Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rennard
Aku Soku Zan
|
Posted - 2007.02.07 14:13:00 -
[31]
Nanodomis are pretty easy to get rid of,
Remember, he is orbiting high speed 25km of you, he cannot just simply call his damaged drones back. His own drones cannot keep up with his speed as well, resulting returning drone bay impossible. So Just kill the drones.
A friend of mine just called me for help. He appearently attacked by a nanodomi pirate and my friend had a drake. I just told him to attack drones, here is the result:
Battle: drake vs nanodomi Result: Nanodomi got outta drones at the end and warped out.
He simply put his light drones and all missile dps to the drones. But that might be a problem with cap using ships like gallente and amarr. At somepoint your cap won't last to shoot your guns. Even drake can make him leave, i am very sure that your npc raven can keep up with nanodomi. Just don't panic, and focus on drones!
If you ask me nanophoon is much more dangerous, 4x siege/cruise makes difference.
|
Christopher Dalran
|
Posted - 2007.02.07 14:43:00 -
[32]
Originally by: Aramendel Step #3 might be a bit difficult since it is a lot more difficult to scan down targets in deadspace pockets than in normal space. When they need 10 times to find you they might get suspicious...
No, i had a few people go there and scanned for them and the ships, wrecks, canisters show up just fine.
|
Almarez
|
Posted - 2007.02.07 15:23:00 -
[33]
Originally by: Deathbarrage best is a huginn + arazu combo (web+scram)
Or just get a sniper and warp back in @ 150km shouldn't have too much trouble hitting him
And a curse to it and any nano-bs is just plain toast.
|
Phelan Lore
Sniggerdly Pandemic Legion
|
Posted - 2007.02.07 16:24:00 -
[34]
I love how nobody posting in these threads understands how this game works.
Just because the nano ship is going 3k or 4k or 5k/s doesn't mean that it is hard to hit with turrets. You don't need to snipe from 150km to hit it with turrets. -
Originally by: mazzilliu npcing is a f***ing exploit
|
Tomsudy
Minmatar BloodThirsters Corp
|
Posted - 2007.02.07 16:45:00 -
[35]
Originally by: Kay Rissa curse
lol
whoever said that, m8 u dont have a f...g clue...
highgrade snake curse can move up to 5 k/s... lg nanodomi can easily go quicker that that.
u will endup with a nanodomi, on top of u, webbed, scrambled and his 5 ogres t2 ripping u appart in 5 seconds
If u dont believe, i can come to u and explain u that.
Erm so the long range nos has absoulutely no effect, never actually tried it. Orbit at orbit at 25km with mwd while there cap fails they cant catch up. Well thats a theory anyway. You are also telling me that every nano pilot has a snake set, and full set of rigs. You obviously didnt think that out before you said it. ________________________________________ THTA |
Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
|
Posted - 2007.02.07 16:56:00 -
[36]
Originally by: Tomsudy
Originally by: Kay Rissa curse
lol
whoever said that, m8 u dont have a f...g clue...
highgrade snake curse can move up to 5 k/s... lg nanodomi can easily go quicker that that.
u will endup with a nanodomi, on top of u, webbed, scrambled and his 5 ogres t2 ripping u appart in 5 seconds
If u dont believe, i can come to u and explain u that.
Erm so the long range nos has absoulutely no effect, never actually tried it. Orbit at orbit at 25km with mwd while there cap fails they cant catch up. Well thats a theory anyway. You are also telling me that every nano pilot has a snake set, and full set of rigs. You obviously didnt think that out before you said it.
because these are the ones people are complaining about. A nanophoon without snakes and rigs can only do about 4 km/s. Most gangs can fit a stabber to catch and double web him.
But the 8km/s one are unreacheable by anything bar a vagabond of fleet issue stabber.
If brute force doesn't solve your problem.. then you are not using enough!! |
Shyalud
Chosen Path Lotka Volterra
|
Posted - 2007.02.07 17:11:00 -
[37]
Originally by: Felix Dzerzhinsky wait for them to get nurfed. It is goingg to happen, it should happen, and I look forward to it happening. Just because its unnatural for a BB to move that fast, with all that agility. Speed is one thing, speed and agility is a wholly different can of worms.
There is a long history of making machines do more then what they were designed for. Think of the Doolittle raid of WW2. Long range bombers weren't designed to take off of aircraft carriers, yet they made it happen. There's nothing wrong with getting the most out of your ship in my mind, even if it makes it paper thin and suited for only one thing.
Originally by: Jules The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men.
