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Counselor Goltherlon
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Posted - 2003.12.10 23:08:00 -
[1]
Edited by: Counselor Goltherlon on 10/12/2003 23:09:06 Yo peeps!
I got a scorpion and i want to have some opinion on what weapons i should put.
Currently, i have the skills for large hybrid. So, ive installed 4 425mm railguns. (also have 2 launcher for torpedoes). Is there any better weaponry i should use, base on cpu and powergrid? Im also training all the others gunnery skills, so right now, im doing like 100 damage at 55km. Can it be better? These guns also got a good rate of fire. So i dont feel that it will be better to use a gun that do more damage but take more time to fire.
So, based on all that, im waiting for your suggestions.
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NewDisease
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Posted - 2003.12.10 23:19:00 -
[2]
why did u get a scorp????? what do most people use it for????? what do u want too use?????
dont buy the ship unless u dont know what ur going too use it for m8
well... read above.. maybe u got an outfit already
cheers
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do what you can, with what you have, where you are. |

Counselor Goltherlon
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Posted - 2003.12.11 00:18:00 -
[3]
What i do with my scorp is mainly npcs hunting and deep mining cover. I dont intend to do some pvp, but i want to be able to defend myself, if i have to.
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Isiana
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Posted - 2003.12.11 00:36:00 -
[4]
Quote: I dont intend to do some pvp,
  uhm, U have chosen the Wrong ship m8 
Carebear|Me Alts |

Slithereen
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Posted - 2003.12.11 01:06:00 -
[5]
Let me explain one thing. It's not an art to configure a battleship for NPC hunting. Any battleship config can do well against NPCs, which are totally outmatched against any battleship or large weapons.
We have to stop this "cruiser" think. Cruisers are more limited, and so we are forced to make choices to optimize the cruiser for one purpose.
A battleship does not have to be. Other than mining, the only other reasonable configuration a battleship should be is always with PvP. Any battleship configured for PvP can more than handle NPCs, so long you leave two to four hi slots for turret weapons.
I got a scorp now, and out of the six hi slots, I intend to fit four launchers. The other two will have tachyons. The two tachyons are enough to deal with NPCs. I used to just hunt NPCs by killing mainly from two heavy beams off an Arbitrator. The launchers are fitted with cruise missiles and torpedoes to deal with any other battleship.
Bear in mind, I may not even use the tachs for killing NPCs. The heavy drones I can fit on the Scorp's drone bay can also handle NPCs.
Unless you really suck hunting NPCs, the biggest threat to your battleship will be another player in a battleship. To protect your investment (other than with insurance), you have to prepare to fight other battleships in the best way your battleship design can possibly can.
And I am not talking about PC pirates jumping on you on spawn sites. A lot of PvP happening in spawns have nothing to do with pc pirates, but people simply getting annoyed with each other, started arguments who uses the spawn, and that heats up to a shooting battle. A lot of people hunting in spawns are polite, but there are rude ones. Likewise, you may be chaining when someone comes in and shoots at the npcs, to disrupt the chain. You get ticked off, then you start shooting each other. Or the case is the other way around, you ticked off somebody by interrupting his chain. Other people think they can push you away from the spawn site by force, etc,. The fact remains you better be prepared to deal with fighting stemming from personal animosities rather than pirate role playing, and in any case, regardless of what reason or vision you have for your battleship, you always have to be prepared to fight another battleship.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Valeria
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Posted - 2003.12.11 01:24:00 -
[6]
NPC farming will get alot more dangerous this monday, as Invulnerability is history. As soon as a pirate warps in, he can target you, jam you and let the NPCs do the work.
So i'd stay away from layouts where you are vulnerable to other players. 4 425mm rails for example won't do much good. Go for a 4 launcher/2 turret setup instead, and use Tachyons.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

