
CCP Larrikin
C C P C C P Alliance
422

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Posted - 2016.03.31 13:05:16 -
[1] - Quote
Hi M8s,
We're making huge changes to capitals with the Citadels expansion. Most of these changes are on Sisi now and we'd love you to get on there and help us with testing!
Notes:
- All combat capitals have reduced base Shields/Armor/Hull. There are now capital armor plates and capital shield extenders that you should use to increase the buffer of your capital ship.
- Carriers can no longer fit a Triage module. Carriers with a triage module fitted during the deployment of the Citadels expansion will be converted into Force Auxiliaries.
- Carriers no longer have a drone bay, instead they have a fighter bay and use the new fighter mechanics.
- There is a new module called a Networked Sensor Array. This increases the Sensor Strength, Targeting Range, and Scan Resolution at the expense of disabling the use of any offensive EWar (Warp Scramblers/Disruptors, Target Painters, ECM, Stasis effects, Sensor Dampeners, etc).
- Drone Control Units have been converted to Fighter Support Units. These now give a general buff to fighter damage and survivability.
- All other drone modules (excluding Drone Link Augmentors) also provide bonuses to Fighter squadrons (check show info on those modules for details)
- Advanced Drone Interfacing has been renamed to Fighter Hangar Management and now provides a bonus to the size of your fighter hanger.
- Generic drone skills (Drone Durability, Drone Navigation, etc) also provide bonuses to fighters (check show info on those skills for details).
- The Fighter Bomber skill has been converted to 'Heavy Fighters', and now gives a 5% damage bonus to heavy fighters per level.
- A new skill is being introduced called 'Light Fighters', this provides a 5% velocity bonus per level and is required for the operation of light fighters.
- A new skill is being introduced called 'Support Fighters', this provides a 5% hitpoint bonus per level and is required for the operation of support fighters.
- The fighters skill now provides a 5% damage bonus per level and is required for the operation of all fighters.
- Burst Projectors, more information will be coming in another thread soon!
All of these changes are on Sisi, and we'd appreciate you jumping on and helping to test them!
The current stats we're looking at for carriers is as follows: Aeon Amarr Carrier Bonus (per skill level):
- 5% bonus to Fighter damage
- 4% bonus to armor resistances
- +5 bonus to ship warp core strength
- 5% bonus to Weapon Disruption Burst Projector cycle time
- 2% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use 3 Warfare Link modules simultaneously
- Can launch Light, Support and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Capital Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
- Slot layout: 5H, 4M, 7L;
- Fittings: 925,000 PWG, 725 CPU
- Defense (shields / armor / hull) : 220,000 / 500,000 / 270,000
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge / cap per second) : 90,000 / 5630s / 15.98
- Mobility (max velocity / agility / mass / align time): 80 / .036 / 1,700,000,000 / 84.84s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 90,000, 3, 3, 2, 3 (New!)
- Fleet Hanger (bay): 50,000
- Cargo Bay: 1650m3
- Ship Hanger: 2,500,000m3
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 5,000km / 65 / 14
- Sensor strength: 154
- Signature radius: 18,870
Wyvern Caldari Carrier Bonus (per skill level):
- 5% bonus to Fighter damage
- 4% bonus to shield resistances
- +5 bonus to ship warp core strength
- 5% bonus to ECM Jammer Burst Projector cycle time
- 2% bonus to Siege Warfare and Information Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use 3 Warfare Link modules simultaneously
- Can launch Light, Support and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Capital Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
- Slot layout: 6H, 8M, 4L;
- Fittings: 550,000 PWG, 975 CPU
- Defense (shields / armor / hull) : 510,000 / 250,000 / 250,000
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 45 / 25 / 10
- Capacitor (amount / recharge / cap per second) : 80,000 / 5000s / 16
- Mobility (max velocity / agility / mass / align time): 75 / 0.036 / 1,650,000,000 / 82.35s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 80,000, 3, 3, 2, 3 (New!)
- Fleet Hanger (bay): 50,000
- Cargo Bay: 1740m3
- Ship Hanger: 2,500,000m3
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 5,800km / 55 / 14
- Sensor strength: 170
- Signature radius: 19,470
Nyx Gallente Carrier Bonus (per skill level):
- 7.5% bonus to Fighter damage
- 5% bonus to Fighter hitpoints
- +5 bonus to ship warp core strength
- 5% bonus to Sensor Dampening Burst Projector cycle time
- 2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use 3 Warfare Link modules simultaneously
- Can launch Light, Support and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Capital Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
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