Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
350
|
Posted - 2016.03.04 23:45:52 -
[1] - Quote
Destruction
So from this picture posted on Reddit by CCP_Quant we can actually glean a lot of information about behaviors in EVE and extrapolate possible reasons for the observable patterns.
The most destruction occurred in The Citadel region approaching within spitting distance of 3 Trillion ISK (2.699T) for February alone. The Forge hit 2.2 and third is Lonetrek at 1.675T. Domain comes in very close but still honorable mention at 1.596T.
Black Rise clearly had the most activity in low sec - vibrant FW activity+piracy and proximity to Jita makes for a good deal of volatility.
The bulk of the destructive activity in high sec is likely suicide ganks of freighters.
Low sec has less than 25% of the activity of high sec - which makes sense since targets are less likely to be autopiloting and more likely to shoot back or just be a trap.
Null sec regions (querious and fountain being the only real exceptions) have very little activity thanks to Local Chat Dscan bots and the general risk averse nature of players that want to keep their pods intact.
The only way to make good sense of it would be to also include by region total isk in bounties and industrial production and then to calculate ratios -bearing in mind that some if not most things go to Jita to be sold...which will make The Forge very much an outlier in this analysis.
discuss. |
Robert Sawyer
The Vendunari End of Life
91
|
Posted - 2016.03.05 00:22:11 -
[2] - Quote
There isn't really much to discuss about The Forge. I am a trader myself, so I buy all my goods from there and sell them to various hubs. Why is there a lot of ISK being blown up there?
Because all roads lead to Jita. A bunch of enormous ships loaded with billions of ISK come and go, making it a hotspot for suicide gankers, which in turn appeared due to a loophole in CONCORD's law enforcement and DED's dumb legislations.
Null is empty and filled with scared carebears.
And lowsec is really the PvP meta.
"And when, at last, the moment is yours, that agony will become your greatest triumph."
|
Memphis Baas
1276
|
Posted - 2016.03.05 00:25:04 -
[3] - Quote
Justin Cody wrote:The bulk of the destructive activity in high sec is likely suicide ganks of freighters.
Unfortunately, this will remain an opinion unless you do some research with the stats provided by zkillboard (or similar) and post some proof / numbers.
Also, "destruction" = not just the ships, but probably the cargo too, and any structures / POSes. So while freighters carry the most cargo, there have been kills of industrials full of PLEX or injectors, which could possibly skew the statistics.
|
Zappity
Pandemic Horde Inc. Pandemic Horde
2719
|
Posted - 2016.03.05 00:25:26 -
[4] - Quote
The Citadel also has a small chunk of the Cal/Gal faction warfare zone including Tama. http://evemaps.dotlan.net/map/Caldari_VS_Gallente#region
But your point stands. I guess this is part of the 'unhealthy ecosystem' that CCP Seagull spoke of in the CSM minutes. Nullsec is not active enough.
Zappity's Adventures for a taste of lowsec and nullsec.
|
Neuntausend
GoonWaffe Goonswarm Federation
701
|
Posted - 2016.03.05 00:51:30 -
[5] - Quote
If I just add up the numbers, I get just over 16.15T for nullsec and 17.01 for Empire (high and low). Just from that graphic I cannot discern between lowsec and highsec for the empire part. All Empire regions contain both high and low systems.
Now I could go and define a lowsec region as a region that has more lowsec systems than highsec systems. That would leave lowsec with a measly 3.12T - just little more than Citadel alone. That split would just be as inaccurate as any other I could make just from the information I have, though.
Really, there's not much to be learned from that graphic alone. One would need a statistic listing number of kills and isk value destroyed by system security as well to make something of it.
If I may get into educated guessing, though: Just from the numbers, you can hardly say that nullsec is inactive - PvP activity is however spread more thinly, simply thanks to the fact that there are 41 nullsec regions and 17 empire regions. Less than half of the latter are lowsec systems. So, players who prefer lowsec are crammed together in a very tight space. Pretty much the same holds true for Highsec, where most of the population lingers around trade- and mission hubs. Only in nullsec, people are spead out over a wide area. So, it's to be expected, that there are a few empire regions that show very high activity compared to nullsec. |
Khergit Deserters
Crom's Angels
4411
|
Posted - 2016.03.05 00:57:50 -
[6] - Quote
In addition to FW, RVB operates around those systems, so that would contribute some ship destruction numbers. But look at the comparative numbers among regions. Not small differences, but large multipliers. The biggest numbers are in long-term, well-established gank regions. Seems kind of intuitive common sense that high-sec ganking is the biggest source of the mushroomed numbers. But if anyone wants to count the beans, salute to you, would be nice to see the findings.
What would Syd Barrett do?
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13769
|
Posted - 2016.03.05 01:03:17 -
[7] - Quote
Neuntausend wrote:If I just add up the numbers, I get just over 16.15T for nullsec and 17.01 for Empire (high and low). Just from that graphic I cannot discern between lowsec and highsec for the empire part. All Empire regions contain both high and low systems.
Now I could go and define a lowsec region as a region that has more lowsec systems than highsec systems. That would leave lowsec with a measly 3.12T - just little more than Citadel alone. That split would just be as inaccurate as any other I could make just from the information I have, though.
Really, there's not much to be learned from that graphic alone. One would need a statistic listing number of kills and isk value destroyed by system security as well to make something of it.
If I may get into educated guessing, though: Just from the numbers, you can hardly say that nullsec is inactive - PvP activity is however spread more thinly, simply thanks to the fact that there are 41 nullsec regions and 17 empire regions. Less than half of the latter are lowsec systems. So, players who prefer lowsec are crammed together in a very tight space. Pretty much the same holds true for Highsec, where most of the population lingers around trade- and mission hubs. Only in nullsec, people are spead out over a wide area. So, it's to be expected, that there are a few empire regions that show very high activity compared to nullsec.
Edit: On the part of suicide ganking: I agree that most of the kills in highsec are probably unconsensual PvP (although - just from that statistic, we can't really tell). But so are most of the kills in Deklein or Providence as well, I'd wager.
I disagree, that graphic tells the entire story.
17 Tril for empire vs 16.1 tril for null sec. Null sec averages 10% of EVE characters. The other 90 % is in empire and WH space. If you call WH space 5% (I think it's less than that), that means it takes 85% of EVE's character population to make a total that is slightly higher than tiny (in population) null sec.
It means that per capita, null is the most destructive area in the game. It also means that it takes high sec and low sec (including FW) to combine to outstrip null sec's total...meaning null sec accounts for more destruction that either high or low individually. I'd bet that WH space is the per capita king, but null is stil considerably more 'kill-y' in terms of isk than high sec. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
352
|
Posted - 2016.03.05 02:08:25 -
[8] - Quote
Zappity wrote:The Citadel also has a small chunk of the Cal/Gal faction warfare zone including Tama. http://evemaps.dotlan.net/map/Caldari_VS_Gallente#region But your point stands. I guess this is part of the 'unhealthy ecosystem' that CCP Seagull spoke of in the CSM minutes. Nullsec is not active enough.
yeah. Though I'll admit that no one roams their safe home space. Not enough break up in the large coalitions yet. There needs to be a reason to make people more selfish and want to fight each other more...make them more nomadic...desert raiders in the sky :)
I think making moon goo dynamic instead of static would make this happen since resources could be at least partially redistributed from time to time based on player activity/avarice.
Also making anoms fewer but higher payouts and more dangerous would be nice - I mean seriously...how are we supposed to dscan people in some of these systems.
maybe make local update only on gate-decloak? local intel so powerful. #TangentOver
Null sec needs more things to do. I'm a big fan of allowing citadels in the future hosting NPC missions from a pirate faction (levels 1-2 in medium 3-4 in large and 5 in XL) and having the factions based on the owning corporation standings.
Going beyond that LP stores need a revamp and more faction flavor and specialization. |
Neuntausend
GoonWaffe Goonswarm Federation
702
|
Posted - 2016.03.05 03:21:52 -
[9] - Quote
Jenn aSide wrote:Null sec averages 10% of EVE characters. The other 90 % is in empire and WH space.
It's probably somewhat accurate, but it doesn't say that anywhere. Where'd you get those numbers? |
Nat Silverguard
Aideron Robotics
338
|
Posted - 2016.03.05 03:24:27 -
[10] - Quote
Jenn aSide wrote:Null sec averages 10% of EVE characters. The other 90 % is in empire and WH space.
i disagree, everybody has an alt in hisec. unless there is an option to determine where your home is per account (heck my 2nd main practically lives in hisec) hisec will always have the highest population because of alts. not to mention the mining, incursion and ganking isboxers in hisec.
