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Jackal79
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Posted - 2007.02.12 04:31:00 -
[1]
I have been doing quite a bit of research and I have tentivly decided to train a T2/Faction fitted rokh as my final goal. I don't like drones as a primary weapon so I don't want a domi. I like the way the rokh looks too.
My thinking is it will be extremely versital - I can set it up for long range with 425mm rails or for close range with T2 blasters and a webifier.
Would most of you agree this ship has more potential to be a wtfbbqmachine than the raven and on par with the mega/hyperion? Or does the tracking speed of the mega put it ahead of the rokh? Or could the range bonus of the blasters coupled with a web offset that?
Also, if I am fit for long range with T2 425mm rails, would I have any hope of fending off ships that get close (could it even hit a slow battlecruiser?)
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.02.12 05:10:00 -
[2]
with no dmg bonuses you are gonna be lacking in dmg compared to a mega or hyp for starters in both cases, not that the ship is bad but if you want a solopwnmobile I am not so certain you are looking in the right place. maybe im wrong though
either way fly what you like
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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EvilHauler9000
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Posted - 2007.02.12 05:17:00 -
[3]
The Rohk tanks like a beast, and has lows free for damage mods, placing it with Gallente's best. Problem is, it's SLOW. Your enemy has to come to you, and even with a web... they can probably get away from you too. It flys like a freighter. Yes, I am an alt. |

Blood Raine
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Posted - 2007.02.12 05:29:00 -
[4]
The most versatile battleship in the game is the Typhoon. Arguably the best fleet ship in the game is either the Tempest or Maelstrom for their extreme Alpha Strike potential. Problem is to be good with minmatar you have to train Guns, Missiles, Drones, Armor tanking, and shield tanking, along with all the other universal base skills. So its a long but eventually satisfying road to being awesome in a a Minmatar Battleship.
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Jackal79
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Posted - 2007.02.12 06:29:00 -
[5]
Is its best tanking approach active or passive? I'm guessing active with a cap booster?
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mematar
Delictum 23216
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Posted - 2007.02.12 06:42:00 -
[6]
Originally by: Jackal79 Is its best tanking approach active or passive? I'm guessing active with a cap booster?
Active tank with Cap Booster. Something like this: 1x XL Booster II 2x Invul Field II 1x Photon Scattering II 1x Heavy Cap Booster II 1x Module of your choice. Scram? Web? Boost Amp?
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Pinky Denmark
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Posted - 2007.02.12 11:04:00 -
[7]
Active tanked it works nice though it should have plenty powergrid for a passive tank. The rokh isn't "ripping other ships apart", but in a fair fight it can often stand up against the best and take a beating with respect...
Something that works great on a rokh is 4 PDS and a Damage Control - And using 4 siege launchers (to save cap and vary damage type)... but if you fit 8 nasty guns you can fill in 3-4 damage mods to get a fair result.
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wargallow
Caldari
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Posted - 2007.02.12 19:08:00 -
[8]
hi well i currently fly a rokh. a change from the raven. it's nice in that with my noob skills, i get 10k plus shields and resists aren't too bad. BS lvl 4. i have tech I 425 (i am training for tech 2, got a way to go) and i use either iridium when i need range or am when up close, though with the range bonus i get decent enough range with AM.
i was wondering, i have 3 x mag stabs in the lows. are those the best mods to use with the rokh? i also have 2 tracking computers in the mids.
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Maxine Blade
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Posted - 2007.02.12 19:15:00 -
[9]
Rokh doesn't have any damage bonuses, but it has range modifiers. It's about flying it right.
I've seen a Rokh kill a Megathron just by controlling range.
People compare DPS in a one on one fight based on straight math. Don't forget that if you fight a Megathron, that you're gonna want to fight outside of the Megathron's optimal range, which reduces the Megathron's DPS significantly.
The Range Bonus is a DPS bonus if you use it right.
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wargallow
Caldari
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Posted - 2007.02.12 19:18:00 -
[10]
so what's the technique then for using the range bonus? i thought it was simply (and i am a noob so please correct me) that range bonus allowed you to use high damage ammo without the range penalty as such
is it basically staying in your optimal and hopefully out of his? what if say you end up 100km from a mega with blasters, how much time do you have before he mwd'ed up to you?
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Maxine Blade
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Posted - 2007.02.12 19:40:00 -
[11]
Originally by: wargallow so what's the technique then for using the range bonus? i thought it was simply (and i am a noob so please correct me) that range bonus allowed you to use high damage ammo without the range penalty as such
is it basically staying in your optimal and hopefully out of his? what if say you end up 100km from a mega with blasters, how much time do you have before he mwd'ed up to you?
It all depends how you fly. Rokh is one of the best fleet ships now, because it can stay the farthest away and still do descent damage. It so far survives the most fleet battles, cause people will be targeting closer ships first to take advantage of higher DPS. Nobody in their right mind would try to close on a Rokh and bring themselves into optimal range of 5 other Battleships. They'd inch their way to the Rokh, or try to flank it and stay out of optimal of other fleet ships.
Doesn't sound like you'll be doing those battles. so you should optimize your setup to help you maintain your optimal while staying out of others. You should arrange your config to optimize your speed. iStabs and Nanos and MWD are important to keep you going in a fight.
Rokh is really a gang ship, and someone should be helping you to dictate range, like a tackler. If you optimize for speed to much, you'll mess up your setup too.
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wargallow
Caldari
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Posted - 2007.02.12 19:55:00 -
[12]
thanks for your reply.
you're right. so far since i'd had the rokh, i was in one large escort mission, there were other rokhs there too. and the main use is for ratting and fleet duty if and when. personally i always planned to use it at range because i am sick of being ganked at close range. lol. using iStabs and nanos would take away from the low slot damage mods i can use right? or is it that i can get away with that (depends on skills i suppose). i really never thought of a MWD on the rokh because in my mind i kept thinking my rails use cap. my setup so far. please tell me what to change etc. i am training for the T2 rails atm.
Hi 8 x 425mm Mid 2 x sensor booster 2 x tracking computers 2 x invln Lows 3 x mag stabs 2 x PDS
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.02.12 20:17:00 -
[13]
For what you're describing it should/would be used for, your setup is kind of ok... I would make two modifications though. -1 invul, +1 booster -1 PDS, +1 DC In case you're designated primary, the DC will let you survive much longer as a second invul from hull damage absorbed alone, combined with the fact you can use a shield booster to also replenish shield during or right after combat (you'll probably want SMC rigs ASAP by the way). As for range and tracking, you'll be getting an easy 50+km optimal with antimatter and beyond 220 with iron easily, without much skills... and enough tracking to hit a (non-nano) BS even up close and personal, within blaster ranges. _ MySkills | Module/Rig stacknerfing explained |
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