Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

SlaveNumber 75389
|
Posted - 2007.02.06 02:35:00 -
[1]
I have never managed to use them and notice an effect? How do they work? Do you need to be the one getting a lock on the target first in order for them to work?
|

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2007.02.06 02:43:00 -
[2]
They reduce your target's locking speed and range. If they already have you locked, there's no effect on their locking speed, of course. If you are still within their reduced range, then there is also no effect on the target lock they have on you. However, if you or any other target they have locked goes outside their now-reduced range, they lose lock and will have a longer time to regain the lock under the dampener.
-- Guile can always trump hardware -- |

Ryysa
North Face Force
|
Posted - 2007.02.06 02:46:00 -
[3]
Originally by: SlaveNumber 75389 I have never managed to use them and notice an effect? How do they work? Do you need to be the one getting a lock on the target first in order for them to work?
They don't work on npc's.
N.F.F. Recruitment |

Octaviun
Slacker Industries Exuro Mortis
|
Posted - 2007.02.06 03:00:00 -
[4]
One word
Overpowered
Bye  _________________________________________________
|

xHomicide
|
Posted - 2007.02.06 03:01:00 -
[5]
Originally by: Octaviun One word
Overpowered
Bye 
True story.
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.02.06 03:13:00 -
[6]
Originally by: Ryysa They don't work on npc's.
Are you sure? I've been using them while ratting in my Manticore - never really checked if they work properly but somehow I manage to survive relatively unscathed. Am I just kidding myself
|

Christopher Dalran
|
Posted - 2007.02.06 03:20:00 -
[7]
Edited by: Christopher Dalran on 06/02/2007 03:22:52 Edited by: Christopher Dalran on 06/02/2007 03:17:47
They can be quite effective in a group if you activate them on the proper targets. Use them on the high damage no tank ships people stick a bit away from the battle.
They are also good for small ships to use against larger ships. If a small pack of frigates or cruisers (celestus comes to mind) damps down a battleship so they lose lock it will take them quite some time (2 minute or more even) to lock the smaller ships giving you a fair ammount of time without being webbed or nosed. You can alternate who is inside and outside the targets locking range to prevent any locks.
Some people might say that is overpowered but 5 vs 1 should realy favor the grp of 5 now should it not.
Dampers/tracking disruptors are my favored forms of EW, disruptors for gunships and dampers for missile boats.
Dampers are also GREAT when used in conjunction with a caldari ecm boat, the increased lock time can give the ECM boat MANY MANY retry attempts.
You are right tho, they have no effect on anything that is already very close and already in the process of locking.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.06 04:45:00 -
[8]
Edited by: Aramendel on 06/02/2007 04:42:42
Originally by: Christopher Dalran You are right tho, they have no effect on anything that is already very close and already in the process of locking.
Not exactly. If something has partially locked you when you dampen it it's remaining locking time gets increased.
For example, if you need 10 secs to lock something and you get dampened after 5 seconds so you need 10 times to lock something you'll need 50 instead 5 seconds to complete the lock.
|

Samirol
OctoberSnow Corp
|
Posted - 2007.02.06 04:48:00 -
[9]
Originally by: Octaviun One word
Overpowered
Bye 
2 words, sensor booster
I buy insane sigs, mail me ingame. |

Runner647
|
Posted - 2007.02.06 04:59:00 -
[10]
If it makes me work for my kill ... Nerf it...
The motto of PvP'er 
Why don't we all go back to fighting only in Tech 1 Frigates.... Why bother with any bigger... Sooner or later you all will nerf everything to that level anyway 
|
|

Benglada
Infinitus Odium Curse Alliance
|
Posted - 2007.02.06 05:17:00 -
[11]
Originally by: Samirol
Originally by: Octaviun One word
Overpowered
Bye 
2 words, sensor booster
So i can increase my lock range from 4km to 6km? lol. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Yukiko Kanezaki
Tsunami Syndicate
|
Posted - 2007.02.06 07:17:00 -
[12]
Originally by: Benglada
Originally by: Samirol
Originally by: Octaviun One word
Overpowered
Bye 
2 words, sensor booster
So i can increase my lock range from 4km to 6km? lol.
IIRC, 1 sensor booster cancles two sensor damps, or something like that.
|

Zirth
Caldari Caldari Provisions
|
Posted - 2007.02.06 07:30:00 -
[13]
Naw, a sensor booster increases range and locking by 50%, a dampener by like -48%?
Thing is though. You'd be fecking stupid to fit a sensor booster most of the time. Most of the time it's better to fit another module than a sensor booster, cause there's not that many people rolling with sensor dampeners. But when you do run into a dampener, you are often fecked if the opponent is decent.
They do work. 3x damp and 1x disrupt can be insane. Even battleships with 90km locking range will have like 19km after 3x dampeners. You can never have him lock you, or go in close, do your thing, get locked, take minor hits cause of small ship against disrupted large guns with a good transversal, and then go to 20km, drop his lock, and have 30-60 seconds before he can fire on ya again.
It is kind of overpowered in a way. Because the counter to it is not in our every-day setups, cause in everyday gameplay, sensor boosters suck ass.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.02.06 08:24:00 -
[14]
Sensor damps are very tricky thing to use and best work with longer range setups, like ravens. -------- ..... |

dalman
Finite Horizon
|
Posted - 2007.02.06 08:28:00 -
[15]
Originally by: Yukiko Kanezaki IIRC, 1 sensor booster cancles two sensor damps, or something like that.
Or perhaps you messed it up and it's the other way... Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Elenor
Tri Optimum Dusk and Dawn
|
Posted - 2007.02.06 08:37:00 -
[16]
having a few damps on u will quikly enlighten u, cause being dampedx3 will bring u to the point where u wont take part in any action in the near future.
|

Alan Maher
Infinitus Odium Curse Alliance
|
Posted - 2007.02.06 08:46:00 -
[17]
Damps are very very nice indeed. I use them on both my Arazu and my Dominix, They can cripple someone so much that by the time they join battle they've already lost.
|

SlaveNumber 75389
|
Posted - 2007.02.06 08:52:00 -
[18]
Edited by: SlaveNumber 75389 on 06/02/2007 08:50:07 Edited by: SlaveNumber 75389 on 06/02/2007 08:49:53 I kind of likethe dampener and ECM idea. Jam and also have opponent have a real long locking time. But damp and disruptor sounds like something to try too though. Only thing though, is how do you use it in small gangs/solo when you need to stay within 20km to scram him? You're pretty close to him then.
|

Ra'ita
|
Posted - 2007.02.06 09:28:00 -
[19]
Damps and boosters are stacking nerfed on the same tree. Boosters first, damps second. Do the math.
|

Melicien Tetro
Gallente FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.02.06 09:40:00 -
[20]
Sensor boosters work incredibly well on any ship with a damp bonus. 500m lock on ranges, with 30 seconds to lock on to a cruiser, and such. Also very effective in conjunction with ECM drones, which in my opinion, should be fit on no ship without a damp. I tried to fight a shark with a pistol underwater once, and I'll be damned if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story.
|
|

dalman
Finite Horizon
|
Posted - 2007.02.06 09:45:00 -
[21]
Originally by: Ra'ita Damps and boosters are stacking nerfed on the same tree. Boosters first, damps second. Do the math.
If you're gonna state a fact in an arrogant manner... ... it's a good idea if your fact is correct, D'OH!

Positive and negative modifiers are not penalized together.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Jon Hawkes
Dark Angel Security
|
Posted - 2007.02.06 10:10:00 -
[22]
With decent EW skills (Signal Suppression 4) and a pair of T2 Dampeners, a Celestis or a Maulus can reduce a target's lock range by around 90%, and put their lock times into nearly triple figures. Very nasty indeed.
|

Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2007.02.06 10:56:00 -
[23]
If you want to be really evil, use ecm drones with your gang support maulus/celestis
|

Ra'ita
|
Posted - 2007.02.06 11:15:00 -
[24]
Edited by: Ra''ita on 06/02/2007 11:12:02
Originally by: dalman
Originally by: Ra'ita Damps and boosters are stacking nerfed on the same tree. Boosters first, damps second. Do the math.
If you're gonna state a fact in an arrogant manner... ... it's a good idea if your fact is correct, D'OH!
Arrogant? Guilty as charged. It's late; sorry....