Just Add Water
|
|
Indahmawar Fazmarai
4848
|
Posted - 2016.03.05 07:29:27 -
[11] - Quote
What is itneresting is the way in which production completely outnumbers destruction. My pet theory that the main source of "destruction" are lapsed accounts whose assets are effectively removed from the economy stands up.
Already have asked CCP Quant for the possibility of accouting the lapsed accounts as sinks.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
sero Hita
Science and Trade Institute Caldari State
141
|
Posted - 2016.03.05 12:32:45 -
[12] - Quote
Indahmawar Fazmarai wrote:What is itneresting is the way in which production completely outnumbers destruction. My pet theory that the main source of "destruction" are lapsed accounts whose assets are effectively removed from the economy stands up.
Already have asked CCP Quant for the possibility of accouting the lapsed accounts as sinks.
Reasons why production could outnumber destruction IMO.
1)The excess is being seeded in trading stations (you know all those good you can see in jita at every time).
2) People buy more stuff than what they loose, creating a demand that is higher from what is being destroyed. That storage of ships, ammo and modules everyone has.
3)We do not know what is counted as destroyed. Are consumables also counted as being destroyed? Some product require more subcomponents. Does each subcomponent register as an production event, whereas consuming only counts count as one step of destruction?
I am sure there are many more possible reasons, which probably also include modules accumulating in accounts not being used. But what is your point with this?
Let me guess... This means EVE is dying... the difference in production and destruction, must mean a lot of account are leaving... and it is all due to lack of PVE tools.
Did I get right?
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
|
Poddington Bare
Angur Therapy
287
|
Posted - 2016.03.05 12:38:09 -
[13] - Quote
sero Hita wrote:But what is your point with this?
Let me guess... This means EVE is dying... the difference in production and destruction, must mean a lot of account are leaving... and it is all due to lack of PVE tools.
Did I get right?
No, Indahmawar Fazmarai would never say a thing like that...would she?
GD. Twist everything to your world view, and insert-not-so-hidden-agenda here. |
Indahmawar Fazmarai
4850
|
Posted - 2016.03.05 14:43:30 -
[14] - Quote
sero Hita wrote:Indahmawar Fazmarai wrote:What is itneresting is the way in which production completely outnumbers destruction. My pet theory that the main source of "destruction" are lapsed accounts whose assets are effectively removed from the economy stands up.
Already have asked CCP Quant for the possibility of accouting the lapsed accounts as sinks. Reasons why production could outnumber destruction IMO. 1)The excess is being seeded in trading stations (you know all those good you can see in jita at every time). 2) People buy more stuff than what they loose, creating a demand that is higher from what is being destroyed. That storage of ships, ammo and modules everyone has. 3)We do not know what is counted as destroyed. Are consumables also counted as being destroyed? Some product require more subcomponents. Does each subcomponent register as an production event, whereas consuming only counts count as one step of destruction? I am sure there are many more possible reasons, which probably also include modules accumulating in accounts not being used. But what is your point with this? Let me guess... This means EVE is dying... the difference in production and destruction, must mean a lot of account are leaving... and it is all due to lack of PVE tools. Did I get right?
I don't have a conclussion, just a theory that hoarding & leaving is a relevant factor in keeping the economy healthy. I think that the relevance of PvP for the game is sistematically overestimated and anything that puts it in the right perspective is relevant. And then I enjoy doing unusual questions with a potential to unveil hidden truths...
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
admiral root
Red Galaxy
3660
|
Posted - 2016.03.05 15:21:03 -
[15] - Quote
Justin Cody wrote:very little activity thanks to Local Chat Dscan bots and the general risk averse nature of players that want to keep their pods intact.
I find your sources compelling and am swayed by your argument.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|
baltec1
Bat Country Pandemic Legion
17500
|
Posted - 2016.03.05 15:27:01 -
[16] - Quote
Justin Cody wrote: The bulk of the destructive activity in high sec is likely suicide ganks of freighters. .
That makes up a fraction of the destruction. Way more isk worth of stuff is lost in small scale stuff in wars. |
Ibutho Inkosi
Irubo Kovu
227
|
Posted - 2016.03.05 18:05:19 -
[17] - Quote
So, when IS CCP going to accomplish shutting down this forum and moving entirely over to Reddit?
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |