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Kua
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Posted - 2007.02.10 21:52:00 -
[1]
Thighs: 3 x Light Ion Blaster II (yet to decide on the ammo)
Beds: Cold-Gas Arcjet AB/ Stasis Webifier I/ J5b Phased...Warp Inhibitor I
Hoes Small Automated Carapace Restoration/ Local Power Pant Manager Capacitor Power Relay
Don't even suggest an MWD, I am doing my learning skills and am not prepared to take the detour just yet.
Thanks for the help. Oh and it'll prolly come as no surprise that I can run the setup forever without the armor rep. Once I put that on I have cap problems.
Thank you for your help.
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Marquis Dean
Repo Industries
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Posted - 2007.02.10 21:54:00 -
[2]
Yeah seems ok. Might as well lose the rep, you're not going to survive if someone decides you have to go. Put an iStab in so you can maneuvre better and get more of a speed boost from your ab.
Nice and cheap, I like. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Kua
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Posted - 2007.02.10 22:03:00 -
[3]
Originally by: Marquis Dean Yeah seems ok. Might as well lose the rep, you're not going to survive if someone decides you have to go. Put an iStab in so you can maneuvre better and get more of a speed boost from your ab.
Nice and cheap, I like.
Hm someone else suggested seen as I'll be in web range, there's not a lot of point in stabs or nanos, actually I didn't fully understand the reasoning. Also others have suggested I get a bit of a tank. Lol everyone has a different opinion - it makes life difficult for the noob :(. But thanks for the advice.
Not sure how cheap it is - the mods cost a lot more than the ship, but i'm not prepared to leave my learning regime for cruisers. I guess it's all relative though I guess, I can easily afford it a few times over so I think it will be a nice way to start some PvP :).
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Marquis Dean
Repo Industries
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Posted - 2007.02.10 22:33:00 -
[4]
Even with Gallente Frigate V and 3 T2 Ion, you're never going to do alot of damage tbh. Maybe you could shoot their drones and annoy them but that would be it, and seriously fitted PvP pilot in something more expensive than a T1 destroyer will barely notice you.
And in my humble opinion, armor tanking with 2 low slots is very, very silly. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Kua
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Posted - 2007.02.10 23:04:00 -
[5]
Originally by: Marquis Dean Even with Gallente Frigate V and 3 T2 Ion, you're never going to do alot of damage tbh. Maybe you could shoot their drones and annoy them but that would be it, and seriously fitted PvP pilot in something more expensive than a T1 destroyer will barely notice you.
And in my humble opinion, armor tanking with 2 low slots is very, very silly.
Aye everyone says this, but there just trying to spoil my fun :p. Armor tanking with two low slots is bad because...?
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Gidoran
Gallente BloodStorm Elite
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Posted - 2007.02.10 23:10:00 -
[6]
For a good "Tank", specifically an Armor tank, you want a Repairer and a Hardener, preferably multiple hardeners. So, 3-4 slots is really the minimum for an Armor tanker, which means Frigates are unable to do as well with tanking. And, just having a Rep on your incursus and no hardener to lessen the damage you take wouldn't work quite as well as you're hoping, because you run into the issue of people can pop frigates pretty well. an Istab or a Nanofiber would be good for your incursus, or a Magstab for a little more damage from your Ion II's. --------------------------------------------------
There is no overkill.
There is only "Open fire" and "I need to reload". |

Kua
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Posted - 2007.02.10 23:30:00 -
[7]
So you're saying when it comes to tank it's all or nothing? I still don't quite follow the reasoning.
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Mortuus
Minmatar Just-fun Dark Matter Coalition
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Posted - 2007.02.10 23:54:00 -
[8]
Plate and damage control if possible.
Should extend your HP enough.
ex-Occassus Republica <3 |

Ennis Metara
Gallente JASDIP
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Posted - 2007.02.11 03:56:00 -
[9]
You might want to experiment with replacing the web. The two reasons to use the web are to slow down fast targets so your guns can track and to keep the target in range of your scrambler.
In a frigate, most of your transversal is due to your own velocity, not your target's. So using the web for tracking help is of dubious value.
Likewise, if your speed is greater than your enemy's, you can keep him in range of the scrambler without having to slow him down. Again, the utility of the web is in question.
As for the tank question, the repairer will be useful in combat with other frigates. For anything bigger, it probably won't be able to keep up with the damage you're receiving, so not getting hit or somehow reducing the damage you take is probably preferable. For the former, a nano or overdrive injector will give you better speed and thus make it harder for cruisers to hit you. For the latter, a hardener or energized membrane will cut the damage you receive.
Also, if you do lose the web, you might reevaluate your cap useage to see if you still need the power relay. If you're doing okay without it, you could play with the lows even more.
Really, though, your fit looks pretty solid and should do well vs other frigates or under-equipped larger ships.
If you want to experiment with the setups suggested here, try to find someone you can trust to gang with and test it out. Just don't test it with someone who can insta-pop you!
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Marquis Dean
Repo Industries
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Posted - 2007.02.11 04:03:00 -
[10]
You're gonna need an Enyo tbh.  ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Toolivus
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Posted - 2007.02.11 04:07:00 -
[11]
I used something like: 3 blasters of some description, biggest things that will fit.
ab, 7.5km, tracking disruptor
cpr, magstab.
I couldn't find any viable targets for hours so I just suicided into a thorax. Killed one of his drones though.
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Gidoran
Gallente BloodStorm Elite
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Posted - 2007.02.11 10:26:00 -
[12]
Originally by: Kua So you're saying when it comes to tank it's all or nothing? I still don't quite follow the reasoning.
It's not that it's "All or nothing", It's just that it takes a few lowslots to set the tank up right. The first time I actually tanked a ship was when I had bought my first Vexor and realized "Hey, I can stick nice stuff on here."
If you WANTED to setup an Incursus so that you could be a very hard nugget of tackling and minor damage, you could follow the "400mm plate and Damage Control" style, and do well in a gang or in a pair with somebody else. --------------------------------------------------
There is no overkill.
There is only "Open fire" and "I need to reload". |

Kua
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Posted - 2007.02.11 10:30:00 -
[13]
Originally by: Marquis Dean You're gonna need an Enyo tbh. 
Meh! If I spend hours getting ganked or not finding suitable targets I don't really care - sure I'll give up, but it's useful for me to think through the fitting process whilst all I've got to play with is a T1 frig :).
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Kua
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Posted - 2007.02.11 10:34:00 -
[14]
Originally by: Ennis Metara For the latter, a hardener or energized membrane will cut the damage you receive.
Thanks for the in depth response Ennis. I'm fairly sure I follow your logic about the webbers but once again others have suggested the exact opposite :(. Guess I gotta get out there and find out who's clever and who's making stuff up.
As for this quote, are you suggesting that on a frigate a hardener will basically always make your ship last longer? Have you some maths to prove it?
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Socrates Nacht
Caldari Red Light Enterprises
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Posted - 2007.02.11 10:58:00 -
[15]
Incursus can't handle very much. 
It's only merit is that it can deal higher DPS than the Rifter, Punisher, or Kestrel. But then, you have to choose; do you "tank" ( ) it (and die b/c you can't catch or outrange the three above frigs), or do you stick a MWD on it and go for gank (and die before you even get in range or let off more than a few volleys)?
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Forando
Caldari Eve University Ivy League
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Posted - 2007.02.11 12:51:00 -
[16]
I liked flying around in an 'pvp-ish' Incursus, ratting. I did it basically to get the hang of intercepting as a tackler, adding scramble and web coming from range.
The setup I used was:
2x Ion blasters 1x Nosferatu
1x Micro Warpdrive 1x 7.5 Scrambler 1x Web
1x Small Repper 1x Optional
The last slot can be used for PDS if you need a bit more Powergrid/Shield/Cap-regen, Damage Control if you want to squeeze just a bit more longevity out of it - The 60% resistances in hull is very nice if you're in a tight corner! Perhaps a speed module, Nano or whatever.
