| Author | Thread Statistics | Show CCP posts - 11 post(s) | 
      
      
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        |  CCP Phantom
 C C P
 C C P Alliance
 
 6543
 
 
  
 
       | Posted - 2016.03.09 10:51:26 -
          [1] - Quote 
 The March release has been deployed on March 9th during an extended downtime. Please use this thread for general feedback and discussions.
 
 This release brings a whole host of changes to New Eden, including increased Drifter activity in Drifter wormhole systems, along with new boosters, more module tiericide and tweaks to ECM and ECCM, changes to the watch list system, the introduction of Project Discovery, user interface and camera improvements, new skills in preparation for the release of Citadels and new Stasis Grappler modules.
 
 The full details of all changes and improvements are available in the March release patch notes.
 
 Please report issues with the release on the PC in the March release issue thread.
 For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
 
 CCP Phantom - Senior Community Developer - Volunteer Manager | 
      
      
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        |  CCP Lebowski
 C C P
 C C P Alliance
 
 680
 
 
  
 
       | Posted - 2016.03.10 18:25:24 -
          [2] - Quote 
 Hey all,
 
 Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
 
 For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
 
 We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
 
 Thanks in advance for your feedback!
 
 CCP Lebowski | EVE Quality Assurance | Team Five-0 @CCP_Lebowski  | 
      
      
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        |  CCP Turtlepower
 C C P
 C C P Alliance
 
 336
 
 
  
 
       | Posted - 2016.03.11 15:05:18 -
          [3] - Quote 
 o7
 
 Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.
 
 
 Yana Shakti wrote:the new camera interactions are very flashy but unhelpful. i don't need the camera swing to add an extra layer of 'excitement' to the game. On the contrary, the pan should be smooth and graceful so i can focus on playing. the new camera effects and mouse interactions are disruptive. Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel closer to the old one.
 
 
 Faffywaffy wrote:Please allow disabling the new camera marquee select, or at least assign it to a different key. I've had TS assigned to the right ctrl key for over 5 years now, and it's going to be hard to adjust. Go to the Esc menu, Shortcuts tab, Combat tab, and change the 'Lock Target' hotkey to something else, and you should be good.
 
 
 Yossarian Toralen wrote:Having to zoom out every time I undock will get old quickly. This is not occurring for us, please file a bug report with some screenshots if you have the time. Thanks!
 
 
 Hra Neuvosto wrote:the new camera still doesnt stick to your ship when you undock. Please try disabling "Dynamic Camera Offset" in the Esc menu, Display&Graphics tab.
 
 
 Cien Banchiere wrote:I appreciate all the work and effort put into the new camera,but now the camera is even more broke than previous. It's what I imagine the pov of a lasso being thrown is. When I go to warp to something the camera spins around my ship nonstop until I warp. Then it jams into place. This sounds like a bug, could you please file an in-game bug report right after this happens? Thanks in advance!
 
 
 Hope you all have a nice weekend,
 CCP Turtlepower
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        |  CCP Lebowski
 C C P
 C C P Alliance
 
 687
 
 
  
 
       | Posted - 2016.03.14 17:05:08 -
          [4] - Quote 
 Thanks for all watchlist feedback great and small, thoughtful and mean!
  
 We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.
 
 Thanks for your patience!
 
 CCP Lebowski | EVE Quality Assurance | Team Five-0 @CCP_Lebowski  | 
      
      
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        |  CCP Darwin
 C C P
 C C P Alliance
 
 2040
 
 
  
 
       | Posted - 2016.03.22 17:58:44 -
          [5] - Quote 
 
 Quazided wrote:Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer... 
 Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss.
 
 CCP Darwin  GÇó  Senior Technical Artist, EVE Online  GÇó  @mark_wilkins | 
      
      
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        |  CCP Darwin
 C C P
 C C P Alliance
 
 2045
 
 
  
 
       | Posted - 2016.03.23 19:23:07 -
          [6] - Quote 
 I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
 
 We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
 
 We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
 
 Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
 
 CCP Darwin  GÇó  Senior Technical Artist, EVE Online  GÇó  @mark_wilkins | 
      
      
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        |  CCP Darwin
 C C P
 C C P Alliance
 
 2051
 
 
  
 
       | Posted - 2016.04.01 01:20:08 -
          [7] - Quote 
 
 Niko Lorenzio wrote:They don't really reply to bug reports. Submit a petition (stuck in space). 
 That's correct, bug reports are for reporting problems with the game to the dev team, but will not generally result in personalized support for your issue.
 
 In your particular case, Rashid, filing a bug report is very helpful (thanks!) but you should also file a support ticket here.
 
 CCP Darwin  GÇó  Senior Technical Artist, EVE Online  GÇó  @mark_wilkins | 
      
      
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        |  CCP Darwin
 C C P
 C C P Alliance
 
 2055
 
 
  
 
       | Posted - 2016.04.01 19:58:53 -
          [8] - Quote 
 
 Miss Peregrine wrote:1). It could be that CCP Lebowski has way to much on his/her plate? If that is the case - I recommend that this very important task be handed to one of your staff that can make this a Priority - as it should be. ASAP I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.
 
 The only reason I can engage a little more is that my discipline, tech art, is usually a couple steps removed from the craziness of a final release. CCP Lebowski and his team don't have that luxury, and I'd ask that you cut him some slack for the time being.
 
 CCP Darwin  GÇó  Senior Technical Artist, EVE Online  GÇó  @mark_wilkins | 
      
      
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        |  CCP Darwin
 C C P
 C C P Alliance
 
 2056
 
 
  
 
       | Posted - 2016.04.02 20:07:08 -
          [9] - Quote 
 
 Cara Forelli wrote:When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. The best place to provide feedback on Citadels, since they're unreleased, is probably the Test Server Feedback forum at this point.
 
 CCP Darwin  GÇó  Senior Technical Artist, EVE Online  GÇó  @mark_wilkins | 
      
      
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        |  CCP Darwin
 C C P
 C C P Alliance
 
 2056
 
 
  
 
       | Posted - 2016.04.04 11:05:20 -
          [10] - Quote 
 
 Indahmawar Fazmarai wrote:Doh. Yesterday I was working on a portrait and guess what? The Scope guy crashed in the party uninvited. Yes, I had the CQ enabled. And yes, this means that the bug with that video still is active. Can I ask you to file a bug report for this? If you can describe exactly what's happening, that would be very helpful. (Is the video appearing somewhere on the screen or is this an audio problem? What were you doing when it happened? Were you resculpting your character or just arranging a new portrait?)
 
 Once you've filed a bug report, feel free to post the bug number here and I'll follow up with the graphics software team.
 
 CCP Darwin  GÇó  Senior Technical Artist, EVE Online  GÇó  @mark_wilkins | 
      
      
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        |  CCP Larrikin
 C C P
 C C P Alliance
 
 517
 
 
  
 
       | Posted - 2016.07.01 16:29:07 -
          [11] - Quote 
 Hey Space Friends,
 
 Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.
 
 We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.
 
 We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.
 
 We're sorry, we know this isn't the answer that many of you are looking for.
 
 
 Cheers,
 CCP Larrikin and Team Five-0
 
 Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin | 
      
      
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