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Thread Statistics | Show CCP posts - 6 post(s) |

Zappity
Pandemic Horde Inc. Pandemic Horde
2716
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Posted - 2016.03.03 20:05:21 -
[1] - Quote
I think the jump clone cost is too high (thinking starter PvP in lowsec).
The market fees are not high enough. I'd prefer more like 10%, otherwise the prices could just step up to compensate.
Contracts REALLY need to work fir citadels before we will see any significant market shift. Maybe wait until this is ready before changing the broker fee.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2716
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Posted - 2016.03.03 20:08:35 -
[2] - Quote
Can you please clarify asset safety mechanics?
1. If a large citadel is destroyed in a highsec system with an NPC station does it still cost 10% to recover inventory? Or is transfer to an NPC station in the same system free?
2. If a large citadel is destroyed can you recover assets for no fee by building a medium in the same system? Or is it size-specific?
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2716
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Posted - 2016.03.03 20:09:45 -
[3] - Quote
Charles Surge wrote:5M to JC is too high.
It is an incentive not to JC, and thus +1 incentive not to play the game. Agreed. This is a tax on PvP whereas the other fees are a tax on profitable activities. Profit taxes are good, PvP tax is bad.
I think that the ability to stack jump clones in the same structure (vs just one now) is adequate incentive. The current system is a real pain.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2717
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Posted - 2016.03.03 20:22:57 -
[4] - Quote
Why not do the jump clone fee if you want to swap before your cool down has expired? Fee for normal swaps is bad.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2732
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Posted - 2016.03.09 20:27:51 -
[5] - Quote
I still strongly object to the jump clone fee. I'm thinking about younger players wanting to dip a toe into PvP.
Aside from encouraging citadel use, what goal is this designed to result in? Less jump clone usage? Why? You are throwing the baby out with the bath water.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2736
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Posted - 2016.03.09 22:27:25 -
[6] - Quote
Frostys Virpio wrote:Zappity wrote:I still strongly object to the jump clone fee. I'm thinking about younger players wanting to dip a toe into PvP.
Aside from encouraging citadel use, what goal is this designed to result in? Less jump clone usage? Why? You are throwing the baby out with the bath water. How much ISK worth of implant does your "young player" has in his head that is at risk of being blownup causing him a major loss but would warrant creating a jump clone (5 million ) + jumping out of it (5M or new 1M proposal) for a grand total of 6 or 10 million ISK. Zero. He is jumping to a clean clone from a training clone.
Alternatively, just delete attribute clones.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2736
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Posted - 2016.03.09 22:51:32 -
[7] - Quote
I really like the market tax idea btw. I think it should be a bit higher tbh.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2736
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Posted - 2016.03.09 23:05:29 -
[8] - Quote
Rob Kaichin wrote:baltec1 wrote:Looking at all of these comments it seems the tax is going to have the desired effect. Which is what? Push people towards trading in citadels instead of NPC stations. Good stuff.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2736
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Posted - 2016.03.10 03:32:11 -
[9] - Quote
Frostys Virpio wrote:Niko Zino wrote:Frostys Virpio wrote:Oh well, guess people won't come to fight in null over 2 mill for a back and forth jump... What's in it for them? Don't you hand ships out for your deployments anyways (or have SRP which is basically the same thing)? So right now, they'll join because why not. Then you'll have to convince them, by narrative or incentive. Again, exact monetary amount aside, I think it's a shame to have to convince people to pay so that they can have fun with what you and I do to have fun. Sounds too much like work, not enough like a game. The fun of it? It's a game after all. If you don't have fun doing it, you won't do it even for free. If you like it, 2mill won't prevent you from doing it. If you won't try it because of 2 mill? I will not feel sorry for you. But if discourages PvP. Every time you make the optimal decision equal sitting in a learning clone instead of switching to a PvP clone you have got the game design wrong. This is bad.
Either get rid of attribute implants or scrap the charges.
I have no problem with a cost being associated with (eg) switching from slaves to snakes. But charging people for leaving their training clone is absolutely terrible game design.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2736
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Posted - 2016.03.10 04:22:05 -
[10] - Quote
Nevyn Auscent wrote:Zappity wrote: But if discourages PvP. Every time you make the optimal decision equal sitting in a learning clone instead of switching to a PvP clone you have got the game design wrong. This is bad.
Either get rid of attribute implants or scrap the charges.
I have no problem with a cost being associated with (eg) switching from slaves to snakes. But charging people for leaving their training clone is absolutely terrible game design.
That's a problem with learning clones & attributes in general, not clone jump costs, and as such can't be solved in a thread on NPC taxes. Of course it belongs in this thread. They are adding to the problem by charging people every time they want to jump clone.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2736
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Posted - 2016.03.10 06:34:57 -
[11] - Quote
FT Diomedes wrote:Khan Wrenth wrote:Zappity wrote:Either get rid of attribute implants or scrap the charges. But there's nothing wrong with attribute implants. There's something wrong with the jump clone system. Don't cut off your nose in spite of your face. Attribute implants are the spawn of satan. That is all. This is accurate. And what's more, the devs have said that they want to get rid of them.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2740
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Posted - 2016.03.10 09:22:00 -
[12] - Quote
Everybody in the station will have the same transaction costs (more or lrss) as you do. And if there is a nearby citadel which is out-competing the station just move your stuff and sell there instead.
You could even set one up yourself...
Zappity's Adventures for a taste of lowsec and nullsec.
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