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Thread Statistics | Show CCP posts - 3 post(s) |

Sirinloewe
MegaTech Enterprises Sempiternus
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Posted - 2008.04.07 16:23:00 -
[181]
Hi !
A few days ago i lost a dominix in high sec space due to a classic trick: gang invite, press enter, got attacked by gang, ship destroyed. Therefore i would like to propose that the attack type to be determined not when the attack begins (when you are in a gang and get attacked by "friends") but when the ship is destroyed. This way even if you accept by mistake a wrong gang invitation, if you leave the gang before your ship is destroyed, in high sec the attackers will be concorded.
If you do not leave gang and your ship is destroyed you just want to have fun PVP-ing with your friends and nothing will happen.
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Zsemle
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Posted - 2008.04.11 20:00:00 -
[182]
Hello!
Something just came up my mind, when i wanted to show a tv show to my friend. I tried to auto link it in chatbox, than ofc i realized wtf am i doing :D, But what if you could add an auto link option, like search on (popular searching website), or wikipedia or something like that? I know its really an insignificant thing, but who knows...just an idea...
(Im sorry if this isnt the proper place to post this) |

W3370Pi4
Caldari
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Posted - 2008.04.14 14:11:00 -
[183]
capital mining ship http://oldforums.eveonline.com/?a=topic&threadID=748936 |

Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.04.14 20:57:00 -
[184]
To ISD Victor:
You realize of course that when a thread you point to is locked it's usefulness to this "concentrate on these active threads" initiative dies right there? |

Altho Regilian
Caldari Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.04.15 03:06:00 -
[185]
Boosting Missile Velocity and Missile explosion velocity (mainly pointed towards Caldari PvP)
1. Brings the Crow up to par damage-wise in ceptor-vs-ceptor combat as well as making light missiles actually effective vs. fast movers. (Heavier missiles, while more will hit fast movers, still lose majority of damage due to explosion velocity after proposed boost.
2. Increases "immediate" DPS without significantly affecting damage track of missiles. This allows Caldari missile throwers to become viable for long-range fleet warfare. Currently only gun platforms are used due to alpha-strike hitting for 500+ damage per gun across 150+ km instantly. Cruise missiles currently take 30 seconds to travel that range, proposed change reduces that to 15 seconds.
3. Reading through the past boards I've seen variations of this suggested from time to time but never really taken in depth. Therefore I'm posting mine since it is the most in-depth so far and has garnered the most acceptance/further suggestions.
Link to Missile Velocity/Explosion Velocity thread |

