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Archbishop
Amarr PIE Inc.
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Posted - 2007.02.12 13:05:00 -
[1]
Edited by: Archbishop on 12/02/2007 13:06:49
Right now we have three types of slaves.
- Slaves - Freed Slaves - Elite Slaves
Right now we have one "real" use for slaves in the game besides RP.
- Paperweight
I'd like to give slaves a real "purpose" in Eve as well as more flexibility and make them a real part of the process in Eve. This actually has several parts so I'll post them then the "big picture" afterwards.
- Create a way to change "slaves" into "freed slaves" and vice-versa.
- Create two new skills ENSLAVEMENT and LIBERTY which allow the user to convert slaves from free to enslaved and vice-versa.
- Allow a builder with slaves to build an item with fewer mineral requirements (as if slaves are actually working).
- Builders who want this slave benefit must do two things. A)Must be in a corp registered as a "slaver corp" and this must be viewable on corp info somehow. B)Must have "slave master" skill or something like that.
- By counter also give builders with freed slaves the same "deal" but require companies using them to register as "liberators" and have the "liberty" skill.
- Remove slaves from the npc market completely (not npc provided).
- Add some new missions that are based on the corp standing concept I mentioned in this thread rather than individual standings. These new missions would require a fleet (like a corp) versus an individual and would be in the "capital" of either the Amarr or Minmatar Empires. The missions would be "capture slaves" or "free slaves" basically but this is the only way new slaves would be entered into the marketplace.
- Elite slaves would be slaves created from regular slaves who would have bonus benefit on building.
- Create an "elite freed slave" to counter this with the other side.
All of this has several benefits (mostly for RP). First it gives slaves a real purpose (to work) and benefit slavers in factories while at the same time giving freed slaves purpose.
It doesn't favor one side over the other.
It brings in a new set of consequences to the game. If you want to use slaves or use freed slaves you basically have to "admit" this on the corp screen (would be visible to all) and deal with the reality there are slaver and terrorist entities out there. These entities (who are mostly RP oriented) would probably attack you for your stance.
Risk vs. Reward.
Is the risk of being attacked worth the reward of cheaper construction? To me it would be but I'm a slaver. But what about the average corporation? Where would they stand? Would they want to take a side at all or would they do nothing? Tough choices.
The other benefit of course is this creates a thriving new market commodity. As the supply of slaves would be limited (based on corp standing run missions not individual ones) they would increase greatly in value and become a real "traded" commodity in Eve. Think of the RP and Prime Fiction opportunities!
What do you think?
Archie 
PIE WEBSITE & FORUMS PIE INFORMATION CENTER |

ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.02.12 14:03:00 -
[2]
i like.... i like ALOT!!!
maybe there should be ways to reduce the risk of these "terrorist" attack sby say... paying a small fee per slave for liveing quarters and the more money you pay the better quality livieng pace your slaves get and better food makeing the slaves more happy and thus the minnies not target you as much (if you were and ammarian) and since the slaves are happyer to work they give out that little bit extra work load.. i guess you could also use slaves to repair your ship for free with a small chance of sabotage or summit.. would be nice being able to mangage a workforce in a way.. guess it would be the first step towards a proper crew in a way

Sig (partially) nerfed. Only one image allowed, and that one image has to be under 400x120, and below 24,000 bytes. -Conuion Meow ([email protected])
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Stig Sunshine
Amarr PIE Inc.
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Posted - 2007.02.12 16:51:00 -
[3]
I'm sure Matari RP'ers would be stoked to be able to take down a Bestower full of slaves, free them and know that beyond RP they have also hurt the other player's industry bonuses. I would suggest that the benefit of a freed slave to the Matari shouldn't be based on labor like it would be for Amarr. Perhaps it gives leadership bonuses, or social bonuses. This would indicate that the Matari free slaves not for additional labor, but for political and social reasons. Amarr with the skill to enslave should not hold onto freed slaves. Freed slaves should reduce the industry bonus for Amarr the same way Matari should not keep slaves in with those that are freed. This would encourage players to invest in the rp oriented skills if they want to join in the struggle. -----------------
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Carinae
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2007.02.12 17:02:00 -
[4]
Edited by: Carinae on 12/02/2007 17:00:49 I belive I understand your suggestion correct Archie, with regard to the benfit for us 'Freedom Fighters', I would like to propose a use for the 'Khumak' to maintain the equelibrium. As I do not belive a Freedom Fighter / Liberator corps would agree with using Freed Slaves from an RP point of view.
My initial thoughts are the Khumak can give us 'terrorists' (as you call us) a minor gang bonus when in fleet mode...say and extra 1% to gang link bonuses of the squad / wing commander so long as they are in a dedicated command ship and have 100 Khumaks in the hold. Each member of the gang must have at least 1 khumak to receive the additional bonus.. a bit like a Motivation bonus.
Again, a skill of "Gang Motivation" (or equivelant must be trained, and the corp/alliance recognised as a Freedom Fighter.
Freedom Fighters would not have a RP motivation to use Liberated Slave.
There are many NPC items that could be used to aid the RP aspect of this game.
An excellent idea Archbishop
Fighting for the freedom of all held in slavery Warrior of the Ushra'Khan Death to slavery |

Amira Silvermist
The Aegis Militia
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Posted - 2007.02.13 15:18:00 -
[5]
Very good idea! Slaves should play a bigger role in EVEs economy I think.
But I am not sure if a morale bonus for "terrorists" should be obtained by simply having an item in the hold... I think it would make more sense to give them that bonus depending on how many slaves they freed recently.
Amarr racial trait: Nerfbat damage resistance 0% |

Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.02.13 15:53:00 -
[6]
I like much the whole idea. But there are a few things that seems strange to me : -Slaves reducing required minerals, they should reduce TIME to build something. Maybe decrease wastage factor (like higher ME) if you set a slave behind every worker to catch any component that could get lost. -Freeing slaves doesn't need a skill, "you're free" it's really easy to say, you need a skill for that? (Maybe amarrians would need one actually? it's pretty natural for every other race) -Enslavement, that's the hard work, many things to learn to be a good slaver. And this skill actually produces something for industry, liberty is more like the "trash it..." button, produces nothing. -We should be able to give the freed slaves to the care of the republic, sisters of eve or the federation, this seems the proper way to completely freeing them (you will not be using "enslavement" on them after that). Living in a hangar when you are free seems much like being a slave.
I have more and more slaves and elite slaves in my hangars everywhere, they are just unuseful in the actual state and dangerous to move as it is illegal where I live. Still, with all the slaves to be found in the missions, there's a lot of work to find more and free them all.
For the enslavement, militants, marines, homeless, prisonners, exotic dancers and more could be used, with a different difficulty and marines could make better slaves maybe. -- Pocket drone carriers (tm) enthousiast ! Flying Vexor and Ishkur, Myrmidon was too slow, got ganked by 3 BC and a Megathron...
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ZombiePirateNinja
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Posted - 2007.02.13 18:07:00 -
[7]
This is a great idea. I agree that slave usage should be used to decrease manufacturing time, and possibly raise the effective ME of a given project. That provides a definite boost to industry, which is the entire point of enslaving someone to begin with.
Slaves should also have a finite amount of use. After all, you can only whip 'em so long before they just don't get back up. This would make it necessary to keep buying them.
As for freeing slaves. . . I think it would be more realistic to simply have slaves become a different type of passenger subtype, maybe with something like a time delay. This means that a lot of your slaves will turn into things you can't really use, which creates a problem.
So there should also be an opportunity to enslave other passenger types and convert them to slaves! It creates an economy out of passengers. Make it a loss of some units if you convert too many too quickly, and also make it a time delayed thing, possibly weighted for extra time to convert passengers like marines.
This creates some problems with transporting passengers through space and turning them into slaves after the fact to avoid sec loss, but it does accuratley reflect some of the practices that a slave trade would enact. I really like the idea of making something in Eve useful rather than just adding more content too, so this has alot of strong appeal to me.
Heck, if you wanted to, allow things like janitors to provide similar bonuses for a certain level of sik payout (union wages) and give grad students a bonus to research or invention effects. They could come with at ime limit as well, since janitors retire or transfer to a different position and grad students eventually (hoepfully) finish their research.
Anyone else for making these passengers work for their tickets in my cargo hold?
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.02.14 09:33:00 -
[8]
could all this be a step fowerd into the introduction to a ship crew... and manageing personel?

Sig (partially) nerfed. Only one image allowed, and that one image has to be under 400x120, and below 24,000 bytes. -Conuion Meow ([email protected])
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.02.14 10:11:00 -
[9]
Nice idea. Would give some more purpose to some of the items on the market.
I do think there is a purpose for slaves though, and I think it is a requirement to build Amarr type out posts, never having built one, I may be wrong. Other races use janitors or something. -AS |

Erim Solfara
Amarr Tarlos INC
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Posted - 2007.02.14 11:33:00 -
[10]
Personally I think the living conditions modifications could be used to change how many slaves/workers you keep.
For example, if you have a fresh contigent of slaves, with appallingly cheap living conditions and sqallar, they start to die off. You can choose to ignore this and just buy more, or upgrade their quarters slightly to keep more alive.
Alternatively, once you've acquired a bunch of freed slaves/workers, they will initially start working for you, but depending on the conditions they may all decide they have better prospects elsewhere and leave you.
The slaves quarters could theoretically be upgraded to the same level as a workers quarters, but the point where slaves or workers start dying is alot further below where employees loyally stick with you.
Another balance would be that slaves could always be attempting to escape, meaning no matter how good their living conditions, you always have a leaking workforce.
The other point I was going to make was that instead of ships using less minerals, a workforce should simply make jobs faster, potentially alot faster. Less mineral requirements make less sense.
New ship class |
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Aragonis
Rakeriku Otaku Invasion
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Posted - 2007.02.14 12:42:00 -
[11]
Edited by: Aragonis on 14/02/2007 12:39:39 Also, it might be an idea to be able to use slaves to speed up the creation of boosters, using "human testing". However, this should result in a decrease in faction rating with the NPC corp that owns the station you do it in, as human testing should be classed as immoral.
Oh, and I've *ALWAYS* wanted to be able to shoot slaves at people. PEW-- WAaaaaaaagggh! *SPLAT*
Sorry, but I'm just an evil git.
Just thought I'd add my ideas to the pool =) ---
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Aragonis
Rakeriku Otaku Invasion
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Posted - 2007.02.14 12:42:00 -
[12]
Edited by: Aragonis on 14/02/2007 12:39:39 Also, it might be an idea to be able to use slaves to speed up the creation of boosters, using "human testing". However, this should result in a decrease in faction rating with the NPC corp that owns the station you do it in, as human testing should be classed as immoral.
Oh, and I've *ALWAYS* wanted to be able to shoot slaves at people. PEW-- WAaaaaaaagggh! *SPLAT*
Sorry, but I'm just an evil git.
Just thought I'd add my ideas to the pool =) ---
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.02.14 13:46:00 -
[13]
Also, can we get the ability to target lock minmatar planets? That way, say, for every 15 minutes of orbital bombardment we get 1000 slaves?
Delictum 23216 Official forums |

BigWhale
Gallente
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Posted - 2007.02.14 13:52:00 -
[14]
So, what special purpose would Exotic dancers get? ;>
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VIctoria Ballentyne
Minmatar Pale Riders Incorporated
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Posted - 2007.02.14 14:01:00 -
[15]
Gets my vote.
A Slavery Skill in conjunction with a Black Market skill could be useful.
Converting non-slaves into slaves. I'm thinking this could be done by use of a dedicated ship mod, a large one so it has to be put on Industrial class ships. Drag non-slaves onto the slavery mod, then activate and bam... slaves created. I'm also thinking that elite slaves would come from converting Marines/Pilots etc.
Also as CCP like to put in time sinks etc perhaps the researching of a BPO to include slaves would be more useful than simply having them in the station. That way it adds a way to remove the slaves, by making it a necessity in the new BPO to use slaves, the necessity to learn skills to get the better use out of slave per bpo, but I think it should be crossed over with increased wastage, after all no slave wants to be a slave... well except for some of my corp mates, but that's pure RP!
And then there are the ways to reduce the wastage, Vitoc, Slave Hounds etc. However, I do think that such BPO's and any BPC's cut from them would be counted as Illegal by the Minmatar/Gallente/Caldari.
"Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life"
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.02.14 14:35:00 -
[16]
Originally by: BigWhale So, what special purpose would Exotic dancers get? ;>
Decreasing the broker's fees? Turning the customs' eyes out of your illegal cargo? -- Pocket drone carriers (tm) enthousiast ! Flying Vexor and Ishkur, Myrmidon was too slow, got ganked by 3 BC and a Megathron...
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Karash Amerius
Amarr O.E.C
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Posted - 2007.02.14 18:57:00 -
[17]
You could extend this idea to form a "Corp Registry". Basically saying what "type" of corp you are and recieving small bonuses from NPC items for various uses. Mercs, Freedom Fighters, Slavers, Industrialists, Traders, Explorers, etc etc...list can go on and on.
Merc Blog |

Erim Solfara
Amarr Tarlos INC
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Posted - 2007.02.14 22:05:00 -
[18]
A high cpu mod to fit on an industrial to create slaves in the field would be cool.
Have it with a particularly poor success rate though, so 30% of your passengers die before they become slaves?
New ship class |

Sepherim
Amarr Ordo Quaesitoris
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Posted - 2007.11.01 02:14:00 -
[19]
I like the original idea by Archbishop, since it benefits no side. Introducing other kinds of bonuses may be complicating everything, and potentially unballancing (like the Khuumak idea).
Though it would be nice if they had to be used in space, giving a chance for others to destroy you and "free/enslave" them, depending on the side.
Ordo Quaesitoris Forum |

Buyerr
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Posted - 2007.11.01 03:44:00 -
[20]
fine idea although you should have to PAY your freed slave to have them around (because that IS! what the difference on slaves and free man are.... or let ther be a constant cost to have humans standing by, but less for slaves since it is slave in the same way it takes more slave to actually get the same amount of work done, unless you "overload" them and thereby have a chance of letting some of them die, but getting the work done faster)
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