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Thread Statistics | Show CCP posts - 4 post(s) |
Nate D
Priory of Saints
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Posted - 2006.11.06 07:38:00 -
[1]
Hey there's 2 quick things that seem to be a little screwy with the voice chat features... 1) You can't bind the talk button to the mouse... which completely sucks! 2) If you have the person in your address book then behind the chat icon you have the green/red online indicator... This is a bit confusing because you can't really tell if the talk indicator is green or not when there's a green background behind it...
That's about it... Great feature! I like the chat icon... very well built in chat client. -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Dannek
Llama F5 and Associates
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Posted - 2006.11.06 07:53:00 -
[2]
Voice Chat is in for Kali 1? I thought that was Kali 3.
It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.
Sorta wish the whole game could be played with the keyboard, to be honest... -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |
Nate D
Priory of Saints
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Posted - 2006.11.06 08:06:00 -
[3]
Originally by: Dannek Voice Chat is in for Kali 1? I thought that was Kali 3.
It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.
Sorta wish the whole game could be played with the keyboard, to be honest...
Everyone I know binds chat to mouse... it's just easier and doesn't take up the important keyboard binds.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Gothikia
Reikoku Band of Brothers
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Posted - 2006.11.06 08:14:00 -
[4]
yeah bindings for mouse would be awesome
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Nate D
Priory of Saints
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Posted - 2006.11.06 08:54:00 -
[5]
Edited by: Nate D on 06/11/2006 08:57:19 Some voice chat pics: How to join voice chat in a channel http://thehspn.com/nate/im/images/eve-kali-joinaudio.jpg
What the talk icon looks like when idle http://thehspn.com/nate/im/images/eve-kali-talkoff.jpg
What the talk icon looks like when talking http://thehspn.com/nate/im/images/eve-kali-talkon.jpg
You must join audio before you can hear anything being said... but people who havn't joined audio can see the icon and can see if people are talking.
-NateÖ
*Edit* Replaced Images with URLs... --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 09:23:00 -
[6]
The voice chat is only limited to player created channels it seems... which is kind of sad because I would have liked to see it in use on the language channels.
When setting up your mic it freazes EVE... to get eve running again you must alt-tab out of the game to find the audio wizard. Once configured or canceled you can return to playing the game. It would be nice if the wizard was built in or if it was easier to find.
If you don't have a mic, it's ok because you can choose to just listen like in any other voice chat software.
No clue yet about moderation or anything... I'm going to try and test that next. I'm also going to see if there's a way to indicate that you have no mic. Because I was testing earlier with a guy that had no mic and his voice chat symbol didn't change... so that kind of sucked.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Rells
Caldari Agony Unleashed
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Posted - 2006.11.06 09:39:00 -
[7]
Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.
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Nate D
Priory of Saints
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Posted - 2006.11.06 10:08:00 -
[8]
The Chat channel VOICETEST1 is what I've been using to test the voicechat...
Moderation: moderation is the same as before there are only 2 options Mute and Kick
Extra sounds: When someone leaves the voice chat it makes a sound this should be made optional because I find it very destracting and haha... it kind of makes me jump when I'm not expecting it.
There is NO way to show that you don't have a mic! - issue
I have 1 problem with the voice chat. Voices and extra sounds have decided to come out of my built in pc speaker... my system default sound device is my usb headset... There is no way to change where the sounds are coming out! VERY ANNOYING!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:10:00 -
[9]
Originally by: Rells Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.
It's very sleak, very fast, and very LAG FREE! And currently if we can work past a few of the issues then I find it VERY worth-while*...
-NateÖ
*depending on cost of service --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Siigari Kitawa
Gallente HelpCorp United Eden's Fire
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Posted - 2006.11.06 10:10:00 -
[10]
Yeah the sounds were a little strange.
I don't like the fact that the bind has to have me press two buttons. On my keyboard I was using the Ctrl and apps key under the right shift key.
It's sort of sticky to use... it hasn't caught on for me so far, but more testing awaits!
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Skarsnik
Caldari A.W.M Ka-Tet
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Posted - 2006.11.06 10:30:00 -
[11]
Nate,
Thanks fo rthe info, been looking for some kind of initial information from the devs i relation to this.
Excellent, as soon as i'm out of work and can get online, I'll get on the test server to check this out. ------------- EVE-CCG Order EVE-Ink Tattoo Project |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:55:00 -
[12]
Every once in a while there is a very loud high pitch sound that kind of sounds like the busy tone on a US phone... it doesn't last very long and it doesn't seem to be related to anything that happens in the channel i.e. users coming or going...
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:58:00 -
[13]
Edited by: Nate D on 06/11/2006 10:58:59 Here's what I'm talking about when a user that's in your address book is online and has joined audio the icons overlap makes it hard to see.
http://thehspn.com/nate/im/images/eve-kali-addressonlinetalk.jpg
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Mephysto
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Posted - 2006.11.06 11:21:00 -
[14]
keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
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Sevarus James
Minmatar Meridian Dynamics Namtz'aar k'in
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Posted - 2006.11.06 11:31:00 -
[15]
Edited by: Sevarus James on 06/11/2006 11:31:36 At the risk of flamage....no wait this IS testing...will this voice chat integration be available to those of using Linux/Cedega?
If the client functions, and the voice chat doesn't, there will be a bit of upset from our commmunity.
EVE Revelations is also still throwing the following error when attempting to start the client with cedega 5.2.7:
<snip> : blue.BluePyOS: Unhandled Python exception: Traceback (most recent call last): File "C:/depot/kali/common/lib\inifile.py", line 481, in ? File "C:/depot/kali/common/lib\inifile.py", line 468, in Init File "C:/depot/kali/common/lib\log.py", line 210, in LogException File "C:/depot/kali/common/lib\log.py", line 485, in write File "C:/depot/kali/common/lib\log.py", line 383, in write AttributeError: 'stackless.module' object has no attribute 'MemStream' <snip>
Updated Linux Desktop+EVE+EVE-TV |
Harkole II
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Posted - 2006.11.06 12:51:00 -
[16]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Could I be so bold as to suggest enlarging the icon and placing it over the character portrait? It'd help locate it really quickly ideal for large fleets rather than looking for a tiddly little icon while scrolling downt he list quick while someone shouts...
I'm over here help I'm dying!!!
(Come on every alliance has at least one pilot like this!)
Cheers Harcole
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Harcole
Amarr Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.06 13:07:00 -
[17]
btw, someone has not given me the audio wizard option under escape-audio... someone want to tell me what I'm not doing right?
Cheers Harcole
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Nate D
Priory of Saints
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Posted - 2006.11.06 13:32:00 -
[18]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Done.
Oh and I found out what that lound abnoxious noise is... when someone disconnects... Whooo... that sucks! Makes me jump like 5 feet in the air man!
-NateÖ
P.S. Maybe a sticky? --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 05:37:00 -
[19]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Cool I've bug reported most of the Issues...
But while you're here Mephysto... You'd hire me if you had the choice right? I'm a really cool guy! I'd be an amazing asset to the Dev Team! Well... just think about it will ya? And put in a good word eh?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.07 06:00:00 -
[20]
Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Nate D
Priory of Saints
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Posted - 2006.11.07 06:08:00 -
[21]
Originally by: BoinKlasik Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.07 06:10:00 -
[22]
Originally by: Nate D
Originally by: BoinKlasik Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.
-NateÖ
on that note, glad i changed it before i got it to work.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.07 06:10:00 -
[23]
It totally needs to be able to work for local chat...
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Mallick
Northern Intelligence SMASH Alliance
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Posted - 2006.11.07 06:33:00 -
[24]
You should NOT be able to talk when jammed!
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Nate D
Priory of Saints
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Posted - 2006.11.07 06:35:00 -
[25]
Originally by: Pepperami It totally needs to be able to work for local chat...
I agree that the voice should not be limited to player created channels.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 06:38:00 -
[26]
If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 12:11:00 -
[27]
Still needs sticky for people who don't dig to the second page...
-Nate --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 12:23:00 -
[28]
Originally by: Nate D
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.
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Nate D
Priory of Saints
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Posted - 2006.11.07 12:28:00 -
[29]
Originally by: Alex Harumichi
Originally by: Nate D
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.
Makes me want to yell over the warp sound... haha but I forget that no one else hears it...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
TOGAKURE Daisuke
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Posted - 2006.11.07 12:44:00 -
[30]
Edited by: TOGAKURE Daisuke on 07/11/2006 12:45:11 Need to be able to choose separate devices where the sounds come/go from the voice chat and for game sound effects. For example, at the moment my in-game sound effects come from my main speakers and only ventrilo uses the USB headset.
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