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CCP Guard
C C P C C P Alliance
5262

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Posted - 2016.03.10 16:13:23 -
[1] - Quote
Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
CCP Guard | EVE Community Developer |-á@CCP_Guard
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Tiranius Avetus
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
5
|
Posted - 2016.03.10 16:15:14 -
[2] - Quote
Why not a configurable option? |

JonnyPew
Imperial Academy Amarr Empire
29
|
Posted - 2016.03.10 16:17:53 -
[3] - Quote
This is good news.
EVE Online is my hobby
http://www.youtube.com/JonnyPew
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Sunrise Aigele
Pemberley Enterprises BadWrongFun
79
|
Posted - 2016.03.10 16:20:02 -
[4] - Quote
Thank you!
If I can offer a suggestion, it would be that the prominence of the sound should be inversely proportional to the frequency with which it is played. You would not play the hull alarm every time your ship was hit! It would drive you to insanity.
Consider that there is already a perfectly good explosion. |

Hendrink Collie
Blood Oath Foundation Adaptation.
104
|
Posted - 2016.03.10 16:20:16 -
[5] - Quote
Sounds good. 
On a more serious note, thanks for doing this. Was pure torture in a pve environment. |

Duke Killem
Center for Advanced Studies Gallente Federation
22
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Posted - 2016.03.10 16:21:28 -
[6] - Quote
CCP Guard wrote:
And for anyone who really likes the new effect - you have until tomorrow to record it.
Here you go..... http://www.schildwall.info/screen/OneMinuteOfDONG.ogg |

Krieg Austern
2
|
Posted - 2016.03.10 16:21:58 -
[7] - Quote
I don't have a problem with an OPTIONAL notification of a kill, but not the gong, please not the gong :) |

Seven Koskanaiken
FinFleet Northern Coalition.
1700
|
Posted - 2016.03.10 16:34:53 -
[8] - Quote
L o l |

witchking42
UNFRL Fleet Operations
186
|
Posted - 2016.03.10 16:37:00 -
[9] - Quote
GOING GOING GONG !!! 
|

motie one
Secret Passage
79
|
Posted - 2016.03.10 16:38:17 -
[10] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Thank you, thank you, thank you Thank you, thank you, thank you Thank you, thank you, thank you Thank you, thank you, thank you Thank you, thank you, thank you Thank you, thank you, thank you Thank you, thank you, thank you Thank you, thank you, thank you. Player undocks and kills stuff 
Clearly EVE didn't need more Pssssht   |

Amak Boma
Dragon Factory
171
|
Posted - 2016.03.10 16:40:37 -
[11] - Quote
i would prefer to change the gong to somehing more simpler sush beep , splash , or gunshot or simply attach the gong to sound settings so we can turn it off or keep it on, or just control volume so we can do it little silence . as for the entire gong the sound is OK. but we should have option to turn it off removing entire feature because of player outcry is kinda stupid choice. |

MRxX7XxMONKEY
Sleepless Enterprises
11
|
Posted - 2016.03.10 16:43:58 -
[12] - Quote
Can you just make it optional until you change it to something different? I loved this effect, and so did some others, made PVE feel a lot more cool. CCPLS
|

Maksmad
Perkone Caldari State
16
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Posted - 2016.03.10 16:47:02 -
[13] - Quote
Thx for listening.
Please consider to put toggle for at least "cosmetic" features in the future.
We should be able to choose what we want to hear/see at least for the things that does not affect even ground for PVE or PVP or every activity in the game. |

Dominous Nolen
Powder and Ball Alchemist Industries
167
|
Posted - 2016.03.10 16:47:12 -
[14] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
*GONG* Thank *GONG* you!
@dominousnolen
|

Pandora Carrollon
Kingsman Tailors
98
|
Posted - 2016.03.10 16:49:59 -
[15] - Quote
Hey, I like the Gong...
I treat it like the old "Gong" show. "Nice try, thanks for playing..." (gong!)
Just need to queue up some old fashioned T Rex Bang a gong, get it on! |

Invisusira
Imperial Dreams Curatores Veritatis Alliance
324
|
Posted - 2016.03.10 16:52:17 -
[16] - Quote
F
EVE Music
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Ni Neith
Hedion University Amarr Empire
17
|
Posted - 2016.03.10 16:56:29 -
[17] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
It has to go in its entirety. The cross, the red flashy thing.... just bring back the old effect. It was ok! |

Sven Hazzel
Khanid Constructions The Volition Cult
3
|
Posted - 2016.03.10 16:58:33 -
[18] - Quote
I love this GONG. Please CCP do it optionnal but keep it :) |

Vic Vorlon
Aideron Robotics
46
|
Posted - 2016.03.10 16:59:15 -
[19] - Quote
I'm happy to hear this, and happy to not hear the gong any more! |

Dog0fWaRR
Carpe Noctem. Pandemic Legion
43
|
Posted - 2016.03.10 17:11:22 -
[20] - Quote
Just change it to like "BOOOOOM HEADSHOT" or something. vOv |

Sunset Airguitar
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.03.10 17:11:35 -
[21] - Quote
Replace it with the Wilhelm Scream or this. |

Irina Gatekeeper
Perkone Caldari State
0
|
Posted - 2016.03.10 17:12:20 -
[22] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
ALLELUIA !!!!!!
No more Gong :)
Thank you, thank you, CCP Guard.
But please, do not do that again, please. |

Malcanis
Vanishing Point. The Initiative.
17540
|
Posted - 2016.03.10 17:14:01 -
[23] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Suggestion: why not have an array of sounds for different ship classes and owners, and start a player competition to provide them? We'll do the work, EVE gets more depth and you can have a good laugh at the troll entries.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Darkblad
140
|
Posted - 2016.03.10 17:15:07 -
[24] - Quote
CCP Guard wrote:Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it. Or use that one for more immersion.
NPE-ISD-Übersetzt!
|

