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WonderBacon
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Posted - 2007.02.07 19:00:00 -
[1]
I was just sitting her pondering why noone really uses destroyers over frigates. wouldnt it be worth using if u were pirating or what not? not to rat in just to pirate with? ideas
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.07 19:30:00 -
[2]
I don't fly destroyers but I trade in them. And I sell a LOT of destroyers. Somebody must be using them.
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Sedisp
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Posted - 2007.02.07 19:37:00 -
[3]
They'd be useful if your target was a frigate I suppose. Seeing as how many pirates go after bigger targets than frigs though....
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Venkhar Krard
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Posted - 2007.02.07 19:44:00 -
[4]
Edited by: Venkhar Krard on 07/02/2007 19:41:16 Edited by: Venkhar Krard on 07/02/2007 19:41:03 -They are the best ships for salvaging.
-Some people like to use them with t2 gear on gate camps.
- And there are A LOT of new players who belive they are the next step from frigate and buy them to do some rating or lvl1/lvl 2 missions.
- And yes.. they are nice for some frigate popping, but cruisers and skilled frigates are better in most situations.
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Kurn Helt
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Posted - 2007.02.07 19:47:00 -
[5]
They can cake walk lvl 1 missions with much lower skills than a frigate though the new starting skill sets may have eliminated this advantage.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.07 19:56:00 -
[6]
Destroyers are excellent at killing frigates at ranges that most frigates can't fire back from. Their turrets also track absurdly well so they are also useful for attacking very fast frigates. The Cormorant in particular makes an excellent long-range anti-Interceptor platform.
Their main disadvantage, and the reason I think that a lot of people don't use them, is that they're more vulnerable to cruiser-sized weapons (slower, bigger sig. radus) but they don't do a lot more damage to cruisers than the best frigates would do.
So they have their role, and they fulfill that role very well, but they're not necessarily a good choice for mission running beyond level Is which is why they're percieved as unpopular.
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WonderBacon
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Posted - 2007.02.07 20:16:00 -
[7]
so if i was going to be in a fleet and we knew there were to be interceptors or tackling frigates than i destroyer would be good.....can u nano a destroyer well? if so which one in particular would be the best nano destroyer heh what about just an anti nano ship since their tracking speeds.....good?
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Damionte
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Posted - 2007.02.07 20:20:00 -
[8]
Edited by: Damionte on 07/02/2007 20:21:40 Edited by: Damionte on 07/02/2007 20:20:13 Destroyers make good early multi role ships. Particularly well suited to noob group play, and group support. The plethora of gun turrets means it can mount a lot of equipment while still able to defend itself on lvl I & II missions.
I'm a noob just a few weeks in, and my noob corp has found the destroyers to be very useful. Especially for those who did not choose combat types to start. Since it will take some time for these non combatants to work up the skills to jump into cruisers, they can get into destroyers in just a day or two. Allowing them to rat as well as salvage, or group with other noobs and run armor and shield repair modules for thier even more noobish friends who can't figure out how to fly without geting blown up. (Mouse & Mythknight I'm talking to YOU! )While still maintaining the same firepower as a medium size frigate, in a tougher boat.
Now that we're starting to move up to cruisers the destroyers still have the same use as before. We're moving up to lvl II missions but most of the cruisers don't mount enough slots for salvaging and fighting. Our guys in destroyers still play the same role.
Only problem we have with the base destroyers is power output. Requires a battery and a nos to really keep it running.
we have a couple of guys who have all the skills they need to fly cruisers after just a few days, inluding the weapon skills, some of our other guys though they can fly a cruiser can't do it very well. They can't mount medium weapons yet, or don't have the support skills they need to fly it to it's potential. Destroyer or just a heay frigate let's them keep flying while working on thier supoprt skills, without risk of losing thier expensive cruisers to gate camps.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.07 20:37:00 -
[9]
Originally by: WonderBacon so if i was going to be in a fleet and we knew there were to be interceptors or tackling frigates than i destroyer would be good.....can u nano a destroyer well? if so which one in particular would be the best nano destroyer heh what about just an anti nano ship since their tracking speeds.....good?
Nano-ing a destroyer is useless. Their benefit is their large DPS with their cheap price.
And yes, that is exactly what they are good for. A couple destroyers sitting in a fleet can keep the majority of suicide "warp to" frigs from reaching your gang. They have the largest scan radius of all ships aside from tech 2 frigates/destroyers, and have the mid slots and range to fit significant amounts of sensor boosters. This makes them lock fast and do good damage. Precicely the thing you need to kill frigates. ---------------------------------------- Thou Shalt "Pew Pew" |

Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.07 20:49:00 -
[10]
Edited by: Bronson Hughes on 07/02/2007 20:51:44
Originally by: WonderBacon can u nano a destroyer well?
The Thrasher (Minmatar destroyer) does the best because it's projectile turrets use no cap. Drop in a MWD and a pair of nanofibers and you should easily get 1.6km/s with cheap gear and low skills. You'll be able to run things down better, but your DPS will suffer due to the lack of damage mods.
All of the other races' destroyers are lousy as MWD/nano setups because they all use a lot of cap for their guns.
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Crazy Tasty
Beyond Divinity Inc Privateer Alliance
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Posted - 2007.02.07 20:59:00 -
[11]
Edited by: Crazy Tasty on 07/02/2007 20:56:44 I've been flying a Cormorant for a while now, tbh, before I stepped into one I thought they total crap, mostly because the people who initially get them (with low skills) don't know how to set them up properly.
A dual web Cormorant can take out any frig, except certain T2 long range setups that can dictate range (Crow, Hawk, or rail Harpy for example). It will own any close range t1 frig without question and 99% of the time any close range ceptor. Certain close range AF's are do-able with dual webs, but quite difficult.
I would think other races destroyers can be similarly useful.
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Still Hart
Aurora Medical Systems
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Posted - 2007.02.07 21:01:00 -
[12]
Thrasher is a fun ship in gank fleets. Their ROF is horrible and you can't really tank them or anything so just stick on some 250s, Sensor Boosters, a 20k disruptor, and gyro's in the lows for a ship that'll instapop most frigs (and pods!). The trick is to have lots of other ships that can do things besides damage...like EW and tackle...since the destroyers suck at everything but damage.
The best part is how darn cheap they are. Even with a full T2 setup you're talking 10m total (including the ship) for some serious firepower. Tho now that I think about it, since the Kali price surge, they're prolly 50% more expensive to fit now. Well, even with T1 it's a great damage dealer and frig/pop popper.
Just don't expect to survive long against anything you can't pop in one or two volleys. That 50% ROF penalty and no tank means you better be killing things on the first try.
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Marquis Dean
Repo Industries
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Posted - 2007.02.07 21:04:00 -
[13]
I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers!  ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2007.02.07 21:24:00 -
[14]
Originally by: Marquis Dean I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers! 
Harpy and cormorant actually have a very similar DPS. 4 turrets with a 25% damage bonus versus 7 turrets with a 25% ROF penalty.
About 5 turrets vs. 4.7 turrets or so. The harpy has a slight advantage in that regard and a HUGE advantage in survivability. 
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WonderBacon
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Posted - 2007.02.08 14:15:00 -
[15]
well i was just wondering cuase they seem like they are cool, which is better gallente or caldari destroyer? and do hybrid weapons use cap? noob question but ive always used missiles
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Marquis Dean
Repo Industries
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Posted - 2007.02.08 14:26:00 -
[16]
Originally by: Wintermoon
Originally by: Marquis Dean I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers! 
Harpy and cormorant actually have a very similar DPS. 4 turrets with a 25% damage bonus versus 7 turrets with a 25% ROF penalty.
About 5 turrets vs. 4.7 turrets or so. The harpy has a slight advantage in that regard and a HUGE advantage in survivability. 
Oh yeah, forgot that. But at 4% of the price (generally), i'd still go for a Cormorant if I had low SP. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.08 16:04:00 -
[17]
Originally by: WonderBacon well i was just wondering cuase they seem like they are cool, which is better gallente or caldari destroyer? and do hybrid weapons use cap? noob question but ive always used missiles
Neither is 'better', but they are different. Gallente destroyer had 8 turret hardpoints, Caldari has only 7 and one missile hardpoint. Mid/Low slot layouts are different too. Caldari destroyer has better range, Gallente destroyer does better damage.
And yes, hybrids use cap.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.08 16:04:00 -
[18]
Originally by: WonderBacon well i was just wondering cuase they seem like they are cool, which is better gallente or caldari destroyer? and do hybrid weapons use cap? noob question but ive always used missiles
Neither is 'better', but they are different. Gallente destroyer had 8 turret hardpoints, Caldari has only 7 and one missile hardpoint. Mid/Low slot layouts are different too. Caldari destroyer has better range, Gallente destroyer does better damage.
