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Mike712
Science and Trade Institute Caldari State
4
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Posted - 2011.12.18 07:46:00 -
[1] - Quote
Rather than CN invulns invest in a really good shield booster, pithum A-type med is best by far for a golem in my opinion. Having a near cap stable tank means you can focus on getting you're target painter cycles right and not wasting torp vollies.
This is the setup I've used for ages:
[Golem, Lv4 Golem] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Pithum A-Type Medium Shield Booster Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II
Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Small Tractor Beam II Small Tractor Beam II Salvager II
Large Rocket Fuel Cache Partition II Large Hydraulic Bay Thrusters II
Hammerhead II x5 Hobgoblin II x5
To compliment you're golem you will want a CNR, the golem is terrible for some missions and completely unusable for guristas due to NPC jamming.
[Raven Navy Issue, Lv4 CNR] Capacitor Flux Coil II (or signal amp/gravimetric sensor backup array) Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
ECCM - Gravimetric II (or afterburner/target painter) Pithum A-Type Medium Shield Booster Shield Boost Amplifier II (or afterburner/target painter/omnidirectional tracking link) Shield Boost Amplifier II Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field
Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Small Tractor Beam II (or drone link augmentor)
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x3 Hobgoblin II x5
You could even share the faction ballistic controls and shield booster between the 2 ships to save some isk, but I doubt that's an issue for you as you're rather flush right now.
With just these 2 ships you'll have an incredibly effective solution for all level 4s.
The implants I recommend to get maximum performance are:
Slot 6: 'Squire' CR8 - +5% cap recharge Slot 7: 'Deadeye' ZML1000 +5 missile velocity (takes effective torp range to a little over 60km) Slot 8: 'Deadeye' ZMA1000 -5% explosion radius Slot 9: 'Deadeye' ZMS1000 +5% explosion velocity Slot 10: 'Deadeye' ZMM1000 +5% launcher ROF |

Mike712
Science and Trade Institute Caldari State
4
|
Posted - 2011.12.19 14:11:00 -
[2] - Quote
wallenbergaren wrote:Nighthawk? Bad troll? At least get a Tengu
No nighthawk is really quite good, for isntance.
Here is a setup I came up with a while back:
[Nighthawk, Cheap Anti-Guristas Nighthawk] Gravimetric Backup Array II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN Afterburner II Gistii B-Type Small Shield Booster Invulnerability Field II Ballistic Deflection Field II Ballistic Deflection Field II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Small Tractor Beam I
Medium Bay Loading Accelerator II Medium Warhead Rigor Catalyst I
For a little over 300 mil It does an insignificant amount less DPS than a tengu with 4 faction BCS(with drones factored in), It has enough tank for all kin/therm level 4s and can tank most others with a bit of kiting. With a few inexpensive changes it can tank many 0.0 kin/therm DEDs and it has that wonderful explosion velocity bonus enabling you to reach the full damage potential of fury tech 2 ammo even against cruiser NPCs.
Don't write of the nighthawk it's a really great ship.
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Mike712
Science and Trade Institute Caldari State
4
|
Posted - 2011.12.19 14:42:00 -
[3] - Quote
FlinchingNinja Kishunuba wrote:Skill reqs for a Nighthawk are pretty high. Is it really that good?
Oh if you were skilling specifically for a mission runner sure, tengu would probably be an easier option, but if you're the sort of person that pvp's allot in battlecuisers, battlecruiser lv5 is a great skill to have.
It basically comes down to battlecruiser 5 and if whether you feel that skill is useful to you, as everything else needed to fly a NH is either short to train for or very transferable to many other ships.
And yes, training aside it really is very good and much much cheaper than a comparatively effective tengu.
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Mike712
Science and Trade Institute Caldari State
4
|
Posted - 2011.12.19 15:10:00 -
[4] - Quote
BearJews wrote:Tengu is a must have route if you are a mission runner. They also get you in incursions where you make the really good isk :) .
I never bothered with the mission tengu, I have the NH which pretty much does the same thing, it only gets used on the sucky missions with lots of cruisers and gates, for other missions a CNR/Golem/Nightmare/Navy Apoc/Kronos/Paladin is far better than either a Tengu or a Nighthawk. |

Mike712
Science and Trade Institute Caldari State
20
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Posted - 2012.01.01 18:05:00 -
[5] - Quote
Yuani Hito wrote:Turrets are ****.
Drones are worse.
Tengu forever.
Uh-huh
Tell that to my nightmare which can instantly vaporize 4 frigs with a single volley at anywhere between 30-100km and melt battleships with 3-4 volleys...
Tengu is actually pretty poop compared to some of the most powerful turret ships. |
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