Ni Neith
Hedion University Amarr Empire
17
|
Posted - 2016.03.10 17:18:17 -
[25] - Quote
Dog0fWaRR wrote:Just change it to like "BOOOOOM HEADSHOT" or something. vOv Doble kill, tripple kill, ultra kill, raaaaaampaaaage!!! |

Savesti Kyrsst
All Cats Are Beautiful
16
|
Posted - 2016.03.10 17:28:36 -
[26] - Quote
Thanks for listening, guys :)
Though sadly it means we won't get a Nick Fuzzeh remix "below the airgongs" |

Maja Chou
48
|
Posted - 2016.03.10 17:32:47 -
[27] - Quote
so we have to say thank you?
for not let us (and you) try it on sisi and gave our comments for not let us check or uncheck more soundoptions for a soundmenu who is still mostly impossible to switch this out you dont want and switch on you want (hm battlemusic only in npc battle maybe?
and PLS also take the new kiddy wow game like kill animation also out and while you do this double the speed of the old!
thank you
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
|

Xavier Azabu
Tarantism Paisti Syndicate
50
|
Posted - 2016.03.10 17:36:18 -
[28] - Quote
Dog0fWaRR wrote:Just change it to like "BOOOOOM HEADSHOT" or something. vOv
How about customizable via substitution of a sound file in a folder or something.
Can't think of any sounds that I could put in that wouldn't drive me insane but sounds great. |

Tappits
North Eastern Swat Pandemic Legion
207
|
Posted - 2016.03.10 17:46:55 -
[29] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
NO NO NO NO....
All we need is a GONG option in the Advanced audio settings so people can tern it down independley of the other stuff. |

Aoi Litvyak
Random inactiva corporation
23
|
Posted - 2016.03.10 17:54:43 -
[30] - Quote
On the topic of the kill animation, the flashing of it is bad.
Why not just flash up the X overlay once and fade away both it and the locked target, could be done in half a second and make it seem smoother. |

Natya Mebelle
Center for Advanced Studies Gallente Federation
342
|
Posted - 2016.03.10 18:07:35 -
[31] - Quote
Tiranius Avetus wrote:Why not a configurable option?
As much as I appreciate the "gong going gone", that is a valid statement.
You have the power at your fingertips to change the system to be more than "either / or". You might even grab different sound effects for the player to CHOOSE from, other than "none". That single 12'o'clock bell that strikes high noon when a wild-west shootout happens and John Wayne wins again? Ding of death, go for it. The gong that is played when a player gets reprocessed? Go for it. Digital distortion effect that fades out, signalizing how the ship discharged on your sensors into bits and pieces? Go for it.
Do you see the pattern? The pattern is that we crave for OPTIONS. We crave for ADDITIONAL possibilities, not removal and replacement.
Same with the tab key. If you can remove the gong within a day's worth of downtime, you have to do the same with the tab key as well. Bring it back as customizeable key bind, instead of your bludgeoning of previous options.
Do more options require more work? Yes they do. Are more options making more people happy because they can choose what their preference will be? Yes they do. Is there development time available for those? I'm inclined to say "yes there is" without even knowing, because considering all the time you wasted to bring half-hearted attempts of content which nobody ever desired or needed, then there is PLENTY of time freed up.
Oh and speaking of options; you STILL did not bring contrast-inverted colour schemes to Eve, even though you completely changed the skin-styles. We still don't have black text on light background. And we still don't have a more prominent shadow on text that sits directly on the skybox, which then becomes hard to read with increased lighting. |

Bruced Wain
24th Imperial Crusade Amarr Empire
0
|
Posted - 2016.03.10 18:09:58 -
[32] - Quote
CCP Guard wrote:Hey, friends.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Hi CCP Guard.
I think the feature has merits. If we where allowed to customize which ships tiers, or hulls/structures, that trigger the "gong". Then we could decide when it's useful for ourselves. Also if the sound was centered it would be less annoying for people using headsets.
As for the animation that came with it, if it could be just a little bit snappier, it too would be less annoying.
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
384
|
Posted - 2016.03.10 18:12:01 -
[33] - Quote
Aoi Litvyak wrote:On the topic of the kill animation, the flashing of it is bad.
Why not just flash up the X overlay once and fade away both it and the locked target, could be done in half a second and make it seem smoother.
This.
The animation X thing is taking way to long to do it's thing. Suggesting either speed it up so it takes just as long as the old target demolished animation and not a single microsecond longer, or a return to the old target splatted graphics. It's out of sync, gets more off kilter as the rat nest cleaning goes on, and is causing me some problems with clicking empty space instead of the next target I wanna whomp. My adopted drones are getting confused on targets dead but still have their name in the way.
However....
Thank you in advance, for the removal of that damned gong tone. It doesn't have (to me) a single reference to any sci-fi, space, future, or dystopian theme I can think of. Of all things it reminded me of some sound effect from the older entries of the Castlevania franchise. It didn't help the volume on it was defaulted to way too loud. Very immersion breaking, pleased it's going away.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

Dominous Nolen
Powder and Ball Alchemist Industries
167
|
Posted - 2016.03.10 18:24:26 -
[34] - Quote
Your new animation cycles way to long and leaves a blank space with the text of the item on screen for longer then the icon itself.
Just FYI. Needs to be sync'd
@dominousnolen
|

