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Smog890
Minmatar Mortis Angelus Curse Alliance
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Posted - 2007.02.10 17:16:00 -
[1]
The following is based on my opinions and experiences with the tactic called blobing or blob. This does not state the opinions of any of my corp. mates or my alliance. It is purely what I think.
First let me define blobing: Blobing, having fifty or more ships within a gang up to three hundred (the most I have flown with).
This goes out to all alliances not just mine!
Why I hate blobing
The reason why I hate blobing so much within EVE is partly because it is no fun, the gang moves to slow, and we never break up the gang to cover more territory (missing even more killing/pvp).
Blobing is no fun because you sit in an all to powerful gang that takes a long time to form and actually do something. Then when you go to an enemy territory they (the enemy) cannot form another blob to counter-act your blob because they take so long to get people together (this is not always the case but it is true most of the time). You then are stuck in a blob that sees little action and only proves to the other defending enemies that you took the time to form a large super gang that is going to sit in there space and prey on the ones (enemies) who do not watch alliance chat and do not know you are there, and also lag there system.
The blob also moves super slow with so many ships and a whole lot of lag. To do ten jumps could mean hourÆs worth of game time spent moving and they (your enemies) will probably already know you are heading there way so the surprise of the super blob is no surprise at all. I have spent many of hours traveling in well over a hundred blobs to get to were we are going to only sit there for many more hours and getting little to no action at all (maybe a shuttle).
The other big problem is that the blob will never break up into smaller wings or gangs to move around more freely. This happens sometimes but only mainly with scouts that are one ship. Sometimes cruisers and frigs will go ahead of the blob but, never more than one jump still leading to slow, clunky blobs, of boredom. I donÆt know the reason why fleet commanders (blob commanders) donÆt break up the super blob into smaller gangs that move independently of the each other but in the same direction (that would seem like the smartest way) maybe also coming to the destination multiple ways, attacking from all sides?
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Smog890
Minmatar Mortis Angelus Curse Alliance
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Posted - 2007.02.10 17:16:00 -
[2]
How I think blobing could be fixed
1. The first thing of how blobing can be solved will half to start with the fleet commanders. They need to be less worried about moving in blobs to make them feel secure and not worrying about puffing there chest out to show how much power they/alliance has (show them how much brains your alliance has).
2. Break the blob up into smaller gangs notes of this as followed:
a. Everyone is still in the same gang or different gang but on the same team speak channel.
b. The alliance fleet commanders are assigned to a group of people/ships.
c. These fleet commanders are the only ones allowed to talk in team speak ever.
d. No more than twenty ships per gang thirty is also ok but I personally would like to see twenty.
e. Have one main gang as the support around fifty ships (probably consisting of the main fleetÆs firepower and best ships i.e. battleships).
f. Move the gangs to the final destinations going separate ways, not going more that ten jumps from each other, so there will always be back up just a few jumps away.
g. If you cannot go to the final destination separate ways and everyone needs to go the same way then each gang should stay five to ten jumps behind each gang with the main fleets firepower somewhere in the middle of each gang i.e. it has three gangs ahead and three gangs behind the firepower/battleship gang.
This would help move the gang faster and give the enemy a surprise when you do show up. There scouts will see gang A moving towards them (the scouts will probably follow). Then you have gang B moving in another rout to them (the enemy/ destination) that might not get detected with the other gangs you have moving towards your final destination. This should surly surprise whatever your attacking if planed out correctly and followed.
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Smog890
Minmatar Mortis Angelus Curse Alliance
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Posted - 2007.02.10 17:17:00 -
[3]
A few other things
There are many things you can do to attack what every your attacking with different strategies to surprise what every your attacking and give you the upper hand. Fleet commanders just half to think outside the ôBLOBö. This also goes for attacking P.O.S I will let you think of why that is. If you cannot then message me.
When you get to your destination do not blob up, stay separate, move to different gates if you are camping a system; one gang on this gate the other on that etc. This will insure all gates are covered and donÆt worry fleet commanders because another gang can always warp to the other if support is needed (or you can warp out to the other gang). DONÆT BLOB ALL ON A SINGLE GATE IN THE SYSTEM!!! Its just plane stupid and also move some of those gangs around in your enemy territory and no not in the same system!!! Be actively seeking out enemies with a least one gang at all times while the rest of the gang is holding a system!!!
This is just a few things of what I think about blobing. EVE pvp would be 100% more exciting and entertaining if the tactic blobing was eliminated for good. I leave it up to the fleet commanders of every alliance and the players participating in these blobs to help me stop this crap. I for one will never join a blob ever again and refuse too Make EVE pvp fun, not blob boring!!!
I do have a lot more to write on this but this should get my point across (hopefully).
My experiences with blobs have spaded over four alliances now and they are all run the same and do the same.
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Pepperami
Art of War Cult of War
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Posted - 2007.02.10 17:19:00 -
[4]
Yes, that's all quite clear..
So why are you in a corp that's in an alliance that blobs that's in a coalition that blobs?
Leave blobs to the carebears 
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dfgdfgerdv
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Posted - 2007.02.10 17:22:00 -
[5]
"Please stop the blobbing" coming from a member of the 20,000 anti-bob/LV coalition is ******* funny.
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Smog890
Minmatar Mortis Angelus Curse Alliance
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Posted - 2007.02.10 17:22:00 -
[6]
Everyone does it (well most people) If I go to another alliance there will be another blob to join.
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Pepperami
Art of War Cult of War
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Posted - 2007.02.10 17:24:00 -
[7]
Originally by: Smog890 Everyone does it (well most people) If I go to another alliance there will be another blob to join.
Not true, but even if it was.. Why join an alliance then?
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Lunas Feelgood
Maza Nostra
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Posted - 2007.02.10 17:27:00 -
[8]
I dont think you have ever lead any fleets my dear..
A FC dont control the size of his gangs.. The amount of members in the alliance/corp is the one that controls that.
What you gonna do as a FC? tell half of his alliance m8s not to join the gang becuase then we blob??
Next time you actually wanna write a post like this may I suggest you get eksperience in leading fleets first..
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Smog890
Minmatar Mortis Angelus Curse Alliance
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Posted - 2007.02.10 17:29:00 -
[9]
Edited by: Smog890 on 10/02/2007 17:27:13 Edited by: Smog890 on 10/02/2007 17:26:38 Read the whole thing before posting please. You take those people and break them down into smaller groups. Nothing more from me have fun flaming 
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.10 17:29:00 -
[10]
Originally by: Pepperami Yes, that's all quite clear..
So why are you in a corp that's in an alliance that blobs that's in a coalition that blobs?
Leave blobs to the carebears 
Do you have a solution to conquer territory and destroy enemy pos that doesn't involve blobing?
Thought so...
------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Tarnish Katharr
GoonFleet GoonSwarm
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Posted - 2007.02.10 17:39:00 -
[11]
And what do you do in situations where the enemy's ships completely outclass your own as often happens in our case? Often times the only thing that lets us win a fight is our numbers and an enourmous amount of ECM. Do we let each small group enter system and be slaughtered one after the other? Heck I bet the enemy would find it a lot like running a mission.
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Pepperami
Art of War Cult of War
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Posted - 2007.02.10 17:40:00 -
[12]
Originally by: Shadowsword
Originally by: Pepperami Yes, that's all quite clear..
So why are you in a corp that's in an alliance that blobs that's in a coalition that blobs?
Leave blobs to the carebears 
Do you have a solution to conquer territory and destroy enemy pos that doesn't involve blobing?
Thought so...
You thought wrong. NPC regions.. This game caters to different gameplay styles.
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Shyalud
Chosen Path Lotka Volterra
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Posted - 2007.02.10 17:46:00 -
[13]
A way CCP could promote an anti blob mentality is put a limit on the number of people that can target one unit.
Quote: The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men.
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Bellon
Shinra Lotka Volterra
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Posted - 2007.02.10 17:53:00 -
[14]
Originally by: Smog890 How I think blobing could be fixed
1. The first thing of how blobing can be solved will half to start with the fleet commanders. They need to be less worried about moving in blobs to make them feel secure and not worrying about puffing there chest out to show how much power they/alliance has (show them how much brains your alliance has).
2. Break the blob up into smaller gangs notes of this as followed:
a. Everyone is still in the same gang or different gang but on the same team speak channel.
b. The alliance fleet commanders are assigned to a group of people/ships.
c. These fleet commanders are the only ones allowed to talk in team speak ever.
d. No more than twenty ships per gang thirty is also ok but I personally would like to see twenty.
e. Have one main gang as the support around fifty ships (probably consisting of the main fleetÆs firepower and best ships i.e. battleships).
f. Move the gangs to the final destinations going separate ways, not going more that ten jumps from each other, so there will always be back up just a few jumps away.
g. If you cannot go to the final destination separate ways and everyone needs to go the same way then each gang should stay five to ten jumps behind each gang with the main fleets firepower somewhere in the middle of each gang i.e. it has three gangs ahead and three gangs behind the firepower/battleship gang.
This would help move the gang faster and give the enemy a surprise when you do show up. There scouts will see gang A moving towards them (the scouts will probably follow). Then you have gang B moving in another rout to them (the enemy/ destination) that might not get detected with the other gangs you have moving towards your final destination. This should surly surprise whatever your attacking if planed out correctly and followed.
Dude, you gathered a coalition of 12 alliances to try and take down LV, and you complain about blobbing.
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goze
GoonFleet GoonSwarm
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Posted - 2007.02.10 18:20:00 -
[15]
Originally by: Shyalud A way CCP could promote an anti blob mentality is put a limit on the number of people that can target one unit.
No problem, I'll be shooting the primary and secondary and my remaining four targets will be friendly corpmates - good luck trying to shoot anyone in my fleet.
The basic fact of the matter is that things like focus fire and numbers will ALWAYS be a huge factor in PvP in any game world such as EVE without incredibly harsh (and game breaking, IMO) artificial restrictions. I wish that the developers would start embracing the large-scale pvp aspect of EVE, because I've never played another game where 200 of my friends and I can go crashing headlong into some other guy and 200 of his friends in a giant ball of space destruction.
I'm not a coder by any means, and I'm sure there are all sorts of basic design restrictions involved with trying to make a 400-person battle work in three dimensions given their original game code, but I really wish that CCP would focus on making it work as efficiently as possible rather than adding additional lag and unecessary complexity with things like Fleets and such.
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Horatio Nately
Caldari Finis Lumen
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Posted - 2007.02.10 18:25:00 -
[16]
why should they stop doing a tatcic that works. and furthermore, a tactic that their enemies would use against them whenever available --------------------------------------- My Usual Feedback: Pro BoB post = omg you suck up stfu. Anti BoB Post = omg add more tinfoil.
Maybe its just my own opinion? |

Avitar
Caldari adeptus gattacus Lotka Volterra
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Posted - 2007.02.10 18:27:00 -
[17]
How about jumping in 1 by 1..BS's first etc..I promise not to kill you until you are all loaded and on the gate 
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Aqwis Silaman
Caldari Golden Fury Curse Alliance
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Posted - 2007.02.10 18:46:00 -
[18]
Originally by: Horatio Nately why should they stop doing a tatcic that works. and furthermore, a tactic that their enemies would use against them whenever available
1. Blobing, a large part of warfare in EVE, is ******* boring. 2. EVE should, ideally, not be boring, mkay.
Of course people won't stop to blob on their own, so CCP will have to fix the game to prevent blobing. That is no doubt not the easiest thing to do, but should be a goal for the devs, unless they're too busy spawning BoB motherships in Detorid. --- And now for something completely different... |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.02.10 18:50:00 -
[19]
Edited by: Dark Shikari on 10/02/2007 18:47:08 Wait, you don't like blobs... so you join the biggest blob in EVE, the RAGOONCAIACAAAD2ZOMG coalition?
Speaking of which, we need a good name for this coalition. The abbreviations get far too long to remember, so we need something short and catchy.
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

Iva Soreass
FireStar Inc Lotka Volterra
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Posted - 2007.02.10 18:54:00 -
[20]
Originally by: Dark Shikari Edited by: Dark Shikari on 10/02/2007 18:47:08 Wait, you don't like blobs... so you join the biggest blob in EVE, the RAGOONCAIACAAAD2ZOMG coalition?
Speaking of which, we need a good name for this coalition. The abbreviations get far too long to remember, so we need something short and catchy.
How about F.O.T.M's
(Flavor of the month for you that don't know) ----------------------------------------------- "Your momma is so fat, BoB thought she was a region and took her!" |

Gradinger
Todmacher
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Posted - 2007.02.10 18:56:00 -
[21]
Originally by: Lunas Feelgood ..eksperience..
/giggles 
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Hesed
Hamartia.
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Posted - 2007.02.10 18:57:00 -
[22]
It is improbable to expect people to take any course except that which offers the least resistance. Singular blobs are the result of a multitude of factors, some of which a game designer could perhaps manipulate.
