
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.08 12:22:00 -
[1]
Originally by: KIAEddZ
With the increased demand the Datacore prices have RISEN, not dropped, which wouldnt of been the worse result if you hadnt CHANGED THE NUMBER OF RUNS per job.
I made a thread about that a week ago (just after Rev 1.3), and CCP hasn't answered...
Originally by: KIAEddZ
Success rate with best success decryptors and skills at lvl 4 is about 60-70%, isk wastage is high, and now with new "improved" low run count from the succesful jobs, the swing in tech 2 prices coming down is going to halt very very fast indeed.
Cap recharger II price was down to 9 millions, and now that no one is inventing them anymore, their price is slowly rising again.
Same thing for Invulnerability fields II: down to 15 millions, now I doubt you'll find many for less than 19 millions.
Damage control II is also climbing again, afaik.
Originally by: KIAEddZ
I swear CCP, do you actually play this bldy game?
It seems they do. But it also seems that their QA department doesn't... First the crappy salvaging loot table (first of the Revelation era, anyway, previous examples are numerous), then the even crappier interface component loot table, and now this. I believe CCP doesn't spend enough time testing the changes they make, so they have to balance things out with all the subtility of a warhammer after...
Originally by: KIAEddZ
Market forces will of course blanace all this out over the long term, but the promise of the tech 2 market being opened to all, and the prices of tech 2 items no longer being goverend by the tech 2 BPO owners club, and being 1000+% of the prod costs, is never going to happen.
WTS: SOme actual time and effort looking at problems in Eve, and the ability to then make small changes that effect the problems and not making fkn great big ones that massacre the process and make it a bldy joke.
Cost: 1 isk
Auction ends when CCP wake up and get in game.
 ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |