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Borysa
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Posted - 2007.02.11 11:42:00 -
[1]
I've just lost my lurvely nano-'cane. The main reason for this was missile bumping. Missiles were being launched by a zillion enemies and inevitably some would get ahead of my ship and come at it from the front.
Then one of two things were happening: either the missile was colliding with the ship, reducing it's speed to 0 or the explosions from the missiles were doing the same, preventing me from reaching a safe distance. The same thing happened as the ship turned to warp preventing escape.
Two points: if it was missile bumping how is a teeny weeny missile capable of having such a huge impact on the momentum of the mighty hurricane? Surely it should be the missile and not the ship that gets batted aside.
If it's the explosions then how come i don't get a huge speed boost when one strikes from the rear?
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Borysa
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Posted - 2007.02.11 15:47:00 -
[2]
BUMP the above is what I think was happening, whatever it was my speed kept dropping to zero even though I had speed set to max and the keep at range' set to 200km from the nearest target. I'd be interested to hear if anyone has an alternative explanation.
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Borysa
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Posted - 2007.02.11 16:37:00 -
[3]
Originally by: Maya Rkell Were you using defender missiles?
Yes... why is that the problem?
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Borysa
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Posted - 2007.02.11 20:35:00 -
[4]
Originally by: Maya Rkell Yes.
Sometimes defenders being fires slows you down. It's allways been like that.
So I lost my ship to a bug ... great!
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Borysa
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Posted - 2007.02.12 02:28:00 -
[5]
Originally by: VJ Maverick A "zilion enemies," huh? In that case, chances are that at least several billion of those enemies were equipped with webbers. And a few million of those webbers actually hit you, over and over again, reducing your speed to 0.00000000000001% of max velocity.
There were 2 webifiers but i had killed them. My speed wasn't constantly zero it would just suddenly dip to zero and then i'd accelerate back to full speed straight away.
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Borysa
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Posted - 2007.02.12 17:29:00 -
[6]
Edited by: Borysa on 12/02/2007 17:25:57
Originally by: Gnord actually, it's quite possible for a teeny weenie little object to significantly impact your velocity, direction of travel, etc.
E = m * v^2
If my mass is teeny, like say 1/10,000 the larger object, in order to MATCH the energy, I only have to be moving 100 times the speed.
It requires significantly less energy to simply turn or slow an object, so even with a very tiny mass, if the velocity is high enough, the effect is still quite powerful. This is also completely ignoring the actual energy from the explosion itself, which would also be significant.
At velocities approaching 3 x 10^8 m/s (or whatever c is) I would see your point, but lets face it that's not the sort of speed missiles travel at in eve.
Quote: Sinse nanofibers and inertial stabs reduce your effective mass, a possible cause for this might be due to the same factor that makes a nano-phoon so fast: a very low effective mass. The missile impacts have a much larger effect on you due to your low mass ratio, and therefore affect your velocity much more than they would normally.
2 nanos do not a feather make.
I should drink more. |

Borysa
Minmatar Far Reach Systems The Guardian Coalition
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Posted - 2007.02.12 19:01:00 -
[7]
Edited by: Borysa on 12/02/2007 19:06:27
Originally by: Tasith
Originally by: Borysa Edited by: Borysa on 11/02/2007 15:46:16 ...... nano-'cane. .....
Just cos your i win button didn't work this time against multiple enimes - face it if your going up against multiple targets dont expect to win
If I'd been able to get out of range of their missiles i'd have been able to pick them off with mine and my 720 scouts without a problem, the fact my ship kept unexpectedly stopping, like every couple of seconds then ramping up to full speed stopped me doing this. My poor lovely nanocane.... 
EDIT I might add i'd been withstanding their attacks for quite a wile with relative ease and had even survived a couple of dips to close (35km) range to re-target drones.
I should drink more. |
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