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.07 17:33:00 -
[38]
Originally by: Tomsudy Erm so the long range nos has absoulutely no effect, never actually tried it. Orbit at orbit at 25km with mwd while there cap fails they cant catch up. Well thats a theory anyway. You are also telling me that every nano pilot has a snake set, and full set of rigs. You obviously didnt think that out before you said it.
With the same setup (aka faction mwd, yes/no, rigs yes/no, snakes yes/no) a curse will always be slower than a nanophoon.
A counter is only a real counter if you are looking at it from an equal effort on both sides scenario. Try thinking it out yourself next time.
|
Crellion
Art of War Cult of War
|
Posted - 2007.02.07 17:49:00 -
[39]
Edited by: Crellion on 07/02/2007 17:53:25
Originally by: Kay Rissa curse
lol
whoever said that, m8 u dont have a f...g clue...
highgrade snake curse can move up to 5 k/s... lg nanodomi can easily go quicker that that.
u will endup with a nanodomi, on top of u, webbed, scrambled and his 5 ogres t2 ripping u appart in 5 seconds
If u dont believe, i can come to u and explain u that.
Nope you are the idiot. Curse is even better than a Rapier at killing NanoBs but dont ask me to explain you why just play the fing game instead of insulting people on forums. If you dont believe me contact me in game and I ll send you the killmails... just dont ask me for set ups I am not your blueprint to success
Edit: - The nanobs that goes within web range of a Curse is a very silly nano BS - If this happens close to a gate then he is just a compelte moron. - More nanoBSs dont have web than do have web. - A non-nano Curse within web range of a NanoBS will kill it OgresII or whatever. - Dont use tech II drones on NaniBSs - A nano curse will die to a nanoBS if it carries a web and if it closes to web range within 5-10 secs. If it takes more time to close or doesnt have a web or is approx. same speed as Curse it will lose. - A nanoCurse fitted to fight nanobs will probably win any time because it has more mids plain and simple.
K enough help for now go out and discover the rest. Factor in confusion and lag it always happens.
The only reason that I fly NanoBS more than Nanocurse is that the curse is on my second char and I hate it when he is consistently above my main on the KB Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Bumm Bumm
|
Posted - 2007.02.07 18:17:00 -
[40]
Some things to consider if you're in a roaming PVP group and get jumped by a Nano-BS:
1. Always fit at least 1 support mod or support drones and put them on the guy getting orbitted...Nano-BSs usually have low DPS (Phoon with only 4 launchers) or rely on drones (Domi) which can be either tanked with help or taken out (kill the drones).
2. Fit Sensor Damps or ECM...break his lock/make him come closer...fairly simple concept.
3. Huginn/Rapier - Long Range Web...self explanatory
4. Curse/the other Amarr one - Long Range Nos...self explanatory
5. Have your own Nano-Ship and use it to tackle him so that the rest of your gang can jump on him.
6. Space your ships so that his orbit pulls him into the operation range of your friend's web/nos/etc.
|
|
Victor Ivanov
Liberty Rogues Coalition of Carebear Killers
|
Posted - 2007.02.07 18:19:00 -
[41]
Originally by: Phelan Lore I love how nobody posting in these threads understands how this game works.
Just because the nano ship is going 3k or 4k or 5k/s doesn't mean that it is hard to hit with turrets. You don't need to snipe from 150km to hit it with turrets.
I in turn love the arrogance evident in that post.
However, I took your post to heart and decided to test it out. Just as a fun experiment, if you will.
My ship: Nanophoon without Snake implant using a gist C-type mwd(Which isn't all that high end) going about 5.35k/s
The opposing party: Tempest pilot with bs lvl 5, large projectile specialisations both at lvl 4 and a total of 14million SP in gunnery. Outfitted with 3 gyro's in lows, and the rest tracking enhancer. In the meds, all tracking computer's. High's contained the guns. All t2, of course.
Naturaly the above is a setup that will get you killed in real pvp, but it was only for testing purposes, after all.
Anyway, long story short, orbiting at 25k, the tempest hit me with 1 gun every 2 volleys.
From the above information we can deduct that while it is indeed quite possible to hit a nanoship, it requires a large foundation of skills and modules. Seeing as how most players don't have 14 mill SP in gunnery, we can conclude that it can be quite tricky to hit a nano ship.
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.07 22:33:00 -
[42]
Originally by: Crellion - A nano curse will die to a nanoBS if it carries a web and if it closes to web range within 5-10 secs. If it takes more time to close or doesnt have a web or is approx. same speed as Curse it will lose. - A nanoCurse fitted to fight nanobs will probably win any time because it has more mids plain and simple.
What you ignored is that a nanoBS with equal equipment WILL be faster than a nanocurse. Period. Meaning when the nanoBSs drones and missles cannot hurt the curse it will simply outspeed it and escape.
Something which an only counter stuff if it has a superion equipment is not much of an counter. A nanoBS with better equipment will also kill another nanoBS.
|
Phelan Lore
Sniggerdly Pandemic Legion
|
Posted - 2007.02.07 22:45:00 -
[43]
Originally by: Victor Ivanov
Originally by: Phelan Lore I love how nobody posting in these threads understands how this game works.
Just because the nano ship is going 3k or 4k or 5k/s doesn't mean that it is hard to hit with turrets. You don't need to snipe from 150km to hit it with turrets.
I in turn love the arrogance evident in that post.
However, I took your post to heart and decided to test it out. Just as a fun experiment, if you will.
My ship: Nanophoon without Snake implant using a gist C-type mwd(Which isn't all that high end) going about 5.35k/s
The opposing party: Tempest pilot with bs lvl 5, large projectile specialisations both at lvl 4 and a total of 14million SP in gunnery. Outfitted with 3 gyro's in lows, and the rest tracking enhancer. In the meds, all tracking computer's. High's contained the guns. All t2, of course.
Naturaly the above is a setup that will get you killed in real pvp, but it was only for testing purposes, after all.
Anyway, long story short, orbiting at 25k, the tempest hit me with 1 gun every 2 volleys.
From the above information we can deduct that while it is indeed quite possible to hit a nanoship, it requires a large foundation of skills and modules. Seeing as how most players don't have 14 mill SP in gunnery, we can conclude that it can be quite tricky to hit a nano ship.
No ****... 1400 IIs won't track you while your in orbit? Can you evade dread guns too?!!! (that's sarcasm BTW)
I didn't say that long range large turrets would track a nano BS that is in orbit around them. But pulses, ACs, and Blasters will. So will A BC and long range medium guns. The point was that you don't need to treat nano BS like ceptors just because they travel at similar speeds, you can track them at much closer ranges than you would think based simply on their speed. -
Originally by: mazzilliu npcing is a f***ing exploit
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.07 23:10:00 -
[44]
Actually he never mentioned what type of guns he was using.
|
Jas Dor
Minmatar
|
Posted - 2007.02.07 23:50:00 -
[45]
Well one idea might be to try battlescuisers. I'm not that familiar with Nano-BS tactis but against 250mm Railgun II's assuming 1 targetting computer and tracking skill of 4, lead ammo, no damage mods or skills taken into account (using items database info):
Against a BS sig radius of 400, transeveral 125m/s base damage/gun 14.2 dps at 29km.
Against a BS sig radius 2000, transversal 7000m/s base danage/gun 12.61 dps at 30km.
Figure with the right damage skills and mods that'll about double. So yes it can be hit, the problem is putting enough dps onto the target to kill it.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
6Bagheera9
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.08 02:32:00 -
[46]
Shooting the drones does work. I tried it today in a rifter vs. a nano-phoon attacking a friendly Domi at a gate. Nano-phoon could either lose his drones or break off his attack on the Domi to shoo me away. Typhoon pilot was no idiot and wisely chose to call it a draw.
|
xHomicide
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.02.08 02:53:00 -
[47]
Edited by: xHomicide on 08/02/2007 02:51:50 Edited by: xHomicide on 08/02/2007 02:51:10
Originally by: Phelan Lore I love how nobody posting in these threads understands how this game works.
Just because the nano ship is going 3k or 4k or 5k/s doesn't mean that it is hard to hit with turrets. You don't need to snipe from 150km to hit it with turrets.
A nanoship going 3k? lol
oh: and clearly the nano-ship determines whatever range it dam well pleases.
___________________________________________________ http://www.razor-eve.org/killboard/?a=kills |
Mr Peanut
STK Scientific
|
Posted - 2007.02.08 03:13:00 -
[48]
Edited by: Mr Peanut on 08/02/2007 03:10:03
Originally by: Kay Rissa curse
lol
whoever said that, m8 u dont have a f...g clue...
highgrade snake curse can move up to 5 k/s... lg nanodomi can easily go quicker that that.
u will endup with a nanodomi, on top of u, webbed, scrambled and his 5 ogres t2 ripping u appart in 5 seconds
If u dont believe, i can come to u and explain u that.
I can second this, because it happened to me before. Granted, the nanophoon had a buddy in a hurricane, but I still would've died if it were just him, only slower. A Curse can't drain very much cap from a nosphoon or nosdomi because its hard to keep your own cap up when using neuts if the enemy's nos are on you. Some would tell me to counter this buy going for 5 medium nos, but if I did, then my drain wouldn't be enough to shut the nano-BS down.
