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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Turtlepower
C C P C C P Alliance
340

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Posted - 2016.03.22 16:52:35 -
[1] - Quote
Hello sisi pilots,
We are deploying a new tactical overlay to the Singularity test server today and would love to hear what you think of it. Note that this is still in development so we hope to add some more shiny features to it in the coming weeks. The following features are already implemented, at least partially:
-Improved readability of targeting and module falloff -The range discs are lighter and less obtrusive -Distances to objects more accurately mapped to the 2D plane (curved lines) -Large groups of ships are more easily readable and perform better
As well as these improvements, we hope you will agree that it looks much better than its predecessor. Please file bug reports for any bugs you find, and give general feedback in this thread 
o7 CCP Turtlepower // Team Psycho Sisters |
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CCP Blaze
C C P C C P Alliance
56

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Posted - 2016.03.23 10:40:56 -
[2] - Quote
Grookshank wrote:
When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.
Right, shouldn't be a problem. Will look into it asap. |
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CCP Turtlepower
C C P C C P Alliance
343

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Posted - 2016.03.23 13:42:42 -
[3] - Quote
Quetzalcoatl FortyTwo wrote:Will we have an option to keep the old tactical overlay with spheres? Nope, but we will make sure the new overlay has all the same features as the old one before it replaces the old one on Tranquility.
Lugh Crow-Slave wrote:bombs no longer have a prediction as to where they are going to detonate is this intended? This is not yet implemented.
Cheers, CCP Turtlepower |
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CCP Lebowski
C C P C C P Alliance
705

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Posted - 2016.03.23 14:57:22 -
[4] - Quote
Aivlis Eldelbar wrote:I think there is some disconnect right now between the aiming method and the new overlay. This is a great point! We're looking into solutions for this problem as we speak, thanks for highlighting it!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Turtlepower
C C P C C P Alliance
347

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Posted - 2016.03.30 13:04:54 -
[5] - Quote
Thanks for all the great feedback 
Altrue wrote:(General purpose question) Is it the same team working on all of the EVE UI? Not quite, it's a collaboration between teams Psycho Sisters (UI/UX) and TriLambda (graphics and audio).
elitatwo wrote:Cristl wrote:Turtlepower, could we please have a 5km sphere effect back when we mouse-hover over a cyno module? Or some newer, shinier thing that accomplishes the same result. May I suggest an orange-ish bubble? I think that would look cool and wouldn't interfere with other color for other bubble effect We definitely want to add this in some form, and are looking into solutions. This might not make it into the initial release, in which case we would try to get it into a later release.
Eli Stan wrote:First, make the 0 m distance indicator start at the edge of your ship's signature radius, or whatever it is that the game uses to calculate distances between objects. This is something we also hope to add, but might not make it into the initial release. Also, how this feature would interact with the cyno range bubble could get a bit tricky.
Shalmon Aliatus wrote:Could you add drone range as well ? Good idea, we will look into it.
Soleil Fournier wrote:I've been getting a bug where the overlay will display when I didn't want it to after undocking. I have to click the overlay button twice to get it to go away. This is a known issue, should be fixed soon.
Ciba Lexlulu wrote:I tried SiSi new Tactical Overlay mode. Unfortunately I noticed the line that connect your ship and target on-grid is missing again. Can Dev confirm if this is intentional or a bug? This is a bug and will be fixed by the Citadels release for sure.
John Sparten1117 wrote:Good Overlay but not all ships get that curved line. What ships have you noticed not getting the line? Do you perhaps have them filtered out of your overview? If that is the case then this is intended. We are still debating whether ships that are locked or selected should have curved lines regardless of overview.
o7 CCP Turtlepower // Team Psycho Sisters |
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CCP Turtlepower
C C P C C P Alliance
354

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Posted - 2016.04.07 14:03:48 -
[6] - Quote
Shalmon Aliatus wrote:Some things show a different distance on XY plane, which is really annoying. For example, if you undock from a gallente outpost, the cloning service says it's 24km away, the tactical overlay shows a dot at 30km This is being worked on, we hope to have an update to this mechanic on sisi next week.
Prime FLux wrote:Is it possible to get a Speed / direction vector arrow for the locked targets? To visualise the velocity and direction of other ships? This is something we really want to do, but will probably not be able to finish for the Citadels release.
o7 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
362

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Posted - 2016.05.02 09:49:11 -
[7] - Quote
Caliburn Zara wrote: Where are the straight, vertical, lines showing where an object above or below me is in relation to my horizontal plane? I guess we incorrectly assumed the curved lines would fill this role. We will discuss this as soon as possible.
Sanukun Shayiskhun wrote:In order to make further improvements, we would like to draw your attention to cyno placement in the new tactial overlay. We will be implementing a sphere on the overlay for cyno pilots very soon.
BroodAlpha wrote:I really really dislike this new one and it's basically integral to my PvP playstyle. I haven't PvP'd since you replaced it and I don't feel comfortable doing so. It just doesn't give me the information I need because it lacks proper 3D representation without tracing curved lines all over the place. What exactly is missing from the new overlay that would give you the information you need? Is it just the curved vs. straight lines, or is it something else?
o7 CCP Turtlepower // Team Psycho Sisters |
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CCP Turtlepower
C C P C C P Alliance
362

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Posted - 2016.05.03 16:28:49 -
[8] - Quote
All the devs involved in the tactical overlay's development have met and discussed how to move forward; here are the results:
Cyno Range Spheres - Since this is by far the most requested feature, we will add this as soon as possible. Hopefully we can get it into the next release. It's hard to see what is in and what is outside your range - There is actually a subtle transparency difference between items and lines outside your range and inside it, but this is probably a bit too subtle since many of you did not notice it (lines are more transparent outside your range). We are looking into possible solutions to make this more obvious. We would like to point out that there is another way to see what is in your range; if you hover over a module that has a range (like a gun) it will place little targeting bracket arrows around all brackets inside your range. Color blindness issues - we have scheduled a deeper investigation into this and hope to implement some changes in the future to improve this. Vertical lines - we decided not to add this back to the overlay, at least not yet. Most of the feedback we have received is that the new curved lines are simply better, particularly in large scale fights. We will continue monitoring feedback of course and could very well revisit it later down the line.
Torr Victros wrote:One thing that I don't recognize is a red dotted circle at about 55km (in my industrial). Anyone know what that represents? That should be your targeting range.
BroodAlpha wrote:It's just that the curved lines are all very close to each other when you have a group of ships, they don't stand out very well and they didn't give the instant visual representation that the spheres did. Having proxy lines that represent a ship is no substitute for actually having the ship itself inside or outside the targeting bubble.
When there are more than 5-10 ships on grid, distinguishing those curved lines for each ship then tracing it up to the horizontal plane is next to impossible as they all merge into each other. I liked having a 3D representation of my targeting, gun range, falloff and ranges for my other modules.
I used to move my camera around to the side of the ship, zoom out and kite watch the enemy ship drifting in and out of the bubble. I could easily see if the enemy ship was entering or exiting my range bubble, but now it's hard to tell.
If other ships joined the fray I could see where they were instantly with relation to my guns. With this new system I have to take my eyes off the other ship, trace the new enemy's line and then go back to the other ship by which time the other ship could have overheated MWD and come into scram range. Your case is a bit of an unfortunate one, as you've obviously mastered using the old tactical overlay. We are certainly considering this feedback, but for now please try using the new overlay in PVP. Perhaps you will appreciate it more once you have mastered its usage to a similar level.
Fly safe CCP Turtlepower // Team Psycho Sisters |
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