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herr Jortikka
Gallente FinFleet Lotka Volterra
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Posted - 2007.02.13 06:16:00 -
[31]
eos with 6 gang mods  
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.02.13 06:18:00 -
[32]
Edited by: Hllaxiu on 13/02/2007 06:15:17
Originally by: Goumindong
Lock Time is dependant on signature radius and scan resolution.
A scan resolution/sig radius boosted gang will lock seconds before their opponents do.
Gaining that 2 seconds is not going to happen with the relatively modest sig radius boost gained from a claymore. All fleet battleships have 3 sensor boosters onboard - they can't hit at their maximum ranges otherwise - this means that battlecruisers and battleships are both locked reasonably quickly.
It should be noted that there is no gang module that boosts scan resolution.
Originally by: herr Jortikka eos with 6 gang mods  
Vulture and Claymore do it better. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

SengH
Black Omega Security Curse Alliance
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Posted - 2007.02.13 06:21:00 -
[33]
Your information is 4 patches out of date. There is no more gang mod that gives a bonus to sensor resolution. Its now EWar range increase. The sensor res mod during its lifetime never worked unless you had it above level 4 due to the conflicting leadership bonus.
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2007.02.13 06:30:00 -
[34]
Damnsation has 6 lowslots, remember, khanids suck for a reasen... My Malediction has more dps and tackles better. ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries":
1) All Amarr Ships have been deleted |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.13 06:31:00 -
[35]
Originally by: SengH Your information is 4 patches out of date. There is no more gang mod that gives a bonus to sensor resolution. Its now EWar range increase. The sensor res mod during its lifetime never worked unless you had it above level 4 due to the conflicting leadership bonus.
You are right. Sig res is still better than EWar range though. ---------------------------------------- Thou Shalt "Pew Pew" |

SengH
Black Omega Security Curse Alliance
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Posted - 2007.02.13 06:42:00 -
[36]
Depends on your fleet setup. They have changed the mod to affect ALL Ewar modules now so I suppose comboing the Ewar strength/ range with a RSD fleet would be highly effective. Gang mods are all about stacking bonuses and playing your strengths. On their own their generally pretty weak.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.02.13 06:47:00 -
[37]
Originally by: Goumindong
Originally by: SengH Your information is 4 patches out of date. There is no more gang mod that gives a bonus to sensor resolution. Its now EWar range increase. The sensor res mod during its lifetime never worked unless you had it above level 4 due to the conflicting leadership bonus.
You are right. Sig res is still better than EWar range though.
To a fleet of battleships all three electronic warfare bonuses are useful. To a gun line fleet battleship, one of three electronic warfare bonuses are helpful, and one of each from the skirmish, siege and armored categories.
Therefore, the optimal fleet configuration would be an Eos as fleet commander, and some command ship with one each of shield resist, armor resist and signature radius reduction for wing commander. Anyone in a fleet command ship that can beat the wing commander's bonus can have a squad. (and actually, anyone in a fleet command ship will likely have a squad because the wc/fc/boss can immediately see that they have leadership 5)
The question was which fleet command ship is most effective at its role. My summary is that the Eos's bonus to racial ewar type is the most useful bonus to an entire fleet, the Vulture is the most useful fleet ship, the Claymore has the most useful small gang bonus and the Damnation sucks. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.13 10:10:00 -
[38]
Originally by: Nir Edited by: Nir on 12/02/2007 23:32:32
Originally by: Goumindong Claymore = Tied for third for lack of tank and good range.
     
Sorry for the emoticon spam but what i'm saying is, you couldn't be further from the truth
ol really if claymore has lack of tank.. then someone changed the meaning of tank while i was sleping.
If brute force doesn't solve your problem.. then you are not using enough!! |

Zark Brassen
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.02.13 13:43:00 -
[39]
from the item database:
skirmish warfare link - evasive maneuvers: Lowers the signature radius of ships in the gang.
I.e. all ships in a gets their sig radius significantly reduced. This means: 1)Longer locking time for opponents 2)Less damage from weapons hitting you
1) will in most cases be reduced in fleet battles because most ships will have sensor boosters. However trying to lock an interceptor with 33% lower sig radius is going to take longer then locking one with normal sig radius. However 2) are not countered by sensor boosters as it is the signature resolution of guns that are compared to the signature radius of the target ship. Sensor boosters only boost the scan resulution of the ship, not the signature resolution of the guns. Smaller ships with low signature radius also take lesser damage from missiles hitting them.
Since the Claymore are the command ship that gives a bonus for this module, it makes the Claymore a very good ship.
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.13 13:46:00 -
[40]
Never tried gang mods on my CBCs, but I was in a gang with a Calymore, and they rock. Setup for speed! _______________________________________________
My views are my own and I don't represent my corp. |

Ishana
Minmatar The Black Rabbits Fatal Persuasion
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Posted - 2007.02.13 15:46:00 -
[41]
Originally by: maarud I'd say the vulture.
Good in fleets as it can snipe at the range of BS, provide gang mods, AND its a cruiser sized ship, so your never going to be primary (at first anyway), so it's a great ship for a FC.
I agree.
Sloth ask Naphtalia about his setup it works VERY well in gangs.
<3 Sloth   _________________________________________________________
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Lakotnik
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2007.02.13 16:03:00 -
[42]
If you want a CS that is the best for running links and staying alive i would say damnation is great. If you need a bit of damage as well, dont even think of taking it. Guns/missiles on the ship are a waste of space imo.
-- Smile, tomorrow will be worse. |

DunNa
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Posted - 2007.02.13 16:06:00 -
[43]
I'm going to have to agree with the vulture for general fleet/decent gang usage.
Small gangs and such you are generally not going for 8000 warfare links or BS range sniping. So I'd probably say an absolution would be best for that, meaning the small gangs and such.
As for the Eos, it and every other gallente ship can drop off the face of the game and I wouldn't even care.
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Nooey
Omerta Syndicate
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Posted - 2007.02.14 11:26:00 -
[44]
Edited by: Nooey on 14/02/2007 11:23:16
Originally by: slothe In that sense i mean which can use gang mods and still be able to have a decent setup?
As Maruud and some Wabbits (Damn Naph, stealing my Vulture glory, I swear) said...Vulture performs the role it's designed for wonderfully. Yes it can tank damn well in close-range fights if set up properly, but fitting 3xSiege Links and a good tank, and running it all...it's a lot harder. As a sometimes Vulture pilot with 5m+ in Leadership, I have to say it works better when you focus on it's strengths and bonuses, which is a good slot layout, good amounts of grid, and range bonuses.
You can fit 4x250mm II's, 3xSiege Links, then go MFS II/TE + TC II/SB II and either AB II or Med Booster II and provide continuous anti-support/full links for quite a few minutes. Throw in a Cap rig and it's approaching permanently sustainable. Whilst the DPS is quite poor, it's more than enough to perform the anti-support role, and with good skills, and the tracking from the TC/TE II's, you'll swat down enemy support quite decently. Getting swarmed by interceptors is obviously not desired, so aligning is important and a dronebay full of 5xEC-300's or EV-300's is also a good idea.
It's obviously not a solo ship as I've described it as it has zero tank (It's Fleet Command after all, so that's how I use it). It works best when you have a good wingman in an interceptor setting you up quickly at safespots and sniping spots. Good use of scouts and a bit of common sense mean you shouldn't ever have something at close-range.
All that said, it can also be configured into quite mean solo/smaller gang setups, with links and without.
All for around 90m too, not bad really, Eagles cost more. 
Hope that helps man. 
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Gouglash
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.14 11:36:00 -
[45]
I fly Gallente and Minmatar CS, 10m points in leadership, CS V... I love command ships.
And anyone who says anything other than "Claymore" is either not a CS pilot, or not a good one.
Eos certainly has it's uses, and Sleipnir is pretty much the greatest thing since warp disruptors, but for dispensing gang bonuses and still being worth a damn, it's the Claymore hands down.
You can make it go fast, you can make it tank, you can fit decent guns, you can Ewar it, and you can do any of those things while giving it 3 links.
Eos, and all other CSs, fail in comparison.
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smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.02.14 13:01:00 -
[46]
Yeah i gotta say the claymore does very nicely at tanking and gang links, as well as providing a useful close in anti-tackler support. Wouldn't know for fleet battles, been rather a long time since i had more than 20 bs in a gang or shooting at me.
sgb
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Sonorra Baki
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Posted - 2007.02.14 15:03:00 -
[47]
I know from experience, that tacking a full tackler wing with a max spec claymore, makes the tackle teens stand ready for ya with their panties down. Juicy stuff! (also the claymore) This may not be work safe -Capsicum |

Cadman Weyland
Eternity INC. Mercenary Coalition
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Posted - 2007.02.14 15:27:00 -
[48]
Damnation has a good tank (until hit by 15 MM bs) Runs 3 mods forever and with the range Bonus makes for a good anti tackler ship using Beams. Lacks spare med slots to add much EW power though.
I do however find myself strangely attracted to the Claymore of late, something else to train up I know u tend to fly Galente or Minmatar Slo, so either Eos or Claymore id say mate.
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