1)Social engineering: As corporations grow beyond the immediate monkeysphere, probably 50-150 people depending upon the charisma of leaders, there is often a failure to cultivate new leadership. As a consequence, you get a lot of hangers-on who do not do much of anything except manage to act as the amanuensis of a single core of direction when they are able. This is why a lot of relatively well organized smaller corps that grow tend to focus on a single timezone. If history is any example, a dramatic catalyst is required to transform a oversized tribe into city-state. Formalized, or economic relationships are usually a part of it as opposed to freely donated time and commitment.
2)Costs: Participants will maximize advantages, and minimize vulnerabilities at every step. This either encompasses a majority of players, or a majority of the time of most all players. Thus, a developer has to increase the "operating costs" of popular actions. A blob is an example of a low cost action that will yeild a small, but safe, reward. Players that are in an idle, safe state incur no ongoing costs which they would otherwise pass on to a commander or central leadership. Perhaps you might account for missed alone time with npcs, but in general logistics and finance, one does not account for foregone profits. Coupled with point #1, I think you can see where this leads.
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goze
GoonFleet GoonSwarm
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Posted - 2007.02.10 18:59:00 -
[23]
Originally by: Aqwis Silaman 1. Blobing, a large part of warfare in EVE, is ******* boring. 2. EVE should, ideally, not be boring, mkay.
Of course people won't stop to blob on their own, so CCP will have to fix the game to prevent blobing. That is no doubt not the easiest thing to do, but should be a goal for the devs, unless they're too busy spawning BoB motherships in Detorid.
The only reason that blobbing is boring, though, is because EVE turns into a 15-minute still life when you're part of a huge fleet engaging another huge fleet, or at best a 30-second slide show. I don't know if it's even remotely possible or not, but if a 400 person fleet battle was nearly lag-free it would turn massive fleet warfare into one of the most exciting things you could do in EVE, at least in my opinion.
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Marmalade Joe
GoonFleet GoonSwarm
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Posted - 2007.02.10 19:02:00 -
[24]
Edited by: Marmalade Joe on 10/02/2007 18:58:34
Originally by: Aqwis Silaman Of course people won't stop to blob on their own, so CCP will have to fix the game to prevent blobing. 
Or they'll have to fix the game so that large fleet battles aren't laggy.
Beaten by goze :(
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Bellon
Shinra Lotka Volterra
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Posted - 2007.02.10 19:05:00 -
[25]
Titans are the cure to blobbing.
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NightmareX
Caldari Infinitus Odium Curse Alliance
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Posted - 2007.02.10 19:12:00 -
[26]
Edited by: NightmareX on 10/02/2007 19:08:51
Originally by: Bellon Titans are the cure to blobbing.
No, the Titans are the cure for the noobcakes who don't have balls to enter the battlefield in a bs or something like a real man do
Infinidus Odium - We Are The Bringers Of Hatred |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.02.10 19:13:00 -
[27]
Edited by: Dark Shikari on 10/02/2007 19:09:40
Originally by: NightmareX
Originally by: Bellon Titans are the cure to blobbing.
No, the Titans are the cure for the noobcakes who don't have balls to enter the battlefield in a bs or something like a real man do
Two titans are the cure for a BS blob 
Arms race ftw! 
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

Nurenig
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Posted - 2007.02.10 19:23:00 -
[28]
Originally by: Dark Shikari Edited by: Dark Shikari on 10/02/2007 18:47:08 Wait, you don't like blobs... so you join the biggest blob in EVE, the RAGOONCAIACAAAD2ZOMG coalition?
Speaking of which, we need a good name for this coalition. The abbreviations get far too long to remember, so we need something short and catchy.
ABC - Anti Bob Coalition
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Bellon
Shinra Lotka Volterra
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Posted - 2007.02.10 19:24:00 -
[29]
Originally by: Dark Shikari Edited by: Dark Shikari on 10/02/2007 19:09:40
Originally by: NightmareX
Originally by: Bellon Titans are the cure to blobbing.
No, the Titans are the cure for the noobcakes who don't have balls to enter the battlefield in a bs or something like a real man do
Two titans are the cure for a BS blob 
Arms race ftw! 
No, 1 Titan is. BSs dont survive DDs. Please feel free to try.
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Karrimdra
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.02.10 19:41:00 -
[30]
otherwise known as "omg they fell for it, easy ganks!" From nothing to something in just one corp!
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