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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.20 15:39:00 -
[31]
Inspired Creations Divinely Inspired... Ammatar Shipyards Nefantar Inspirations...
The list of crappy names goes on...
Possible descriptions...now, I thought of two kinds of possible Ammatar NPC military hardware production corps - one more Amarr influenced and one more Caldari influenced.
For an Amarr influenced NPC corp, I believe it to be likely that they were established after the rebellion of 23216, installed in derelik to answer the need of defending the borders of the empire. They would have been issued licenses to modify certain older Amarr ships as they saw fit for the unconventional warfare between the Ammatar and the rebellious heathens (IC leaks in eh :p). This NPC corp would be able to mass produce ships in a similar way to imperial armaments - heavily armoured, not technologically amazing - with a small touch of matari ingenuity. Ships produced here may have a tea-stain-like colour for their armour, with a tiny bit of rust on a few parts to show modifications/the age of the ship.
For a Caldari influenced NPC corp, this would have occurred even later in to the existence of the Mandate, probably focussing on the most technologically advanced ships - produced in smaller quantities to a higher standard. Ships produced from this NPC corp may have a slightly bluish tinge to the gold, maybe a golder version of the sansha ship colour.
Delictum 23216 Official forums |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.20 16:38:00 -
[32]
Btw, Ammatar ships should be enabled to put slaves in their drone bay - so you can activate them as mini-reppers for armour or structure. If you warp off, you lose them. :p
Delictum 23216 Official forums |

Halet Cu
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Posted - 2007.02.20 17:34:00 -
[33]
A very cool and creative idea. Well thought out. Good work!
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xeom
Veto.
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Posted - 2007.02.21 15:36:00 -
[34]
Ammatar ships,Yes please =)
Mabye those ships won't have sucky armor tanks like most minmatar ones =P (yes the phoon still has more shields then armor!)
But i wan't projectiles! ---
"Those nuclear missiles are for domestic heating." - Scagga
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.21 18:31:00 -
[35]
Yes, I'm currently thinking of a variation the sansha idea - Armor tanker - missile and turret bonus...but that would make them rubbish...
Still, I would be interested to hear from CCP what they think Ammatar ship weapon systems should be.
Delictum 23216 Official forums |

Erim Solfara
Amarr Tarlos INC
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Posted - 2007.02.22 00:15:00 -
[36]
Originally by: Scagga Laebetrovo Supposing we decide to use a Caldari/Minmatar skill root for Ammatar ships, I made the following modifications to their stats (I still think they should be armor tankers):
For the Guarantor Slot layout: 4/3/3 (3 launchers, 1 turret) Powergrid: 38 CPU: 150 Max velocity: 310m/s Bonuses per level: Minmatar frigate: 5% increase to max velocity Caldari frigate: 5% increase to launcher rof
I tried thinking it through for the larger ships...I need input on these ones, I find it hard to think caldari+minmatar while trying to factor in whether they should have turrets or not and how the bonuses could work.
You just lost all my support for that idea =/
New ship class |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.22 01:03:00 -
[37]
'Suppose' is the operative word :D I'm trying out all people's ideas. I don't know what CCP wants to do with Ammatar ships.
I'm hoping they'd have either proj's or laser bonuses personally.
Delictum 23216 Official forums |

Captain Munky
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Posted - 2007.02.23 13:27:00 -
[38]
I think this description says it all?? The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Lets have this how it was first designed!! changing the cap bonus to projectile bonus?
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.02.23 15:01:00 -
[39]
I'm still thinking along the lines of tarnished armour tankers, with small sig radii and slightly faster, with less awesome tanks.
Weapons are an interesting point though, some sort of low yield, high RoF pulse laser systems reminiscent of autocannon without actually firing a projectile? Not sure, but let's not write in any more links to the Caldari than we have to, we've already got the mess than is Khanid ships storyline wise.
New ship class |

Teinyhr
Minmatar United Systems Navy
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Posted - 2007.02.23 18:57:00 -
[40]
Edited by: Teinyhr on 23/02/2007 18:54:05
Originally by: Scagga Laebetrovo
Faction Ammatar Cruiser Hull: Omen (with more of an armour-clad look) / something new Name: Proctor Slot layout: 5/4/6 or 6/3/6 (5 turrets) Powergrid: 875 CPU: 325 Max velocity: 180m/s Bonuses per level: Minmatar cruiser: 5% increase to medium projectile rate of fire Amarr cruiser: 10% increase to armour hp
Wait, what? 50% armor hp increase with Amarr Cruiser V? Sounds bonkers.. But I like it. -------------------
Originally by: Smagd Besides, specialization is for insects.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.02.23 21:07:00 -
[41]
Edited by: Adunh Slavy on 23/02/2007 21:04:01
Originally by: Scagga Laebetrovo
I tried thinking it through for the larger ships...I need input on these ones, I find it hard to think caldari+minmatar while trying to factor in whether they should have turrets or not and how the bonuses could work.
One example of Minmatar mixed with something else is Thukker and Angel ships. As we can see, the apperance of the ships need not be so Amarrian or Minmartish, but something that has evolved over time versus some old Amarrian ships with new stuff jury rigged on old hulls.
What ever the result, the Minmatar philosophy should be prevelant, which is obvious. Maybe what happens is that some ships have more Amarrian influences while others have more Caldari like influences.
-AS |

Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.02.23 22:57:00 -
[42]
Originally by: Scagga Laebetrovo Inspired Creations Divinely Inspired... Ammatar Shipyards Nefantar Inspirations...
The list of crappy names goes on...
Possible descriptions...now, I thought of two kinds of possible Ammatar NPC military hardware production corps - one more Amarr influenced and one more Caldari influenced.
Nefantar Astronautics/Cosmonotics Solutions (Caldari influenced) Ammatar Defense Consortium (Caldari influenced)
Suggest one of the two new corps (not related to above suggestions) could be the larger, more industrial venture with various stations scattered around that provide the main Ammatar Navy with their ships and the smaller one something along the lines of khanid Innovations, maybe with 3 or 4 R&D agents, just 2 or 3 stations?
(Things like the small R&D corps can be weaved into factional warfare, give you extra brownie points or something for working with them over other agents that might be "better", maybe swap RP for faction items instead of datacores)
Khaldari KPA Recruiting |

Ripken Scarlett
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Posted - 2007.02.28 04:50:00 -
[43]
I wish I had something to add...I see every idea I had already posted here. I guess I'll just show some support. Here goes:
"I like it! Great post, Scaggz!"
Scarlett
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.28 12:26:00 -
[44]
Interesting input here guys, I'll put together a summary, integrating what you've suggested:
Ammatar ships
- Minmatar/Amarr skilltree - Background: older amarr ships, refitted in Nefantar workshops to bring them to 'modern' standards - Armor tankers - Projectile weapons favoured (Lasers still in question) - Slightly faster than Amarr ships - New NPC corps may need to be considered - Suggestion that the battleship be based on a new hull based on a modified prophecy (very interesting!)
About a modified hull based on the prophecy, here are my suggestions:
- Stretched, less curved and less defined. Somewhere between a prophecy and armageddon look - more box-like with a bit of armor missing here and there showing pipes/wiring etc - Tarnished colour, (tea-stain) - No advanced looking curves Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
Delictum 23216 Official forums[/center] |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.28 12:29:00 -
[45]
As for Caldari influences, which I forgot to mention, they may be less prevalent with regards to weapon systems. However, with regard to the smaller ships (like the guarantor), we could see the influence of caldari engineering in the form of a slightly Caldari like shade added to the armor or certain points on the ship.
An influence I would love to see across the board would be caldari coloured booster flames (rather than primitive minmatar or beautiful amarr ones), which would show how the caldari helped tool the Ammatar with ship-modification equipment.
Also, the resistances on the armor of ammatar ships could be the same as caldari.
Perhaps the Ammatar frigate and battleship class ships could have the blinky lights :) Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
Delictum 23216 Official forums[/center] |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.03 17:46:00 -
[46]
*cough* Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
Delictum 23216 Official forums[/center] |

Trocent
Amarr Viziam
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Posted - 2007.03.06 17:55:00 -
[47]
I like the ideas, though I do perfer the idea of projectile based weaponry... Though I do with all ships.
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.07 10:55:00 -
[48]
on vera :)
Delictum 23216 Official forums |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.03.07 11:41:00 -
[49]
Originally by: Spoon Thumb
(Things like the small R&D corps can be weaved into factional warfare, give you extra brownie points or something for working with them over other agents that might be "better", maybe swap RP for faction items instead of datacores)
Derelik certainly needs some NPC love. There are what, five corps in the area, Fleet, Consulate, Thukkers, Trust Partners and the Amarrian food guys (forget the Name, Nutria or something) but no R&D at all.
Derelik was once a backwater in RP terms, but it has been a long time now. Game wise, it is becoming more populated. I saw 40 people in Yuzier the other day, ok, the normal five or six macros as always of course. Some player made things now cost less in Derelik than Rens, so it is coming along.
Time to move derelik up from country-bumpkin status :) -AS |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.07 16:13:00 -
[50]
Yes I've noticed that too. The thrombosis to the south (Ushrakhan) makes it very difficult to make a non-industrial living in Derelik unless veering further east to curse or west to domain and devoid.
Delictum 23216 Official forums |

