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Trespasser
S0utherN Comfort Circle-Of-Two
50
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Posted - 2016.04.18 23:06:01 -
[1] - Quote
If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly |

Trespasser
S0utherN Comfort Circle-Of-Two
50
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Posted - 2016.04.18 23:52:50 -
[2] - Quote
Lugh Crow-Slave wrote:Trespasser wrote:If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly ... expecting some one to have to guard these for well over 24hrs is a bit much they are suposed to be hard to put up in some one else's space not impossible
If an alliance wants to drop a citadel that costs 70 billion in hostile space, they should have to defend it.
But hey im not lock into the vulnerability, but it absolutely should be required to exit anchoring during the vulnerability window of the ihub. This will force them to show up and defend it before it has a chance to get all of its defenses up. |

Trespasser
S0utherN Comfort Circle-Of-Two
52
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Posted - 2016.04.22 02:55:49 -
[3] - Quote
after playing with the citadels for the last few days here are my thoughts:
Player to player in station trading needs to be implemented Internal Repair Facilities need to be implemented.
I feel like the point defense is in a good place right now and i feel that anti-drone/anti frig weapons are in a very good place.
other then that we have some problems.
a legion set up with a fleet standard tank only takes 350 damage while webbed and duel target painted from 3 launchers with anti-cruiser missiles... it does even less to a tanked guardian.
This damage needs to be up a good bit.. at least 300% (this would put damage around 1k from a volley of 3 launchers) i understand why you don't want these things to be able to scramble while invulnerable but if thats the case you need to give these things enough damage where you can force t2/t3 cruisers off of it or be required to bring a good size fleet.
I would also think about upping bomb speed and damage a bit as well... i would say at least 50% on the speed because right now they are painfully slow. i would also like to see the ability to fit more then 1 bomb launcher per citadel.
I have watched a Golem tank 3 anti-battleship launchers and a bomb launcher and neuts from a large... he tanked it until he ran out of cap chargers for his boosters. More damage is required here, i would also consider doubling the neut power of the standup large neuts from 1500 to 3k.
Most capital weapons seem to be strong, the biggest gripe here is how slow these missiles are.. and because the citadels are so large even frigate class missiles tank a long time to hit the target
I will updated more as i go along.
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