The counters for nano-BS:
-Sensor damp -ECM -Nosdomis
My fixes for the issue: -Make stasis web cause faster deceleration. -Add a nano/i-stab stacking penalty, but increase the bonus given by a single nano/i-stab. This would allow frigates and cruisers, which won't be fitting 3-4 of each module, to use them with the same effectiveness, but limit BS to 3-4 mass-reducing modules in total.
This means slower nano-BS that are also easier to shut down with webbing. Therefore, any MWD, i-stab cruiser with a webber fitted should be able to show them who is boss.
|
Theladder
|
Posted - 2007.02.08 03:16:00 -
[49]
We have received some nano ship this afternoon, that dude went up on nearly 6k /s (5800+), and could enter warp within 3 seconds (took me 4 sec to lock)...
|
Scordite
|
Posted - 2007.02.08 13:20:00 -
[50]
Originally by: Mr Peanut I can second this, because it happened to me before. Granted, the nanophoon had a buddy in a hurricane, but I still would've died if it were just him, only slower. A Curse can't drain very much cap from a nosphoon or nosdomi because its hard to keep your own cap up when using neuts if the enemy's nos are on you. Some would tell me to counter this buy going for 5 medium nos, but if I did, then my drain wouldn't be enough to shut the nano-BS down.
The counters for nano-BS:
-Sensor damp -ECM -Nosdomis
Incidentally, curse has up to 3 free mids to use for sensor damps.
1vs1 curse vs nanophoon/domi should consistantly result in nanoship leaving, most likely minus a few drones.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.08 17:05:00 -
[51]
Depends. If neither ship has a web the nanoBS will be able to get within range since it is faster than the curse with equal equipment lvl. So damps only force the nanobs to come close (15-18k if it has a sb2 fitted), but it definately can hit back. It depends which ship will run out of cap first. If the curse has 4-5 med nosses it will leech more, but a nanoBS will have a heavy cap injector.
|
Scordite
|
Posted - 2007.02.09 13:19:00 -
[52]
Originally by: Aramendel Depends. If neither ship has a web the nanoBS will be able to get within range since it is faster than the curse with equal equipment lvl. So damps only force the nanobs to come close (15-18k if it has a sb2 fitted), but it definately can hit back. It depends which ship will run out of cap first. If the curse has 4-5 med nosses it will leech more, but a nanoBS will have a heavy cap injector.
With equal equipment, if the nano pilot has snakes, only fair to assume curse has talismans, no? Still, it's a stalemate unless the nano pilot makes a bad judgement call.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |
Gorion Wassenar
Caldari Tsurokigaarai
|
Posted - 2007.02.09 14:13:00 -
[53]
Originally by: Shyalud
There is a long history of making machines do more then what they were designed for. Think of the Doolittle raid of WW2. Long range bombers weren't designed to take off of aircraft carriers, yet they made it happen. There's nothing wrong with getting the most out of your ship in my mind, even if it makes it paper thin and suited for only one thing.
The very important difference between that and this issue is that the Doolittle raid was a 1 way trip. I don't think people would kit out a ship that expensive to use just once. The B-25 Mitchel was also a med range bomber though in comparison to the other air forces at the time it was long range. ----- *results may vary*
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.09 14:17:00 -
[54]
True, haven't thought about snakes vs talisman implants, was thinking more along lines of t2 vs t2 or faction vs faction or snakes vs snakes.
With talis vs snakes the phoon will have to flee, but with the others there IMO a good possibility that the curse will die.
|
Phish1
Liberty Forces Ratel Alliance
|
Posted - 2007.02.09 14:18:00 -
[55]
web
|
Blitzkrieg
Lynx Frontier Inc. Sparta Alliance
|
Posted - 2007.02.09 18:31:00 -
[56]
1) Insta lock (at least 3 sensors II) 2) web at least 2 or 3 3) enough cap to keep him scrambled and webbed while getting nossed by 4 heavies 4) friends to kill him 5) avoid using guns due to tracking disruptors that most nano ships use.
Yeah easy... It is now easier to catch a vaga
|
Ethyn
Caldari Wings of Redemption
|
Posted - 2007.02.09 18:46:00 -
[57]
Originally by: Felix Dzerzhinsky wait for them to get nurfed. It is goingg to happen, it should happen, and I look forward to it happening. Just because its unnatural for a BB to move that fast, with all that agility. Speed is one thing, speed and agility is a wholly different can of worms.
You know what is even more unnatural? Having to worry about mass and physics in a zero gravity environment. So can it.
It's space. Anything is possible!
Ethyn
GO Fast or Die! |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |