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Thread Statistics | Show CCP posts - 1 post(s) |

Reiisha
Repracor Industries
984
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Posted - 2016.03.11 16:15:23 -
[1] - Quote
I was thinking, why not remove the sovereignty mechanic outright? I feel too many mechanics are necessary *just* to decide the color of the map.
If you do things right, people won't be sure you've done anything at all...
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Reiisha
Repracor Industries
995
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Posted - 2016.03.28 11:16:14 -
[2] - Quote
Gloom skull Dethahal wrote:I will add my voice to the many. Please, please reduce the number of sov vulnerability timers. Every day we log in, that's all we do is defend space. There's no time for anything else. I work and have a family life to enjoy.
At least with a paying job you get two days off. Take these vulnerability timers down to 3 days a week.
You'd developers must think there are hundreds of thousands of people playing this game. That or that we're all unemployed with nothing better to do. Reduce the timers for goodness sake.
Thanks
Better idea: Remove all sov together. There are way, way too many mechanics in the game that are there just to determine the color of the map.
Sister MaryElephant wrote:Rain6637 wrote:If you've been around so long how come I don't know who the you are Why should you care who I am or know me? Are you such a celebrity that it matters? I don't know YOU beyond your pitching for a selfishly one-way game change.....with a Goon tag. **edit**As far as "worse than reddit"....I fail to see how pointing out the truth is anything other than accurate.
I don't like Goons, but Rain is usually quite astute.
Just putting that out there.
If you do things right, people won't be sure you've done anything at all...
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Reiisha
Repracor Industries
997
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Posted - 2016.03.28 17:38:29 -
[3] - Quote
Nana Skalski wrote:Reiisha wrote:Better idea: Remove all sov together. There are way, way too many mechanics in the game that are there just to determine the color of the map. You mean just a presence in the system would indicate who owns it? Outrageous! We could pretend they are ours then. 
I'm not really joking around.
The current sov system seems to be all about determining who is the owner of the system, and nothing else. The owner of the system can then 'do stuff' with the structures inside it.
My suggestion would be to completely disconnect that last part from the ownership. Leave the mapmaking up to the community, and let anyone who wants to do so plop down structures and upgrade them in any system they want (provided they get the chance to do so).
That way the PvP will go back to being based around the actual stations and resources of a system rather than arbitrary control structures. You'd have to adjust a few things to prevent certain cop-out tactics, but it would be a good start - Much better than the completely ridiculous system we have now which basically entirely sidesteps the problem it tries to solve in the first place.
If you do things right, people won't be sure you've done anything at all...
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