Niko Lorenzio
United Eve Directorate
559
|
Posted - 2016.03.10 18:24:42 -
[35] - Quote
MRxX7XxMONKEY wrote:Can you just make it optional until you change it to something different? I loved this effect, and so did some others, made PVE feel a lot more cool. CCPLS
They'll just tell you to play the recording on you PC or browser every time you want to hear it, like they did with the jukebox.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Dominous Nolen
Powder and Ball Alchemist Industries
167
|
Posted - 2016.03.10 18:26:40 -
[36] - Quote
Savesti Kyrsst wrote:Thanks for listening, guys :)
Though sadly it means we won't get a Nick Fuzzeh remix "below the airgongs"
https://www.youtube.com/watch?v=JblPucmHY0E
Not quite the Nick Fuzzeh standard of production but, you asked for it... someone provided.
@dominousnolen
|

motie one
Secret Passage
80
|
Posted - 2016.03.10 18:34:01 -
[37] - Quote
Maja Chou wrote:so we have to say thank you?
for not let us (and you) try it on sisi and gave our comments for not let us check or uncheck more soundoptions for a soundmenu who is still mostly impossible to switch this out you dont want and switch on you want (hm battlemusic only in npc battle maybe?
and PLS also take the new kiddy wow game like kill animation also out and while you do this double the speed of the old!
thank you
No, we do not have to thank him, but we can appreciate that wiser heads have prevailed, and thank him for making it happen. Thank you! |
|

CCP Guard
C C P C C P Alliance
5276

|
Posted - 2016.03.10 18:34:28 -
[38] - Quote
Tiranius Avetus wrote:Why not a configurable option?
It requires more work than disabling it. Maybe we'll do that later but, I don't know, but the best solution right now is to disable it while we look at it.
CCP Guard | EVE Community Developer |-á@CCP_Guard
|
|

Nana Skalski
Poseidaon
6405
|
Posted - 2016.03.10 18:38:15 -
[39] - Quote
Amarr Clerics approve. Do not ask for whom the Bell tolls... 
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Sunrise Aigele
Pemberley Enterprises BadWrongFun
80
|
Posted - 2016.03.10 18:38:36 -
[40] - Quote
The idea has merit. A titan exploding could have a big sound like the bell, because it is a relatively rare event. The same could be said for any supercapital.
For smaller ships, and particularly smaller NPC ships, the sound should be spare to non-existent. Perhaps to try one you could set up a pipebombing fleet and warp another fleet of frigates into it. If the result does not make you run for the nearest window, run The Blockade, or some other dungeon with many NPCs. If that does not make you run for the nearest window, then perhaps you have something.
It would seem best if it communicated information: was the ship a titan or supercapital? was the ship volleyed within a single tick? by a single ship, by the whole squad, the whole wing or the whole fleet? (Perhaps those could be adjustable percentages, as the shield and armor and hull alarms are.)
Those are merely a few possibilities. It seems to me to be an opportunity to reward efficacious participation in combat. |

Hon chholo
Black Market Peso Exchange
12
|
Posted - 2016.03.10 18:42:48 -
[41] - Quote
Happy early april fools day!
Seriously the dong felt like a trolling, personally i hope the animation is gone too. |

Rubber Maid
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
0
|
Posted - 2016.03.10 19:06:10 -
[42] - Quote
can you just change it to the Wilhelm scream?  |

Oxed G
BOVRIL bOREers Mining CO-OP RAZOR Alliance
0
|
Posted - 2016.03.10 19:25:32 -
[43] - Quote
While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be.
I mean THIS, this should not happen, seriously |

Moor Deybe
Eternal Darkness. Blades of Grass
42
|
Posted - 2016.03.10 19:32:29 -
[44] - Quote
It sounds really out of place, not from any sci-fi genre I've ever watched. This sound really jars in PVE. 
The animation and the associated delay are also really painful to view. The graphic looks like something from the 90's and the delay as a dying target goes into the flickering animation and half the drones stay on it, and the rest select the next target, looks really odd and is sort of irritating to look at.
It seems like a 1-2 second delay but probably isn't as long as that, it just seems that way.
Please remove it from the salvaging of wrecks also...........terrible, terrible.
edit: it actually is 2 seconds or more long! No wonder it "breaks" the GUI |

Maxxor Brutor
Unsettled Unsettled.
92
|
Posted - 2016.03.10 19:48:32 -
[45] - Quote
Gong gong it's the sound of the space police! |

Seven Koskanaiken
FinFleet Northern Coalition.
1700
|
Posted - 2016.03.10 19:58:59 -
[46] - Quote
Jeven HouseBenyo wrote:It doesn't have (to me) a single reference to any sci-fi, space, future, or dystopian theme I can think of.
This is the closest I thought of.
https://www.youtube.com/watch?v=erFcYsC6JaY
Maybe that's what they were going for but something got very very lost on the way.
|

Luscius Uta
Anomalous Existence Low-Class
204
|
Posted - 2016.03.10 20:10:34 -
[47] - Quote
On a somewhat related note, I think that the low capacitor warning is much more annoying (but on the other hand, it both can be turned off and doesn't play as much often). If only that sound was replaced with something more bearable.
Workarounds are not bugfixes.
|

Juantootrigo
Scrapheap Mojo
0
|
Posted - 2016.03.10 20:12:07 -
[48] - Quote
Ive seen some blunders foisted on the player base in recent times but nothing says "we have lost touch with reality" like this gong, big X and that stupid camera, oh and the yakking station voice. Im not gonna complain anymore. Im gonna wait and play some other game for a week. if these idiot effects are not gone im gonna relog move my stuff to hisec, to give me the option of maybe one day in years to come if they get some developers who understand that eve is not an arcade game for 10 yr olds to play again. Then im going to unsub 3 accounts. Its not a threat, its already clear that the developers either couldnt give a rats ass what the current players like about the game or have no clue.Its just a fact, i play for fun and splosions not to be annoyed everytime i log on by ridiculousness. hasta la vista babies. |

Irina Gatekeeper
Perkone Caldari State
1
|
Posted - 2016.03.10 20:19:47 -
[49] - Quote
Sunrise Aigele wrote:The idea has merit. A titan exploding could have a big sound like the bell, because it is a relatively rare event. The same could be said for any supercapital.
Maybe, but why bells ? Or gong ?
EVE is a sci fi game, internet spaceship.
Bells, gongs, are not sci fi flavoured sounds, but fantasy sounds.
|

Mishra San
300
|
Posted - 2016.03.10 20:59:09 -
[50] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
<3
Steve Ronuken for CSM XI!
sending virtual hug, virtual hug sent!
|

Major Natalya
Systems Alliance
14
|
Posted - 2016.03.10 21:04:24 -
[51] - Quote
Thank you. The animation needs to go too. Or at least be changed to something that doesn't insult our intelligence. |

Phyxre
Slate Manufacturing
10
|
Posted - 2016.03.10 21:24:27 -
[52] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
How did you hear us over the GOONNGGs?  |

Bemo
Narcosis.
22
|
Posted - 2016.03.10 21:27:33 -
[53] - Quote
Thank you. |

Ransu Asanari
AQUILA INC Verge of Collapse
489
|
Posted - 2016.03.10 22:19:39 -
[54] - Quote
Glad to hear it (or in this case not hear).
Any chance of adjusting the timing on the death animation? It hangs around for about a half second too long after disappearing and adjusting in the row of locked targets. |

Botia Macracantha
Volition Cult The Volition Cult
19
|
Posted - 2016.03.10 22:40:56 -
[55] - Quote
And now, my lovely CCP, can you also please get rid of the new epilepsy-inducing flashing death symbol. Ridiculous, out of synch with the rest of the game graphics and feel, and totally OTT.
Plus all the other stuff that broke.
Thx.
(PS - if you could also get round to fixing broken stuff, and soon to be implemented pre-broken stuff, it would also be appreciated) |

Boom Boom Longtime
EVE Corporation 6908469858 Heroes and Villains.
1295
|
Posted - 2016.03.10 22:53:21 -
[56] - Quote
Good news - but no offence intended - but what does it say of a company who yolo out things like the new gong with what would appear to be no consumer evaluation, prior?
The fact the gong did not get flagged as awful until release - i'm sorry but there is no corporate excuse other than to suggest there is no real quality control currently in place.
Concord Approved Trader
|

Misticue
ZERO T0LERANCE RAZOR Alliance
24
|
Posted - 2016.03.10 23:33:32 -
[57] - Quote
Thx!
Finaly a good news regarding that new Patch.
Now remove the falshing animation when a target dies and i can go back to play EvE! |

Maetel Lithium
Shinigami Miners Test Alliance Please Ignore
10
|
Posted - 2016.03.10 23:38:41 -
[58] - Quote
I look forward to seeing what you do with it. the IDEA makes sense. Toggle-able is good. Alternate sounds would be good. Being able to set it to only chime for PvP and not PvE, also good.
|

Gabriel Karade
Noir. Mercenary Coalition
316
|
Posted - 2016.03.10 23:45:29 -
[59] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard your on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Thank Christ.
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
|

Regan Rotineque
The Scope Gallente Federation
383
|
Posted - 2016.03.10 23:48:07 -
[60] - Quote
As a famous golden droid once uttered.....
Thank the Maker !
~R~ |

Blade Darth
Room for Improvement Limited Expectations
0
|
Posted - 2016.03.10 23:54:56 -
[61] - Quote
Lost a ship while looking for an option to disable it XD |

Julien Brellier
Federal Navy Academy Gallente Federation
110
|
Posted - 2016.03.10 23:58:41 -
[62] - Quote
No more FTL "FTL drive charged" bing sound?!
Thank gawd
The animation for target destroyed needs seriously speeding up. Far too slow, far too intrusively flashy, far too fit-inducing. |

Lyra Jedran
POS Party Ember Sands
6
|
Posted - 2016.03.11 00:11:48 -
[63] - Quote
Whelp there goes the GÇ£gongGÇ¥ drinking game, best played when salvaging. |

Gabriel Dube
Outer Planets Alliance
15
|
Posted - 2016.03.11 00:23:19 -
[64] - Quote
Well, it was useful to have a clearly distinguishable auditory notification whenever a target went pop while sporadically alt+tabbing between eve and a bunch of other windows. The sound was annoying, but convenient to know exactly when to alt+tab back and lock new targets.
One way to have the best of both worlds would be to have the actual sound of the target's destruction (explosion or otherwise) in place of the "gong", and have it be unaffected by doppler shift unless the camera is looking at said target (in which case you'll hear the pop anyway).
Or, in the long run, allow a selection of different sound effects (not just different varieties of gongs, obviously). I'm sure there are some people who would love to put the sound of a train horn, chainsaw, meat grinder or a swarm of bees over this.
Aura's voice saying "Boom, Headshot!" would be absolutely hillarious too. For better or worse, idk. |

Sere O'Asis
The Scope Gallente Federation
95
|
Posted - 2016.03.11 02:13:01 -
[65] - Quote
Thank you. |

Braden Fanguard
Tenebrae Expeditions
30
|
Posted - 2016.03.11 02:13:20 -
[66] - Quote
I actually likedthis noise CCP, please don't remove it! its much better than the ZIZZZZZ noise we had before. I think it would be a better idea to make it a toggle than ouright remove it. |

Karma Bad
Evil Trade Market
7
|
Posted - 2016.03.11 05:04:00 -
[67] - Quote
Maksmad wrote:Thx for listening.
Please consider to put toggle for at least "cosmetic" features in the future.
We should be able to choose what we want to hear/see at least for the things that does not affect even ground for PVE or PVP or every activity in the game.
I would Second the Thank You,
How about Creating this concept like Overviews. A options Page, Where for Certain affects -
(npc kills, Player Kills, Salvaging, Podding, Looting everything in a Jet Can, etc)
All have options to choose what you want the sound to be (out of a list of any already in game sounds) or none at all. All of these can be traded just like the current overview. This Would allow the players to pay the game in anyway they choose to be "Their" way. Also the Giant X, Create a option to turn on / off.
So to be Clear, its not the Idea most people dislike, Its the overwhelming and overpowering choice of a sound that's the problem.
New Content IS OK wanted and expected but creating and mandating cosmetic changes should have a second, a third, a fourth look, and then have the option to override. Things like coding a new camera because the old one is running on outdated code is bound to happen, but baby steps should be the name of the game. ] |

Dak Hakin
Frogly Technologies
5
|
Posted - 2016.03.11 05:54:43 -
[68] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Thanks for listening to the players 
|

Darkblad
143
|
Posted - 2016.03.11 06:38:41 -
[69] - Quote
CCP Guard wrote:It requires more work than disabling it. More effort (or rather hastily concived), like the "online status of buddy listed characters checked more often" feature?
NPE-ISD-Übersetzt!
|

Anyura
Dark-Rising
166
|
Posted - 2016.03.11 10:51:33 -
[70] - Quote
So is it gong forever now? |

Ni Neith
Hedion University Amarr Empire
22
|
Posted - 2016.03.11 11:01:01 -
[71] - Quote
I shed a tear . RIP gong |

Nakaori
KarmaFleet Goonswarm Federation
2
|
Posted - 2016.03.11 11:01:34 -
[72] - Quote
meh.. i liked it. |

Ni Neith
Hedion University Amarr Empire
22
|
Posted - 2016.03.11 11:18:50 -
[73] - Quote
red flashy cross still there... |

Tosuro
State War Academy Caldari State
1
|
Posted - 2016.03.11 11:22:19 -
[74] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Why? I liked it :( Better buff Project Discovery AK gains cuz I'm crying inside every time.
|

Bones Outten
Council of Economic Advisors Bitter Vets n Noobs
24
|
Posted - 2016.03.11 11:25:05 -
[75] - Quote
Ah thank you for removing it, I though I had loaded an 80's spectrum/C64 game when I heard it. Although some people seem to like it, so a toggle may be more appropriate.
Personally I would like to have the toggle effect of that suggested above: Aura's voice "Headshot!" for when you alpha a target rofl ;D |

Gianozzo
Center for Advanced Studies Gallente Federation
12
|
Posted - 2016.03.11 11:25:49 -
[76] - Quote
Thank you! I really considered to stop playing for good after two anomalies.
Unfortunately the flashing cross is still there. Not as annoying as the gong, but still...
But again: thank you! |

Divine Entervention
Hunters Elite Krab Republic
832
|
Posted - 2016.03.11 11:38:10 -
[77] - Quote
I enjoyed the gong sound.
I would like to have the option to use it. |

Ni Neith
Hedion University Amarr Empire
22
|
Posted - 2016.03.11 11:49:01 -
[78] - Quote
Please, give us an option to use the old animation. The red cross without any sound is as bad as the gong. |

Mashie Saldana
TunDraGon Project.Mayhem.
1639
|
Posted - 2016.03.11 11:51:35 -
[79] - Quote
I kinda liked that gong. I was surprised it has been removed. Make it optional please :)
How to win EVE
|

Hawke Frost
8
|
Posted - 2016.03.11 12:03:35 -
[80] - Quote
If it takes such a short time from introduction to "oops, lets disable it" why did it get made, tested and implemented in the first place? |

sarah jane fibbonachie
DE TEMPLOR CRISTI
7
|
Posted - 2016.03.11 13:02:10 -
[81] - Quote
can we lose the cross in the target and the gong sound ,and have the skull back off the test server please ! |

Acrel
Blackwater International
44
|
Posted - 2016.03.11 13:27:41 -
[82] - Quote
I was actually a big fan of the gong, I would like to see it come back as an Audio option if that's possible. |

Takoma Panala
State War Academy Caldari State
18
|
Posted - 2016.03.11 13:39:55 -
[83] - Quote
Replace it with cowbell. We need more cowbell.
https://vimeo.com/55624839 |

Daemun Khanid
Apollo Defence Industries
509
|
Posted - 2016.03.11 14:13:28 -
[84] - Quote
If we had options and tick boxes for everything ppl asked to be made optional or controlable we'd have 20 pages of tabs on the esc menu. One of the things ccp have made clear is that they want to reduce options and tick boxes because its just getting too cluttered and easily broken as it is. I swear every thread I see someone says "make it an option."
RIP gong. You were funny while you lasted. o7
Daemun of Khanid
|

Memphis Baas
1316
|
Posted - 2016.03.11 14:41:26 -
[85] - Quote
On the other hand, for your OWN ship, it would be cool to have atmosphere sounds that progress from (faint) hull breach chatter, to muffled explosions and muffled people screaming (cause ships have crew), to a muffled "all hands abandon ship, all ha-" call that gets cut off as the ship explodes.
Would also be cool to have a fake statistic for the ship crew number, and a fake statistic that appears on killboards for the number of crewmen killed / escaped when the ship was destroyed, similar to the loot drop tally. So we can compare casualties epeen on the killboards. |

Graabeerd Khagah
Moonfyre Science and Research Inc.
158
|
Posted - 2016.03.11 15:13:26 -
[86] - Quote
THANKS for removing it! Now, can I have my HEARING back??? LOL! Thanks alot for removing such an annoying sound    . |

Kaldi Tsukaya
Deveron Shipyards and Technology
235
|
Posted - 2016.03.11 15:15:33 -
[87] - Quote
Thank you for listening to your players and killing the gong!
Now about that time delay on the animation... |

Natya Mebelle
Center for Advanced Studies Gallente Federation
343
|
Posted - 2016.03.11 16:28:56 -
[88] - Quote
CCP Guard wrote:It requires more work than disabling it. Maybe we'll do that later but, I don't know, but the best solution right now is to disable it while we look at it. You already put in work to make it happen. If work hours need to be so cautiously planned, then you should have asked for the desire to get such an implementation, and then think about if that is really necessary now to deliver something that could have been done much better with more effort and time. Because as it stands, that addition is in it's general idea compared to other more demanding stuff (for the same development group) useless, and in it's original inception sub-par.
The bottom line is, it was not needed, neither was the animation. Because it distorts and delays the flow of the game.
I'm no longer at a point where I believe that CCP can implement a new feature or change a feature properly. So I would much rather see options, to have the ability to avoid the "unnecessary new stuff" or the "broken revamp" |

Dominous Nolen
Powder and Ball Alchemist Industries
176
|
Posted - 2016.03.11 17:29:41 -
[89] - Quote
Natya Mebelle wrote:CCP Guard wrote:It requires more work than disabling it. Maybe we'll do that later but, I don't know, but the best solution right now is to disable it while we look at it. I'm no longer at a point where I believe that CCP can implement a new feature or change a feature properly. So I would much rather see options, to have the ability to avoid the "unnecessary new stuff" or the "broken revamp"
Wall O' Text Incoming
I've been discussing this with some other players and former players. The problem, atleast in my mind is that there are a few problems here with the way features are developed, tested and rolled out to the production server.
A) Not enough players interacting with the test server on a regular basis to test all aspects of potential implemented changes, so there for incoming changes aren't given the proper shake down before live production rollout and they are left with dealing with our reactions.
B) The feedback provided doesn't appear to be taken into consideration (or at the very least acknowldged) during the testing phase of on the test server due to the small sample size or just due to time limitations. There for the player base is less likely to provide feed back if they feel at the end of the day what we say in regards to changes doesn't matter.
There are several examples of this that can be sighted (Icongate, Neocom icon updates, Camera changes) and some changes that you just implement without notification or little time to feed back on (Tab function removal, Watch changes)
Yes, I understand that change requirements may not allow for as much feedback as we'd like, but in certain cases some of these changes are found via a post on reddit from an EVE Event and announcned days before the change goes live.
I've seen some changes that don't seem to really get any form of attention until CCP rolls them out to production and even then has to for a setting to have us Opt Out of the changes. If you look at the camera thread as an example how many people immediately opted out of the camera as soon as CCP made it the default view.
If CCP really values the player feed back at the testing phase on SISI they could do a few things to help drive interest:
1) Provide more updates when we feedback on the the new ideas and features thread so we know that our suggestions are being taken into consideration
2) When we provide feedback via the bug reporting tool have the GM's provide some feed back in a more timely manner or atleast ask for more details if required to help address identified issues. Currently I have 3 tickets across 3 accounts that are open for "Beta" camera related issues still open pending acknowledgement from months ago
3) Ask for more mass tests on incoming changes, make upcoming changes more visibile via the launcher (as I stated above I don't think a high percentage of the player base are actively monitoring the forums weekly, or let alone even come here at all)
We want to help make this game last CCP, because honestly alot of us care about what happens to this game.
If there is no incentive or reinforcement our feedback is being taken seriously except as a reactionary action to a change after a massive thread spawns, what do you expect?
If enough players of the sample size that touch the test server say that the idea maybe needs some rework, or it doesn't mesh with the game, take our feedback, roll the change out for now and rethink it. Don't throw it live on the test server and wait to be bombarded with negative feedback. I'm sure the Gong had more then enough people saying it didn't make sense in the first place, so there for you could have just taken it back to the drawing board and revised your design to make it work with the environment.
This is just the way I'm looking it from an outside perspective. Obviously there is alot that goes on behind the scenes that we don't see and obviously things do fall between the cracks just like any developement cycle.
I thank you for the work you do put into this experience, because with honestly this community despite the vitriol reaction you may receive at the end of day most players have some aspect of this game they enjoy, and in some cases this maybe the experience some put most of their free hours into.
We only want to make this an overall better experience for all players, but you need to help us, help you.
@dominousnolen
|

Sinosauropteryx
Goowaffe
1
|
Posted - 2016.03.11 17:39:46 -
[90] - Quote
HEAR today GONG tomorrow!
- RIP - |

Scorsigaar
FUITA Dead Terrorists
159
|
Posted - 2016.03.11 17:46:16 -
[91] - Quote
Crisis averted! You'd have thought the Jita monument was starting to feel nervous or something.
Hell, use the gong sound for when the monument is hit. |

Khan Wrenth
Ore Oppression Prevention and Salvation
520
|
Posted - 2016.03.11 18:08:39 -
[92] - Quote
Once the players found the option to increase or decrease volume of that sound, I think we were happy. The problem was implementation: you just dropped that one on us out of nowhere. It wasn't discussed in advance on the forums, and the shock and surprise probably killed the enjoyment right out of the gate.
Lesson learned: players do not like surprises.
For note, I actually did like the gong, once I lowered the volume of it. It could definitely be a different sci-fi noise, but even so, I was happy with the basic feature itself. I can't say the same of the animation - that thing is just distracting.
Let's discuss overhauling the way we get intel in EvE.
|

Dominous Nolen
Powder and Ball Alchemist Industries
176
|
Posted - 2016.03.11 18:14:18 -
[93] - Quote
Khan Wrenth wrote:Once the players found the option to increase or decrease volume of that sound, I think we were happy. The problem was implementation: you just dropped that one on us out of nowhere. It wasn't discussed in advance on the forums, and the shock and surprise probably killed the enjoyment right out of the gate.
Lesson learned: players do not like surprises.
For note, I actually did like the gong, once I lowered the volume of it. It could definitely be a different sci-fi noise, but even so, I was happy with the basic feature itself. I can't say the same of the animation - that thing is just distracting.
I didn't mind it, but having it bound to the UI interaction sound, just not a great place for it.
If they are going to implement new sounds they should add a control for it as well.
@dominousnolen
|

Herzog Wolfhammer
Sigma Special Tactics Group
7326
|
Posted - 2016.03.11 18:28:24 -
[94] - Quote
Who here is old enough to remember "The Gong Show"?
It was the pre-historic American Idol.
Bring back DEEEEP Space!
|

Tallasul Matar
Compact Recon Squad
0
|
Posted - 2016.03.11 19:17:40 -
[95] - Quote
Can you plz consider to remove the flashing animation.
It has the potential of seizure-inducing especially if you are tired out. The frequency and contrast change is just not right.
Like someone mentioned above just do a couple of missions in a darkened room and see for yourself.
|

Tigh Edatosmi
Bound And Determined
0
|
Posted - 2016.03.11 19:21:20 -
[96] - Quote
Next time you guys change a loud sound without adequate patch notes (which I read regularly, so if this gong sound made it in, it got in after the list of 300 item names that changed, which itself is its own problem), could there be a notification upon log in that the sound settings have changed? I had no idea this was coming, and the first time I heard it I was working a site in a WH solo so needless to say, its scared the (expliciative deleted) out of me. I get "Well we put out patch notes" but obviously it was somewhere that, unless you hang on the test servers, no one saw this coming as it came along side the DC et al. tiericide. Any other changes a player should read about, but a change to the active/passive nature of a DC won't figuratively give me a heart attack. |

Ibutho Inkosi
Irubo Kovu
246
|
Posted - 2016.03.11 20:25:48 -
[97] - Quote
EVE has sound?
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
|

Amarian Mage
Amarr Export Corporation
0
|
Posted - 2016.03.11 20:33:18 -
[98] - Quote
CCP- Please give the inventor of the gong 1 week off with pay! Make him or her play eve 5 hours each day starting out as a rookie and doing all tutorial missions. Make sure the surround sound is turned on and is loud enough to catch their attention. Make sure they salvage a room with lots of wrecks. The remaining part of each day should be spent reading the forums and figuering out what type of game eve is. Thank You!
|

Igzorn Buelle
2
|
Posted - 2016.03.11 20:36:33 -
[99] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
please give at least the option to activate it (standart setting off is ok for me) i somewaht like it and maybe can there be a flashy skull instate of a cross (optional setting) ? |

Clrdark4se
Bearded BattleBears I N F A M O U S
13
|
Posted - 2016.03.11 20:37:10 -
[100] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Guard, love the visual effect.
If the "gong" sound had a way to lower the volume...that would be good. Let players have it, but control it 
|

Iria Ahrens
Space Perverts and Forum Pirates
841
|
Posted - 2016.03.11 21:07:54 -
[101] - Quote
Is that the reason people are complaining, that it was an incessant repeating sound? One gong doesn't bother me at all.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
|

Buoytender Bob
Ronin Exploration Mission and Mining
150
|
Posted - 2016.03.11 23:28:12 -
[102] - Quote
I'm going to miss the bells. Every time I was in a big battle, I felt I was at an AC/DC concert listening to the opening of "Hell's Bells".
.
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
|

Galphram NefreX
Lone Star Warriors Yulai Federation
4
|
Posted - 2016.03.12 01:02:04 -
[103] - Quote
everytime i killed a rat i thought this..
https://www.youtube.com/watch?v=Uie4YqrhNHQ |

Terraj Oknatis
xX-Crusader-Xx Tactical Narcotics Team
44
|
Posted - 2016.03.12 01:49:50 -
[104] - Quote
I would suggest enhancing the already in game explosion sound. |

Drossk Kalkoken
Makers Corporation
0
|
Posted - 2016.03.12 06:19:45 -
[105] - Quote
Please let us have the option of enabling the gong or something like it-- it's a handy reminder to switch targets when multitasking. |

Dak Hakin
Frogly Technologies
5
|
Posted - 2016.03.12 07:40:12 -
[106] - Quote
How about changing it to someone yelling "BOOYAH!"? |

Duke Killem
Center for Advanced Studies Gallente Federation
47
|
Posted - 2016.03.12 08:43:38 -
[107] - Quote
Iria Ahrens wrote:Is that the reason people are complaining, that it was an incessant repeating sound? One gong doesn't bother me at all.
But ppl partaking in PVE, killing small rats, this sound was constant. Any sound being added will not be fitting. The animation is also laggy and should just go. Where was it asked for????? |

Natya Mebelle
Center for Advanced Studies Gallente Federation
346
|
Posted - 2016.03.12 17:53:26 -
[108] - Quote
To put a long answer elsewhere as response to what Dominous Nolen said above, here is said story:
https://forums.eveonline.com/default.aspx?g=posts&m=6390429#post6390429 |

Damassys Kadesh
Eternal Damnation of the Woken Mind Je Suis Stunt Flores
65
|
Posted - 2016.03.20 04:44:38 -
[109] - Quote
I'm a bit late to this discussion... but I originally liked the feedback when I first heard the gong on sisi, then I didn't play on TQ for a while and just noticed last night that it was not playing... I can see how it was terrible for PvE but what about an option to enable it for PvP kills only? Or a slider in the volume controls along with everything else? The audible feedback is a great idea, but just give the players control and everything will be fine.
Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117
|

Indahmawar Fazmarai
4935
|
Posted - 2016.03.20 10:16:49 -
[110] - Quote
Damassys Kadesh wrote:I'm a bit late to this discussion... but I originally liked the feedback when I first heard the gong on sisi, then I didn't play on TQ for a while and just noticed last night that it was not playing... I can see how it was terrible for PvE but what about an option to enable it for PvP kills only? Or a slider in the volume controls along with everything else? The audible feedback is a great idea, but just give the players control and everything will be fine.
Part of the issue is that nobody cared/noticed that it was terrible for PvE until it was released.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

DrysonBennington
Eagle's Talon's
273
|
Posted - 2016.03.20 17:08:34 -
[111] - Quote
Can the Gong be configured to produce wingy bits from it's drone bay? |

Alena McJenkins
McJenkins' Saucy Shipwreckers LLC
52
|
Posted - 2016.03.20 17:09:10 -
[112] - Quote
Hey, glad to see CCP listening to player concerns. While we're at it, can we maybe take a look at not having Scope videos play in the captain's quarters? I know it probably took quite a bit of work to put them in, but as with the gong, it is neither the feature we need nor want.
Sauce.
|

Tara Eves
Sebiestor Tribe Minmatar Republic
37
|
Posted - 2016.03.20 19:50:52 -
[113] - Quote
Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. I mean THIS, this should not happen, seriously
agreed - it's very distracting and definitely worse then before when you see the red flashy X, you kinda know you killed the target, but the text box and your weapon animation keep going. It makes game play feel clunky and disjointed where previously it felt possible to move gracefully and fluidly through targets, be they PvE or PvP.
If you fancy getting on a roll with undoing stuff we didn't ask for in the first place that still sucks, the old plus NPC) and square (Player) overview ship icons were loads better than the shambles we have now - any chance of a rollback, or at least a toggle option so those of us that want it can have the proper icons back?
|
|

CCP Darwin
C C P C C P Alliance
2029

|
Posted - 2016.03.20 21:11:39 -
[114] - Quote
Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be.
My understanding is that this Tuesday's patch will tighten up the timing on this.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Divine Entervention
Hunters Elite Krab Republic
834
|
Posted - 2016.03.20 22:10:39 -
[115] - Quote
CCP Darwin wrote:Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. My understanding is that this Tuesday's patch will tighten up the timing on this.
We want gong |

Barrogh Habalu
Imperial Shipment Amarr Empire
1106
|
Posted - 2016.03.21 09:10:46 -
[116] - Quote
Tara Eves wrote:Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. I mean THIS, this should not happen, seriously agreed - it's very distracting and definitely worse then before when you see the red flashy X, you kinda know you killed the target, but the text box and your weapon animation keep going. It makes game play feel clunky and disjointed where previously it felt possible to move gracefully and fluidly through targets, be they PvE or PvP. If you fancy getting on a roll with undoing stuff we didn't ask for in the first place that still sucks, the old plus NPC) and square (Player) overview ship icons were loads better than the shambles we have now - any chance of a rollback, or at least a toggle option so those of us that want it can have the proper icons back? On the other hand, it helps with clicking proper target after one of yours has gone - you at least have a warning that targets on your screen are about to move, so you miscklick things less when you are dealing with duties that require activating modules on more than one targets. That said, I can agree that currently delay is a little bit too long.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

Dominous Nolen
We're Happy In Wormhole Space New Signature
178
|
Posted - 2016.03.21 16:10:08 -
[117] - Quote
Can we please have a way to turning off the tactical noise entirely from the new camera. Also a way of shutting off or turning down the thera and incursion ambient audio would be welcomed.
@dominousnolen
|

Alexandros Balfros
Liberty Rogues Aprilon Dynasty
19
|
Posted - 2016.03.21 23:22:05 -
[118] - Quote
EVE has sound?
I've had sound disabled since 2004 |

Grookshank
Jump Drive Appreciation Society
72
|
Posted - 2016.03.22 14:24:05 -
[119] - Quote
CCP Darwin wrote:Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. My understanding is that this Tuesday's patch will tighten up the timing on this. Not fixed today. |

Mr Mieyli
Hedion University Amarr Empire
286
|
Posted - 2016.03.22 14:26:05 -
[120] - Quote
Drossk Kalkoken wrote:Please let us have the option of enabling the gong or something like it-- it's a handy reminder to switch targets when multitasking.
You mean when afk ratting right? 
A case for more AoE in EvE
|
|

CCP Darwin
C C P C C P Alliance
2041

|
Posted - 2016.03.22 17:05:45 -
[121] - Quote
Grookshank wrote: Not fixed today.
Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Grookshank
Jump Drive Appreciation Society
72
|
Posted - 2016.03.22 18:58:05 -
[122] - Quote
CCP Darwin wrote:Grookshank wrote: Not fixed today.
Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss. It is not so much the animation, but after the anomation is over the text (pilot/ship name) stays, when the icon is already gone and that causes the moving of the other targets to be delayed. |

Circumstantial Evidence
265
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Posted - 2016.03.25 19:10:31 -
[123] - Quote
Animation is too elaborate & distracting, it could be changed to a single " X " icon splat on the locked target, hold that for a few frames no flashing, please. |

Botia Macracantha
Volition Cult The Volition Cult
22
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Posted - 2016.03.27 10:25:24 -
[124] - Quote
Circumstantial Evidence wrote:Animation is too elaborate & distracting, it could be changed to a single " X " icon splat on the locked target, hold that for a few frames no flashing, please.
The flashingt actually causes a delay in reassigning guns that were on the target that just died. Is that deliberate? Kinda hope not - sometimes those split seconds in (re)applying damage in a fight matter. In fact, a lot of times!
So, CCP, again I appeal to you to revert the ridiculous death symbol nonsense in the name of not scewing up gameplay. You did it for the gong, now 'fess up and fix this nonsense too.
And while you are at it - please sort out why a bunch of people have just been kicked off and cannot reconnect ... Easter Sunday morning ... see issues and workarounds ... |

Circumstantial Evidence
267
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Posted - 2016.03.30 22:22:28 -
[125] - Quote
Patch Notes v1.8 March 30th, 2016 wrote:Simplified and shortened the kill feedback animation. Better, but the flashing still carries on for more repetition frames than needed.
Please reduce this to a simple blink: splat / blank / splat / locked target icon removed. |

Herr Eismann
Lonetrek Blacksoul Federation The Methodical Alliance
1
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Posted - 2016.03.31 09:38:04 -
[126] - Quote
Recommendation: one gong per Asteroid Belt on scan when first entering a system.
Deceitful Illumination; Vain Brightness, Keeper of the Dabble Way; Enemy to Enemies of Selves
Take my hand.
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