And yes, hybrids use cap.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.08 16:04:00 -
[19]
Originally by: WonderBacon well i was just wondering cuase they seem like they are cool, which is better gallente or caldari destroyer? and do hybrid weapons use cap? noob question but ive always used missiles
Neither is 'better', but they are different. Gallente destroyer had 8 turret hardpoints, Caldari has only 7 and one missile hardpoint. Mid/Low slot layouts are different too. Caldari destroyer has better range, Gallente destroyer does better damage.
And yes, hybrids use cap.
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Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.02.08 16:09:00 -
[20]
Destroyers make as said, excellent anti frig & ceptor boats. One other thing they do very well is anti-drone duty, if your in a smaller ship gang vs a bs, killing of drones are essential and thoose loveable devils aka destroyers nail thoose suckers, free homerun every time.
(...imho... I might speak to fondly and to extravagant about them but you get the point ) /* Teach a rookie today watch him takedown a battleship tomorrow... */ |

Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.02.08 16:09:00 -
[21]
Destroyers make as said, excellent anti frig & ceptor boats. One other thing they do very well is anti-drone duty, if your in a smaller ship gang vs a bs, killing of drones are essential and thoose loveable devils aka destroyers nail thoose suckers, free homerun every time.
(...imho... I might speak to fondly and to extravagant about them but you get the point ) /* Teach a rookie today watch him takedown a battleship tomorrow... */ |

Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.02.08 16:09:00 -
[22]
Destroyers make as said, excellent anti frig & ceptor boats. One other thing they do very well is anti-drone duty, if your in a smaller ship gang vs a bs, killing of drones are essential and thoose loveable devils aka destroyers nail thoose suckers, free homerun every time.
(...imho... I might speak to fondly and to extravagant about them but you get the point ) /* Teach a rookie today watch him takedown a battleship tomorrow... */ |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.08 16:42:00 -
[23]
when you have two destroyers doing anti-drone duty against drone boats, it is counter productive to actually kill the drones. Drones will agro whatever shot at them last, so what you try to do is to get them to agro you, and right before they get to you, your buddy gets them to agro him, all the while, keeping the drones out of scoop range of the drone boat. It is tricky, but you can royally **** off a dommie pilot like this. The only way for the dommie pilot to counteract this is to spam the attack target command, which is distracting in a fluid combat situation...
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.08 16:42:00 -
[24]
when you have two destroyers doing anti-drone duty against drone boats, it is counter productive to actually kill the drones. Drones will agro whatever shot at them last, so what you try to do is to get them to agro you, and right before they get to you, your buddy gets them to agro him, all the while, keeping the drones out of scoop range of the drone boat. It is tricky, but you can royally **** off a dommie pilot like this. The only way for the dommie pilot to counteract this is to spam the attack target command, which is distracting in a fluid combat situation...
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Harry Voyager
Obscurity LLC
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Posted - 2007.02.08 16:46:00 -
[25]
Originally by: Marquis Dean
Originally by: Wintermoon
Originally by: Marquis Dean I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers! 
Harpy and cormorant actually have a very similar DPS. 4 turrets with a 25% damage bonus versus 7 turrets with a 25% ROF penalty.
About 5 turrets vs. 4.7 turrets or so. The harpy has a slight advantage in that regard and a HUGE advantage in survivability. 
Oh yeah, forgot that. But at 4% of the price (generally), i'd still go for a Cormorant if I had low SP.
The math is slightly off. The Harpy's 25% damage bonus yields: 1.25*4=5 turrets, but the Cormorant's 25% rof penalty is actually a 25% increase in time between shots, so the dps change is 7/(1.25)= 5.6 turrets.
The Cormorant also has the double 50% range bonuses of the Harpy, and an additional 50% bonus to hybrid tracking. So, and equivalently gunned Cormorant is going to significantly out dps a Harpy, especially when fighting Frigates and Interceptors. The catch is, you're going to have a hellish time fitting anything heavier than 125 IIs to it.
Harry Voyager
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Harry Voyager
Obscurity LLC
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Posted - 2007.02.08 16:46:00 -
[26]
Originally by: Marquis Dean
Originally by: Wintermoon
Originally by: Marquis Dean I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers! 
