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IeeIoo
Hedion University Amarr Empire
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Posted - 2016.03.07 21:32:47 -
[1] - Quote
I was hoping some one could explain to me in detail the way mission rewards work.
I understand that the lower security status you go, the more reward in LP/missing and (standing gain?)
What I'd like to know is what the reward payout % is per security status? For example, if 1.0 has a payout % of 100, would a .5 security status have a payout % of 150? .4 - 160% ?
How does it work? As a noob, just trying to figure out what's worth the risk. If a .4 only pays 10% more than a .5... I think I'd rather stay in .5, but if a .4 pays out 50% more than a .5, then I guess we can talk about it...
Thanks in advance!
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IeeIoo
Hedion University Amarr Empire
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Posted - 2016.03.08 01:33:29 -
[2] - Quote
But what's the scale or formula? Do mission rewards increase by 10% each .1 sec status reduction? |

IeeIoo
Slave Pen
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Posted - 2016.03.08 05:07:01 -
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So mission rewards in a .4 are 50-100% more than in a .5?
I don't really understand why my question doesn't make sense to you...
I'm just asking how much more ISK/LP you get when you are in low sec...
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IeeIoo
Slave Pen
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Posted - 2016.03.08 08:15:37 -
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Mephiztopheleze wrote:IeeIoo wrote:So mission rewards in a .4 are 50-100% more than in a .5?
I don't really understand why my question doesn't make sense to you...
I'm just asking how much more ISK/LP you get when you are in low sec...
it's actually quite hard to answer as relatively few people regularly run missions in lowsec. I, for example, have absolutely no idea. as mentioned, if you don't know the locals in whatever system you're missioning in, you're going to wind up getting shot at more often than not. When PvP fit ships encounter PvE fit ships it's usually a very one-sided affair.
That's disappointing. Wish some one out there knew the answer... just really curious what the difference is reward lp/isk wise. Like, is it 10% more reward per system sec status decrease? No one knows? |

IeeIoo
Slave Pen
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Posted - 2016.03.09 11:44:15 -
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Estella Osoka wrote:This is old info, so take it with a grain of salt.
"As a rule of thumb, 0.1 in true sec rating increases the reward, bonus and LP by 10%, 1 point in effective standing by 1%."
Going by that statement it should be:
1.0 = 0 0.9 = 10% 0.8 = 20% 0.7 = 30% 0.6 = 40% 0.5 = 50% 0.4 = 60% 0.3 = 70% 0.2 = 80% 0.1 = 90% 0.0 = 100%
I'm not certain if it keeps scaling like that when you get into the negatives. I would think it would.
Thank you for the info. This makes more sense, and honestly, the reward vs risk is completely not worth it with those percentages...
I went to a low sec system right next to Amarr. It was a .4... system next to it was a .6. I did some missions, went through some gate camps, and it was perhaps a bit more exciting because it was dangerous, but that it would get old especially when you lose a ship and realize all the stress was just for 10% more reward.
Wonder why CCP doesn't address this.. What's their reason to believe that a .4 sec is only worth 10% more in reward... Low sec and high sec are night n day difference. |
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