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1. Trinity - Teaser Trailer - in EVE General Discussion [original thread]
Originally by: Yao Shiu yesssss... very nice what I really really hope though, is that projectiles/lasers/missiles will actually miss graphically if they miss. now, all shots fired hit their target graphically, even if they "glance pa...
- by Tsunari - at 2007.11.09 19:00:00
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2. Trinity - Teaser Trailer - in EVE General Discussion [original thread]
Nicer textures and shaders.. Thats nice and polishy but is that really it? Will we be able to operate in full large battles without having to zoom back and see colored little squares? Or can we actually turn our settings on and zoom in and really ...
- by Tsunari - at 2007.11.09 18:59:00
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3. Petition: Bring back no local - in EVE General Discussion [original thread]
Some of the best things happen by accident such as plastic, champagne and no local. Most definitely /signed
- by Tsunari - at 2007.03.21 07:15:00
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4. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Instanced PvP Missions
- by Tsunari - at 2007.03.21 00:31:00
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5. Test Server Login - in Test Server Feedback [original thread]
They have not mirrored the test server in about 4-5 weeks now, that is why you can't get on because the last mirror says that your account has been deactivated on request as the image is from 2-3 weeks before you resubbed. Hopefully the will remi...
- by Tsunari - at 2007.03.21 00:02:00
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6. Instanced PvP Missions - in Player Features and Ideas Discussion [original thread]
Edited by: Tsunari on 20/03/2007 22:54:10 Rewards and Penalization's: - Once mission has been completed, exit gates are decloaked and shows up on overview for the players to exit. Opposing sides will have their own gates to prevent griefing ...
- by Tsunari - at 2007.03.20 22:56:00
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7. Instanced PvP Missions - in Player Features and Ideas Discussion [original thread]
Edited by: Tsunari on 20/03/2007 22:53:19 Instanced PvP basically in non technical terms means arranged player vs player engagements. Whether they are player arranged or game arranged. These ideas also go well along with the future planned imp...
- by Tsunari - at 2007.03.20 22:55:00
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8. Instanced PvP Missions - in Player Features and Ideas Discussion [original thread]
Let me make a big footnote before i see a row of torches coming up my driveway, the below idea is merely an *addition* and not a replacement to the current PvP in EVE and serves as another option for players to engage in combat with other players...
- by Tsunari - at 2007.03.20 22:54:00
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9. SiSi - Next Character Refresh??? - in Test Server Feedback [original thread]
Hi, been waitin more than a month to be able to get on the test server with my resubbed accounts. So far I have been resubbed since the beginning of Feb and still can't logon to the test server. Anyword or protocol on when the characters/accounts...
- by Tsunari - at 2007.03.14 06:12:00
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10. Energy Feedback Module - Poison for Nos Ships - in Player Features and Ideas Discussion [original thread]
I think nerfing/loving NOS is one of those situations that makes it very useable or very useless, no grey area in between. The only thing I can figure is giving it a counter module which in the game, does not exist atm. Some might argue cap booste...
- by Tsunari - at 2007.03.02 01:08:00
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11. Voice Chat - in Revelations Testing and Development [original thread]
Yea unfortunatly i think this is a waste of precious development time for EVE. Here is why: 1) Everyone already uses TS or Vent therefore the demand for such a product is null. 2) If you crash, or go out of game for a bit, you can't talk or infor...
- by Tsunari - at 2007.03.02 01:01:00
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12. DRONE BAY MODULE - in Player Features and Ideas Discussion [original thread]
Been begged for.. but not gonna happen for balance reasons. U'd be giving, say, an ishkur the ability to field heavy drones which is like slapping battleship sized guns onto a frigate.
- by Tsunari - at 2007.03.02 00:48:00
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13. Crazy idea? - in Player Features and Ideas Discussion [original thread]
I kinda like the fact that I look like a Rohk.. a big wolf in little wolf's clothing ftw.
- by Tsunari - at 2007.03.02 00:43:00
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14. Tactical Overview.....pain in the neck or not? plus an old idea. - in Player Features and Ideas Discussion [original thread]
Originally by: Cockroach A long long time ago in a distant gaming galaxy called Elite, ships were fitted with a radar which sat in a little window where all your ship readouts are situated in Eve (bottom center)now. This little radar was ...
- by Tsunari - at 2007.03.02 00:37:00
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15. cloak counters - in Player Features and Ideas Discussion [original thread]
Electron flare charge im liking.. not sure about the quantum distortion probe though. As for the flares, maybe have them launched from the recon probe launcher to restrict it to recon and covert ops ships? I think detecting cloaks should be rest...
- by Tsunari - at 2007.03.02 00:32:00
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16. Fighter HANGER for pos's - in Player Features and Ideas Discussion [original thread]
Having system wide drones, kinda like an alliance's concord, has been discussed quite frequently through the player-dev community as far back as I can remember. Having them being housed and activated from POS's makes the most sense to me. /sign
- by Tsunari - at 2007.03.02 00:26:00
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17. Interactical Black Holes - in Player Features and Ideas Discussion [original thread]
You can make a nice risk vs reward option here for explorers. Maybe there is pretty gems to mine or special items to find in the accretion disk (the disk or ring of materials that has been caught in slight orbit around the blackhole). But in doing...
- by Tsunari - at 2007.03.02 00:24:00
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18. Natural Disasters. - in Player Features and Ideas Discussion [original thread]
Awesome idea.. but i can see the alliance cry bloody murder when a blackhole opens up in their sov swallowing up POS after POS. OMGHAX!
- by Tsunari - at 2007.03.02 00:20:00
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19. Energy Feedback Module - Poison for Nos Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Tsunari on 02/03/2007 00:14:39 Many chatters about NOS being this and that and I agree. The real question is how do we lessen the problem of nos without essentially removing it from the game. My suggestion is the Energy Feedback Mo...
- by Tsunari - at 2007.03.02 00:11:00
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20. WHAT THE F**K!!! - in Test Server Feedback [original thread]
Mine has been disabled for some time as well :( Ever since i started playing again a lil more than a month ago. Shark would you please settle mine as well? I'd like to do some testing and I been patient for the last month hoping it would resolve i...
- by Tsunari - at 2007.03.01 07:58:00
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