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WonderBacon
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Posted - 2007.02.08 17:59:00 -
[31]
so lets work on it. lets make destroyers something that people will actually want to fly. what are some good setups on the corm and the catalyst. i have high missile sp. not much in guns. but i have gunnery 4 almost 5, and small hybrid level 3. how long would it take to train up to utilize the destroyer to be something that noone wants to mess with.
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Rania Serlia
World Order The Imperial Order
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Posted - 2007.02.08 18:07:00 -
[32]
Edited by: Rania Serlia on 08/02/2007 18:11:29 Edited by: Rania Serlia on 08/02/2007 18:08:27 Thrasher is an exceptional podmobile with the amazing alpha of 280mms.
Cormorant is a decent sniper of doom, but lacks dps.
Coercer can fit a 10MN MWD if you work at it.
Catylst has a dronebay!
I'd like to see tier 2 destroyers in the same way as we finally got tier 2 BC.
EDIT: Something like...
Minmatar gets a speed bonus, say 5 turrets and 4 launcher hardpoints with a damage bonus, more lows and a low mass. Like a cheap interceptor only slower, and giant.
Gallente gets a 25 m3 dronebay, something like 5-6 turrets with a damage and repper bonus.
Amarr gets the amazing! resist bonus and possible grid to fit medium beams with only 1 MAPC.
Caldari would have 5-6 launcher hardpoints with a kinetic bonus and probably missile velocity.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.08 18:16:00 -
[33]
Cormorant
7x named 125mm rails
1x named AB 1x named small Shield Extender 2x named Shield Hardeners/Resist Amps
1x named MFS
This is the fit that I used with fairly low skills. Will kill most mission frigates in 1-2 salvoes from well outside their weapon range. Flys through level I Guristas and Serpentis missions like nothing. Level IIs require some smarts but are still do-able. If you use Thorium ammo, you can usually run one active and one passive hardener, but if you go for the more powerful ammo you may need to go with two passive to avoid cap issues. Alternatively, you can ditch the AB for bigger guns or a better tank.
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Christopher Dalran
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Posted - 2007.02.08 18:17:00 -
[34]
Destroyers have a DPS greater than many cruisers and they can hit frigates/drones with amazing accuracy not to mention they get a flat 50% bonus to optimal ranges.
If your in a corp with some new members instead of just ignoring them and not inviting them on any raids because they "cant fly a big ship" get them into a destroyer and have them warp to the fight after it has already started and pop all the enemy frigates and drones. Destroyers do this extremely fast and an unchecked enemy frigate can wreak unimaginable damage to a fleet IF they focus on ew modules and NOT dps. Dont forget the fact that removing enemy drones from a battle (expecially if a domi or myrm is involved) can seriously lower the enemies dps.
Destroyers are paper targets, the are a bit tougher than frigates but they dont have the speed and sig and end up getting destroyed very quickly by cruisers. To combat this you want your destroyers warping to a battle AFTER it has started and NOT lock onto anything other than frigates or drones. If you do this there is a great chance that the enemy will not even notice they are there and then the lack of tanking does not become a factor. The reason you dont want them locking anything big is to avoid someone that can do something from autolocking them.
Its extremely cheap to get the BPO for a Destroyer and all the modules you need to put on one, after that you can just manufacture everything (low mineral costs) and keep many fitted spares around as replacements. Destroyers can be invaluable if used correctly.
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WonderBacon
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Posted - 2007.02.08 20:05:00 -
[35]
so whats the best possible setup for instapopping frigates at a decent range, can a corm instapop a frig from 100+ km? or do would it take more than 1 volley? with the 75mm can u instapop them? 125mm?
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Marquis Dean
Repo Industries
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Posted - 2007.02.08 20:08:00 -
[36]
Originally by: WonderBacon so whats the best possible setup for instapopping frigates at a decent range, can a corm instapop a frig from 100+ km? or do would it take more than 1 volley? with the 75mm can u instapop them? 125mm?
Easy cowboy, nothing but nothing is going to get a Cormorant shooting out past 100km. I think 80km is the absolute maximum, if you can use 7 x 150mm II w/Spike. And yes, with the hp boost you'll struggle to oneshot anything, though in some cases it might not take more than 3 or 4. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.08 22:17:00 -
[37]
Edited by: Bronson Hughes on 08/02/2007 22:15:57 Cormorant
7x 150mm IIs
2x Monopulse Tracking Mechanism (Tracking Computer) 2x F-90 Positional Subroutines (Sensor Booster)
1x B88 Core Optimization (Auxilary Power Core)
With my support skills (mostly IV), this can target out to 100km, has an optimal of 81km, and does 56DPS. It's a really tight fit both in the powergrid and CPU department and it has no tank at all, but not much will beat this for the wholesale slaughter of frigates at extreme ranges. I'm pretty sure that you can't fit Tech II sensor boosters or tracking computers due to the lack of CPU, but the ones I used are still pretty good named ones. You will also have cap issues so you can't fire indefinately.
I haven't played around with the Catalyst (Gallente Destroyer) with it's falloff bonus yet, but I doubt you'd be able to get these kinds of ranges.
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WonderBacon
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Posted - 2007.02.08 23:45:00 -
[38]
well it doenst have to be that far away parsay, which destroyer will kick the most ass just like if u were to run into them who would u be more afraid of killing you
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