I've done some ratting, a few smaller lvl2 missions in this setup (although using Afterburner for the missions - Who in their right mind warp scrable mission NPC's?! :p ) and some friendly frigats 1 vs. 1 brawls in this setup (highly recommend the Damage Control here!)
Although it's a tight fit and does require fitting skills and named modules and I think it's fun to play and fares quite well. Ion's can be hard to fit, eventual go with Electrons.
As for the topic of armor repping frigats; Yes the frigs pop fast, but if you don't pop it's nice to be able to regen your armor as shield will regen by itself. On frigates I find armor tanking more cap efficient compared to shield tanking, and the typical 2-3 mid-slots are often reserved for other things. So if you want to fit tank to a frigate, my choice would be armor-repper. That said, some of the best defense you have in a Frigate is speed and doing your best at annoying your targets turrets tracking speed! 
Enjoy, and fly safe..
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Miranda Ceres
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Posted - 2007.02.11 13:49:00 -
[17]
Originally by: Marquis Dean Even with Gallente Frigate V and 3 T2 Ion, you're never going to do alot of damage tbh.
You'd be surprised...
Although I prefer flying a maulus if i'm going to be cheap in gang ops, the incursus is a nice little frigate.
An alternative setup is using 125mm rails and a 20km scrambler, microwarp drive and then a sensor booster (2 cap relays in lows). Very handy for popping pods.
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Ennis Metara
Gallente JASDIP
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Posted - 2007.02.11 23:42:00 -
[18]
Originally by: Kua are you suggesting that on a frigate a hardener will basically always make your ship last longer? Have you some maths to prove it?
I have. Consider a hypothetical frigate with only one low slot (for the sake of keeping the permutations small) and 300 armor HP. The ship is receiving 40 points of kinetic damage per second, and it has a base kinetic resist of 40%.
With nothing in the lows, this ship receives 24 points of damage per second and will therefore last 12.5 seconds before its armor gives out (assuming no shields, of course).
With a 100mm Rolled Tungsten Plate I, the ship gains 210 hp, giving it a new total of 510 hp. Its survival time increases to 21.25 seconds.
With an Armor Kinetic Hardener I, the HP goes back down to 300, but the resist goes to 70% (50% of the remaining 60% is 30%. Add that to the base resist of 40%.) The ship is now taking only 12 dps. Its survival time is now 25 seconds.
With a Small Armor Repairer I, we return to the original dps, but this time the armor is regenerating across that time. This is where the math gets a little hairy. I'm going to do it algebraically because I don't feel like figuring out how to write a continuous function for it.
During the initial 12.5 seconds it takes for the enemy to do 300 damage, the SAR will perform two cycles, for an additional 120 hp. It will take the enemy 5 more seconds to blow through this new armor. Being generous, assume you get in one more cycle, for 60 more hp. The enemy eliminates this in 2.5 seconds. Total survival time is 20 seconds.
Assuming a lower dps, the armor repairer will win this comparison. I actually had to adjust the scenario because with my original numbers, the SAR provided a "stable" tank. That is, the repair amount was greater than the dps.
Also, fitting a plate will impact your acceleration and agility, making it more likely that you'll get hit. Weapon accuracy was not figured into this evaluation.
In closing, a hardener will not "always" increase your survival time, but it the majority of cases, reducing the amount of damage you take is preferable to having more hit points, especially as the dps increases in magnitude.
Hope this helps!
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.11 23:57:00 -
[19]
Edited by: madaluap on 11/02/2007 23:55:28 Edited by: madaluap on 11/02/2007 23:54:10 3* ion --- 1* mwd 1* scram 1*web --- 200mm rolled thungsten mapc
1* hobgoblin
ok read again: no mwd so fit AB, maybe you can fit lose mapc for damagecontrol...
If you drop to electron im pretty sure you can go 200mm+damagecontrol.. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Nim9i5
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Posted - 2007.02.12 00:01:00 -
[20]
Edited by: Nim9i5 on 11/02/2007 23:59:22
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