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slothe
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.02.12 18:53:00 -
[1]
In that sense i mean which can use gang mods and still be able to have a decent setup?
Before complaining about any ship try flying Minmatar |
Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2007.02.12 18:55:00 -
[2]
my money is on the eos, as it seems to be the best in every way ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries":
1) All Amarr Ships have been deleted |
dalman
Finite Horizon
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Posted - 2007.02.12 19:02:00 -
[3]
Originally by: Perry my money is on the eos, as it seems to be the best in every way
Negative. An Eos is impossible to put anywhere a decent fitting on with gang-links. Armor tank it and you're out of grid. Shield tank it and you're out of CPU.
The obvious answer is the claymore, as you'll prolly want to build on speed (and take advantage of the tracking bonus as well) and fit those low-slot mods (that must not be mentioned) that doesn't take any fitting reqs.
I figure the damnation is a bit easier than the eos, but not by much. No idea about the vulture rly, and I guess that depends on how you wanna tank it. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.12 19:08:00 -
[4]
\o/ Slothe.
I vote for Claymore since it's survivability is very comparable to the vulture's, has 1 extra highslot to play with for nos/gun/launcher (salvage mod?) and has (overall) the most useful pvp gang mod bonuses.
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Maxine Blade
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Posted - 2007.02.12 19:10:00 -
[5]
Originally by: dalman
Originally by: Perry my money is on the eos, as it seems to be the best in every way
Negative. An Eos is impossible to put anywhere a decent fitting on with gang-links. Armor tank it and you're out of grid. Shield tank it and you're out of CPU.
The obvious answer is the claymore, as you'll prolly want to build on speed (and take advantage of the tracking bonus as well) and fit those low-slot mods (that must not be mentioned) that doesn't take any fitting reqs.
I figure the damnation is a bit easier than the eos, but not by much. No idea about the vulture rly, and I guess that depends on how you wanna tank it.
You forget about the EOS's drone bonus. At Command Ship L3, you have 200m3 of drone space. You have a highly Tankable Myrmidon on your hands, plus the Hyrbid Bonus too.
EOS is the most flexible ship to configure. It can be a support ship with a flock of support drones. Or a gank ship with a full configuration of drones and Medium Hybrids.
The best balance is to tank the ship and use the drones for attack. At Command Ship L3, you can have 5 Heavies, 5 Mediums, and 5 Lights in your Drone Bay.
EOS is the best Fleet Command ship out there IMO. I personally would set it up for tank and support. Have a set of Shield Repair, Armor Repair, and EW drones with Medium Rails for support. Setup about 45km from the fighting and turn on gang modules.
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Deathbarrage
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Posted - 2007.02.12 19:12:00 -
[6]
tbh just get a sleipnir with a speed gangmod and be done with it
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dalman
Finite Horizon
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Posted - 2007.02.12 19:16:00 -
[7]
Originally by: Maxine Blade You forget about the EOS's drone bonus. At Command Ship L3, you have 200m3 of drone space. You have a highly Tankable Myrmidon on your hands, plus the Hyrbid Bonus too.
EOS is the most flexible ship to configure. It can be a support ship with a flock of support drones. Or a gank ship with a full configuration of drones and Medium Hybrids.
The best balance is to tank the ship and use the drones for attack. At Command Ship L3, you can have 5 Heavies, 5 Mediums, and 5 Lights in your Drone Bay.
EOS is the best Fleet Command ship out there IMO. I personally would set it up for tank and support. Have a set of Shield Repair, Armor Repair, and EW drones with Medium Rails for support. Setup about 45km from the fighting and turn on gang modules.
Thanks for your advice, but no thanks d'oh.
Read the op, k???
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Maxine Blade
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Posted - 2007.02.12 19:31:00 -
[8]
Originally by: dalman
Originally by: Maxine Blade You forget about the EOS's drone bonus. At Command Ship L3, you have 200m3 of drone space. You have a highly Tankable Myrmidon on your hands, plus the Hyrbid Bonus too.
EOS is the most flexible ship to configure. It can be a support ship with a flock of support drones. Or a gank ship with a full configuration of drones and Medium Hybrids.
The best balance is to tank the ship and use the drones for attack. At Command Ship L3, you can have 5 Heavies, 5 Mediums, and 5 Lights in your Drone Bay.
EOS is the best Fleet Command ship out there IMO. I personally would set it up for tank and support. Have a set of Shield Repair, Armor Repair, and EW drones with Medium Rails for support. Setup about 45km from the fighting and turn on gang modules.
Thanks for your advice, but no thanks d'oh.
Read the op, k???
I am able to fit the following from Quickfit on an EOS:
High: 3 Gang Modules 3 200mm Railgun IIs 1 Drone Link Augmentor
Mids: 1 Medium Cap Booster 2 Tracking Disruptors Whatever else in other 2 low slots (Cap Batteries)
Lows: 2 MAR IIs 3 EANM IIs
I'd adjust the lows for more specified tanking, but it all seems to fit fine to me.
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slothe
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.02.12 19:33:00 -
[9]
i dont want people to guess, i want people who have flown them.
i dont need your setups, just a point in the right direction thanks.
Before complaining about any ship try flying Minmatar |
Maxine Blade
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Posted - 2007.02.12 19:44:00 -
[10]
Originally by: slothe i dont want people to guess, i want people who have flown them.
i dont need your setups, just a point in the right direction thanks.
Unless you always plan on flying your Command Ship only during fleet battles with 3 Gang Modules always mounted, then the other suggestions are better.
The EOS is great becuase you can adjust it to also do some solo work, missions, and whatever else there is out there to do. I have the Vulture, and it's really limited to the fleet role, and not useful for much else.
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Blind Man
Kemono. Privateer Alliance
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Posted - 2007.02.12 19:46:00 -
[11]
claymore
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.02.12 19:55:00 -
[12]
I'd say the vulture.
Good in fleets as it can snipe at the range of BS, provide gang mods, AND its a cruiser sized ship, so your never going to be primary (at first anyway), so it's a great ship for a FC.
Maarud.
Proudly a Ex-BYDI member |
FraXy
Gekidoku Koroshiya Buntai
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Posted - 2007.02.12 22:24:00 -
[13]
Imo they all should get redesigned along with Logistics Cruisers. Way too unbalanced in their respective classes and too much damage/support mix making the role very unfocused.
This regards Logistics Cruisers aswell.
At the moment a Dominix with Remote reppers and Repair drones makes for far better alternative then Logistics in general combat unless someone is determined to make them work.
BOOST LOGISTICS!
Please don`t Primary me..
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.12 23:00:00 -
[14]
Small/Med Sized gangs = Absolution/Sliepnir, Nighhawk/Eos, Astarte, Claymore, Vulture, Damnation in that order.
Large Gangs = Vulture, Damnation, Claymore/Eos, Absolution/nighthawk, Sliepnir/Astarte in that order. ------
Absolution = Best small/med sized gang due to its best in class powergrid combined with good tank and gank. It does not need to drop a weapon in order to fit a gand mod.
Sliepnir = Tied for best due to great powergrid, lack of nessesity to lose a gun in order to fit a gang mod and great tank and gank to go along with it. Faster, slightly more damaging, and slightly tankier than the Absolution, which trades those for higher range.
Nighthawk = Third due to travel time on missiles. Great range, damage and tank, but the delay on missiles striking their target means lower effectiveness overall. Tanks better than the Sleipnir and Absolution
Eos = Last in the bunch due to it being a fleet command cruiser. It can fit more gang mods and still do respectable damage with a great tank. Its lack of speed and requirement to get close compared to the other three reduce its effectiveness.
------
Vulture = Best in class Fleet Command due to ridiculously long range. Allowing it to actualy have a role in a large fleet.
Damnation = Optimal bonus is what keeps this thing alive. Good tank does not hurt either.
Claymore = Tied for third for lack of tank and good range.
Eos = Tied for third for lack of tank and good range.
Field Command ships are right out, but resistance bonuses > boost bonuses and turrets > missiles.
---------------------------------------- Thou Shalt "Pew Pew" |
Xendie
Away Humping Keyboard
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Posted - 2007.02.12 23:13:00 -
[15]
Originally by: slothe i dont want people to guess, i want people who have flown them.
i dont need your setups, just a point in the right direction thanks.
EOS
Originally by: Dianabolic I've never cheated, I've never witnessed those I fly with, cheat and I guarentee you that if I DID witness such a thing I |
Nir
The Doldrums
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Posted - 2007.02.12 23:23:00 -
[16]
Originally by: Goumindong Claymore = Tied for third for lack of tank and good range.
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slothe
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.02.12 23:23:00 -
[17]
ty to all that replied and those who are still to reply.
Before complaining about any ship try flying Minmatar |
LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.12 23:28:00 -
[18]
Only one that works in gangs... claymore. Rest are sitting ducks.
And ugh, eos/damnation once you fit 3 gang modules... tbfh, i could use prophecy with command processors and have better ship. Or myrmidon.
Depending on drones in gangs is like licking icecream on the other side of glass.
-------- ..... |
king jks
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.02.12 23:30:00 -
[19]
I like the Damnation myself. ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |
LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.12 23:34:00 -
[20]
Originally by: king jks I like the Damnation myself.
Yeah me too, 13k armor with 85% resistances and less dps than taranis. Might be good for tackling :) -------- ..... |
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.12 23:43:00 -
[21]
Originally by: Nir Edited by: Nir on 12/02/2007 23:32:32
Originally by: Goumindong Claymore = Tied for third for lack of tank and good range.
Sorry for the emoticon spam but what i'm saying is, you couldn't be further from the truth
Rep based tanks for FLEET situtaions do not work. It essentialy has a battlecruiser sized unbonused tank for the job of fleet commander.
Compared to the tank on the Vulture[6 slots, resist bonus, or simply range], or the Damnation[7 slots, resist bonus, and range], the Claymore has a rather weak tank. The EOS is the only fleet command ship more vulnerable on the front lines. ---------------------------------------- Thou Shalt "Pew Pew" |
Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.02.13 03:32:00 -
[22]
Tbh if your main goal is pvp AND gang modding at the same time and doing decently at both, Eos. --- Eris Discordia is miiiiiine |
X99 Z990
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Posted - 2007.02.13 03:46:00 -
[23]
If you go down faster than you can hit shield booster i dont think it matters what bonus you have.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.13 04:27:00 -
[24]
Originally by: X99 Z990 If you go down faster than you can hit shield booster i dont think it matters what bonus you have.
yes it does, the 33% hit points from the resist bonus will allow you more time to warp away. ---------------------------------------- Thou Shalt "Pew Pew" |
Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.02.13 04:29:00 -
[25]
As far as fleet goes, Vulture is the on only one that has similar defensive capabilities to a battleship and can hit at battleship ranges. The Eos has the more useful bonus. The Claymore has the best bonus for small gangs, and the Damnation isn't that great of a ship, with the possible exception of complex tanking/boosting (though claymore may be better at that).
Information is the most useful bonus in a fleet as that extra 25% to ewar strength can easily turn the tide of battle (assuming mindlink). The Eos can do ok for anti dictor/support duty in fleet, though use light t1 drones as odds are you're going to lose the drones either due to them wandering out of control range, dying, or your FC ordering a warp. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.13 04:34:00 -
[26]
Originally by: Hllaxiu As far as fleet goes, Vulture is the on only one that has similar defensive capabilities to a battleship and can hit at battleship ranges. The Eos has the more useful bonus. The Claymore has the best bonus for small gangs, and the Damnation isn't that great of a ship, with the possible exception of complex tanking/boosting (though claymore may be better at that).
Information is the most useful bonus in a fleet as that extra 25% to ewar strength can easily turn the tide of battle (assuming mindlink). The Eos can do ok for anti dictor/support duty in fleet, though use light t1 drones as odds are you're going to lose the drones either due to them wandering out of control range, dying, or your FC ordering a warp.
information is not the most powerful bonus. The most powerful bonuses for fleet battleships are, in order
Scan Radius Signature Radius Armor HP Shield HP
The Damnation has bad damage, but with beams and a range bonus it will have significant range to get outside support ship ranges and with the 7 low slots it can have a very strong tank. ---------------------------------------- Thou Shalt "Pew Pew" |
X99 Z990
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Posted - 2007.02.13 04:37:00 -
[27]
Edited by: X99 Z990 on 13/02/2007 04:37:57
Originally by: Goumindong
Originally by: X99 Z990 If you go down faster than you can hit shield booster i dont think it matters what bonus you have.
yes it does, the 33% hit points from the resist bonus will allow you more time to warp away.
Boosting would also allow you more time to warp away.
Edit - That said claymore has a nice tank but the 5% resistance bonus IS superior.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.02.13 06:07:00 -
[28]
Edited by: Hllaxiu on 13/02/2007 06:04:07
Originally by: Goumindong information is not the most powerful bonus. The most powerful bonuses for fleet battleships are, in order
Scan Radius Signature Radius Armor HP Shield HP
The Damnation has bad damage, but with beams and a range bonus it will have significant range to get outside support ship ranges and with the 7 low slots it can have a very strong tank.
What do you mean by scan radius? And Signature radius is not very useful for a pair of ships firing 425mm rails/Tachs/1400s at each other from 160+km - you're always going to hit another battleship or battlecruiser sized target (400m battleship goes to 299.2m with a claymore+mindlink, 280m with a minmatar titan). At fleet ranges however, your electronic warfare platforms are greatly improved with a skilled information warfare specialist in gang as they can shut down more ships at longer ranges, and your own ships have a modest across the board increase in sensor strength. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.13 06:08:00 -
[29]
Originally by: X99 Z990 Edited by: X99 Z990 on 13/02/2007 04:37:57
Originally by: Goumindong
Originally by: X99 Z990 If you go down faster than you can hit shield booster i dont think it matters what bonus you have.
yes it does, the 33% hit points from the resist bonus will allow you more time to warp away.
Boosting would also allow you more time to warp away.
Edit - That said claymore has a nice tank but the 5% resistance bonus IS superior.
If you are able to boost 33% of your hit points in a single boost, yes. If not, no. HP and Resistances[which are essentialy HP] are much more important to staying alive.
Compounded by the fact that there is no module that gives an effective HP boost that gives a boost smaller than a shield booster cycle[boosted or unboosted] compounds the fact[as fitting a booster at all is sub optimal] ---------------------------------------- Thou Shalt "Pew Pew" |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.13 06:12:00 -
[30]
Edited by: Goumindong on 13/02/2007 06:10:43
Originally by: Hllaxiu Edited by: Hllaxiu on 13/02/2007 06:04:07
Originally by: Goumindong information is not the most powerful bonus. The most powerful bonuses for fleet battleships are, in order
Scan Radius Signature Radius Armor HP Shield HP
The Damnation has bad damage, but with beams and a range bonus it will have significant range to get outside support ship ranges and with the 7 low slots it can have a very strong tank.
What do you mean by scan radius? And Signature radius is not very useful for a pair of ships firing 425mm rails/Tachs/1400s at each other from 160+km - you're always going to hit another battleship or battlecruiser sized target (400m battleship goes to 299.2m with a claymore+mindlink, 280m with a minmatar titan). At fleet ranges however, your electronic warfare platforms are greatly improved with a skilled information warfare specialist in gang as they can shut down more ships at longer ranges, and your own ships have a modest across the board increase in sensor strength.
Lock Time is dependant on signature radius and scan resolution.
A scan resolution/sig radius boosted gang will lock seconds before their opponents do. And locking faster is killing faster. If your gang puts out 10,000 DPS togother, you have a 20,000 damage advantage with a two second faster lock time. Which will be equal to a battleship or two due to front loading.
Your EW goes off first as well.
Next comes absorbing damage in armor and shield.
EW is good for an EW squad, not for general bonuses.
There is nothing better than locking before your opponent in a fleet battle. scan res and sig rad are what achieve this. ---------------------------------------- Thou Shalt "Pew Pew" |
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