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Droidster
Center for Advanced Studies Gallente Federation
200
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Posted - 2016.02.24 20:10:18 -
[1] - Quote
Currently, forming fleets with players you do not know well for doing complexes is problematic because the loot drops can be highly unbalanced. You can do complexes for 3 hours and get nothing, then do a site and 500M in modules drop in one can. That one can could be the take for whole evening. With this kind of loot pattern it is very risky to invite strangers to fleet because they have a huge temptation to ninja loot the can and leave instead of sharing the loot with the other players in the team.
One possible approach to improving this situation would be to add a Master Looting / cargo hold padlocking functionality. Allow fleets to appoint a master looter and only the master looter will be able to remove objects from wrecks or containers. Other players in the fleet would not be able to move items into their cargo hold.
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Estella Osoka
Perkone Caldari State
1067
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Posted - 2016.02.24 20:27:24 -
[2] - Quote
Then don't fly with people you don't trust. Problem solved. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
662
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Posted - 2016.02.24 20:49:30 -
[3] - Quote
Estella Osoka wrote:Then don't fly with people you don't trust. Problem solved.
Pretty much this. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2927
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Posted - 2016.02.24 21:02:28 -
[4] - Quote
Another fix would be public notes. You post a public note that the person is a ninja thief and everyone else can see it in their public notes.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Paranoid Loyd
8460
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Posted - 2016.02.24 21:09:23 -
[5] - Quote
Reaver Glitterstim wrote:Another fix would be public notes. You post a public note that the person is a ninja thief and everyone else can see it in their public notes. This would work great because no one lies in Eve. 
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Bumblefck
Kerensky Initiatives
10982
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Posted - 2016.02.24 22:04:17 -
[6] - Quote
What's to stop the master looter from stealing it all anyway, and reneging on pledges to share the loot?
Are you trying to kill what makes EVE so unique? You are, aren't you? :S
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Rawketsled
Generic Corp Name
367
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Posted - 2016.02.24 23:01:48 -
[7] - Quote
The FC already gets a list of who looted what.
If people are grifting, you Broadcast Target and go push their **** in. |

Iain Cariaba
2703
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Posted - 2016.02.25 00:27:34 -
[8] - Quote
Great job, Droidster. Yet another wonderful idea that is 110% contrary to all that is EvE.
Please, tell us all why you play a game you obviously hate so much. Seriously, I want to know.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Paranoid Loyd
8467
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Posted - 2016.02.25 01:47:58 -
[9] - Quote
Bumblefck wrote:What's to stop the master looter from stealing it all anyway A Master baiter?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Helios Anduath
Signal Cartel EvE-Scout Enclave
61
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Posted - 2016.02.25 04:46:47 -
[10] - Quote
No - Eve is a cold, hard place where anyone can turn around and back stab you at any time. Mechanics should not be changed to make it a more cuddly and friendly place. If you want space-love, it is the players that need to do it. |
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Amarisen Gream
Divine Demise Apocalypse Now.
210
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Posted - 2016.02.25 07:15:27 -
[11] - Quote
My goodness - once in awhile the other forum inhabitants and I agree - bad idea.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Zylona Femtov
Center for Advanced Studies Gallente Federation
16
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Posted - 2016.02.28 15:05:55 -
[12] - Quote
Damm I thought it was all about being a better thief or else, If you have a skill that help you to steal faster why not. But it's not the point. 
It's all about balance between faster salvaging/looting and being organized in order to do it. Well there is tools for that like Noctis, Mobile Tractor Units, cargo ships and planification.
No need of anything else... |

Lugh Crow-Slave
1621
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Posted - 2016.02.28 16:45:13 -
[13] - Quote
Eve is built on trust bergen players not trust generated through in game mechanics while e us for a stable game to run there needs to be a certain degree of protecting this is far more than needed.
(I would argue that in some areas the game is already to safe)
Besides all this does is make it so rather than one guy ninja looting a can you have one guy ninja looting the entire nights worth
If you don't trust them don't run with them if you have no one else to run with then decide if you want to risk running with an entrepreneur
Citadel worm hole tax
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Tabyll Altol
Viziam Amarr Empire
155
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Posted - 2016.03.01 08:52:58 -
[14] - Quote
Droidster wrote:Currently, forming fleets with players you do not know well for doing complexes is problematic because the loot drops can be highly unbalanced. You can do complexes for 3 hours and get nothing, then do a site and 500M in modules drop in one can. That one can could be the take for whole evening. With this kind of loot pattern it is very risky to invite strangers to fleet because they have a huge temptation to ninja loot the can and leave instead of sharing the loot with the other players in the team.
One possible approach to improving this situation would be to add a Master Looting / cargo hold padlocking functionality. Allow fleets to appoint a master looter and only the master looter will be able to remove objects from wrecks or containers. Other players in the fleet would not be able to move items into their cargo hold.
To be more specific how this idea could work:
- the FC could lock the cargohold of any ship in his fleet, preventing a fleet member from loading anything into their cargohold
- there would be a "lock all cargoholds" at both fleet and squadron levels
- the FC can selectively unlock the cargohold of any particular ship or ships in the fleet (the designated looters)
- there would be right-click option on fleet members to "unlock cargohold" available to the FC
- if a player leaves the fleet their cargohold remains locked until they dock at a station
No if you wanna that go and play WoW.
-1 |

Donnachadh
United Allegiance of Undesirables
763
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Posted - 2016.03.01 13:04:03 -
[15] - Quote
If there was a leader board for terrible ideas posted on the forum the Droidster would be on top by a huge margin. -1 for another terrible idea in a long list of terrible ideas. |

Iain Cariaba
2732
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Posted - 2016.03.01 13:22:29 -
[16] - Quote
Donnachadh wrote:If there was a leader board for terrible ideas posted on the forum the Droidster would be on top by a huge margin. -1 for another terrible idea in a long list of terrible ideas. That depends on if you rate by quantity over quality. For quantity of bad ideas, he'd be on top, but for quality, that goes to Yige Shen still.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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FloppieTheBanjoClown
The Skunkworks
3592
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Posted - 2016.03.01 20:57:49 -
[17] - Quote
For highsec, this would sort of make sense. Designate a single wreck owner for the fleet, and the wrecks would be yellow for everyone else. But "locking" the loot is antithetical to Eve. Anyone can loot, so long as they're willing to face the consequences.
Founding member of the Belligerent Undesirables movement.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14457
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Posted - 2016.03.01 23:33:28 -
[18] - Quote
FloppieTheBanjoClown wrote:For highsec, this would sort of make sense. Designate a single wreck owner for the fleet, and the wrecks would be yellow for everyone else. But "locking" the loot is antithetical to Eve. Anyone can loot, so long as they're willing to face the consequences. indeed , all should cower when getting the "carebear stare" (yellowboxing but not actually shooting)
Better the Devil you know.
=]|[=
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elitatwo
Eve Minions The-Company
1116
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Posted - 2016.03.01 23:50:00 -
[19] - Quote
Or you could, you know, drop your own mtu and steal it yourself?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Electrique Wizard
Mutually Lucrative Business Proposals
414
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Posted - 2016.03.02 07:00:16 -
[20] - Quote
Droidster wrote:
- the FC could lock the cargohold of any ship in his fleet, preventing a fleet member from loading anything into their cargohold
Something like this is already implemented, please take a look at the Warp Scrambler, which locks an entire ship, not just the cargohold.
I am the Zodiac, I am the stars,
You are the sorceress, my priestess of Mars,
Queen of the night, swathed in satin black,
Your ivory flesh upon my torture rack.
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