Kyra Felann
Gallente The Scope
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Posted - 2008.04.21 23:29:00 -
[186]
Originally by: T'Amber Edited by: T''Amber on 24/09/2007 12:11:35 Edited by: T''Amber on 09/09/2007 11:25:49 SHIP MODIFICATION: SHIP TUNING - Permanently fit modules for bonus/penalty | custom ships
SHIPS/ DRONES: JOURNALIST SHIP - Ship for making eve vids :| CAMERA DRONES - Drones for making eve vids :) TACTICAL ANALYSIS DRONE - Pretends its a ship type of your choice
MODULES ENTITY CORE SCANNER - Scan ships for Armour/ Shield/ Hull/ and other info TACTICAL COMMAND MODULE - Recieve Data from Entity Core Scanner (And plot on map)
OTHER INFORMATION WARFARE - Spys, information gathering and plotting systems
[b]MULTIPLE SCREEN SUPPORT & LOW GRAPHICS CLIENT[b] I tie everything together and come out with the CLIMAX that you all waiting for....
LINK LINK LINK
I think your capslock key might be broken.
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OffBeaT
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Posted - 2008.04.29 20:46:00 -
[187]
Edited by: OffBeaT on 29/04/2008 20:53:40 worp stabilzer drones so i can keep a tank ratting. each one would be -10% you need 4 at lest too stabilze your worp core well.
better counter probes for decoying ones ship lacations then catches other probs/ships that are fooled too it.
mabe make them reports ships or type of ships/probes looking for me like a late warning system not so much a advance early one.
secounds mean evrything for that getaway. 
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NightmoonEagle
Minmatar Matari BackBone
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Posted - 2008.05.04 08:31:00 -
[188]
I have posted this first one a few times, with little or no response. I'd like to get some yay or nay from someone about this if possible.
Mobile Labs
This one is an attempt to relieve the Jita node of some of its traffic/lag.
T2 Salvage BPs
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Endrain
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Posted - 2008.05.22 06:08:00 -
[189]
Edited by: Endrain on 22/05/2008 06:09:11 Genius ideas for archeology/salvage sites for exploration ideas
Archeology
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Atrossoe
Lost Nomads
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Posted - 2008.05.28 13:07:00 -
[190]
Edited by: Atrossoe on 28/05/2008 13:10:18 Edited by: Atrossoe on 28/05/2008 13:09:44 Personally I would love to see the ability to Warp from system to system with out the need to use jump gates. I would see it as using a special inter-spatial warp drive or some such and the skill set to use it. Reason why this should be in EVE is because even traveling at 6 AU/Sec you can get from one system to another in a matter of 3-7 minutes real time because of the fact you are traveling at 48x the speed of light.
Requirements could be: - Special ship type or Module - Fuel cost to run - Fuel and Cap cost - Limited range and reactivation/cooldown time of said Inter Spatial Warp Drive system.
How this could work is CCP creates a dedicated "warp zone", that when you travel to another system you seamlessly slip out of the system you were in and take the 'time' to travel to the adjacent system. While this is happening instead of having the 'session change' thing come up, it just seamlessly does it behind the scenes once you exit the 'origin system' and while on-route to the 'destination system'. The 'exit point' can be anywhere from the 'origin system' and the 'entry point' could be a planet or the sun it self of the 'destination system'.
This is totally feasible and I believe that CCP could implement this with little to no trouble at all. It would be beneficial instead of Jump Drive engines and add more realism to the game. Because honestly the idea of using particle acceleration to whisk your ship light years away is a bit silly considering.
Atrossoe
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Ptiote
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Posted - 2008.05.31 14:37:00 -
[191]
I suggest New rights for corpmates
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Turionuss
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Posted - 2008.06.04 08:59:00 -
[192]
I propose make a sound after one cycle of mining, to know exactly when you can move yours ore to container,than you can make other things while it`s mining.
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Kaiden Exeider
Astrowork Systems
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Posted - 2008.06.06 00:08:00 -
[193]
Edited by: Kaiden Exeider on 06/06/2008 00:07:49 "Commercial" Cynos and Jump Drives
I would like the community and the CCP devs to consider the idea of having Commercial Cynos that work in empire space for the jump freighters and any other commercial ships that will come in the future that might have jump drives.
-K "Commercial" Jump Drives and Cynos |

PtolemaiosPlato Solomon
DEFCON. Hydra Alliance
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Posted - 2008.06.16 00:38:00 -
[194]
Edited by: PtolemaiosPlato Solomon on 16/06/2008 00:40:25 Great ideas here!
About the New Ship Painting Tool: Screenshot: Screenshot Thread: Discussion Thread
And others here: Explosive Cargo Aliens, Zoology, Archaeology! New Ship: Blockade Runner (Modified Hauler) Editable Data Sheets More Corp Logo Design Options Unrealistic Universe
Enjoy the reading, there are plenty good ideas inside these links!
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft Your sig lacks visible EVE-related content. Email us at [email protected] for more information -HornFrog |

Sophie Malaster
Equitus Nosferatum Praetorians
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Posted - 2008.06.16 23:57:00 -
[195]
Here, it's a new idea to boost, finally, the people who don't do or worse, don't like pvp.
Wildcard Ships
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John Goodheart
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Posted - 2008.06.26 15:26:00 -
[196]
Edited by: John Goodheart on 26/06/2008 15:35:54 Here's an idea. what if some people from earth's side made there way back to the eve colonies? I understand that the gravaty storms would prevent most ships from making it to and from the gate. but what if they didn't have them on earth's side of the gate?
edit:
I know this has probobly been suggested since the game came out, but i'm new here. and I haven't been able to find any discussions on this topic.
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