Evanda Char
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2007.03.09 14:05:00 -
[51]
I don't know exactly why, but I think the phrase "Servitor-class Battleship" has a nice ring to it.
Also, shipyard name-wise, the following sprang to mind as good words to have involved:
Purgatory or Purity Shipyards Reclamation Transport (If we're making now shipyards, let's give ORE a rival on industry - industry needs some <3) I had another one... just forgot it.... bugger...
I can say bugger but not *****... How odd is that?
-Eva-
Re-Awakened Technologies Inc is recruiting - join channel RTI-IC for detail |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.09 14:25:00 -
[52]
hmm.. I was a bit bored at a pos today...so I looked at a torpedo battery..and noticed it has those minmatar looking antennae, whilst it has caldari cuboid features and tone...could this be another idea for ammatar ships?
Delictum 23216 Official forums |

Tomahawk Bliss
INTAKI UNION The OSS
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Posted - 2007.03.12 16:57:00 -
[53]
Originally by: Scagga Laebetrovo The thing about lasers is...
The Amarr navy, Khanid Navy, Bloodraiders and Sanshas already use them...
For projectiles...
The Republic fleet and Angel cartel use them..
Subjectively, it would be good to have another faction ship using projectiles.
Also, I believe the Ammatar ships provided to them by Amarr would lack full technology to use lasers, so they would still be using good 'ol projectiles.
Trigger's Apoc in the early days, that full rack of pirate 1400s when they ruled supreme...that got my Ammatar heart's blood pumping!
Amarr hull ships with Projectiles are a bang up idea and people did that before the current PvP system. when you didn't need silly things like tracking and DPs bonus from ships 
good luck and I support this endeavor.
Gogo Yubari> You can't destroy your enemy with the power of thought alone like many forum-warriors seem to think. GLBTA Channel |

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
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Posted - 2007.03.13 12:26:00 -
[54]
Very nice idea. Just a few points
Most importantly, faction ships have 3 bonuses, not 2.
I think the Caldari influence should be kept to a minimum. No other faction mixes a third war doctrine into their racial hybrid designs.
And yes, Amarr hulls with proj weaponry please :)
-----
Originally by: Uncle Chop Chop Harden the **** up
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Ripken Scarlett
Delictum 23216
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Posted - 2007.03.14 02:41:00 -
[55]
I agree with Copine...we don't need anymore blinky lights...they give me headaches. The caldari exhaust flames would be righteous though. Well scaggz...your thread is starting to get some coherency. I just hope ccp has a look.
Amarr Hulls, Projectile Weapons, Slightly more agile. Oh yeah. ---------------------------
Scarlett Decurio; Delictum 23216 Slave ID: M5R63A3K4EO
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.14 09:07:00 -
[56]
A third bonus? Back to the drawing board!
Delictum 23216 Official forums |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.03.14 12:27:00 -
[57]
Just a thought, but what about another kind of weapon?
Some of you may recall, from the last season of Babylon 5, Dr. Franklin described the Centarui use of energy weapons. They behaved more projectile like than a beam like, though they were energy weapons, something along the lines of a hybrid crossed with a pulse laser.
The graphics for those weapons was pretty cool as I recall. A few of those "plasma balls" shooting out of an Omen like hull would be kinda neat.
Asking for a new set of ships is big already, but I can dream for yet another kind of gun, can't I? :) -AS |

Ashar KorAzor
Order of the Blessed Sisters of Amarr
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Posted - 2007.03.16 01:27:00 -
[58]
Actually...
Minnie tech and armor tanks would likely see some use in Amarr/Ammatar stuff, but I doubt they'd like lasers.
Make them depend less on turrets and more on EW/drone tech! Make them like larger arbitrators! Make them like what might happen if you stuck a stabber and a caracal in a box and waited until they had kids!
Keep the ability to armor tank, or to shield tank for a few hulls. Take away the laser dependency :P
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Agustus Caesar
Minmatar Caesar and Sons Salvaging
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Posted - 2007.03.16 17:59:00 -
[59]
Very nice idea; I particularly like the fact that we'll finally get a minmatar/amarr ship that uses projectiles; if CCP puts this idea into the game. Right now the only ships that use both minmatar and amarr ship command skills are blood raider ships; which only use lasers, leaving people who started off playing minmatar at a bit of a disadvantage (having to not only learn a whole new ship command tree; but also a new weapon system). I'd imagine this would also give Ammatar agents a bit more traffic; what with people trying to get the new faction ships and all. I really hope CCP adopts this. -----------------------------
"Our nation, may she always be right, but our nation right or wrong" - Unknown |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.18 20:30:00 -
[60]
Got to give the idea more time
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