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Swiftness
Caldari VMF-214 Blacksheep
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Posted - 2007.02.11 18:48:00 -
[61]
The T2 Tempest looks awesome \o/ I'm ready baby
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Marquis Dean
Repo Industries
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Posted - 2007.02.11 21:00:00 -
[62]
Originally by: Duran Vosa
Originally by: Unholy Preacher With the "leaked" T2 Battleship video on eve-files and the stated goal that a tech 2 battleship shouldnt be some OMGWTFPWNed ultraHAC, anyone have any interesting speculations on how they might turn out? one thread posted some "interesting" stats, but no info on the "bonuses".
Anyways my speculation or rather hope is that they might turn t2 battleships into some sort of elite submarine type of ship where they get a bonus (like the stealth bomber) to cloak speed. Would be interesting to have a roamining gang that flies around with cloaked battleships lurking in space waiting to pounce upon someone.
Any other hopes or speculations on the role of T2 Battleships?
link pretty pls
Already there, read the thread. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Franconis
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Posted - 2007.02.11 22:17:00 -
[63]
I like the idea of recon style BSes. I'm a huge fan of E-War, and I've been wanting E-War BSes (scorp is the only current one) for a while now. Since cloaking "Heavy Recons" would be great solopwnmobiles, I agree that there should be some sort of sonar spike style method of detecting cloaked ships, and the cloaked ships should have countermeasures for that. Perhaps they could be visible on directional scans as an anomolous signature and not as a specific ship. Then the recons could have some sort of anomolous signature probe that they can launch to help cover their tracks.
Another idea is having BSes with some sort of point defense capability. WWII Battleships had an array of small, medium, and large weaponry to defend against all types of threats. Perhaps large turrets with great tracking speed and sig resoultion, but about 20km range and damage comparable to medium turrets. Automatic turret style anti-missile systems would be nice too. These battleships could excell at killing some cruiers and especially frigs, but they would be vulnerable to other BSes.
On the flip side of the coin, what about some BSes with a single mega weapon? I'm thinking of something similar to the deathstar's superlaser on a BS scale. Some sort of super long range, super strong, megaweapon. No BS should be able to fit any large guns on it's ship besides one of these mega weapons, as the weapon itself is half of the ship's hull. The weapon would nearly drain the BS's cap upon firing, and have an awful refire rate. However, it would tear other BSes in half rather quickly. Such weapons would do good damage to capital ships and POSes, but they would be hard pressed to hit anything smaller than a BS.
Another idea: ramming ships. Ramming is a tactic used in EVE, but it is highly underdeveloped. Certain ships should actually be specced to ram other ships. Damage should be dealt during a ram, and ships should be able to stick to each other and push each other if they want to. A ramming BS should be able to push a capital ship back into a warp disruption bubble, or crush a frigate upon impact.
Yet another idea: boarding parties. Make a ship that has a militant crew aboard, and has the modules necessarry to cut a hole in an opposing ship and send the boarding party to do a hostile takeover. As I recall, most real life pirates don't destroy ships, they board them and either capture the ship or loot it from the inside.
Sorry about going miles off topic, but i hope these ideas give you all some things to chew on.
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Red Crown
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Posted - 2007.02.11 22:44:00 -
[64]
My vote goes for a fleet blob oriented ship. Tech 2 Rokh?
That, or this - Destroyers are to frigates as Tech 2 Battleships are to cruisers. Heavily improved tracking?
Recon BSs. That would be very worn out. I think the best we could hope for there would be an EW tank as opposed to an EW stealth.
I think that a battleship already IS a an ultra heavy assault ship.
TBH, I think that the Heavy Assault class should have been reserved for the BS not the cruiser. The cruisers should have been Recon and Cruiser stealth bombers (Torpedoes).
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Venkhar Krard
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Posted - 2007.02.11 23:17:00 -
[65]
Originally by: Franconis
I like the idea of recon style BSes. I'm a huge fan of E-War, and I've been wanting E-War BSes (scorp is the only current one) for a while now. Since cloaking "Heavy Recons" would be great solopwnmobiles, I agree that there should be some sort of sonar spike style method of detecting cloaked ships, and the cloaked ships should have countermeasures for that. Perhaps they could be visible on directional scans as an anomolous signature and not as a specific ship. Then the recons could have some sort of anomolous signature probe that they can launch to help cover their tracks.
>> E-War BSes are a fine idea, but stealth bses would be overpowered. And are you really sugesting we should nerf all cloaking ships, caus you want a stealth bs ? There is really no need for a cloaking ship that is visible on the scanner.
Originally by: Franconis
Yet another idea: boarding parties. Make a ship that has a militant crew aboard, and has the modules necessarry to cut a hole in an opposing ship and send the boarding party to do a hostile takeover. As I recall, most real life pirates don't destroy ships, they board them and either capture the ship or loot it from the inside.
I like this idea. A ship would need to be double webbed and into half structure to board it. It would give pvpers some new source of isk.
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Ferengalis
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Posted - 2007.02.13 17:14:00 -
[66]
Originally by: Franconis Edited by: Franconis on 11/02/2007 22:31:25 Another idea is having BSes with some sort of point defense capability. WWII Battleships had an array of small, medium, and large weaponry to defend against all types of threats. Perhaps large turrets with great tracking speed and sig resoultion, but about 20km range and damage comparable to medium turrets. Automatic turret style anti-missile systems would be nice too. These battleships could excell at killing some cruiers and especially frigs, but they would be vulnerable to other BSes. .
Imo that man just said wat alot of ppl have been thinking, im a fan of old skool times when the bs was king and since t2 the battle has really been taken out of the battleship. its kinda stupid that bs have to pray that drones and 1 or so nos to do the job vs ceptors, cruisers and bcs, it would be nice to have 3-5 small turrent and 2-4 med turrents slots that dont use the current hi slots, so you can deal with all classes of enemy ships better and give them a better run for the money.
the bal would go as follows, a ship that has 8 hi slots but only 6 turrents would only be able to run 6 weapons at a time. scenario one: you fit a mega in hi 7 425mm's 1 nos 3 250mm's in med hi and 3 150mm's in sm hi, you engage a battleship and ceptor realize you cant kill the battleship and u wana gtfo you would have to turn off 6 425's to turn on the 3med and 3 small weapons (utility slots not affected so nos can be kept on)
its just not right having a 30mill ceptor disable a 200m+ bs while it waits for help to come...
it would be nice to see ceptor gangs work for the food 
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.13 17:25:00 -
[67]
that would reduce the valuye of small ships to nothing!
Altough something that could be nice is a 2 med turret module. Like uses a high slot but itself has 2 slots for medium turrets.
If brute force doesn't solve your problem.. then you are not using enough!! |

Ferengalis
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Posted - 2007.02.13 17:45:00 -
[68]
well i dnt think so since the small / med wouldnt get a dmg bonus plus hasnt the solo bs / small gang of bs been reduced to **** ????
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.13 17:49:00 -
[69]
If they do introduce T2 BS's, and they eventually will I'm sure, I think to prevent it from becoming that UBERHAC unstoppable force of spacial-nature, they should maybe:
Not enhance resistences but give the ship 2 additional bonuses like t2 ships have or...vise versa, give it uber resistences but not grant additional bonuses. Other than that if they give the ships extra bonuses+resistence then wow...to strong imho. Adding a slot here or there would be nice w/ only one of the above additions, but again not both.
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Alowishus
OctoberSnow Corp
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Posted - 2007.02.13 17:54:00 -
[70]
I'd like to see something like a recon.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.13 18:04:00 -
[71]
Ability to scramble Titans/motherships.
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welsh wizard
0utbreak
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Posted - 2007.02.13 18:08:00 -
[72]
Aslong as they're not just uber BS with an extra damage bonus and tech II resists.
We don't need more of that. Hopefully they'll get a specialised role.
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Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.02.13 20:17:00 -
[73]
Originally by: welsh wizard Aslong as they're not just uber BS with an extra damage bonus and tech II resists.
We don't need more of that. Hopefully they'll get a specialised role.
There are no more combat roles to fill that have not been taken up by another ship class...
Bombardment: dreads Tactical/ew: recon Recon: covert ops base gunner: Battleship Gang Bonus: Command ship Raid gangs: HAC Support: support cruisers
etc...
So what to do with them except making them tougher than their t1 counterparts...
Pity the fool |

Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.02.13 20:34:00 -
[74]
Originally by: Marquis Dean Here you go.
Linkigasms
I don't think that's what they'll look like. I was at E3 in may and CCP showed updated models for all the ships in game, or most. I'm hoping those are released before t2 BS... If you think EVE looks good now, you should see the engine they were demoing... It looks awesome. The Raven has much better textures, and so did the tempest... The scorp didn't have that ostrich neck anymore connecting the main hull to the 'tail' Pity the fool |

6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.02.13 22:42:00 -
[75]
I DO NOT want to see t2 BSs enter the game, there is no sensible role for them and and they would completely break whatever balance we have. If you want a pwnmobile, get a faction BS and trick it out. God knows they pack more whoop-ass than most people know what to do with.
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Danjira Ryuujin
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Posted - 2007.02.13 23:58:00 -
[76]
Special Abiltiy: 5k meter radius bonus to splash damage per level.
=D
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.02.14 00:06:00 -
[77]
i want a t2 tier 3 minnie bs, with those juicy resists (if it follows the rule) and that awesome boost bonus= ownage tanking
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Alowishus
OctoberSnow Corp
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Posted - 2007.02.14 00:17:00 -
[78]
Originally by: 6Bagheera9 I DO NOT want to see t2 BSs enter the game, there is no sensible role for them and and they would completely break whatever balance we have. If you want a pwnmobile, get a faction BS and trick it out. God knows they pack more whoop-ass than most people know what to do with.

In my opinion Command Ships, Recon Ships and HACs make T1 BS obsolete. Other than a 100% DPS role there is a T2 Cruiser/BC that will be better than a BS in any given role. I want BS to be "reborn", same way T1 frigs were. I think that adding lowslots to some BS, mid slots to others and a third bonus would really fix BS up nicely.
And I want T2 BS to come out. I think they should be like Recons, really good at tackling/EWAR but not super great DPS.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.02.14 01:07:00 -
[79]
Originally by: Alowishus

In my opinion Command Ships, Recon Ships and HACs make T1 BS obsolete. Other than a 100% DPS role there is a T2 Cruiser/BC that will be better than a BS in any given role. I want BS to be "reborn", same way T1 frigs were. I think that adding lowslots to some BS, mid slots to others and a third bonus would really fix BS up nicely.
And I want T2 BS to come out. I think they should be like Recons, really good at tackling/EWAR but not super great DPS.
Battleships have a monopoly on dealing real damage above around 100km. This is why fleets are generally composed of battleships. They also have a raw hitpoint advantage, which is not to be ignored.
IMHO a proper command ship is the role for t2 battleships - afterall they're named "flag ships" in the database last I checked. Fleet command ships are not all that great as a leadership platform - while they have great tanking, they just don't have the hitpoints that a real battleship does. The ship could perhaps "ease" some requirements on fleet composition, such as allowing one wing/squad commander to not be in system and his squad members still get bonuses or something like that. (perhaps even allow gang bonuses to be allowed up to a constellation's range, there is a lot of ping pong with bonuses when you jump into a system) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

mallina
Caldari Infinitus Odium Curse Alliance
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Posted - 2007.02.14 01:37:00 -
[80]
i'd hate to see them in some E-war based role such as recons, but then i'd also hate to see them make t1 battleships or command ships completely obselete.
only way i can see a t2 BS working is if there were a class of ship designed to kill them. on that point, ive been wanting to see a capital-class anti-battleship platform for a while now - which mounts a large number of XL guns/launchers (7 or 8) but has no option for siege and a relatively poor tank (worse than that of a carrier). a vastly oversized destroyer, basically. naturally it would go down very fast if a dread started shooting it and it would be generally ineffective against smaller than a BC
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