xeno calligan
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Posted - 2003.12.11 06:44:00 -
[7]
Don't take this the wrong way, but why use Tachyons? Mega Beam Lasers have the same tracking, optimal and falloff and vastly better value for the grid and cap you spend. Even with good skills you're hard pressed for grid, since you really shouldn't want to miss out on the siege launchers. The 10% lower DPS on the Mega Beam Lasers is easily made up for by the fact that you need a lot less grid and cap (so you have more than enough room for damage mods).
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Heelay Ashrum
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Posted - 2003.12.11 08:24:00 -
[8]
Quote: ... but why use Tachyons? Mega Beam Lasers have the same tracking, optimal and falloff and vastly better value for the grid and cap you spend ...
Make some math and u will discover that Tachion have higher damage/time rate. Obviusly this cost +1000 povergrid and a lot more cap. It all dephend if u will better laser al all cost or gave a laser a bit less effective but with many more powercore ( to wit other modules) and lesser cap consume.
This is your choise.
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Siddy
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Posted - 2003.12.11 09:11:00 -
[9]
Edited by: Siddy on 11/12/2003 09:12:23
My option is if u are NPC huntting or minig (and not planning to kill any PC players) Keep Warpcore Stabilizet or 3
Best thing if u are surprized while ur pants are down is getting pants fast up and Runn like hell.... not runnig ur pants still down  -------------------------------------------
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xeno calligan
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Posted - 2003.12.11 09:43:00 -
[10]
Edited by: xeno calligan on 11/12/2003 09:47:54
Quote: Make some math and u will discover that Tachion have higher damage/time rate. Obviusly this cost +1000 povergrid and a lot more cap. It all dephend if u will better laser al all cost or gave a laser a bit less effective but with many more powercore ( to wit other modules) and lesser cap consume.
This is your choise.
I did the math and as I wrote, the Mega Beam Laser does 90% of the DPS of a Tachyon. You have 2 choices on a scorpion (if you want to mount Tachyons):
- Forget about the siege lauchers (a big mistake IMO, given the vastly improved performance over the h-50)
- Or you could try to shoehorn 4 siege launchers and 2 Tachyons into the high slots.
The shoehorning approach would require many lowslots to cover extra grid and the cap usage. You only need to free a single low slot before you can boost the damage of the Mega Beam Lasers past the Tachyons, using lower cap.
Even if you just consider the insane cap usage of the tachyons, I'm quite sure you would need more than 1 dedicated cap power relay for covering the higher consumption rate.
Frankly I don't see a choice at all.
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Valeria
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Posted - 2003.12.11 13:32:00 -
[11]
Edited by: Valeria on 11/12/2003 13:33:16 Hmm, last I checked I can fit 2 Tachyons / 4 Siege launchers just fine, without reactor controls. So that's why I choose Tachyons over Megabeams.
Edit: Though that doesn't make sense as that would take up 12500 powergrid. 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Jash Illian
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Posted - 2003.12.11 14:26:00 -
[12]
Quote: Edited by: Valeria on 11/12/2003 13:33:16 Hmm, last I checked I can fit 2 Tachyons / 4 Siege launchers just fine, without reactor controls. So that's why I choose Tachyons over Megabeams.
Edit: Though that doesn't make sense as that would take up 12500 powergrid. 
I found that if you're going to ignore the ship's weapon bonuses, you might as well use projectiles.
2 1400mm + 3 Siege + 1 m12 for defenders. Cap Relays in the lows, hardeners + shield boost amps in the mids. You almost have enough time to bake a turkey if the person attacking you isn't setup to deal with a shield tank. 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

MSDborris
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Posted - 2003.12.11 15:22:00 -
[13]
how do you set your self up for a shiled tank ? if u dont wanna say here eve mail me how ?
***** " MSDborris, " Baka!, Hentia! "
***** |

Jash Illian
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Posted - 2003.12.11 15:57:00 -
[14]
Quote: how do you set your self up for a shiled tank ? if u dont wanna say here eve mail me how ?
Maximize your cap with Energy Systems Operation + Energy Management + Caldari Battleship +Shield Management skills. If you're going to use Tachyons or 425s, Controlled Bursts as well. Cap Relays for the low slots. The rest is a matter of personal preference and feel. It's whatever you expect to encounter. 2 em + 1 therm hardener seems to work good against lasers or projectile with EMP L ammo.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Thrak
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Posted - 2003.12.11 15:58:00 -
[15]
Edited by: Thrak on 11/12/2003 15:59:48 It's not rocket science. Use some of the following ingredients: Large shield boosters Shield amplifier modules EM hardners Kinetic hardners Thermal hardners Explosive hardners
Mix well and bake for thirty minutes.
Serving suggestion.
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Demogorgon
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Posted - 2003.12.11 21:17:00 -
[16]
Like some of the others have said, NPC's will not pose much threat to you. I also have a Scorpian. I can tell you when I am mining, 4 Wasp Drones are more than enough to protect me... Personally, I would go with the heavy drones, 2 turrets and the rest launchers. (Dont forget your Defender Missles!) The Mid Slots, I would set up for good ole electronic warfare!
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DREAMWORKS
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Posted - 2003.12.11 22:35:00 -
[17]
Quote: NPC farming will get alot more dangerous this monday, as Invulnerability is history. As soon as a pirate warps in, he can target you, jam you and let the NPCs do the work.
So i'd stay away from layouts where you are vulnerable to other players. 4 425mm rails for example won't do much good. Go for a 4 launcher/2 turret setup instead, and use Tachyons.
Even with the current situation, i know that when someone jumps in that is a pirate. I will hide even with current setups, because he is prepared and i ain't.
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