encountered) without problems with my cyclone setup. With BC skill and gunnery skills at lvl 3 I might add.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.04 01:38:00 -
[13]
Originally by: Elve Sorrow No need to burn him, just let him train Caldari Battleship 2, Torpedoes 1 and burn right through those Angels, twice as fast as his Geddon, with no trouble atall tanking, no need for tech2 gear etc.
He's like the PIE guys that keep claiming Amarr work fine. They work fine, untill you try out other races and notice theres another ship performing the same role better, faster, easier and more efficient. And usually with less SP and ISK needed.
I think you have me confused with someone else. And yea, the geddon works fine for someone who doesnt want to train up other skills. Its easier to train up large projectiles to 1 or 2[or even 3] than it is to train up to a raven. ---------------------------------------- Thou Shalt "Pew Pew" |

Dammar
Amarr Ephorate
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Posted - 2007.02.04 01:48:00 -
[14]
Your arbitrator will die a horrible death.
Raven is the best option. (tho I scrapped by with a retribution...)
Only people who are funny in the pants put projectiles on amarr ships.
All facts.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.04 03:46:00 -
[15]
Try a blaster harpy? works for me, just takes a while to take down 800k+ spawns solo unless you put 2 mag stab II's on.
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Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2007.02.04 04:01:00 -
[16]
Edited by: Waagaa Ktlehr on 04/02/2007 03:58:04 Best all-amarr would be a shield tanked missile curse with valkyrie IIs and warrior IIs.
EDIT: Or 2 Zerker IIs, 2 Valkyrie IIs and 1 Warrior II. :) -
- One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |

Commander Thrawn
Tarnak inc.
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Posted - 2007.02.04 04:09:00 -
[17]
Edited by: Commander Thrawn on 04/02/2007 04:06:46
I wonder is anyone flying amarr anymore
amarrian techII ships are the own vs angels
why highest resistance is explosive a zealot can easily tank 4 - 5 BS spawn it does take a bit to kill them but that's all good
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Hotice
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Posted - 2007.02.04 04:32:00 -
[18]
Prophecy has no dmg bonus for any weapon type, so use 720mm artillery on it, fit 2 gyros in low slots then you are good to go. I don't think using raven is a good idea since it require ammo. For 0.0 belt ratting, a drone ship or hac would be the best. Zealot have no problem killing any angel ships with 3 t2 heatsinks. It can do lvl 4 AE under 50 minutes easily. I used to fly zealot extensively until I got command ships trained. For dealing with Angel, I like zealot/absolution/vagabond/sleipnir the most. Shield tanking+projectile just owns Angels hard. Zealot and absolution are just pure punching power with 3 heatsinks. Not even t2 angel bc spawn can last long.
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Polydectes
Destructive Influence Band of Brothers
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Posted - 2007.02.04 04:47:00 -
[19]
K, i posted this a while back, but this is how the apoc can kill angels:
6 1400mm 2 Cruise launcer
1 Large shield booster 1 Kinetic shield hardner 2 explosive hardener
4 PDU 3 Gyros
Does decent damage, and you can run the booster forever. Of course, you might as well just get a tempest anyways.
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CrimsonSky
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.02.04 04:55:00 -
[20]
Originally by: Commander Thrawn Edited by: Commander Thrawn on 04/02/2007 04:06:46
I wonder is anyone flying amarr anymore
amarrian techII ships are the own vs angels
why highest resistance is explosive a zealot can easily tank 4 - 5 BS spawn it does take a bit to kill them but that's all good
Err... no, not really. Using a Zealot against Angels is just about the worst decision you could possibly make. It's got mediocre damage, and no damage options other than EM/Thermal, which means it's already mediocre damage is turned completely useless. The only worse choice would be a Retribution.
If you want to rat Angels in an Amarr ship, use a shield-tanked launchercurse. 100% explosive damage with 95% EXP/Kin resists, it's just about as good as it gets for an Amarrian ship against Angels. Also works extremely good against Guristas, with high resists, kinetic damage, and high resistance to ECM.
"But again, EVE is much less focused on combat and dangerous encounters than other online RPGs"-Gamespot.com |

Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2007.02.04 05:55:00 -
[21]
Originally by: Snacky Treets Thanks for all the replies guys. I have an Arbitrator and I just finished training Gallente Drone Spec so maybe I'll give that a try. Would you recommend going for a speed / nano tank or armor tank? The Arbitrator might be pretty fragile taking on multi-BS spawns.
Shield tanking the Arbitrator in Angel space works really well.
Hi = whatever you want Med = 3xLg Regolith shield extenders and 1 exp hardener Low = pdu's, best you can find
Avoid the BS's that deal Therm and the ones that deal EM. This was done with minimal shield skills, but you better have drone skills out the wazoo (matari drones). This is doable with t1 drones, but t2 makes all the difference. Go 2 heavy, 2 med and a light for max damage. --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.04 06:33:00 -
[22]
Tempest. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Kerdrak
Amarr 3B Legio IX Freelancer Alliance
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Posted - 2007.02.04 09:54:00 -
[23]
Apoc with 8x800mm AC works very well. ________________________________________ First atheist amarr on EVE
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Danari
Amarr Syncore
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Posted - 2007.02.07 04:52:00 -
[24]
Since you're there and you need an income, I would suggest taking the shortest path to a reliable setup, and then decide longer term what you want to do. I shot at angels for close to 2 years as an amarr, including back before they got nerfed and scrammed a lot more and were truly dangerous, and there really isn't much to it. Use an apoc, tank it out until it's stable, maximize explosive damage and minimize em damage. Use berserkers and devastators, and so that you can use multifreqs I suggest creating bms 150 from a belt and warping right on top of the rats if at all possible.
Yes a raven is somewhat but not radically faster than an apoc sitting at point blank. Yes large arties are somewhat but not radically faster than lasers, and also need cartloads of ammo. Remember that arties are underpowered because all minmatar bs come with a projectile dot bonus which the apoc doesn't have.
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Majutsu
Caldari
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Posted - 2007.02.07 08:59:00 -
[25]
When I moved to Angel 0.0 space I was adamant I'd rat in anything but a Raven (I hate them and missiles)
Two weeks and 300k sp in missiles later (all I have) I got the hated Raven and was swatting down triple 1.5 mill bs spawns with ease. Much easier than with 2 mill gunnery sp in my Rokh.
It's so much easier than any other ship to be honest it's a joke.
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Hydrogen
Art of War Cult of War
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Posted - 2007.02.07 09:35:00 -
[26]
Originally by: Majutsu
It's so much easier than any other ship to be honest it's a joke.
You loose.
Dual NOS/missile Curse pwns any Angel belt spawn and is able to clear even 10/10 plexes except the boss monster: 1. 2xNOS, 3xT2 Heavy Missile Launcher, rest standard Curse PvP setup - make sure you got recon 4 minimum. 2. You can rat very well and you are always in a PvP setup, able to fend of most attackers. 3. Its fun to kill enemy ratters, who believe that their Raven pwns your Cruiser 
AF Guide |

Bordak
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Posted - 2007.02.07 10:46:00 -
[27]
Edited by: Bordak on 07/02/2007 10:44:17 If you want to stay the amarian way, try an Absolution. Command ship to 4, medium spec to 4 Implants +HP, +HP repair, +medium damg,+ optimal + tracking. 6 Hvy Pulse + scorch gives you 25 k optimal go near that BS's with an ab and circle 1 in about 5 KM while Nos and web him = no damg from that BS if not missle. In 5 km switch to Conflag. Tank with 3 energized T2 or better with Corpum-B and a 1 EANM 2, 1 HS II, medium T2 and small T2(better faction stuff). Maybe try 2 HS and leave the small repper at home. 5 T2 small drones not to forget.
Okay not cheap and maybe not as effective as the above solution, but an Amarr way of handeling the situation.
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Almarez
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Posted - 2007.02.07 15:30:00 -
[28]
Relax, It is doable, just hard as hell. I used to use an Apoc with 6 pulse II and 2 heavy NOS, 3 cap rech II, 1 ab II, 1 large and 1 med armor rep, 1 therm active hard, 1 exp active hard, 1 kin active hard and two heat sinks. Then I had exp and kin med drones. I had a hard time with spawns that were over 1 mil isk but I could handle anything else. The thing is that now with rigs, you can add even more resists to on the rigs, try adding three resist rigs.
Also, A geddon might be good with 3 heavy, and 5 med drones, and a similar setup to that above. Except in 1 less cap rech but use the 8th low slot for a cap power relay.
I will be honest though, you need good skills to do it.
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Moonbeam Stalker
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Posted - 2007.02.07 16:23:00 -
[29]
apoc: 2xarmor explosive t2 1xarmor kinetic t2 1xarmor thermal t2 1xlarge armor repair t2 1600mm plate Heatsink t2
3 cap recharges t2 or best named 1x 100mn AB t1 or t2
3x mega pusle t2 3x dual heavy pusle t2 2x cruise laucher named
med drones t2 with t2 ammo
geddon: 2xarmor explosive t2 1xarmor kinetic t2 1xarmor thermal t2 1xlarge armor repair t2 1600mm plate might have to go to a 800mm plate depends on skills. Heatsink t2 heatsink t2- or capmod.
3 cap recharges t2 or best named
3x mega pusle t2 3x dual heavy pusle t2
med drones t2 with t2 ammo i have around 9m in gunnery just need to bring my gun specs to lvl 5 now.
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Warrio
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Posted - 2007.02.07 16:32:00 -
[30]
Originally by: Goumindong I rat Angels just fine as an amarran.
1) Get an Armageddon
2) Fit Warden Sentry Guns
3) Fit Artillery
4) Ignore the small stuff
This works.
I used to do similar in an Apoc though the tradeoff would be less DPS on the apoc because of less drones and guns but more tank because of the phat capacitor. With such a setup I found I was only rating slightly slower than my mate in his Raven. I forget which ammo I used but the Saints are the longest range ones and they orbit at 32km's.
Prophecy: I'd say undoable. Soz.
Originally by: Elvarien This is eve we dont want the corp thieves scammers and other "mean" people to disapear. How else will we filter out the retards and stupid people. |
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