Harpy and cormorant actually have a very similar DPS. 4 turrets with a 25% damage bonus versus 7 turrets with a 25% ROF penalty.
About 5 turrets vs. 4.7 turrets or so. The harpy has a slight advantage in that regard and a HUGE advantage in survivability. 
Oh yeah, forgot that. But at 4% of the price (generally), i'd still go for a Cormorant if I had low SP.
The math is slightly off. The Harpy's 25% damage bonus yields: 1.25*4=5 turrets, but the Cormorant's 25% rof penalty is actually a 25% increase in time between shots, so the dps change is 7/(1.25)= 5.6 turrets.
The Cormorant also has the double 50% range bonuses of the Harpy, and an additional 50% bonus to hybrid tracking. So, and equivalently gunned Cormorant is going to significantly out dps a Harpy, especially when fighting Frigates and Interceptors. The catch is, you're going to have a hellish time fitting anything heavier than 125 IIs to it.
Harry Voyager
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.08 16:52:00 -
[27]
Originally by: Harry Voyager
Originally by: Marquis Dean
Originally by: Wintermoon
Originally by: Marquis Dean I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers! 
Harpy and cormorant actually have a very similar DPS. 4 turrets with a 25% damage bonus versus 7 turrets with a 25% ROF penalty.
About 5 turrets vs. 4.7 turrets or so. The harpy has a slight advantage in that regard and a HUGE advantage in survivability. 
Oh yeah, forgot that. But at 4% of the price (generally), i'd still go for a Cormorant if I had low SP.
The math is slightly off. The Harpy's 25% damage bonus yields: 1.25*4=5 turrets, but the Cormorant's 25% rof penalty is actually a 25% increase in time between shots, so the dps change is 7/(1.25)= 5.6 turrets.
The Cormorant also has the double 50% range bonuses of the Harpy, and an additional 50% bonus to hybrid tracking. So, and equivalently gunned Cormorant is going to significantly out dps a Harpy, especially when fighting Frigates and Interceptors. The catch is, you're going to have a hellish time fitting anything heavier than 125 IIs to it.
Harry Voyager
You can't fit a full rack of 150m tech II's without a fitting mod witha dessy unless you put rigs on it. A harpy can fit a full rack of 150mm's and 2 damage mods on it.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.08 16:52:00 -
[28]
Originally by: Harry Voyager
Originally by: Marquis Dean
Originally by: Wintermoon
Originally by: Marquis Dean I think destroyers are due a resurgence, with the increasing prevalence of interceptors in just about any sort of PvP. There's nothing more distracting (apparently) for a Dominix pilot than to see his precious Ogre IIs taking fire and having to recall them in the middle of a fight, and on top of that the Cormorant with Destroyer V is like a Harpy with nearly twice the dps but without the resists, and makes for a superb anti-frig/anti-inty platform.
I know i've basically just repeated everyone else, but I really like destroyers! 
Harpy and cormorant actually have a very similar DPS. 4 turrets with a 25% damage bonus versus 7 turrets with a 25% ROF penalty.
About 5 turrets vs. 4.7 turrets or so. The harpy has a slight advantage in that regard and a HUGE advantage in survivability. 
Oh yeah, forgot that. But at 4% of the price (generally), i'd still go for a Cormorant if I had low SP.
The math is slightly off. The Harpy's 25% damage bonus yields: 1.25*4=5 turrets, but the Cormorant's 25% rof penalty is actually a 25% increase in time between shots, so the dps change is 7/(1.25)= 5.6 turrets.
The Cormorant also has the double 50% range bonuses of the Harpy, and an additional 50% bonus to hybrid tracking. So, and equivalently gunned Cormorant is going to significantly out dps a Harpy, especially when fighting Frigates and Interceptors. The catch is, you're going to have a hellish time fitting anything heavier than 125 IIs to it.
Harry Voyager
You can't fit a full rack of 150m tech II's without a fitting mod witha dessy unless you put rigs on it. A harpy can fit a full rack of 150mm's and 2 damage mods on it.
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Shamis Orzoz
Sniggerdly
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Posted - 2007.02.08 16:55:00 -
[29]
Destroyers are the most underrated ships in eve.
I don't think anybody has come close to utilizing their full potential yet.
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Shamis Orzoz
Sniggerdly
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Posted - 2007.02.08 16:55:00 -
[30]
Destroyers are the most underrated ships in eve.
I don't think anybody has come close to utilizing their full potential yet.
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