Originally by: dalman Positive and negative modifiers are not penalized together.
However, as I understand it, I'm still right on this. Check this thread:
Damp Stacking Thread
Last I checked, this was still in total effect. Boosters are stacked against dampeners, with the boosters coming first. I know full well this isn't how most things work in eve, but this is my understanding of dampeners. I'd be pleased to learn I'm wrong.
However, I do think this setup is rather balanced. Damp ships have an advantage most of the time, but if another players fits boosters, or you happen to come across a player that favors them, your damp ship is dead. Otherwise, damps are great. Odd balance, but I see it.
|

El Yatta
Mercenary Forces Exquisite Malevolence
|
Posted - 2007.02.06 11:25:00 -
[25]
That thread is A YEAR out of date - the patch after that fixed that stacking mistake and positive and negative modifiers ARE stacked separately. I, along with many others, tested this before and after that patch, and have used damps and damp-specialist ships extensively since. One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.06 11:25:00 -
[26]
Posted - 2005.12.14 
|

Laboratus
Gallente BGG
|
Posted - 2007.02.06 11:33:00 -
[27]
Originally by: Benglada
Originally by: Samirol
Originally by: Octaviun One word
Overpowered
Bye 
2 words, sensor booster
So i can increase my lock range from 4km to 6km? lol.
Then you might want to change out of the Velator and buy an incursus.
At best with good skills and a bonused ship you get around 50-60% reduction in lock range per damp, with a non bonused ship 30-50% So yea, fiting a single SB negates the advantage the damps give. Since Gallantean doctrine is close range...
___ P.S. Post with your main. Mind control and tin hats |

baaaaal
|
Posted - 2007.02.06 11:34:00 -
[28]
Edited by: baaaaal on 06/02/2007 11:34:48 i can confirm they dont work on npc's my 2nd char flys a lachesis and 3 remote damps on an npc bs 80k km away doesnt stop them from locking or firing on me.
there uber for pvp though in the ships with a sensor damp bonus they can take an assault frigs locking range to 5km and a bs to about 10-15 if they dont have a sensor booster 
Quote: Naw, a sensor booster increases range and locking by 50%, a dampener by like -48%?
around -64% in a ship with a bonus to dampening
|

Eskona Runningstar
Eve University Ivy League
|
Posted - 2007.02.06 12:25:00 -
[29]
Originally by: SlaveNumber 75389 I have never managed to use them and notice an effect? How do they work? Do you need to be the one getting a lock on the target first in order for them to work?
Generally, when fighting outside 30km Sensor Dampeners are better, when fighting inside 30km ECM is better - reasoning being that lowering the locking range of your target below your distance to the target is a 100% sure way to break a lock, while ECM is chance based.
If you sit at 100km to 150km with a long-range setup (Raven for example) and put 4 sensor dampeners on your target, it wont be able to lock you at all, even if it has Sensor Boosters equipped. If your target doesnt use sensor boosters (any short-range setup generally) 2 Sensor Dampeners are enough to take it out of the fight. On top of that your tacklers will thank you since the target will need well over 4 minutes to lock onto them. ---------- These are my views and mine alone. They do not represent the official stance of my corporation or alliance in any way.
Eskona Runningstar Eve University IVY League |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.06 12:46:00 -
[30]
Edited by: Aramendel on 06/02/2007 12:49:48
Originally by: Laboratus At best with good skills and a bonused ship you get around 50-60% reduction in lock range per damp, with a non bonused ship 30-50% So yea, fiting a single SB negates the advantage the damps give. Since Gallantean doctrine is close range...
Er... no. Without shipboni and lvl 4 in the spec you get -58.4% with t2 damps. You get +60% with a SB2.
100% * 0.416 * 1.6 -> 66% With 2 Sb2s it's 101%
Originally by: Eskona Runningstar If you sit at 100km to 150km with a long-range setup (Raven for example) and put 4 sensor dampeners on your target, it wont be able to lock you at all, even if it has Sensor Boosters equipped.
Tecnically, yes, but post 45k you are (with max skills) in the falloff of damperners. Where they only have a chance to work. It's similar to turret falloff mechanics, optimal + falloff = 50% chance to "hit", optimal + 2* falloff = 0% chance to "hit". So at 100k you have about a 70% chance for a damperner to work and at 150k about 30% chance. You only need one to work at these distances, though. Basically, past 45k damperners behave like ECM (for the damperner ship only, though, it won't help any closerange support), exept that not the sensorstrength but the distance determine it's sucess chance.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |