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Cell Satimo
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Posted - 2003.12.14 21:38:00 -
[91]
Let's just wait and see how the game goes with the new patch. For those who are sick of waiting for new content, I can understand their frustrations. For the rest of us, we probably would've signed up to EVE if the game was already like this.
Try it, Play it and then see what you think. | Join eve-webring.com to promote your site. |

Kilmar
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Posted - 2003.12.14 22:23:00 -
[92]
I'd like to say my personal 'thank you' to Devs for upcoming changes. This is the first time I feel like saying that. I've had many smirks and negative thoughts about many things before but now with this patch I see that Devs care and want to make this game really fun. I haven't experienced these changes on TQ yet but I've tried some on Chaos server and I was amazed about how many times I said "Wow".
I really like what they are doing now. Market changes are great! All standing concept is really awesome. I can see how much thought was put into target locking system and I applaud this. Changes to ship speed (MWD,AB) and JIP ... well, yes, this is gonna be harder to deal with than before but hey, firstly, everyone one is gonna be affected by this (not just YOU), and thinking about it more and more i can't say it's bad yet (we'll have to try it on TQ and see). What is important that I believe now if anything hurts gameplay the Devs will just make new steps to resolve issues.
I was frustrated (as many of you perhaps) about the simplicity of the game. I am inspired about Eve once again now as I see where all this may turn into.
I don't understand posts like "i am gonna suspend/cancel my account if you change this or that". This looks lame to me. We'll have as many opinions about changes as many people play Eve. IMHO, if you never try to change anything and see how it goes you'll never perfect a game. We all just have to accept it and try. And judge later.
I cannot wait till tomorrow (monday, 15th of dec) when the path is applied. Yes, there will be problems and fixes and following patches but hey, it's all worth it!!!
There are many things still left to do about Eve to make our dreams come true. But it's a long way to go and we are moving there. I myself wish for Devs to think about things like sudden exploration of hidden asteroid fields or stations which can be found only through flying and using your scanner, letting freelancers find something hidden from public eyes. There are many ideas but there are also so many things they have to implements still.. human can do only so many things at once. Let's be patient.
Once, again I'd like to thank for the changes and say that I like them (I see much effort and thinking put into it). I could not stay away from expressing my excitement.
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Ahriman
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Posted - 2003.12.14 22:29:00 -
[93]
Kool Eight cheeres for dat keep up da gd work man,
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Shroud III
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Posted - 2003.12.14 22:44:00 -
[94]
Quote: well been on chaos for a few hours got into fight club, played with the new changes to see how the mwd worked and afterburners works. well looks like i will have much more time on my hands now that eve just took a dive off the deep end of no return. My corp small corp of 23, 13 of them played the new patch and was total disapointed, we where thinking are u refunding all are fee's for the months that we have not played or do we have to call are card companys. i gave a try open minded and no way is this a good idea who ever came up with this idea should be put on the wall ,ask if he like a smoke and then blast them with a beebee gun to death for the pain and suffering we will be having. then look at targeting oh my god this patch just killed the game im with you all but i can tell u by then end of next week their will be 10 people on the live server all dev's ask where did all the people go....
Agreed, I was really starting to get into the game, the first one in a long time that has grabbed my interest. Now it seems that CCP is going to F' this game up due to what they call balancing. I have played for several months or so and see little need for THIS MUCH balancing.
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Locuila
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Posted - 2003.12.14 22:58:00 -
[95]
If you use 'place order' your sell order will not be cancelled if it matches a buy order with insufficient funds. (added)
So what happens then? Your sell order just goes through like any normal sell order, the the person with the NSF gets a fine? ___________________________________
I love being podded. - Hampstah |

White Tiger
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Posted - 2003.12.14 23:00:00 -
[96]
The Last Big Patch had its positives and negatives; Missiles and Torps worked the way they were intended, The Grievers were no longer able to make themselves completely invulnerable to reprisal and CPU boosters lost 20% of their boosting capability (just a few of the things). Stacking Penalties were applied to certain items (Damage Mods, MWDs, etc...) which was a Good Thing since, at the time, my character did not have the ability to use some of those items but fell victim to those who could.
This patch is no different...There seems to be good point and bad points, but it appears that this time the bad points outweigh the good.
I think it is a great idea that the new JIPs are 12km from the Gate. This will, presumably, make gate camping/JIP camping a thing of the past. That is, IF the sentry guns will respond to a "criminal act" in their presence and IF they will attack more than one target. Otherwise all it will take is a Scorpion with Uber shield mods firing on you first while it's supporting cruisers/frigates come in turn you into a meat Popsicle.
On that note, the Grievers are sure to suffer in the short run but they have proven to be the most...er..."resourceful" players in the game. So in the long run it appears that they will benefit the most. Indies will be so slow as to be useless for transporting anything of substance out of 0.0 space; Battleships will prove to be useless for escorting these ships unless they themselves are escorted by cruisers and frigates. By "nerfing" the speed benefits given by the current system from MWD/AB combinations, coupled by the severely limited Points of Entry into 0.0 space, only a select few stand to make any headway in this game. At the expense of others.
White Tiger Founding Member and CEO of Tactical Advisory Group
"The Only Easy Day was Yesterday." |

White Tiger
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Posted - 2003.12.14 23:04:00 -
[97]
One more thing...
Originally posted by Ardanwen: Quote: This is not a single player game, its a mass multiplayer online game.
Yes...This is a Massive Multiplayer Online Game, however, that titlo does not mean or imply that it is a requirement for people to play TOGETHER; Just that there are other people in the same environment.
White Tiger Founding Member and CEO of Tactical Advisory Group
"The Only Easy Day was Yesterday." |

Shroud III
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Posted - 2003.12.14 23:12:00 -
[98]
Agreed with White Tiger, why have BSs if they are going to be more or less useless? IMO BSs should be some of the most useful vessels in the game, why else should ppl work their butts off to get them?
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dutchfreak
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Posted - 2003.12.14 23:44:00 -
[99]
Edited by: dutchfreak on 14/12/2003 23:45:27 Ok... not the changes i expected, but there are some nice thing amongst them. I can relate to the people saying cargo running is going to be hell (come on, 100m/s for 17km with virtually no shield/armor) But it seems we have to sacrifice cargo capacity for speed, which s*cks, but ill live trough it. Alltough i might want some extra Armor on my bestower next time im hauling in a .3 sec system... nice idea next patch? Might just justify the slow speeds Anyway, like somebody else here said: Nice work on eve, now develop it... I wont be cancelling my subscription ... too bad for those who do, ill take yer part of the pie so to say...
------------------------ Remember, my child: Without innocence the cross is only iron, hope is only an illusion & Ocean Soul's nothing but a name...
The Child bless thee & keep thee forever ------------------------ |

DREAMWORKS
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Posted - 2003.12.14 23:49:00 -
[100]
Quote: One more thing...
Originally posted by Ardanwen: Quote: This is not a single player game, its a mass multiplayer online game.
Yes...This is a Massive Multiplayer Online Game, however, that titlo does not mean or imply that it is a requirement for people to play TOGETHER; Just that there are other people in the same environment.
I play together when i want that and i done it alot, but i cannot ask people to escort me 50 jumps so i can drop off a rare item with a buyer and then let me go back to the location to start making money again. Specially if their in frigates and cant mine/kill npc's with such kind of ship.
Specially since its going to take ages these days to traffel.
CCP made a promise in a CSM chat that they would add more danger to empire space, but this patch only binds me to empire space since there is more risk to get killed in 0.0 space and no risk in empire space.
Even if the battleship mining is penalized, its always gets me more money than losing a 105/110mil apoc, rare shield booster, 15-20mil in guns, rare sensor booster shield booster and implants all because i want to go on my way to get me some money.
Before this patch non empire space was dangerous, but atleast i had a chance to get out if the pirates failed or made mistakes (what happend in several/many cases). This new patch there has been tested by 3 frigate pilots on chaos against a bs and they took him out...
Soon my only way out will be loggin on my alt to save my arse by loggin off, thats not gameplay.. but if its the only way to safe 30 days gaming from now on, im not gonna hesitate to use it.
And if the game isnt playable, then there are games like world of warcraft, lineage 2 and more comming out... That will give me some time till ccp either goes bankrupt or changes all back to its old state with tech3, IF all those left will ever come back again. __________________________
http://www.nin.com/visuals/thtf_hi.html |
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George Clooney
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Posted - 2003.12.15 00:05:00 -
[101]
the ability to stay versatile and open to multiple scenario's was one of the things the kept many ppl from other genre's in this game, after a big change to create anther star wars game.. i think it's safe to say that you will loose a part of your followers due to change in your programming,.. you can't force pple into pvp when all they want to do is raise there security or bankaccounts.. reminds me of hte old days.. 'NO MOM.. I WANT THE RED CANDY !!'
'Interference from warp is preventing my warp stabilizers from activation.. sir'
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Hern
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Posted - 2003.12.15 00:20:00 -
[102]
I like the sound of the new stuff accept for the fact that indy is now going to be a slow ass pile of crap. Couldn't there have been an industrial only class drive similar to what is already available? What the new ab system will amount to is a speed boat engine on an oil tanker, which isn't very realistic. An indies only real defence is speed (and it doesn't have too much of that as it is) so nerfing that will make it a sitting duck. I know gate camping no effort whiners (only the gate campers who need 3 of them in a bs to kill a frig and run at the sign of a bs)will say they should be escorted (they really mean don't make me have to work to make a living as a pirate, I like my piracy as boring as mining), but lone players can't escort themselves. looks like the whines of the "I don't like to have to make any effort to kill an indy in my bs" gate campers paid off on this one. How about having this non warp field have a draining effect on shields after a while, that would make things more interesting for us real pirates (the ones who are happy to attack a bs in a kestrel if need be just for the fun of it)
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Saturnius
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Posted - 2003.12.15 00:33:00 -
[103]
Edited by: Saturnius on 15/12/2003 00:34:17 If the voices of doom and gloom are to belived, I guess taking the Blue Pill is a good option.
Personally I never judge anything until I've tried it.
My Org operates a very small operation, mainly dealing with agent missions. (3 man op)
Indies are used to suppliment the tiny income with trade runs just post downtime on weekends.
So far.. we doing OK.. Can run a BS; can't afford one. We all can afford the insurance on the top line cruisers so for combat we use those.
Best advice to everyone is suck it and see; if its not good. Well.. UXO is nearly here 
Just one last thing, seems most people never exploit more than one area, mainly mining or piracy. Agent missions are boring, but I can still make a million (by myself) in an hour. its not much.. but hey, it pays the in-game bills. Currently we are totally self sufficient, and whilst a BS is a long term goal.. its just that.. long term.
<sigh> to sum up
Give it a chance people CCP are working hard to make the game even better. And nerfing is bound to be needed (much needed in some areas) in order to asist in the adoption of new ways of doing stuff.
Chill out, take the patch.. play it for a week or two and see what happens.
I suspect that its not going to be as bad as all that is being said here!!
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DHU InMe
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Posted - 2003.12.15 01:07:00 -
[104]
"The market now supports decimal prices to one hundredth (0.01) of an isk."
I think that decimal should not go over 0.1 and the decimal should be applied on items that worth less than 50isk (mineral-ore) There no others items that shoul have decimal prices.
So .1 of 50 is like 1/500 difference in price. If you let it at .01, it will be joke price war... Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Kilmar
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Posted - 2003.12.15 01:33:00 -
[105]
Quote: "The market now supports decimal prices to one hundredth (0.01) of an isk."
I think that decimal should not go over 0.1 and the decimal should be applied on items that worth less than 50isk (mineral-ore) There no others items that shoul have decimal prices.
So .1 of 50 is like 1/500 difference in price. If you let it at .01, it will be joke price war...
I (spending most time playing with market in Eve) should say that this is actually one of the long waiting change. I love it!
1. There are items on the market right now that cost thousands and millions isk. And there is no as you said 'joke price war'. 2. As for items that cost 10 isk and less (tritanium for example) this will give me a chance to compete. Right now, I cannot.
Summary: I believe this change will help people who wish to play on the market and stop people with fat wallets to abuse it.
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Estella Fanali
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Posted - 2003.12.15 01:48:00 -
[106]
Here are my opinions on many of te things tat have been said.
Industrials should be slow, am i right? get escorts, join a corp
So you have to be at 2.5 km to jump.. oh well you have to travel 17.5 km from where you jumped in... from what i understood from past postings was that warping would be faster.
I like the afterburners I think we know the arguments for both sides by now.
I don't like agent missions, even though i am not a researcher i would not wish it on anyone to be forced into it, however you an buy the skills from people and its seems that its only going to be an occaisional mission so its not too bad.
Wy am i even typing this the patch comes out in hours.
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DHU InMe
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Posted - 2003.12.15 01:52:00 -
[107]
Edited by: DHU InMe on 15/12/2003 01:54:43
Quote:
Quote:
I think that decimal should not go over 0.1 and the decimal should be applied on items that worth less than 50isk (mineral-ore) There no others items that shoul have decimal prices.
So .1 of 50 is like 1/500 difference in price. If you let it at .01, it will be joke price war...
1. There are items on the market right now that cost thousands and millions isk. And there is no as you said 'joke price war'. 2. As for items that cost 10 isk and less (tritanium for example) this will give me a chance to compete. Right now, I cannot.
Summary: I believe this change will help people who wish to play on the market and stop people with fat wallets to abuse it.
I sell something at 3000 isk. My neighboard sell it at the same base but at 2999. Now with 0.01 change, It will be like 2999,99. Great, how nice change !!!
I agree with point 2 ONLY and ONLY IF the decimal change are APPLY on mineral/ore/item that worth less than 50 ISK. Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Eoa Rena
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Posted - 2003.12.15 03:00:00 -
[108]
Why do you all complain about a big ship with a big cargo being slow, big ships are slow, small ships are fast, i think a cool feature to add would be if you have a full cargo your ship goes slower, i think this patch will make the game much better and more releastic i would much rather have a more realistic game then some game i play that feels fake, like earth and beyond lmao. 
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Deadzone
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Posted - 2003.12.15 04:52:00 -
[109]
Cab anyone please tell us when we will be bale to sell all the mods we get from npc drops please? Meaning all those named mods that are NOT already for sale on the market from NPC corps...for Example-= Heavy Modulated Lasers. Etc. When are you going to get this ability? Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

