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Rafaello Cruel
Gallente Rave Technologies Inc. Ion Core
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Posted - 2007.03.13 12:02:00 -
[31]
"flying" capitals (including dread) its a different story jump drive is instaled in ship - so you dont must buy extra module but.... you need isotopes like 1000 per 1 au minus skill level next - your jump drive takes you nowhere solo... you need cyno online in other system... without second character online with cynosural field you cant leave system... you can warp inside system like normal ship - but you cant leave by gate next challenge is range ... dread has short jump range - for using jumpdrive comfortable (and much cheaper movement) you will need jumpdrive calibration... what means you need jump drive skill on level 5 there is skill who reducing amount of used fuel too :) enjoy ------------------------------------- best regards Rafaello Cruel
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Jackal79
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Posted - 2007.03.14 04:17:00 -
[32]
Originally by: Angor Flying a dread just makes you feel ubber, there is very little other reasons why you would want to fly one as they are pretty useless on a day to day basis playing of eve. POS warfare and capital ship engagments (which are usually total lag fests) are the only time they would get used. I would reconsider spending the next 6 months (or more) training for a brick with a big gun unless a) your quite near flying one already b) your alliance is going to build you one. I have all my dread skills to lvl 3 and i have still never seen the bridge of one of these mofo's. I stopped at lvl 3 when i realised how helpless a dread pilot is against attack, you've literally got to just sit there and wait till you go pop, hoping the carriers and other support craft around you can keep you alive long enough for you to wipe the sweat of your forehead. Its more fun to take a dread out with a dictor and a few carriers than it is to fly one. I seriously have so much more fun flying an Interdictor than any other ship in eve atm.
I am training for a pheonix at the moment - I am only about 2 weeks into its training though. Isn't it true that that pheonix can totally obliterate alot of battleships in just 1 volley without the siege module on? I've heard of scorpions going down to 3 missiles from a pheonix. Not to mention the drones loaded on the ship.
What is the point of using dreadnaughts in fleet engagements? To kill carriers and hope to kill titans? Or do their weapons just kill battleships?
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Ghenghis Alexander
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Posted - 2007.03.14 06:02:00 -
[33]
is there a good lsit of what skills affect them and what dont, i know a good number of missle upgrades do not, and most energy skills do, but what about shiled skills etc?
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Moore cyno
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Posted - 2007.03.14 12:48:00 -
[34]
Edited by: Moore cyno on 14/03/2007 12:47:25 No, it is not true that a dread is a BS killer extraordinaire. Out of siege mode it has approximately the same DPS as a T2 BS. In siege mode its another matter entirely and you can kill any BS in one or two volleys. However, tracking is so lousy in siege mode, that unless your target is absolutely motionless you wont hit it at all.
So if you're looking for a pvp pwnmobile in small fleet engagements, dont go for a dread. Remember, without support, all it takes to lock down a dread is one tackler (no one in their right mind would use slots for WCS on a dread). A carrier is a much better choice for that.
I certainly emphazise with the original posters intention of a long time goal, however unless your goal is a ship which you will only use max once pr month dont go for the dread. I have both dread and carrier and the carrier gets used like 50times more often than the dread, even though im in a large alliance and often are involved in POS warfare. The carrier also is much better for PVE (ratting) than the dread.
Best advice to give for relatively new players for long time goals of cap's is:
1. Dont go for dread initially(being able to fly carrier makes the jump to dread much smaller), do that after you fly carrier. 2. Getting the skills to fly dread and carrier gives you the option to fly other ships efficiently. Plan around that (like T2 fitted BS) 3. Early on decide which capital race you wanna fly. No need to train support skills for both shield and armor, and make sure your DPS skills are geared toward the capital bonuses.
Skills needed are quite simple actually. For both types you need capital shield/armor reppers (remote also for carrier), for dread you need siege module and Xlarge guns/missiles, for carrier Drone control unit and fighters. Besides that loads of support skills come in handy (T2 version's of course), like cap recharge, active hardners, damage control, sensor boosters, nos, smart bombs, drones, sentry drones and jums calibration and conservation. Ohh and an alt with cyno capability of your own is almost a must (two actually, one for getting you in and one for emergency out).
So as you can see getting your pod into the bridge of a cap ship can quite quickly put you in your pod with only cold space around you if you think you're uber just because your in a CAP ship :-). Been there myself (more than once )
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Adaris
Dark and Light inc.
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Posted - 2007.05.17 09:11:00 -
[35]
Lets talk about skill book prices....:
Can anyone give me a ballpark figure for the cost of all relative skillbooks for one? Thanks * * * http://www.youtube.com/watch?v=euZ0j7vtKEQ
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Adaris
Dark and Light inc.
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Posted - 2007.05.17 09:12:00 -
[36]
Plz don't accuse me of necromancy , its not my fault. * * * http://www.youtube.com/watch?v=euZ0j7vtKEQ
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Lobo13
Beyond-Redemption
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Posted - 2007.05.17 18:40:00 -
[37]
Looking at about 500 million in just the Capital Ships skill and your racial Dread skill books alone.
Hope that helps.
Lobo13.
My sig is under contruction. If you look closely you can see the little men working on it. |

Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.05.18 13:24:00 -
[38]
Originally by: Chribba Mining Lv5, Drones Lv5, Drone Interfacing Lv5, Mining Drones Lv5, Veldspar Processing Lv4
Hahahahahahaahhahaah thread winner      --
CCP: PLEASE fix the forum software - thanks. |

Dragon Lord
Caldari research inc
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Posted - 2007.05.20 12:45:00 -
[39]
No u cant fly them in high sec only 0.4 and below, u cant use stargates with them u have to use ur jump drive, to use ur jump drive you need an alt or a friend in a gang with u, who is in another system and can drop a cyno field.
When ur alt or friend drops the cyno u can jump to that cyno as long as the system is within ur ships jump range. This is how uc more capital ships around.
U should also be aware that when a cyno is dropped everyone in that system can see it, so make sure ur not jumping into an enemie infested system coz u would be jumping into a death trap.
lastly it takes alot of cap to cyno so when u complete the jump ur caps gonna be seriously depleted.
Im working on every support skill possible for my raven atm, plan on being very good with all racial no cap ships before i think about dreads, carriers and motherships. Titans are a pipe dream.
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Jozef K
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Posted - 2007.07.09 11:10:00 -
[40]
Can it go in a station? Or does it have to sit in space somewhere?
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Paigan
Amarr Thirdwave
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Posted - 2007.07.09 17:08:00 -
[41]
drugnot :D -- This game is still in beta stage |

Callente Riveara
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.09 19:20:00 -
[42]
Originally by: Jozef K Can it go in a station? Or does it have to sit in space somewhere?
I believe for all intesive purposes, the Dread IS a station.
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Jozef K
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Posted - 2007.07.10 08:59:00 -
[43]
So the second you jump in one, you're in low sec and vulnerable to attack. And since you can't jump and probably move like a brick you'll have to log when attacked.
Or am I totally out of the loop here?
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Derzan
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Posted - 2007.07.10 11:51:00 -
[44]
I'm kinda interested about how supercapitals work... (just curious.. i'm nowhere near flying capitals right now.. especially supercapitals) They can't fit into stations so how do you restock/refit them? How do you kinda.. store them when you want to use other ships? You probably could make an alt whose only purpose is to enter the ship and log out with it but other than that? Maybe you can keep the ship in POS forcefield .. though sneaky corpmates who have the password for the field could probably steal the ship. (You can hijack an empty ship, right?) Does the immunity to EW mean that you're immune to warp scramblers and NOSes too, or it only works against disruptors, ECM, dampeners etc. ? |

Kaaii
Caldari Equilibrium LLC FATAL Alliance
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Posted - 2007.07.10 22:16:00 -
[45]
Originally by: Chribba Mining Lv5, Drones Lv5, Drone Interfacing Lv5, Mining Drones Lv5, Veldspar Processing Lv4
   
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
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Nobuo213
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Posted - 2007.07.10 23:16:00 -
[46]
Originally by: Derzan I'm kinda interested about how supercapitals work... (just curious.. i'm nowhere near flying capitals right now.. especially supercapitals) They can't fit into stations so how do you restock/refit them? How do you kinda.. store them when you want to use other ships? You probably could make an alt whose only purpose is to enter the ship and log out with it but other than that? Maybe you can keep the ship in POS forcefield .. though sneaky corpmates who have the password for the field could probably steal the ship. (You can hijack an empty ship, right?) Does the immunity to EW mean that you're immune to warp scramblers and NOSes too, or it only works against disruptors, ECM, dampeners etc. ?
All EW,I'm pretty sure they have their own hangers and stuff on them.
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Not Bait
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Posted - 2007.07.10 23:30:00 -
[47]
Originally by: Adaris Lets talk about skill book prices....:
Can anyone give me a ballpark figure for the cost of all relative skillbooks for one? Thanks
I think these are all the capital relevant skills. You will, of course, need other, inexpensive, general use skills that I'm not listing here.
GENERAL SKILLS Jump Drive Operation: 10m Jump Drive Calibration: 30m Jump Fuel Conservation: 20m Advanced Spaceship Command: 50m Capital Ships: 400m Capital Repair Systems: 17.5m (or 25m for Capital Shield Operation)
General Skills Total: 527.5 million (535 million for shield tankers)
DREAD SKILLS Racial Dread: 100m Tactical Weapons Reconfiguration: 25m Capital Turrets: 15m
Dread Skills Total: 140 million
CARRIER SKILLS Racial Carrier: 500m Fighters: 50m Capital Remote Reppers: 10m Advanced Interfacing: 15m
Carrier Skills Total: 575 million
Grand Total: 1.2425 billion
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SIR PRIME
Minmatar Equinox Eternal Enterprises
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Posted - 2007.07.11 07:46:00 -
[48]
Those prices all seem to be 10% over the in game ones from memory.
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Not Bait
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Posted - 2007.07.12 04:33:00 -
[49]
Originally by: SIR PRIME Those prices all seem to be 10% over the in game ones from memory.
Indeed, I should have mentioned that that's the base NPC price, from EveMon. Due to low demand, and the NPC market fluctuations that result, you could potentially save a great deal of ISK by buying them in a remote area before a patch resets the NPC economy back to the higher base price.
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Saul Reaver
UK Corp FATAL Alliance
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Posted - 2007.07.13 03:26:00 -
[50]
Originally by: Miss KillSome u are not old enough if u have to ask what skills u need to fly any capital ship..
Dreads are used for POS warefare, so having one u need to use it. Are u in big alliance? 0.0? Dreads are not cheap, skills are expensive too!
First of all, we dont know how much SP u have in what field, but for starters u need to have all support skills maxed up before u can even think of training for capital ships..
that includes drones maxed up, electronics field, navigation and so on..
u need at least 25mil in skills not related to production or trading to properly fly dread..
You dont need Drone Skills to fly a Dread. Carriers require drone skills
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OHGODSPIES
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Posted - 2007.07.13 04:37:00 -
[51]
Originally by: Saul Reaver You dont need Drone Skills to fly a Dread. Carriers require drone skills
Moros.
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