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| Author | Thread Statistics | Show CCP posts - 0 post(s) |
![]() Humazz |
Posted - 2003.12.14 05:45:00 -
[1] i wonder if the dev team spent so much time developing on graphics, did consider that having a good collision detection system would enhance the feel of the game? there are already some nice space skyboxes, and kool vertex shader implementations in the unique portrait generator...why not have some real collision detection physics(eg in doom3)... jus my 2 cents worth... |
Humazz |
Posted - 2003.12.14 05:45:00 -
[2] i wonder if the dev team spent so much time developing on graphics, did consider that having a good collision detection system would enhance the feel of the game? there are already some nice space skyboxes, and kool vertex shader implementations in the unique portrait generator...why not have some real collision detection physics(eg in doom3)... jus my 2 cents worth... |
![]() Uuldahan |
Posted - 2003.12.14 12:24:00 -
[3] That's a very good question. |
Uuldahan |
Posted - 2003.12.14 12:24:00 -
[4] That's a very good question. |
![]() Tsunari |
Posted - 2003.12.29 22:42:00 -
[5] Indeed, having rail bolts magically going through asteroids doesnt make much sense. ~Tsunari |
Tsunari |
Posted - 2003.12.29 22:42:00 -
[6] Indeed, having rail bolts magically going through asteroids doesnt make much sense. |
![]() Zopha |
Posted - 2003.12.30 11:59:00 -
[7] You want to plough into a planet traveling at 3au/s? mind you it would be fun to do it to a station or gate at least once :) A more realistic system would be good for roids and indi's, hate getting stuck between two roids that are a few km apart :/ |
Zopha Gallente Macabre Votum |
Posted - 2003.12.30 11:59:00 -
[8] You want to plough into a planet traveling at 3au/s? mind you it would be fun to do it to a station or gate at least once :) A more realistic system would be good for roids and indi's, hate getting stuck between two roids that are a few km apart :/ |
![]() Alpha Centauri |
Posted - 2003.12.31 11:17:00 -
[9] yep I want to plough into anything, real physics would improve the game play IMO. |
Alpha Centauri Caldari |
Posted - 2003.12.31 11:17:00 -
[10] yep I want to plough into anything, real physics would improve the game play IMO. A wise man can learn more from a foolish question than a fool can learn from a wise answer. - Bruce Lee |
![]() Xailia |
Posted - 2004.01.02 05:00:00 -
[11] The issue is data transfer. Add too much collision detection, and either you get a lot of data transfer from you to the server, or you end up with so much server-side prediction that your ship gets repositioned more than you want. IMO Accurate ship placement > Accurate collision detection. "The sky above the port was the color of a television, tuned to a dead channel." |
Xailia Unsteady Corporation |
Posted - 2004.01.02 05:00:00 -
[12] The issue is data transfer. Add too much collision detection, and either you get a lot of data transfer from you to the server, or you end up with so much server-side prediction that your ship gets repositioned more than you want. IMO Accurate ship placement > Accurate collision detection. "The sky above the port was the color of a television, tuned to a dead channel." |
![]() Scorpyn |
Posted - 2004.01.02 11:21:00 -
[13] Actually, this should be improved... the way it is now, I get a lot of missiles exploding on invisible asteroids... |
Scorpyn Caldari The Patriot Pact |
Posted - 2004.01.02 11:21:00 -
[14] Actually, this should be improved... the way it is now, I get a lot of missiles exploding on invisible asteroids... |
tehDigger |
Posted - 2007.02.19 21:24:00 -
[15] not to mention, that ships get stuck at station docking/launching in populated areas. should i go left? no, lets go right! no, let's go up, no let's go left, let's go down, let's just stop the ship at look around for while... if CD is already at such low level, why not just disable it? perhaps a redesign of the engine arhitecture is in order... |
Max Hardcase Art of War Cult of War |
Posted - 2007.02.19 22:41:00 -
[16] Die Foul Necromancer ! |
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