NoS Dingo
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Posted - 2003.12.15 05:02:00 -
[110]
Quote: Why do you all complain about a big ship with a big cargo being slow, big ships are slow, small ships are fast, i think a cool feature to add would be if you have a full cargo your ship goes slower, i think this patch will make the game much better and more releastic i would much rather have a more realistic game then some game i play that feels fake, like earth and beyond lmao. 
Good grief man. If I wanted realism, I would stay at work longer rather than "escape" to the eve universe. If I wanted to fly around in a slow ship, I would go get a job driving a semi trailer.
The appeal of this type of game is NOT realism. I hate to break it to you, but we are NOT an intergalatic space faring race yet. There is no realism to be had.
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NoS Dingo
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Posted - 2003.12.15 05:04:00 -
[111]
Quote: Cab anyone please tell us when we will be bale to sell all the mods we get from npc drops please? Meaning all those named mods that are NOT already for sale on the market from NPC corps...for Example-= Heavy Modulated Lasers. Etc. When are you going to get this ability?
Just wait till they get nerfed like your rare ABs and MWD in this patch, then you can sell them on the market at a fraction of what they cost you.
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Father Vegemite
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Posted - 2003.12.15 05:33:00 -
[112]
Quote: First let me say great Summary. Thank you.
Second the travel changes are better simply because it will force people to team up more in a game that is suposed to be about group operations, so just hush up and read any of the sales litrature from CCP on the game and stop complaining and make a few friends instead.
AHEM....from the E.V.E. FAQ
However, the level at which each player decides to participate is a matter of personal choice. The game leaves ample room for continual progress and variety in all its solo playing aspects. For those who opt to do so, becoming the best lone-wolf pirate or bounty hunger is a never-ending task as the competitors are other human players who will employ every method at their disposal to gain an edge over the rest. Solo players are also able to hire out their services as mercenaries or hit men to other players or player-run corporations.
The bottom line is that we at CCP have strived to create a rich and immersive universe centered on human interaction. Players can play the game as a simple space trading game or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.
------------- FV |

dosperado
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Posted - 2003.12.15 06:21:00 -
[113]
Edited by: dosperado on 15/12/2003 06:30:14 Edited by: dosperado on 15/12/2003 06:22:03 I think they have to re-write their FAQ after releasing the new patch:
please cancel your subscription if you are a freelancer... only corps allowed... no solo-play anymore...
I hope castor patch would come next year at christmas...damn
ab = nerf mwd = nerf travel-time = nerf PK's = early christmas present, eh?
q.e.d. ____________________ CEO Denial of Service
NPC Mass Murderer | Security Status 6.4 |

ranger charneda
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Posted - 2003.12.15 06:29:00 -
[114]
great can't wait to see patch
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Panzer Faust
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Posted - 2003.12.15 09:58:00 -
[115]
Damnit, stop critisizing & wait! after the patch, ok, but now how can u judge something u havent even see? Even on chaos it's almost unplayable with the lag, and moreover we'll need to see it working on TQ, and if it doesnt work, they'll fix some things! be quiet, and wait! Damn u ppl are......... --- Proud Owner of a Navy Issue Raven. |

Doctor Angry
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Posted - 2003.12.15 10:08:00 -
[116]
It's been said above that this is going to make it harder for freelancers, and someone responded by saying "So what, this is a MMORPG".
I'm sorry, but WHAT? The fact that this IS an MMORPG should mean that people have the freedom to BE a freelancer without fear of being penalised for not being in a hulking great corp. I'm personally in a corp, but that's besides the point. These changes have ruined what is potentially a fantastic game for people who want to play solo as a freelancer.
Now, I say "solo" as a freelancer. Note that I did NOT say "solo" as in never speaks to anyone or joins in on anything. Just because someone is a freelancer does not mean to say that they are hermits. I know of at least four or five freelancers (although they may well not play anymore after this patch) who are perfectly capable and willing to speak and co-operate and play with other citizens of the galaxy.
Anyway, I will also say that the PK'ers, griefers, Pirates and Gate Campers have been given the biggest christmas presents they could possibly wish for. The fact that you have to be within 2.5k of a gate to jump, coupled with the fact that AB's/MWD's are now based on ship mass, and that warp is now effected in direct correlation to a ships ability to accelerate to at least half speed before it can warp means that you can kiss goodbye to any indies or battleships you happen to have. If you are unfortunate enough to jump to a camped gate? Bubye......
Yes, you have a certain invulnerability time after jumping (and coming out of warp?), but there is no way that the invulnerability time will cover the time required for an Indy/BS to jump.
Some of the other changes are great, nice job, but that particular one is foolish.......
Doctor Angry BSC CEO
Campbells Condensed : A small double strength fart which, when combined with air, can produce enough to feed a whole room |

Pulsar
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Posted - 2003.12.15 10:12:00 -
[117]
Just a quick question. Those BP raffles, what happens after the first one? Do research points all get wiped again and we all scramble for the next 'draw'? Is a certain amount subtracted from the winning player/corp? Will the draws be announced prior to the event? What will be the frequency of the draws? When is the first draw expected?
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Fausto
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Posted - 2003.12.15 10:31:00 -
[118]
Quote: Just a quick question. Those BP raffles, what happens after the first one? Do research points all get wiped again and we all scramble for the next 'draw'? Is a certain amount subtracted from the winning player/corp? Will the draws be announced prior to the event? What will be the frequency of the draws? When is the first draw expected?
Pulsar, bless you You couldn't have asked better questions. I hope they get answered. ______
<brainpodder> |

Kitsune
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Posted - 2003.12.15 11:15:00 -
[119]
and uh... isn't it the big megacorps that are ebaying stuff that is causing ccp so much supposed grief anyways? I hope this isn't a present for pk'ers and megacorps while the hard workin' pilots of decent skill get the bad end of space travel yet again?
-Kitsune - CEO of the biggest lil' MegaCorp in the galaxy... max members ever online in corp channel <10 Watch me put a jump drive on an Rifter! |

deathbyfire
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Posted - 2003.12.15 11:40:00 -
[120]
this patch is goign to be great so long has fa been bugged buy pirates that come and kill a few indies and then run away when we retaliate and we can never catch them because they run so fast and they all have insta jumps this will not make it easier for player pirates as they will also be effected buy the gate limatations when they run so stop your *****ing and deal with the changes and if something goes horably wrong then it will be fixxed like it always is. oh and if you are afraid to lose a indie then you shouldn't be in 0.0 space in the first place. i myself am on my 20th indie for getting cauhgt by npc pirates while hauling on corp opps. i for one am looking forward to this patch and so is most of my corp -------------------------------
Evolve and adapt or die. The choice is yours to make and no one elses. "Your current safe bounries were once unsafe frontiers"-unknown "Stupid people, can't live with them, and can't kill them because there would only be 1000 people left to play eve."-Me :D |
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